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CityBuilder.csproj
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<Project Sdk="Godot.NET.Sdk/3.3.0">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>10</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="DefaultEcs.Analyzer" Version="0.17.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="IsExternalInit" Version="1.0.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<Compile Remove="CityBuilder.Core\**"/>
<Compile Remove="CityBuilder.Tests\**"/>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="CityBuilder.Core\**"/>
<EmbeddedResource Remove="CityBuilder.Tests\**"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="CityBuilder.Core\CityBuilder.Core.csproj"/>
</ItemGroup>
<ItemGroup>
<Content Include="mods\core\buildings\buildings.json"/>
</ItemGroup>
</Project>