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ApplicationList.h
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ApplicationList.h
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#pragma once
#include <memory>
#include "Screen.h"
#include "ScreenList.h"
#include "components/datetime/DateTimeController.h"
#include "components/settings/Settings.h"
#include "components/battery/BatteryController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class ApplicationList : public Screen {
public:
explicit ApplicationList(DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
Pinetime::Controllers::Battery& batteryController,
Controllers::DateTime& dateTimeController);
~ApplicationList() override;
bool OnTouchEvent(TouchEvents event) override;
private:
Controllers::Settings& settingsController;
Pinetime::Controllers::Battery& batteryController;
Controllers::DateTime& dateTimeController;
ScreenList<2> screens;
std::unique_ptr<Screen> CreateScreen1();
std::unique_ptr<Screen> CreateScreen2();
// std::unique_ptr<Screen> CreateScreen3();
};
}
}
}