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Suggestion for enhanced support of recipes that use a bucket of fluid in the recipe.
In addition to using a filled bucket in an inventory (this works today), the crafter could:
A) consume a fluid block from the world, or B) consume 1000mb of fluid from a tank (or any TileEntity with the IFluidHandler capability)
The text was updated successfully, but these errors were encountered:
Good idea.
Note to self: make sure that empty buckets are not returned as result.
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Suggestion for enhanced support of recipes that use a bucket of fluid in the recipe.
In addition to using a filled bucket in an inventory (this works today), the crafter could:
A) consume a fluid block from the world, or
B) consume 1000mb of fluid from a tank (or any TileEntity with the IFluidHandler capability)
The text was updated successfully, but these errors were encountered: