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Combine mode fails with "No Path" after one run #80

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ElijahSimonson opened this issue Dec 24, 2024 · 4 comments
Open

Combine mode fails with "No Path" after one run #80

ElijahSimonson opened this issue Dec 24, 2024 · 4 comments
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@ElijahSimonson
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Version

8.0.0.0

Game Version

1.4.0.0

SP/MP

SP (Singleplayer)

What happened?

When running a tractor/trailer in combine empty mode the tractor will stop after one run and then exit courseplay showing No Path error. Occurs with both combine and vegetable harvesters.

How can we reproduce this?

Start combine (or any other harvester)
Set field and location next to field for tractor.
Run harvester
Tractor will start pathing then either:
A) Drive off randomly
B) Sit still and error No Path
C) Follow the harvester for 1 line then pull back and immediately error as the harvest starts the second line

What did you expect to happen?

Tractor to follow the harvester (vegetable) down each line, repositioning after each end.
Tractor to empty combine then hold until next empty request.

Attach your log.txt!

log.txt

Screenshots

Screenshot 2024-12-24 191601
Screenshot 2024-12-24 191637

@ElijahSimonson ElijahSimonson added the bug Something isn't working label Dec 24, 2024
pvaiko pushed a commit that referenced this issue Dec 24, 2024
Fix division by zero when the turn must be moved back
to fit on the field for vehicles with non-towed implements,
like combines.

#80
@pvaiko pvaiko assigned pvaiko and unassigned Tensuko Dec 24, 2024
@pvaiko
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pvaiko commented Dec 24, 2024

I need a savegame for this.

@ElijahSimonson
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savegame2.zip

This is the save the issue is occuring in.

@pvaiko
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pvaiko commented Dec 24, 2024

Forgot to say I need a savegame preferably with no mods. If there are mods, I need a link to them. Link should be a proper webpage, no ads, scams, etc.

@ElijahSimonson
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savegame2.zip

That should do it. No mods other than Courseplay active in this one. Had to swap out tractors as they were modded, however retested and issue still exists.

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3 participants