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I set my "totemCraftingCount" lower after getting the same totem over & over - I then lowered my "totemCraftingRarityIncreasePercent" to balance/counteract the advantage....
Would it be possible to add an option to allow for a "totemCraftingRarityIncreasePercent" based on how many totems I put in the crafting grid?
ie. I'm stuck with several 'white' rarities but I already have the max for speed/haste/jump so these totems are useless to me - I've set "totemCraftingRarityIncreasePercent" = 1 - as I dropped that setting because I was looking to maximize my lower rarity abilities ('white') but they would too often increase their rarity where I did not want them to..
➕ Feature request
Short description:
< "totemCraftingRarityIncrease" based on how many totems I place into the crafting grid: I put in 3 totems = increased chance of 30%; I put in 4 = 40% chance of rarity increase; I put in 9 totems in a 3x3 crafting grid = 90% rarity increase >
The text was updated successfully, but these errors were encountered:
Issue type:
I set my "totemCraftingCount" lower after getting the same totem over & over - I then lowered my "totemCraftingRarityIncreasePercent" to balance/counteract the advantage....
Would it be possible to add an option to allow for a "totemCraftingRarityIncreasePercent" based on how many totems I put in the crafting grid?
ie. I'm stuck with several 'white' rarities but I already have the max for speed/haste/jump so these totems are useless to me - I've set "totemCraftingRarityIncreasePercent" = 1 - as I dropped that setting because I was looking to maximize my lower rarity abilities ('white') but they would too often increase their rarity where I did not want them to..
Short description:
< "totemCraftingRarityIncrease" based on how many totems I place into the crafting grid: I put in 3 totems = increased chance of 30%; I put in 4 = 40% chance of rarity increase; I put in 9 totems in a 3x3 crafting grid = 90% rarity increase >
The text was updated successfully, but these errors were encountered: