-
-
Notifications
You must be signed in to change notification settings - Fork 17
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Enhancement] Multitool courses: tool infront of me is turning and I need to turn too, wait for other tool to finish turn #53
Comments
Almost needs to slow down when approaching the machine in front, like what happens when two are following each other and one is about to cut a pocket out. |
They do slow down when approaching. The question is if we should completly block the following machines when the one at the front is in the turn. |
Increasing convoy distance would not help much. You will always find a turn angle where even the highest distance is not enough - and then you risk the convoy to tear apart, and first combine even overtaking the last ones. |
That is what I was talking about. Not blocking them in the middle of the field... |
But as said, with such long turns, this would create other headaches then, with extremely long wait times, convoy tearing apart and even overtaking. |
So then the only left solution is make sure to get a row angle that does not create such long turns. So I can close this now as an edge case and not going to fix this :) Or we TRY an experimental swerve situation that depends if the combine at the turn start have enough space to avoid the other one but thats super tricky and can lead to other unwanted situations... |
On some field shapes (triangular ones i.e.) it's nearly impossible to get all turns without those angles. |
Steps to reproduce
Work a multitool course on irregularly shaped field
Actual behavior
When the start of the next row is in very sharp angle to the turn itself, there's very high risk of tools colliding there. Simple geometry, as can be seen in the screenshots.
Expected behavior
There should be a logic to avoid or at least autosolve these collisions (keep in mind there can be more than 2 tools, so if first two collide, the 3rd-5th should not overtake the others then). Maybe by using collision detection also during the turn or invoking pathfinder again at the turn end? At least for lands it would also help a bit (though not completely solve the issue) if trailing tools didn't use the inner but rather use the outer offset course during turn.
Screenshots
Sorry for the old screenshots, but it's all still same behaviour even with 7.3.1.2
Last tools of the convoy use the innermost offset course in the turn in lands mode (see 3rd combine at top of the screenshot), even worsening the problem in such situations:
Courseplay version
Version used: 7.3.1.2
Log
N/A
Map
Any map with irregularly shaped fields.
Vehicles/ implements involved
Which vehicle or implement? any multitool combinations
Mod yes/no ? N/A
Relevant script mods
N/A
The text was updated successfully, but these errors were encountered: