diff --git a/changes_JN.md b/changes_JN.md deleted file mode 100644 index f7089720..00000000 --- a/changes_JN.md +++ /dev/null @@ -1,379 +0,0 @@ -### Added -- Flight Model - - Realistic Flight Dynamics (it's pretty nifty) - - Realistic Suspension - - Differential Brakes - - Nose wheel steering - - Realistic Engine Simulation - - Realistic force based slat simulation - - Damage to engine and aerodynamic surfaces (physically simulated only) - - Cockpit shake effect - - Wing vapour effect - - Compatibility with regular carrier - - Carrier hook up keybind (Ship Takeoff Position) - - Basic compatibility with Supercarrier - - Added Salute option to radio menu - - Added Request Launch option to radio menu - - Added stabiliser trim - - Flight control actuators - - Wheel brake axis for both brakes. - - Inital implementation of ground effect. - - Dynamically simulated slats. - - Added gravity to slats (not just spring force) - - Basic wing overstress - -- Sounds - - Gear door - - Gear locking - - Gear hydraulic - - Flap stop - - Flap hydraulic - - Slat stop - - Gear airflow - - Flap airflow - - Speedbrake airflow - - Spoiler airflow - - Cockpit rattle at high AOA - - Avionics Whine - - Emergency Levers - - Illumination Potentiometers - - Radar Screen Cover - - Speedbrake switch - - Flaps lever - - Spoiler airflow - - Harness lever - - Engine ignitor sound - - Airbrake movement sound. - - Landing gear overspeed sound. - - New engine igniter sound scheme - - Huffer airflow valve - - Fuel sloshing - - Added touchdown sound - - Wing stress - - External engine sounds - - Wind rushing sound - - Cockpit engine sounds (preliminary) - -- CP-741/A Bombing Computer: - - Initial Implementation - - In range light illuminates when within a distance that pulling up 45 degrees would release the bombs. - - Weapon Function Selector: CMPTR Animation position. The CP-741/A is now on this position- - -- Radio, TACAN and MCL: - - Enabled Radio (see kneeboard pages for presets, thanks to the *TheRealHarold* for filling in the missing pieces of the puzzle on this one) - - Manual Carrier Landing (MCL/ICLS) system and its bit test - - TACAN for moving objects (tankers and ships) and portable tacan stations - - Note for TACAN and MCL(ICLS). The method used relies on the mission file. This means - for a TACAN or MCL to be detected the unit (or unit with the same unit name) must exist - in the mission file. Replacement objects can be spawned in to replace dead units however - they must have a name which contains the original name to be correctly found by the TACAN - and MCL system. This method should work 99% of the time with regular missions however if - you run into trouble it is worth checking the following conditions: - - Unit with TACAN/MCL exists in the mission file (placed in editor) - - Equivalent unit with a name which contains the original name of the unit placed in the editor (for example UNIT3 would find a unit named UNIT3_OTHERSTUFF, if UNIT3 needed to be respawned) - - Unit does not share a channel regardless of X or Y band - -- New Radar: - - Radar can cast many more rays per frame. - - Gaussian beam shape is simulated using monte carlo sampling. - - Range lines can now be lit by the reticle knob. - - Range lines are now drawn on top of the radar returns. - - Updated screen simulation to be more realistic. - - Updated storage to be more realistic. - - Updated radar reflection values for cities and other reflective terrain features. - - Ships can now be detected on radar. - - Added reticle bulb to see the range lines easier. - - Added keybinds for the radar display knobs. - - Kneeboard pages: 3-7 -> 3-10. - - Option in special menu is present if you wish to move back to the legacy version. - -- AN/ASN-41 Nav computer: - - Now integrates from starting position functioning correctly - - Integration happens in D1 and D2 only, set to D1 or D2 to have the correct position. Switching to STBY will