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Apparently it just depends on PVS not to draw this. Setting r_novis you can see it without using the material system. Maybe this should be considered a map bug
Apparently it just depends on PVS not to draw this. Setting r_novis you can see it without using the material system. Maybe this should be considered a map bug
I don't think it's a map bug so much as just how BSP works. I assume sky brushes are just treated the same as solid surfaces for the purposes of BSP.
I have a fix for this issue in mind, should be pretty simple.
On plat23 there is an unphysical situation, where some rooms are supposed to be covered by the skybox.
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