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Power Stare makes melee combat extremely difficult. Attempting to attack a mob simply pushes it out of reach of your weapons, often before you can even swing a sword. With something like a zombie this is an annoyance because they'll just keep coming back. For a ranged attacker like a skeleton or blaze it's actively detrimental because you're still in their range but they've been pushed out of yours.
Power Stare needs a way to be turned on and off during combat depending on the situation.
The text was updated successfully, but these errors were encountered:
I wrote a fix for this that makes a check for player.isSneaking() before applying knockback. That way you only power stare when crouching down. It seems to work pretty well.
Power Stare makes melee combat extremely difficult. Attempting to attack a mob simply pushes it out of reach of your weapons, often before you can even swing a sword. With something like a zombie this is an annoyance because they'll just keep coming back. For a ranged attacker like a skeleton or blaze it's actively detrimental because you're still in their range but they've been pushed out of yours.
Power Stare needs a way to be turned on and off during combat depending on the situation.
The text was updated successfully, but these errors were encountered: