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[Feature Request] Enhanced support for fluids as crafting ingredients #12

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CplPibald opened this issue Oct 4, 2017 · 1 comment

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@CplPibald
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Suggestion for enhanced support of recipes that use a bucket of fluid in the recipe.

In addition to using a filled bucket in an inventory (this works today), the crafter could:

A) consume a fluid block from the world, or
B) consume 1000mb of fluid from a tank (or any TileEntity with the IFluidHandler capability)

@rubensworks
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Good idea.

Note to self: make sure that empty buckets are not returned as result.

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