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Release_Notes.txt
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Version 1.0.3
Removed the Add Item button from the Inventory page as it's confusing. Items, weapons etc. should be created from the Item tab then dragged to the character sheet.
Corrected an error with the dice rolling mechanic.
Push rolls now show total successes from both rolls.
Known issues:
Weapon rolls on the vehicle template do not work correctly because there is no Ranged Combat attribute which should be derived from the operator (actor).
I am considering the best way to fix this.
Version 1.0.4
Added a "Rounds" text box to the Weapons template to allow the player to keep track of ammo.
Added the table roll number to the chat output for stress rolls.
Added prompt for Permanent Trauma to the chat message when the roll is >= 13.
Skills now show the controlling attribute.
Thanks to @Dani#2184 for his feedback.
Version 1.0.5
Corrcted an error with default dice rolls not making sounds.
Version 1.0.6
Added Synthetics and Mercenarys to the Career dropdowns.
Version 1.0.7
Corrected an issue with supply rolls suggesting the player needed to roll Stress when a 1 was rolled.
Incorporated PDFoundry by #DJ#1982 - Fantastic module for adding a PDF reader to Foundry.
Corrected error with my DsN implementation not showing rolls to all players (when needed).
Version 1.0.8
Corrected error with sucess totals for supply rolls.
Version 1.0.9
Corrected error with wrong attributes assigned to some skills.
Version 1.1.0
PDFoundry is no longer bundled with AlienRPG so if you have been using this feature please make sure you install the fantastic
module by Djphoenix.
Improved migration code as it was not working properly for some people.
Version 1.1.1
Included new dice images in chat developed by @shteff#8724 (many thanks) which really improves the visuals.
Corrected an error when synth data was not being migrated.
Actor data in unlocked compendiums will now be correctly migrated.
Version 1.1.2
Added a "Panicked" check box to the conditions area to
allow players to note when they are in a temporary or permanant panic condition.
Version 1.1.3
Automatically sets the PC's panicked condition on stress rolls of 7+
"More Panic" mechanics implemented. Unchecking the "Panicked" condition will reset the panic level to zero.
Also corrected a spelling mistake.
Version 1.1.4
Included macro improvements by @shteff#8724. You will need to delete the existing macros and import for the Alien (macro) compendium to get the new ones.
Version 1.1.5
Panic rolls now show total success for both rolls.
Added a better looking panic button.
Added the ability to add Stunt descriptions on the Skills tab. Toggling the spanner icon will display the text (like Talents).
System will automatically create a folder in Items called "Skill-Stunts" and populated with items for each skill.
Using the editor you can easily format the text as you want.
You just need to open each skill and edit the text with the Stunts from the rule book.
Updated "Mother Instructions".
Version 1.1.6
System should now work with Foundry V0.7.3
Added an NPC check box to the Character and Synth sheets only visible to the GM.
If this is checked when the actor is dragged on to the Scene the Token will be set to Unlinked and Hostile.
Unchecking the NPC box will not affect existing tokens.
Version 1.1.7 - Bug fix
In my eagerness to get the dice system working with FVTT V0.7.3 I broke the dice rolling for V0.6.6 !
Version 1.1.8
Dragging Creatures on to a Scene now sets them to unlinked as well as hostile.
Version 1.1.9 - Bug fix
Resolved a issue where if you had two character/synth sheets open and used the Stunt or Talent details dropdowns the data would
always appear on the first opened sheet. Thanks to Kribby-D#3747 for making me aware of the issue.
Version 1.2.0
Right Click to Modify rolls now allows mods to Stress for Characters and Items.
Corrected issue with image and stat alignment on Item sheets.
Full DsN support for virtual Alien Dice under DsN V3 Alpha 11 & FVTT 0.7.3.
In the chat use /r 1db to roll base dice and /r 1ds to roll Stress dice.
Thanks to @JDW#6422 for helping me get this set up properly.
*******************************************************************************
NOTE:
You need to have the DsN V3 Alpha module installed
https://gitlab.com/riccisi/foundryvtt-dice-so-nice/raw/alpha/module/module.json
*******************************************************************************
Version 1.2.1
Updated the Migration script as it was wiping out selected creature rolls.
Updated the template file to ensure it's protected.
Added better images for the dice thanks to @shteff#8724.
Two dice types now selectable in the DsN config, one without numbers and one with.
You will need to select one as it no longer defaults to the Alien Dice.
Version 1.2.2
Updated chat to display background image and clearer text
Tested with FVTT V 0.7.5
Version 1.2.3
General Styling improvements to Chat, Journal and Creature Roll Attack Button.
Version 1.2.4
Corrected bug where the Journal edit window background was black.
Changed text boxes to textarea boxes on sheets to give more room for text.
Roll Mod dialoge boxes now only allow Stress mods for Characters.
Don't forget to checkout the "Mother Instructions" Journal entry for tips and tricks.
Version 1.2.5
Phase 1 of French language support added with thanks to Carter#2703 and Isma#1088
Minor sheet improvements.
Version 1.2.6
With the release of DsN V3.1 only the two sets of Alien dice will now be selectable.
