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vncc.c
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#include <SDL2/SDL.h>
#include "SDL2_vnc.h"
#define exit_error(ret, msg, ...) do { \
fprintf(stderr, msg "\n", ## __VA_ARGS__); \
exit(ret); \
} while (0)
void usage(char *name) {
printf("usage:\n%s host:port\n", name);
exit(1);
}
void exit_on_sdl_error(int res) {
if (!res) {
return;
}
exit_error(1, "SDL error: %s", SDL_GetError());
}
void exit_on_vnc_error(VNC_Result res) {
if (!res) {
return;
}
exit_error(res, "VNC error: %s", VNC_ErrorString(res));
}
int parse_address(char *address) {
/*
* expects address of format host:port
*/
char *split = strchr(address, ':');
*split = '\0';
char *port_start = split + 1;
int port = strtol(port_start, NULL, 10);
return port;
}
int main(int argc, char **argv) {
if (argc < 2) {
usage(argv[0]);
}
char *host = argv[1];
int port = parse_address(host);
SDL_Init(SDL_INIT_VIDEO);
VNC_Init();
VNC_Connection vnc;
int connection_result = VNC_InitConnection(&vnc, host, port, 60);
exit_on_vnc_error(connection_result);
SDL_Window *wind = VNC_CreateWindowForConnection(&vnc, NULL,
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0);
exit_on_sdl_error(!wind);
SDL_Renderer *rend = SDL_CreateRenderer(wind, -1, 0);
exit_on_sdl_error(!rend);
SDL_bool running = SDL_TRUE;
while (running) {
SDL_Event e;
while (SDL_PollEvent(&e)) {
switch (e.type) {
case SDL_QUIT:
running = SDL_FALSE;
break;
case SDL_KEYUP:
case SDL_KEYDOWN:
VNC_SendKeyEvent(&vnc, e.key.state == SDL_PRESSED,
e.key.keysym);
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION: {
int x;
int y;
uint32_t buttons = SDL_GetMouseState(&x, &y);
VNC_SendPointerEvent(&vnc, buttons, x, y, 0, 0);
break;
}
case SDL_MOUSEWHEEL: {
int x;
int y;
uint32_t buttons = SDL_GetMouseState(&x, &y);
VNC_SendPointerEvent(&vnc, buttons, x, y,
e.wheel.x, e.wheel.y);
VNC_SendPointerEvent(&vnc, buttons, x, y, 0, 0);
break;
}
default:
if (e.type == VNC_SHUTDOWN) {
exit_on_vnc_error(e.user.code);
running = SDL_FALSE;
}
break;
}
}
SDL_Texture *text = SDL_CreateTextureFromSurface(rend, vnc.surface);
SDL_RenderCopy(rend, text, NULL, NULL);
SDL_DestroyTexture(text);
SDL_RenderPresent(rend);
SDL_Delay(1000/vnc.fps);
}
return 0;
}
/* vim: se ft=c tw=80 ts=4 sw=4 et : */