pause the integration - - APN-153 radar is vital to preventing drift - - Minor errors are introduced for sensors producing drift over time - - Normal drift is about 2 - 3 nautical miles per hour - - Drift will increase with lots of maneouvers - -- New fuel system - - Fuel system simulates all the pumps in the system. This lays the ground work for some interesting failures/damage - - Negative g effects on fuel flow - - Zero g effects on fuel flow - - Boost pump failure effects - - Engine pump failure effects - - Wing pump failure effects - - Emergency transfer simulated - - Enabled lights for boost and transfer - - Implemented fuel panel switch functions - - New bypass switch will bypass the wing tank in case of wing leak. - - Flight refuel switch will no longer bypass wing tank, this enables/disables external tank flight refueling. - -- AFCS and APC: - - Re-wrote AFCS for EFM integration - - Re-wrote and tuned APC for EFM integration - - AFCS rolls out when disabling heading mode - - AFCS test (WIP: indicators do not function correctly at the moment) - - Yaw damper (stab aug switch on AFCS panel) - - -- Kneeboard: - - ILS Navigation channels for land bases. - - Startup checklist - - Taxi checklist - - Takeoff checklist - - Emergency procedures - - Bomb table and CP-741/A procedure - - Case III landing and APC procedure - - Added kneeboard pages for detail on takeoff, taxi, and landings. ('RShift+K') - - Aligned 'Throttle Panel' category to kneeboard - - Added PDF manual and improved kneeboard documentation. - -- Slider for FFB sticks at which deflection of the stick to switch into AFCS CSS mode. -- Added SUU-25 Parachute illumination pod for night ops. -- Empty Fuel Tanks -- Sidewinders to outboard stations (thanks to the evidence of VF-45) -- Added Chile to list of Countries. -- Very basic oxygen system **(hypoxia is enabled)** -- Air data computer AXC-666 for AN/ASN-41 and CP-741/A, no external functionality but lays some ground work for more realistic simualtion -- Controls Indicator -- Added radio channel presets printouts to radio panel. -- Added custom view positioning for VR HMDs. Position is lowered and moved slightly forwarded from the previous position -- Added aircraft tasks (Reconnaissance, Escort) -- Added radio frequency printouts on the AN/ARC-51 label. Labels are dynamically generated from the mission file -- Added new miscellaneous switch panel on right console -- Added VR config to allow the use of VR controllers (throttle function is incomplete) -- Added roles for mission editor. -- Added gunsight and radar night time setup. -- Added warning for incompatibility with CH-53. -- Added Steering assist. -- A new mode switch for carrier launches - DEFAULT mode supports the Stennis and Supercarrier. A new mode, AUTO makes speed and mass calculations when launching from aircraft carrier mods (for example, the HMAS Melbourne) more realistic. A new keybind for Catapult Power Mode is provided (Default: 'LCtrl+U') - -- Added AIM-9 sidewinder sounds (this fixes the bug where the some useres were missing sidewinder tones). -- Added unique fuel tank to 'Brazil Marinha do Brasil VF-1 LoViz, 2018' livery -- Basic support for FFB joysticks - -- Liveries: - - Community A-4E-C III "Forever Free" - - Argentine Brigada IV - - Argentine Brigada V - - Added 3 new USN liveries for USS Forrestal 1967. - - Added Community IV: Sea Otter, 2021 (Fictional) - - Added Australian Navy Squadron 805, 1972 *(thanks HellesBelle)* - - Added Brazil Marinha do Brasil VF-1 LoViz, 2018 - - Added Finland FiAF, 1984 (Fictional) *(thanks FinCenturion)* - - Added Malaysia TUDM M32-29 No.9 Squadron, 2004 *(thanks JacobBadshot)* - - Added RAF Empire Pilots Test School Raspberry Ripple (Fictional) *(thanks FlyingHueman)* - - Added RNZAF Golden T-Bird No.2, Squadron Ohakea, 1986 *(thanks Corsair016)* - -- Keybinds: - - Slats lock toggle keybind (for fomation flying) - - Added new default keybinds