From 1d407933ddcdaa56b423aec487fb226d3257d3fe Mon Sep 17 00:00:00 2001 From: dh <302825+dhthwy@users.noreply.github.com> Date: Thu, 27 Jun 2024 19:54:45 -0400 Subject: [PATCH] DFSDL: support lots more SDL --- library/include/modules/DFSDL.h | 59 +++++- library/modules/DFSDL.cpp | 310 +++++++++++++++++++++++++++++--- 2 files changed, 344 insertions(+), 25 deletions(-) diff --git a/library/include/modules/DFSDL.h b/library/include/modules/DFSDL.h index f826e554e0..bfb24d4e97 100644 --- a/library/include/modules/DFSDL.h +++ b/library/include/modules/DFSDL.h @@ -2,14 +2,23 @@ #include "Export.h" #include "ColorText.h" - +// Fix Clang complaining of missing uint32_t type +#include #include +#include +#include + struct SDL_Surface; struct SDL_Rect; +struct SDL_Renderer; struct SDL_PixelFormat; struct SDL_Window; +struct SDL_Texture; +struct SDL_Point; + union SDL_Event; +typedef int (*SDL_EventFilter)(void* userdata, SDL_Event* event); namespace DFHack { @@ -41,6 +50,8 @@ bool init(DFHack::color_ostream &out); */ void cleanup(); +DFHACK_EXPORT void * lookup_DFSDL_Symbol(const char *name); +DFHACK_EXPORT void * lookup_DFIMG_Symbol(const char *name); DFHACK_EXPORT SDL_Surface * DFIMG_Load(const char *file); DFHACK_EXPORT SDL_Surface * DFSDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask); DFHACK_EXPORT SDL_Surface * DFSDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask); @@ -55,6 +66,52 @@ DFHACK_EXPORT SDL_PixelFormat* DFSDL_AllocFormat(uint32_t pixel_format); DFHACK_EXPORT SDL_Surface* DFSDL_CreateRGBSurfaceWithFormat(uint32_t flags, int width, int height, int depth, uint32_t format); DFHACK_EXPORT int DFSDL_ShowSimpleMessageBox(uint32_t flags, const char *title, const char *message, SDL_Window *window); +DFHACK_EXPORT SDL_Surface* DFSDL_ConvertSurfaceFormat(SDL_Surface* surface, uint32_t format, uint32_t flags); +DFHACK_EXPORT SDL_Renderer* DFSDL_CreateRenderer(SDL_Window* window, int index, uint32_t flags); +DFHACK_EXPORT SDL_Surface* DFSDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask); +DFHACK_EXPORT SDL_Texture* DFSDL_CreateTexture(SDL_Renderer* renderer, uint32_t format, int access, int w, int h); +DFHACK_EXPORT SDL_Texture* DFSDL_CreateTextureFromSurface(SDL_Renderer* renderer, SDL_Surface* surface); +DFHACK_EXPORT SDL_Window* DFSDL_CreateWindow(const char* title, int x, int y, int w, int h, uint32_t flags); +DFHACK_EXPORT void DFSDL_DestroyRenderer(SDL_Renderer* renderer); +DFHACK_EXPORT void DFSDL_DestroyTexture(SDL_Texture* texture); +DFHACK_EXPORT void DFSDL_DestroyWindow(SDL_Window* window); +DFHACK_EXPORT void DFSDL_free(void* mem); +DFHACK_EXPORT void DFSDL_FreeSurface(SDL_Surface* surface); +DFHACK_EXPORT char* DFSDL_GetClipboardText(void); +DFHACK_EXPORT const char* DFSDL_GetError(void); +DFHACK_EXPORT SDL_bool DFSDL_GetEventFilter(SDL_EventFilter* filter, void** userdata); +DFHACK_EXPORT SDL_Keymod DFSDL_GetModState(void); +DFHACK_EXPORT int DFSDL_GetRendererOutputSize(SDL_Renderer* renderer, int* w, int* h); +DFHACK_EXPORT uint32_t DFSDL_GetWindowFlags(SDL_Window* window); +DFHACK_EXPORT uint32_t DFSDL_GetWindowID(SDL_Window* window); +DFHACK_EXPORT void DFSDL_HideWindow(SDL_Window* window); +DFHACK_EXPORT char* DFSDL_iconv_string(const char* tocode, const char* fromcode, const char* inbuf, size_t inbytesleft); +DFHACK_EXPORT int DFSDL_InitSubSystem(uint32_t flags); +DFHACK_EXPORT uint32_t DFSDL_MapRGB(const SDL_PixelFormat* format, uint8_t r, uint8_t g, uint8_t b); +DFHACK_EXPORT void* DFSDL_memset(void* dst, int c, size_t len); +DFHACK_EXPORT int DFSDL_RenderClear(SDL_Renderer* renderer); +DFHACK_EXPORT int DFSDL_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect); +DFHACK_EXPORT int DFSDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect); +DFHACK_EXPORT int DFSDL_RenderFillRect(SDL_Renderer* renderer, const SDL_Rect* rect); +DFHACK_EXPORT void DFSDL_RenderPresent(SDL_Renderer* renderer); +DFHACK_EXPORT int DFSDL_RenderSetIntegerScale(SDL_Renderer* renderer, SDL_bool enable); +DFHACK_EXPORT int DFSDL_RenderSetViewport(SDL_Renderer* renderer, const SDL_Rect* rect); +DFHACK_EXPORT SDL_bool DFSDL_PointInRect(const SDL_Point* p, const SDL_Rect* r); +DFHACK_EXPORT int DFSDL_SetClipboardText(const char* text); +DFHACK_EXPORT int DFSDL_SetColorKey(SDL_Surface* surface, int flag, uint32_t key); +DFHACK_EXPORT void DFSDL_SetEventFilter(SDL_EventFilter filter, void* userdata); +DFHACK_EXPORT SDL_bool DFSDL_SetHint(const char* name, const char* value); +DFHACK_EXPORT int DFSDL_SetRenderDrawColor(SDL_Renderer* renderer, uint8_t r, uint8_t g, uint8_t b, uint8_t a); +DFHACK_EXPORT int DFSDL_SetTextureBlendMode(SDL_Texture* texture, SDL_BlendMode blendMode); +DFHACK_EXPORT int DFSDL_SetTextureColorMod(SDL_Texture* texture, uint8_t r, uint8_t g, uint8_t b); +DFHACK_EXPORT void DFSDL_SetWindowMinimumSize(SDL_Window* window, int min_w, int min_h); +DFHACK_EXPORT void DFSDL_ShowWindow(SDL_Window* window); +DFHACK_EXPORT void DFSDL_StartTextInput(void); +DFHACK_EXPORT void DFSDL_StopTextInput(void); +DFHACK_EXPORT int DFSDL_UpperBlit(SDL_Surface* src, const SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect); +DFHACK_EXPORT int DFSDL_UpdateTexture(SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch); +DFHACK_EXPORT void DFSDL_QuitSubSystem(uint32_t flags); + // submitted and returned text is UTF-8 // see wrapper functions below for cp-437 variants DFHACK_EXPORT char * DFSDL_GetClipboardText(); diff --git a/library/modules/DFSDL.cpp b/library/modules/DFSDL.cpp index e23d557814..26c868f4c5 100644 --- a/library/modules/DFSDL.cpp +++ b/library/modules/DFSDL.cpp @@ -1,11 +1,17 @@ -#include "Internal.h" - #include "modules/DFSDL.h" #include "Debug.h" #include "PluginManager.h" +#include +#include +#include +#include +#include +#include +#include #include +#include #ifdef WIN32 # include @@ -35,21 +41,67 @@ static const vector SDL_IMAGE_LIBS { }; SDL_Surface * (*g_IMG_Load)(const char *) = nullptr; -SDL_Surface * (*g_SDL_CreateRGBSurface)(uint32_t, int, int, int, uint32_t, uint32_t, uint32_t, uint32_t) = nullptr; -SDL_Surface * (*g_SDL_CreateRGBSurfaceFrom)(void *pixels, int width, int height, int depth, int pitch, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask) = nullptr; -int (*g_SDL_UpperBlit)(SDL_Surface *, const SDL_Rect *, SDL_Surface *, SDL_Rect *) = nullptr; -SDL_Surface * (*g_SDL_ConvertSurface)(SDL_Surface *, const SDL_PixelFormat *, uint32_t) = nullptr; -void (*g_SDL_FreeSurface)(SDL_Surface *) = nullptr; // int (*g_SDL_SemWait)(DFSDL_sem *) = nullptr; // int (*g_SDL_SemPost)(DFSDL_sem *) = nullptr; -int (*g_SDL_PushEvent)(SDL_Event *) = nullptr; -SDL_bool (*g_SDL_HasClipboardText)(); -int (*g_SDL_SetClipboardText)(const char *text); -char * (*g_SDL_GetClipboardText)(); -void (*g_SDL_free)(void *); -SDL_PixelFormat* (*g_SDL_AllocFormat)(uint32_t pixel_format) = nullptr; -SDL_Surface* (*g_SDL_CreateRGBSurfaceWithFormat)(uint32_t flags, int width, int height, int depth, uint32_t format) = nullptr; -int (*g_SDL_ShowSimpleMessageBox)(uint32_t flags, const char *title, const char *message, SDL_Window *window) = nullptr; + +// These two pull in SDL.h +int SDL_InitSubSystem(Uint32 flags); +void SDL_QuitSubSystem(Uint32 flags); + +#define DFSDL_DECLARE_SYMBOL(sym) decltype(sym)* g_##sym = nullptr + +DFSDL_DECLARE_SYMBOL(SDL_AllocFormat); +DFSDL_DECLARE_SYMBOL(SDL_ConvertSurface); +DFSDL_DECLARE_SYMBOL(SDL_ConvertSurfaceFormat); +DFSDL_DECLARE_SYMBOL(SDL_CreateRGBSurface); +DFSDL_DECLARE_SYMBOL(SDL_CreateRGBSurfaceFrom); +DFSDL_DECLARE_SYMBOL(SDL_CreateRGBSurfaceWithFormat); +DFSDL_DECLARE_SYMBOL(SDL_CreateRenderer); +DFSDL_DECLARE_SYMBOL(SDL_CreateTexture); +DFSDL_DECLARE_SYMBOL(SDL_CreateTextureFromSurface); +DFSDL_DECLARE_SYMBOL(SDL_CreateWindow); +DFSDL_DECLARE_SYMBOL(SDL_DestroyRenderer); +DFSDL_DECLARE_SYMBOL(SDL_DestroyTexture); +DFSDL_DECLARE_SYMBOL(SDL_DestroyWindow); +DFSDL_DECLARE_SYMBOL(SDL_free); +DFSDL_DECLARE_SYMBOL(SDL_FreeSurface); +DFSDL_DECLARE_SYMBOL(SDL_GetClipboardText); +DFSDL_DECLARE_SYMBOL(SDL_GetError); +DFSDL_DECLARE_SYMBOL(SDL_GetEventFilter); +DFSDL_DECLARE_SYMBOL(SDL_GetModState); +DFSDL_DECLARE_SYMBOL(SDL_GetRendererOutputSize); +DFSDL_DECLARE_SYMBOL(SDL_GetWindowFlags); +DFSDL_DECLARE_SYMBOL(SDL_GetWindowID); +DFSDL_DECLARE_SYMBOL(SDL_HasClipboardText); +DFSDL_DECLARE_SYMBOL(SDL_HideWindow); +DFSDL_DECLARE_SYMBOL(SDL_iconv_string); +DFSDL_DECLARE_SYMBOL(SDL_InitSubSystem); +DFSDL_DECLARE_SYMBOL(SDL_MapRGB); +DFSDL_DECLARE_SYMBOL(SDL_memset); +DFSDL_DECLARE_SYMBOL(SDL_RenderClear); +DFSDL_DECLARE_SYMBOL(SDL_RenderCopy); +DFSDL_DECLARE_SYMBOL(SDL_RenderDrawRect); +DFSDL_DECLARE_SYMBOL(SDL_RenderFillRect); +DFSDL_DECLARE_SYMBOL(SDL_RenderPresent); +DFSDL_DECLARE_SYMBOL(SDL_RenderSetIntegerScale); +DFSDL_DECLARE_SYMBOL(SDL_RenderSetViewport); +//DFSDL_DECLARE_SYMBOL(SDL_PointInRect); defined in SDL_rect.h +DFSDL_DECLARE_SYMBOL(SDL_PushEvent); +DFSDL_DECLARE_SYMBOL(SDL_SetClipboardText); +DFSDL_DECLARE_SYMBOL(SDL_SetColorKey); +DFSDL_DECLARE_SYMBOL(SDL_SetEventFilter); +DFSDL_DECLARE_SYMBOL(SDL_SetHint); +DFSDL_DECLARE_SYMBOL(SDL_SetRenderDrawColor); +DFSDL_DECLARE_SYMBOL(SDL_SetTextureBlendMode); +DFSDL_DECLARE_SYMBOL(SDL_SetTextureColorMod); +DFSDL_DECLARE_SYMBOL(SDL_SetWindowMinimumSize); +DFSDL_DECLARE_SYMBOL(SDL_ShowSimpleMessageBox); +DFSDL_DECLARE_SYMBOL(SDL_ShowWindow); +DFSDL_DECLARE_SYMBOL(SDL_StartTextInput); +DFSDL_DECLARE_SYMBOL(SDL_StopTextInput); +DFSDL_DECLARE_SYMBOL(SDL_UpperBlit); +DFSDL_DECLARE_SYMBOL(SDL_UpdateTexture); +DFSDL_DECLARE_SYMBOL(SDL_QuitSubSystem); bool DFSDL::init(color_ostream &out) { for (auto &lib_str : SDL_LIBS) { @@ -78,21 +130,62 @@ bool DFSDL::init(color_ostream &out) { } bind(g_sdl_image_handle, IMG_Load); + // bind(g_sdl_handle, SDL_SemWait); + // bind(g_sdl_handle, SDL_SemPost); + + bind(g_sdl_handle, SDL_AllocFormat); + bind(g_sdl_handle, SDL_ConvertSurface); + bind(g_sdl_handle, SDL_ConvertSurfaceFormat); + bind(g_sdl_handle, SDL_CreateRenderer); bind(g_sdl_handle, SDL_CreateRGBSurface); bind(g_sdl_handle, SDL_CreateRGBSurfaceFrom); - bind(g_sdl_handle, SDL_UpperBlit); - bind(g_sdl_handle, SDL_ConvertSurface); + bind(g_sdl_handle, SDL_CreateRGBSurfaceWithFormat); + bind(g_sdl_handle, SDL_CreateTexture); + bind(g_sdl_handle, SDL_CreateTextureFromSurface); + bind(g_sdl_handle, SDL_CreateWindow); + bind(g_sdl_handle, SDL_DestroyRenderer); + bind(g_sdl_handle, SDL_DestroyTexture); + bind(g_sdl_handle, SDL_DestroyWindow); + bind(g_sdl_handle, SDL_free); bind(g_sdl_handle, SDL_FreeSurface); - // bind(g_sdl_handle, SDL_SemWait); - // bind(g_sdl_handle, SDL_SemPost); - bind(g_sdl_handle, SDL_PushEvent); + bind(g_sdl_handle, SDL_GetClipboardText); + bind(g_sdl_handle, SDL_GetError); + bind(g_sdl_handle, SDL_GetEventFilter); + bind(g_sdl_handle, SDL_GetModState); + bind(g_sdl_handle, SDL_GetRendererOutputSize); + bind(g_sdl_handle, SDL_GetWindowFlags); + bind(g_sdl_handle, SDL_GetWindowID); bind(g_sdl_handle, SDL_HasClipboardText); + bind(g_sdl_handle, SDL_HideWindow); + bind(g_sdl_handle, SDL_iconv_string); + bind(g_sdl_handle, SDL_InitSubSystem); + bind(g_sdl_handle, SDL_MapRGB); + bind(g_sdl_handle, SDL_memset); + //bind(g_sdl_handle, SDL_PointInRect); defined in SDL_rect.h + bind(g_sdl_handle, SDL_PushEvent); + bind(g_sdl_handle, SDL_QuitSubSystem); + bind(g_sdl_handle, SDL_RenderClear); + bind(g_sdl_handle, SDL_RenderCopy); + bind(g_sdl_handle, SDL_RenderDrawRect); + bind(g_sdl_handle, SDL_RenderFillRect); + bind(g_sdl_handle, SDL_RenderPresent); + bind(g_sdl_handle, SDL_RenderSetIntegerScale); + bind(g_sdl_handle, SDL_RenderSetViewport); bind(g_sdl_handle, SDL_SetClipboardText); - bind(g_sdl_handle, SDL_GetClipboardText); - bind(g_sdl_handle, SDL_free); - bind(g_sdl_handle, SDL_AllocFormat); - bind(g_sdl_handle, SDL_CreateRGBSurfaceWithFormat); + bind(g_sdl_handle, SDL_SetColorKey); + bind(g_sdl_handle, SDL_SetEventFilter); + bind(g_sdl_handle, SDL_SetHint); + bind(g_sdl_handle, SDL_SetRenderDrawColor); + bind(g_sdl_handle, SDL_SetTextureBlendMode); + bind(g_sdl_handle, SDL_SetTextureColorMod); + bind(g_sdl_handle, SDL_SetWindowMinimumSize); bind(g_sdl_handle, SDL_ShowSimpleMessageBox); + bind(g_sdl_handle, SDL_ShowWindow); + bind(g_sdl_handle, SDL_StartTextInput); + bind(g_sdl_handle, SDL_StopTextInput); + bind(g_sdl_handle, SDL_UpperBlit); + bind(g_sdl_handle, SDL_UpdateTexture); + #undef bind DEBUG(dfsdl,out).print("sdl successfully loaded\n"); @@ -111,6 +204,18 @@ void DFSDL::cleanup() { } } +void * DFSDL::lookup_DFSDL_Symbol(const char *name) { + if (!g_sdl_handle) + return nullptr; + return LookupPlugin(g_sdl_handle, name); +} + +void * DFSDL::lookup_DFIMG_Symbol(const char *name) { + if (!g_sdl_image_handle) + return nullptr; + return LookupPlugin(g_sdl_image_handle, name); +} + SDL_Surface * DFSDL::DFIMG_Load(const char *file) { return g_IMG_Load(file); } @@ -243,3 +348,160 @@ DFHACK_EXPORT bool DFHack::setClipboardTextCp437Multiline(string text) { } return 0 == DFHack::DFSDL::DFSDL_SetClipboardText(str.str().c_str()); } + +SDL_Surface* DFSDL::DFSDL_ConvertSurfaceFormat(SDL_Surface* surface, uint32_t format, uint32_t flags) { + return g_SDL_ConvertSurfaceFormat(surface, format, flags); +} + +SDL_Renderer* DFSDL::DFSDL_CreateRenderer(SDL_Window* window, int index, uint32_t flags) { + return g_SDL_CreateRenderer(window, index, flags); +} + +SDL_Texture* DFSDL::DFSDL_CreateTexture(SDL_Renderer* renderer, uint32_t format, int access, int w, int h) { + return g_SDL_CreateTexture(renderer, format, access, w, h); +} + +SDL_Texture* DFSDL::DFSDL_CreateTextureFromSurface(SDL_Renderer* renderer, SDL_Surface* surface) { + return g_SDL_CreateTextureFromSurface(renderer, surface); +} + +SDL_Window* DFSDL::DFSDL_CreateWindow(const char* title, int x, int y, int w, int h, uint32_t flags) { + return g_SDL_CreateWindow(title, x, y, w, h, flags); +} + +void DFSDL::DFSDL_DestroyRenderer(SDL_Renderer* renderer) { + g_SDL_DestroyRenderer(renderer); +} + +void DFSDL::DFSDL_DestroyTexture(SDL_Texture* texture) { + g_SDL_DestroyTexture(texture); +} + +void DFSDL::DFSDL_DestroyWindow(SDL_Window* window) { + g_SDL_DestroyWindow(window); +} + +const char* DFSDL::DFSDL_GetError(void) { + return g_SDL_GetError(); +} + +SDL_bool DFSDL::DFSDL_GetEventFilter(SDL_EventFilter* filter, void** userdata) { + return g_SDL_GetEventFilter(filter, userdata); +} + +SDL_Keymod DFSDL::DFSDL_GetModState(void) { + return g_SDL_GetModState(); +} + +int DFSDL::DFSDL_GetRendererOutputSize(SDL_Renderer* renderer, int* w, int* h) { + return g_SDL_GetRendererOutputSize(renderer, w, h); +} + +uint32_t DFSDL::DFSDL_GetWindowFlags(SDL_Window* window) { + return g_SDL_GetWindowFlags(window); +} + +uint32_t DFSDL::DFSDL_GetWindowID(SDL_Window* window) { + return g_SDL_GetWindowID(window); +} + +void DFSDL::DFSDL_HideWindow(SDL_Window* window) { + g_SDL_HideWindow(window); +} + +char* DFSDL::DFSDL_iconv_string(const char* tocode, const char* fromcode, const char* inbuf, size_t inbytesleft) { + return g_SDL_iconv_string(tocode, fromcode, inbuf, inbytesleft); +} + +int DFSDL::DFSDL_InitSubSystem(uint32_t flags) { + return g_SDL_InitSubSystem(flags); +} + +uint32_t DFSDL::DFSDL_MapRGB(const SDL_PixelFormat* format, uint8_t r, uint8_t g, uint8_t b) { + return g_SDL_MapRGB(format, r, g, b); +} + +void* DFSDL::DFSDL_memset(void* dst, int c, size_t len) { + return g_SDL_memset(dst, c, len); +} + +int DFSDL::DFSDL_RenderClear(SDL_Renderer* renderer) { + return g_SDL_RenderClear(renderer); +} + +int DFSDL::DFSDL_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect) { + return g_SDL_RenderCopy(renderer, texture, srcrect, dstrect); +} + +int DFSDL::DFSDL_RenderDrawRect(SDL_Renderer* renderer, const SDL_Rect* rect) { + return g_SDL_RenderDrawRect(renderer, rect); +} + +int DFSDL::DFSDL_RenderFillRect(SDL_Renderer* renderer, const SDL_Rect* rect) { + return g_SDL_RenderFillRect(renderer, rect); +} + +void DFSDL::DFSDL_RenderPresent(SDL_Renderer* renderer) { + g_SDL_RenderPresent(renderer); +} + +int DFSDL::DFSDL_RenderSetIntegerScale(SDL_Renderer* renderer, SDL_bool enable) { + return g_SDL_RenderSetIntegerScale(renderer, enable); +} + +int DFSDL::DFSDL_RenderSetViewport(SDL_Renderer* renderer, const SDL_Rect* rect) { + return g_SDL_RenderSetViewport(renderer, rect); +} + +// Defined in SDL_rect.h +SDL_bool DFSDL::DFSDL_PointInRect(const SDL_Point* p, const SDL_Rect* r) { + return SDL_PointInRect(p, r); +} + +int DFSDL::DFSDL_SetColorKey(SDL_Surface* surface, int flag, uint32_t key) { + return g_SDL_SetColorKey(surface, flag, key); +} + +void DFSDL::DFSDL_SetEventFilter(SDL_EventFilter filter, void* userdata) { + g_SDL_SetEventFilter(filter, userdata); +} + +SDL_bool DFSDL::DFSDL_SetHint(const char* name, const char* value) { + return g_SDL_SetHint(name, value); +} + +int DFSDL::DFSDL_SetRenderDrawColor(SDL_Renderer* renderer, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { + return g_SDL_SetRenderDrawColor(renderer, r, g, b, a); +} + +int DFSDL::DFSDL_SetTextureBlendMode(SDL_Texture* texture, SDL_BlendMode blendMode) { + return g_SDL_SetTextureBlendMode(texture, blendMode); +} + +int DFSDL::DFSDL_SetTextureColorMod(SDL_Texture* texture, uint8_t r, uint8_t g, uint8_t b) { + return g_SDL_SetTextureColorMod(texture, r, g, b); +} + +void DFSDL::DFSDL_SetWindowMinimumSize(SDL_Window* window, int min_w, int min_h) { + g_SDL_SetWindowMinimumSize(window, min_w, min_h); +} + +void DFSDL::DFSDL_ShowWindow(SDL_Window* window) { + g_SDL_ShowWindow(window); +} + +void DFSDL::DFSDL_StartTextInput(void) { + g_SDL_StartTextInput(); +} + +void DFSDL::DFSDL_StopTextInput(void) { + g_SDL_StopTextInput(); +} + +int DFSDL::DFSDL_UpdateTexture(SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch) { + return g_SDL_UpdateTexture(texture, rect, pixels, pitch); +} + +void DFSDL::DFSDL_QuitSubSystem(uint32_t flags) { + g_SDL_QuitSubSystem(flags); +}