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First of all, I'm a newbie and don't really understand the terrain creation logic of general mods.
This is the address of the project I was trying to research. L_Ender-1.16.5
In it, I found generative intervals, and structural seeds, and I'm not quite sure what they do. I asked about ai, mentioned minecraft noise functions and the like, which I found to be more complex and almost incomprehensible to me.
One thing I'm excited about, though, is the structural seed, which I feel might be a breakthrough, even though I don't know exactly how it works
I don't know how to put it, but maybe it's the need to get structure coordinates from some structure seed and the world seed
I'm well aware that this part is almost impossible to answer, as a lot of the content here is determined by the mod developers, but I want to give it a try, because I have been trying for a long time.
Thanks!
I found these:
The text was updated successfully, but these errors were encountered:
First of all, I'm a newbie and don't really understand the terrain creation logic of general mods.
This is the address of the project I was trying to research. L_Ender-1.16.5
In it, I found generative intervals, and structural seeds, and I'm not quite sure what they do. I asked about ai, mentioned minecraft noise functions and the like, which I found to be more complex and almost incomprehensible to me.
One thing I'm excited about, though, is the structural seed, which I feel might be a breakthrough, even though I don't know exactly how it works
I don't know how to put it, but maybe it's the need to get structure coordinates from some structure seed and the world seed
I'm well aware that this part is almost impossible to answer, as a lot of the content here is determined by the mod developers, but I want to give it a try, because I have been trying for a long time.
Thanks!
I found these:
The text was updated successfully, but these errors were encountered: