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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<title>iV by bentobx</title>
<link rel="stylesheet" href="stylesheets/styles.css">
<link rel="stylesheet" href="stylesheets/pygment_trac.css">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
</head>
<body>
<div class="wrapper">
<header>
<h1>iV</h1>
<p>A system for making synchronous, hackable, interactive narrative games. </p>
<p class="view"><a href="https://github.com/bentobx/iV">View the Project on GitHub <small>bentobx/iV</small></a></p>
<ul>
<li><a href="https://github.com/bentobx/iV/zipball/master">Download <strong>ZIP File</strong></a></li>
<li><a href="https://github.com/bentobx/iV/tarball/master">Download <strong>TAR Ball</strong></a></li>
<li><a href="https://github.com/bentobx/iV">View On <strong>GitHub</strong></a></li>
</ul>
</header>
<section>
<h1>
<a name="iv" class="anchor" href="#iv"><span class="octicon octicon-link"></span></a>iV</h1>
<h3>
<a name="authors-and-contributors" class="anchor" href="#authors-and-contributors"><span class="octicon octicon-link"></span></a>Authors and Contributors</h3>
<p>Currently in development by <a href="https://github.com/jennie" class="user-mention">@jennie</a>, <a href="https://github.com/cecilycarver" class="user-mention">@cecilycarver</a> and <a href="https://github.com/dxnn" class="user-mention">@dxnn</a> for Dames Making Games.</p>
<p>Built with Daimio: <a href="https://github.com/dxnn/daimio">https://github.com/dxnn/daimio</a></p>
<h3>
<a name="support--contact" class="anchor" href="#support--contact"><span class="octicon octicon-link"></span></a>Support + Contact</h3>
<p>Need help? Tweet at <a href="http://twitter.com/jennie">@jennie</a>, <a href="http://twitter.com/dann">@dann</a>, or <a href="http://twitter.com/cecilycarver">@cecilycarver</a></p>
<h2>
<a name="installation" class="anchor" href="#installation"><span class="octicon octicon-link"></span></a>Installation</h2>
<ol>
<li>Install Node.js</li>
<li><code>$ git clone [email protected]:bentobx/iV.git</code></li>
<li><code>$ npm install mongodb</code></li>
<li><code>$ npm install socket.io</code></li>
<li><code>$ node app.js</code></li>
<li>go to server.foo:8808</li>
</ol><h2>
<a name="faq" class="anchor" href="#faq"><span class="octicon octicon-link"></span></a>FAQ</h2>
<h3>
<a name="what-is-the-difference-between-screenperfect-and-iv" class="anchor" href="#what-is-the-difference-between-screenperfect-and-iv"><span class="octicon octicon-link"></span></a>What is the difference between ScreenPerfect and iV?</h3>
<p>iV is a streamlined fork of ScreenPerfect built entirely in Daimio. It does not include the client/control (synchronous multi-screen) features of ScreenPerfect.</p>
<p>Its development is driven by co-design and co-production principles. Our goal is to create an engine in collaboration with creators that addresses their need for quick prototyping tools, hackable interfaces, and control and ownership over their games' source code.</p>
<h3>
<a name="what-kinds-of-games-can-i-make-with-iv" class="anchor" href="#what-kinds-of-games-can-i-make-with-iv"><span class="octicon octicon-link"></span></a>What kinds of games can I make with iV?</h3>
<p>iV is good for making all sorts of browser-based interactive experiences, but is especially good at helping you make text-based interactive narratives, screen-by-screen adventure games, and full-motion-video games.</p>
<p>You can also (optionally) interact with and extend the engine by writing Daimio right inside the interface.</p>
<h2>
<a name="history" class="anchor" href="#history"><span class="octicon octicon-link"></span></a>History</h2>
<p>ScreenPerfect concept and development by Alex Leitch for Hannah Epstein's synchronous multi-screen/device installation game PsXXYborg. Additional development support by Dann Toliver (<a href="https://github.com/dxnn" class="user-mention">@dxnn</a>). Interfaces and additional support by Jennie Faber (<a href="https://github.com/jennie" class="user-mention">@jennie</a>). <a href="https://github.com/pretentiousgit/screenperfect-dev">ScreenPerfect</a> is built with Daimio: <a href="https://github.com/dxnn/daimio">https://github.com/dxnn/daimio</a></p>
<p>Originating from a partnership between <a href="http://dmg.to">Dames Making Games</a> and <a href="http://research.ocadu.ca/gameplay/home">OCADU's game:play Lab</a>, this format was prototyped at No Jam 2 in Toronto in November 2013. <strong>VideoVideo</strong> is a research-led game jam that takes FMV game-making tool ScreenPerfect, inspired by Hannah Epstein's synchronous multi-screen/device installation game <a href="http://psxxyborg.com/">PsXXYborg</a>, designed by <a href="http://www.github.com/pretentiousgit">Alex Leitch</a> and built in collaboration with Dames Making Games using <a href="http://bentobox.net">Bento Box</a>'s <a href="http://daimio.org">Daimio</a> system for building creator-configurable applications. Part of <a href="http://grand-nce.ca/research/projects/projectdata/fragg">GRAND FRAGG</a>, VVJ develops tools built from a feminist perspective to facilitate new approaches and new voices in game making.</p>
</section>
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<p>This project is maintained by <a href="https://github.com/bentobx">bentobx</a></p>
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