for AFCS, BDHI, chaff, fuel system, gunsight, master exterior light switch - - AFCS - - TACAN - - Fuel System - - Oxygen System - - Radar Altimeter - - ECM - - ARC-51 Radio - - Gunsight - - Master test switch - - Altimiter pressure - - Missile volume knob - - ASN-41 Keybinds - - Weapon Function Selector - - Other misc keybinds. - -- Quick Start Missions: - - Adverse weather carrier landing - - Carrier landing - - Bomb trucking - - Aerial Refueling - - Other missions from sidekick65, SPINEG, Cubeboy. - -- 3d Model: - - Added MCL Panel - - Added Misc Switches Panel - - Implemented AFCS Test panel switches - -- Textures: - - Added helmet textures. - - Individualised Pilot appearances - - Damage textures - - Cockpit normal maps - - Retouched cockpit interior - - Countermeasures dispensers - - Normal Maps - -### Changed - -- General Changes: - - Menu icon. - - Menu screen. - - Updated installation and troubleshooting instructions. - - Added Argentina/ARG to countries and assigned appropriate liveries - -- Flight Model: - - Surfaces, horizontal stab, elevator, vertical stab, rudder, to not use beta, as this previously caused an ill defined wind axes to body transformation at high beta values causing the lift/drag values to be inverted. - - Significantly increased slats lift. - - Increased induced drag at high AoA (unrealistic negation of lift and drag caused by the issue above at > 90 deg AoA or beta). - - Increased wing drag onset at > 40 degrees AoA. - - Beta calculated per surface rather than using the overall airframe beta. This fixes some edge of the envelope nastiness - - XY moment of inertia to match real value (effects tumbling). - - Slats lift increased slightly. - - Engine damage has now more dynamic effect. - - Improved ground handling and break handling. - - Slow release for brakes when using keyboard rather than instantly going to zero. This allows the brakes to be feathered below the point where the wheels lock. - -- Systems: - - AFCS will not engage with rudder uncentred. - - Re-wrote AFCS for EFM integration. - - ILS mode on TACAN has been changed to A/A and functions as such. - - Changed radar to be compatibile with SRS pull request. - - ASN-41 Navigation Computer: - - AN/ASN-41 error was being cancelled due to mathematical operation. This has been rectified. The drift will now be significant (1-2 nautical miles per hour, depending on manoeuvres). - - Slew knob can be used to change the destination coordinates in STBY, D1, and D2 modes - - Push-to-set knobs no longer change coordinates in D1 and D2 modes - - Fuel System: - - New bypass switch will bypass the wing tank in case of wing leak. - - Flight refuel switch will no longer bypass wing tank, this enables/disables external tank flight refueling. - -- Cockpit: - - Rudder pedal animation no longer tied to rudder position. - - Updated mirror code for better rear visibility in mirrors. - - Lowered default cockpit view to allow visibility of the zero mil position. - - Nosewheel steering range adjusted to match animation. - -- Textures: - - Textures renamed to be standardised, to prevent all known mod conflicts. - - Exterior: - - Roughmets. - - Wheels and gear - - New weathering. - - Cockpit textures in external view. *(thanks JP Gabobo)* - - Engine Exhaust - - Interior: - - Weapon Function Selector labels. - - Canopy Seal. - - Gunsight. - - Metallic objects. - - Radar screen and filter. - - Ejection seat and handle. - - ADI ball and climb indicator. - -- Sounds: - - LABS tone is played when the Bomb Release Button is depressed CMPTR mode. - - Improved sound mixing. - - Updated main menu intro sound. - - Sound mixing. - - More realistic engine ignitor timing. - -- Liveries: - - Standardised liveries lua - - Improved inaccuracies and naming across liveries - -- Keybinds and Controls: - - Keybinds recategorised correctly - - Improved keybinding names. - - "Ship Takeoff Position" changed to "Catapult