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Extreme Lag after leaving server on for more than a day #307

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QBos07 opened this issue Oct 31, 2024 · 19 comments
Closed

Extreme Lag after leaving server on for more than a day #307

QBos07 opened this issue Oct 31, 2024 · 19 comments

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@QBos07
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QBos07 commented Oct 31, 2024

Issue type:

  • 🐌 Performance issue

Short description:

A freshly rebooted server has allmost perfect performance but leaving it running for a while makes it impossible to play.

Steps to reproduce the problem:

Happend randomly, the most probable culprit is this setup (I dont have any other really active setups)
2024-10-31_14 31 18
2024-10-31_14 31 25


Versions:

  • This mod: 1.8.31
  • Minecraft: 1.20.1
  • Forge: 47.3.7
  • Modpack: ATM9 0.3.2

Profiler output:

image
TeOULLUCc9.sparkprofile.zip


I can give you server access if you need for further analysis

@rubensworks
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Thanks for reporting!

@rubensworks
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Are you certain you're on the latest Integrated Dynamics version?

@rubensworks rubensworks moved this from To Do to On hold (awaiting input) in Maintenance Oct 31, 2024
@QBos07
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QBos07 commented Oct 31, 2024

Integrated Dynamics is still on 1.23.2

@QBos07
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QBos07 commented Oct 31, 2024

I have gone trougth the release notes and coulnd find anything related. I still try to replicate it on the currently latest (1.23.10)

@rubensworks
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Thanks!

In case it would still be laggy in 1.23.10, could you also try 1.23.8 to see if there's any improvement on your end there?
That could help me identifying what exactly goes wrong.

@rubensworks
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What could also help, is using the \integrateddynamics networkdiagnostics command to pinpoint the exact part that is causing the lag.
If you could tell me which part and aspect causes the lag, this would also greatly help me.

@QBos07
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QBos07 commented Nov 1, 2024

Here are 1.23.10 results: Still an issue
image
q48sMZApiT.sparkprofile.zip
(Less severe since i let it running for only a bit under 24h)

@QBos07
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QBos07 commented Nov 1, 2024

here is the website output:
image

@QBos07
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QBos07 commented Nov 1, 2024

btw in the 1h since these posts tps fell from 16 to 12...

@rubensworks
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Which aspects are active in those item exporters?

Could you also have a look if downgrading to 1.23.8 has any impact?

@rubensworks
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Another question; does resetting the network (breaking/placing a single cable) also reset the tps lag?

@QBos07
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QBos07 commented Nov 1, 2024

I use a blank variable card in export all items. I'm currently testing 1.23.8 but I will have to wait until i can test your resetting idea.

Intrestingly enough my most used setup (the 9 cables, overworld one) wich transport 10x the amount into a rf-tools crafter and an even bigger drawer grid from a 3x chest does not suffer from this issue altougth it shares the same configuration

@QBos07
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QBos07 commented Nov 1, 2024

also the laggy ones appear to be the ones with multiple inputs (2x simulation chambers) and outputs (drawer access point; loot fabricator). the single block, single io ones are fine

rubensworks added a commit to CyclopsMC/IntegratedDynamics that referenced this issue Nov 1, 2024
@rubensworks
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I've had a look at it, and I'm not quite certain yet if I found what is causing the problem, but I've pushed a new dev build with a potential fix.
@QBos07 Could you try out the latest dev build of ID (integrateddynamics-1.20.1-1.23.10-913.jar), and let me know if this fixes your problem?

@QBos07
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QBos07 commented Nov 1, 2024

reseting the network worked as a temporal "fix"
EDIT: 1.23.8 still has the problem

@rubensworks
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@QBos07 Not sure if you saw my previous message, hence the re-ping.
Could you let me know if the linked dev build fixes your problem?

@rubensworks
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You know; since I have high confidence in this change, I'll just release it.
Should you or anyone else still encounter this issue, please let me know, so I can re-open this issue.

@github-project-automation github-project-automation bot moved this from On hold (awaiting input) to Done in Maintenance Nov 2, 2024
rubensworks added a commit to CyclopsMC/IntegratedDynamics that referenced this issue Nov 2, 2024
@QBos07
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QBos07 commented Nov 3, 2024

that fixed it! thanks for the awsome support

@rubensworks
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Great, thanks for the confirmation!

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