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demo.py
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import time
import math
from mgllib.pgwin import PygameWindow
from mgllib.mgl import MGL
from mgllib.elements import ElementSingleton
from mgllib.model.obj import OBJ
from mgllib.camera import Camera
class Demo(ElementSingleton):
def __init__(self):
super().__init__()
self.window = PygameWindow(self, (1200, 1200))
def init_mgl(self):
self.mgl = MGL()
self.journey_obj = OBJ('data/models/journey/journey.obj', self.mgl.program('data/shaders/default.vert', 'data/shaders/default.frag'), centered=True)
self.ak_obj = OBJ('data/models/ak47/ak47.obj', self.mgl.program('data/shaders/default.vert', 'data/shaders/default.frag'), centered=True)
self.shiba_obj = OBJ('data/models/shiba/shiba.obj', self.mgl.program('data/shaders/default.vert', 'data/shaders/default.frag'), centered=True)
self.test_entity = self.journey_obj.new_entity()
self.test_entity_2 = self.ak_obj.new_entity()
self.test_entity_3 = self.shiba_obj.new_entity()
self.camera = Camera(up=(0, -1, 0))
self.camera.light_pos = [0.5, 1, 1]
def run(self):
self.window.run()
def update(self):
self.mgl.ctx.clear(0.5, 0.5, 0.5)
self.test_entity.render(self.camera)
self.test_entity.transform.rotation[1] -= self.window.dt * 0.5
self.test_entity_2.render(self.camera)
self.test_entity_2.transform.rotation[1] -= self.window.dt * 1.37
self.test_entity_2.transform.pos[0] = 2.5
self.test_entity_2.transform.scale = [0.5, 0.5, 0.5]
self.test_entity_3.render(self.camera)
self.test_entity_3.transform.pos[0] = -2.5
self.test_entity_3.transform.scale = [0.3, 0.3, 0.3]
self.camera.set_pos((math.cos(time.time() * 0.1) * 2, math.cos(time.time() * 0.37) + 1, math.sin(time.time() * 0.1) * 2))
Demo().run()