Hook-Up" - - Renamed fuel pressurisation - - Updated default controller bindings for warthog throttle and CH Fighter Stick. - - Moved keybinds to increase EFM maintainability: **this unforuntately destroys all your existing keybinds** - - Aligned controls indicator to bottom-left (friendlier for VR). - - Keyboard: aileron response now resets. - - Keyboard: commands for roll and pitch no longer reset to centre. - -- Missions: - - Quickstart missions weather updated for 2.7 - - TACAN and MCL training mission - - The radio manual frequency now starts at the channel 1 preset. - - Enabled cockpit lights by default between the hours of 1700 and 0500. - -- Curvature for brake. This emulates the force one would feel while braking. The brakes now lock while rolling fast at ~75%. -### Deprecated -- SFM Fake afterburner -- Everything on the special menu, except cockpit shake ----b1 - -### Removed -- SFM Carrier Launch Mechanism ----b1 -- Bunch of deprecated special menu options. -- Landing gear overspeed message. -- Removed ability for the Gunsight to slave to the radar. The gunsight must now be set to zero when using the CP-741/A bombing computer. ---b2 -- Old fuel system ---b3 -- Duplicate multiplayer chat command ---b4 ---b5 ---b5.1 -- Loadouts that were non-functional -- Nose Wheel Steering -- Weapons that do not have their supplementary systems modelled. ----RC1 ----RC2 ----RC3 - - -### Fixed -- Hook clickable -- Flap blowback valve -- Carrier Launch Mechanism present on runways (see removed) -- Carrier trap from airstart causes explosion -- Aircraft drift during carrier operations ----b1 -- Trim setting in the customisation menu -- FFB pitch trim not working. -- FFB not working AFCS. -- Hook controls not bindable on peripherals. -- Stab Aug switch saying unimplemented. -- Bomblet drag issue for the CBU 1 and 2 allowing the A-4 to go supersonic. -- Radio volume knob starting at 0. ----b2 -- USMC Livery fixes -- Fixed bort numbers on some USMC liveries -- Readme PDF corruption in official build -- Smokewinders -- Brake issue causing brakes to jump to 50% application -- Radar altimiter index knob. ----b3 -- Connecting to the SuperCarrier will no longer get stuck -- Empty tanks fueling correctly at tanker -- AFCS to roll out correctly when disabled during heading turn ----b4 -- M-81 and M-88 bomb negative pylon drag after release from MER/TER rack -- Engine windmilling at low speed -- Airspeed indicator uses calibrated airspeed instead of equivalent airspeed. -- Fuel trans light not displaying when integral wing tank empty -- Wheel animations -- Mid Air refueling not completing with external tanks ----b5 -- Engine sounds for some DCS modules being overwritten by A-4E sounds ----b5.1 -- Incorrect LABS tone function where the tone stops when the readied stations are empty. -- Mis-labeling of radar PLAN/PROFILE switches. -- Issue #399 where airframe stress sounds need to be clamped. -- Issue where ARC-51 GXMIT returned nil state. -- Spoilers not engaging at 70% RPM *(thanks pohlinkzei)*. -- Issue #408 MK-77 jettison crash. -- TACAN/MCL beacons still transmitting when the unit is dead. ----RC1 -- Radar keybinds for experimental radar. -- Fixed radar keybind that was not showing. -- Blacking out when in the wake turbulance of another aircraft. -- Volume of some sounds not being correctly adjusted. -- Fixed typo in Brazil Marinha do Brasil VF-1 15 ANOS, 2013 -- Fixed roughmets for 'RNZAF Golden T-Bird No.2, Squadron Ohakea, 1986' livery -- Kneeboard errors. ----RC2 -- Partially fixed long standing performance degrade due to the large number of blobs for the radar. -- Issue #392 allowing the deck offset and angle to be adjusted based on ship type. *(thanks OpticFlowX)* -- Reversion from CSS (or inital engage) to ATTITUDE should roll the aircraft level when within 5 degrees. *(thanks OpticFlowX)* -- JTAC was missing from radio menu. -- Fixed kneeboard page 1-2 overprinting. ----RC3 - - - -