The system will default to the Alien unnumbered dice this can be changed in the DsN configuration by the GM and players.
Removed the Push button from Armor rolls.
More French language localisation work.
Corrected an issue with the migration script.
Version 1.2.7
Added configuration options per GM/player to allow:
- Switch to Right Mouse click for Rolls and left Mouse click for Mods
- Change fonts from a preselected list
- Change text colours on character sheets etc.
Fixed issue with draging owned items on to the macro hotbar.
Phase 3 of French translation completed, Just the dialog boxes to do.
If you see anything wrong or missing please let me know as I am relying on Google Translate for the final parts.
Phase 3 de la traduction française terminée, juste les boîtes de dialogue à faire.
Si vous voyez quelque chose d'anormal ou de manquant, veuillez me le faire savoir car je compte sur Google Traduction pour les parties finales.
Version 1.2.8
Backed out package loaded fonts as "The Forge" tries to get hem from the Bazaar rather than the defined source location.
EDIT: This was actually caused because my release action on Github did not include the font's directory.
Version 1.2.9
Added Chinese language translation with thanks to Tian#7972
Added German language translation with thanks to Raldanash#6529
Add a context sensitive menu to items lists. Right click on the edit icon to get edit or delete options.
Range box on weapons sheets is now a dropdown. Will default to "Engaged" for Melee weapons.
Stress roll mod (right click) now only allows stress dice to be added or subtracted.
Added a Rounds (for ranged weapons), Food and water (for Items) boxes to the character sheet inventory.
- These is editable in-line and updates the characters item so it's easier for players to track Rounds and update Food and Water.
Consumable boxes now total the type for multiple Items so show total Air, Food, Water and Power.
- Checks can be rolled to test for depletion and failures are removed from the Active item(s) sheet.
- Note: This is sequential so once an item is depleted it will just move on to the next available Active item with that resource.
Added Power box to the Weapons sheet. This will automatically update the power consumable box if the weapon is Active.
Tidied up the systems list presentation on the Territories sheet.
******** And the big one ********** (well for me anyway!)
Added new tab to Items sheets to allow any mods to be added as required.
For Weapons and vehicles added relevant stat mod options (as per the rule book)
- System will now recognise these and add or subtract those modifiers from Attribute, Skill and Weapon rolls as required.
Added Crew tab to Vehicles. Which allow you to add the name of the "Gunner" and "Pilot" as well as their ranged combat and piloting skill values.
Items now have an active/in-active flag which is toggled by left/right clicking on the image in the inventory list (left side).
* Weapons can only be used if active.
* Item and Armor mods are ONLY applied when the item is active.
* Items with Food, Water and Air will automatically update the consumables boxes ONLY if Active.
Version 1.2.10
Added some language tags I missed on the Systems sheet.
Corrected the Talents table so Talents use the new context menu and can now be deleted and Edited.
Added Mother Instructions in German with thanks to Raldanash#6529
Version 1.2.11
Corrected minor bug in the Skill Stunt dropdown.
Version 1.2.12
Corrected error with the system triggering the migration script when it was not needed. Sorry folks!
Version 1.2.13
Corrected another bug with Skill-Stunts not displaying properly.
GM's NOTE: Set the user permissions of the Skill-Stunts folder to "All Players" None.
This will still allow the pop up to appear but will prevent players from dragging the skills on to their Actor which corrupts the data.
Version 1.2.14
Corrected bug with the description not displaying correctly on Character and Synthetic sheets.
Version 1.2.15
Corrected bug with the description not displaying correctly on Creature sheets.
Version 1.2.16
Fixed the issue with Skill-Stunts corrupting Character sheets preventing rolls.
GM's NOTE: Set the user permissions of the Skill-Stunts folder to "All Players" None.
This will still allow the pop up to appear but will prevent players from dragging the skills on to their Actor which corrupts the data.
Version 1.2.17
Improved Chinese language translation with thanks to Tian#7972
Added stress and Health bars for Tokens (Stress at the top, Health at the bottom).
Version 1.2.18
Update to Stress and dice rolls as I was using 'd6' in my scripts which is no longer supported in FVTT V0.7.8
Version 1.2.19
Corrected a bug with Stunts not displaying correctly on Synthetic sheets.
Synth tokens will only display Health (as they don't have Stress)
Version 1.2.20
Added Spanish language translation with thanks to @lozalojo
Corrected a bug modifiers not being applied for armor.
Creature templates now have Health X/X for current/max which allows the token bar to operate properly.
Version 1.2.21
Added a new Item type of Agenda. This will display on the character sheet like Talents.
The idea is that the GM can create "secret" agendas for the players put them in a Compendium and make it visible only to the GM.
The GM can then drop the appropriate Agenda item on the PC sheet so they can see it.
Version 1.2.23
Removed message to roll multiple stress dice when more than one facehugger is rolled.
Added Armor Vs Fire attribute to the Creatures sheet as Xenos have different Armor against fire damage.
Updated language files.
Version 1.2.24
Talent and Agenda description fields converted to rich test editor so can now include links and graphics.
Roll chat now displays the name of the character rather than the player.
