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As the title suggested. The main reason I want this feature is that, for example, Create's Bulk Processing recipes involves dropping item in front of the fan, and when doing so, CreateData.Processing will be added to ForgeData which only presents in the item entity. Making use of this feature, one can make the Importer pick up item entities that matches the predicate .ForgeData.CreateData.Processing.Time == -1 which indicates that the item has finished processing. Apart from this example, one can also utilize the vanilla tags to achieve various applications.
The text was updated successfully, but these errors were encountered:
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As the title suggested. The main reason I want this feature is that, for example, Create's Bulk Processing recipes involves dropping item in front of the fan, and when doing so,
CreateData.Processing
will be added toForgeData
which only presents in the item entity. Making use of this feature, one can make the Importer pick up item entities that matches the predicate.ForgeData.CreateData.Processing.Time == -1
which indicates that the item has finished processing. Apart from this example, one can also utilize the vanilla tags to achieve various applications.The text was updated successfully, but these errors were encountered: