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Commands
VixikHD edited this page Dec 27, 2021
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Usage | Description | Aliases |
---|---|---|
//pos1 , //pos2
|
Set player location as either first or second position. |
//1 , //2
|
Usage | Description | Aliases |
---|---|---|
//wand |
Add wand axe to player's inventory. | None |
Usage | Description | Aliases |
---|---|---|
//fill <pattern> |
Set all the block from the sellection to a pattern. | //set |
- Parttern format:
- To specify one block, just use
//set grass
. - It's possible to specify more blocks with
//set grass,grass_path
. - It's also possible to change ratio of blocks with percentage
//set 90%grass,10%grass_path
. - To clear area, use
//set air
since air is regular block.
- To specify one block, just use
Usage | Description | Aliases |
---|---|---|
//outline <pattern> |
Cover every outer part of region with a pattern. | //hset |
- Pattern format is exactly same as in Fill command
Usage | Description | Aliases |
---|---|---|
//walls <pattern> |
Build the walls around the outer edges of region. The walls' height are equal to the maximum height of the region selection. | None |
- Pattern format is exactly same as in Fill command
Usage | Description | Aliases |
---|---|---|
//center |
Create a pattern block(s) at the exact center of the region. Varying from 1x1 to 2x1 to 2x2. | None |
Usage | Description | Aliases |
---|---|---|
//move <x> <y> <z> |
Move every block in the selection by specified vector. | None |
- X, Y, Z coordinates are not coordinates of final position.
- For example, vector with coordinates
1, 2, -1
with vector1, 0, 1
would move to2, 2, 0
.
- For example, vector with coordinates