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Power Stare is more trouble than it's worth #40

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CplPibald opened this issue May 24, 2017 · 2 comments
Closed

Power Stare is more trouble than it's worth #40

CplPibald opened this issue May 24, 2017 · 2 comments
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@CplPibald
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Power Stare makes melee combat extremely difficult. Attempting to attack a mob simply pushes it out of reach of your weapons, often before you can even swing a sword. With something like a zombie this is an annoyance because they'll just keep coming back. For a ranged attacker like a skeleton or blaze it's actively detrimental because you're still in their range but they've been pushed out of yours.

Power Stare needs a way to be turned on and off during combat depending on the situation.

@rubensworks
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Also related to #39

@CplPibald
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I wrote a fix for this that makes a check for player.isSneaking() before applying knockback. That way you only power stare when crouching down. It seems to work pretty well.

rubensworks pushed a commit that referenced this issue May 26, 2017
Add config to toggle whether sneaking is required (default enabled)
resolves #40
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