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[Refactor] Internal representation of side offset #54

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pvaiko opened this issue Dec 26, 2023 · 2 comments
Open

[Refactor] Internal representation of side offset #54

pvaiko opened this issue Dec 26, 2023 · 2 comments
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enhancement New feature or request

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@pvaiko
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pvaiko commented Dec 26, 2023

What is the problem this feature/enhancement solves?
Side offset for waypoints and tools are positive to the right, negative to the left. This is the opposite of the game's right handed coordinate system, where, looking from above, the x axis points to the left, so a left-side offset is positive, a right side offset is negative.

Describe the solution you'd like
Use the game's system everywhere, like course offset and tool offset.

@pvaiko pvaiko added the enhancement New feature or request label Dec 26, 2023
@rohne83
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rohne83 commented Dec 27, 2023

One thing to think about: might be mathematically more correct, but less user friendly. Right now the Hud is intuitive, when you want a larger offset to the left, you click on the minus button left of the number for the working width etc.

@pvaiko pvaiko changed the title [Refactor] [Refactor] Internal representation of side offset Dec 27, 2023
@pvaiko
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pvaiko commented Dec 27, 2023

Good point, made it clear in the title that we are talking here about the internal representation of the offset, not the presentation.

@Tensuko Tensuko transferred this issue from Courseplay/Courseplay_FS22 Dec 23, 2024
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