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ID Crafting not taking into account that the item stacks are above the normal size (64) #106
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Thanks for reporting! |
Since this problem doesn't seem to occur with other storage systems that have increased stacksizes, I'm suspecting this may be related to how Sophisticated Barrels exposes its items via the Ideally though, they would implement the slotless item handler API, which would avoid the difficulties of exposing such storages through a slot-based API. |
As I mentioned on my side the stack size is definitely exposed and returned properly, but I am guessing that there's a |
I see, thanks for the input @P3pp3rF1y!
Note to self: as |
@rubensworks this is what I have for that change in changelog, don't recall specifics but sounds like thermal just counts on item handlers working per contract definition. I am pretty sure that before this fix it caused everything over maxstacksize to just be thrown away. "Fixed item handler extract methods to extract maximum of max stack size of the given item that's being extracted. Fixes bug where thermal machines would be able to extract more than maxstacksize stacks from storages that had stack upgrades applied to them" |
This fixes issues with Integrated Tunnels and Crafting when interacting with mods such as Sophisticated Barrels. Closes CyclopsMC/IntegratedCrafting#106
Issue type:
Short description:
I moved all of my items into Sophisticated Barrels with Netherite upgrades which increases their stack sizes past 64 (so you can store more than 64 items in a single item slot.) It seems like ID Crafting is only registering it as a single stack of items up to 64, instead of like how it works in the terminal where you can view all items. Not sure if this is known/intended.
Steps to reproduce the problem:
Expected behaviour:
The system should recognize that there are in fact more than 64 items in the system when crafting
Versions:
Log file:
Screenshots:



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