Updated the "Alien - Player Ad-hoc YZE Dice Roller" macro to display actor name. (You will need to reimport the macro)
Version 1.2.25
Added Agenda list to Synthetic Skills tab.
Performance improvements on character sheet loading.
Bug Fixes:
Inline edit for ammo , food and water was not storing the information correctly.
Description edit box on Character, Creature & Synthetic sheets was sized incorrectly.
Version 1.2.26
Territories sheet: Planets will now load when clicked on on the systems tab.
Planet/System sheet: Description tab is now rich text editor.
Character/Synthetic Sheet: Item tab now has an Ad Hoc rich text box for recording small items (Socks, Cigarettes, Toothpaste etc.)
Added a new item type called "General" This will allow you to create ad hoc items with Air, Food, Water & Power (Air tanks etc.).
Version 1.2.27
New Chinese language translation with thanks to @Tian#7972
Amended Agenda description to Agenda/Story Cards on the skills tab.
Version 1.2.28
Updated and reformatted the MO/TH/ER (EN) Instructions so please check them out (Compendium> JournalEntry>Mother Instructions).
Combat Tracker Initiative now sorts lowest to highest.
Right click on a Actor on the Combat Tracker will give an option to Clone the actor to give more actions in a turn.
Initiative roll now shows a card for the initiative draw (See Mother Instructions for more details).
Big thanks to @Mougli (Cédric Hauteville) for his videos which inspired me to make this change.
Item tab now shows Armor Rating and Air (editable) for Armor.
Lastly a big thank you to @DM9290 for the following excellent enhancements/fixes:
Inventory - Adding ammo to an RPG (must have RPG in the name) will increase the weight by 0.5kg
Character Sheet - PANICKED condition when active now shows the current panic level of the PC.
ENHANCEMENT- Make SquareGrid calculate distances using euclidean distance to the nearest cm.
BUGFIX - Fix a bug where PUSHing a skill roll gives stress to the selected token rather than the original actor.
ENHANCEMENT- Now synthetics can make panic checks by clicking on "No Stress"- synthetics never actually panic, but the result shows up as if they Keep it Together.
ENHANCEMENT- When actors become panicked their Token now shows the 'fear' overlay. When they stop being panicked their fear overlay vanishes.
BUGFIX - fixed a bug where skill checks were not properly respecting the visibility of rolls.
He also cleaned up some of my code which I really appreciate.
Version 1.3.0
**** POTENTIAL BREAKING CHANGE *** - Removed support for FVTT versions earlier than 0.7.3 and DsN v2.
Added Taiwanese Mandarin translation added thanks to @zeteticl
Having the Pack Mule Talent now increases encumbered from 50% to 75%
Added check box to the chat for rolls to enable multiple PUSHes for PCs with talents that allow rolls to be pushed twice.
Updated README.md as the system is now official.
Updated MO/TH/ER Instructions - Please Read :) .
Maestro Add-on sound effects should not work on items.
More great enhancements by @DM9290:
Combat Tracker - Adding creatures with a speed >1 to the combat tracker now automatically creates additional tokens (aka clones) in the combat tracker to represent multiple initiatives in a turn.
The clones can still be individually removed in the combat tracker if the GM needs to (for some reason), and all of them will go away if the actual token on the map is marked as no longer 'in combat' with the combat toggle HUD tool.
The Armor mod dialogue box no longer prompts for stress.
Creature attack roll visibility is now controlled by the GM Chat roll privacy settings dropdown.
Synthetics now control whether or not they can make fake panic rolls, or get a push button with an checkbox option on the character sheet to 'Imitate human stress and panic rolls'.
Open synthetics like Bishop or David or Working Joes turn it off and they wont panic even if the Stress roll is executed.
Their skill rolls will not have a push button.
Secret synths can have it turned on, and they can make fake panic rolls (never rolling above 6) and their skill and ability rolls will have a push button just like human characters. clicking push wont actually cause them to push. It just looks real.
Corrected issue where pressing enter on an attribute field cause Health to decrease.
Version 1.3.1
Fixed bug with in-line edits causing food and water items not to update properly.
Version 1.3.2
@DM9290 rooted out the bug that was causing extra (> than their speed) creature entries in the Combat Tracker.
Version 1.3.3
On a Synthetic sheet if "Imitate Human Panic..." box is checked right clicking will now display the full modifier box to allow the player to add stress dice.
Power Consumables: The Power supply roll button has been removed from the General tab.
Power rolls are now carried out per item on the Inventory tab by clicking on the number under the "Pwr" heading.
As per the rules all available Power dice will be rolled but failures will only be removed from the power rating of that item.
MO/TH/ER Instructions now automatically imported and updated. PLEASE READ THEM.
Thanks to @Bithir for allowing me to use hs messaging code.
Version 1.3.4
Corrected error where the encumbrance bar was not showing on the Synthetic character sheet.
Corrected issue with the MU/TH/ER Instructions load causing an issue with players.
Version 1.3.5
All GM rolls for Creatures or Hostile tokens are now public by default. But can be made private by using the Chat dropdown and selecting "Private GM Roll".
Addded Story Points and Cash Trackers to the Character sheet.
Added "Roll Crit" button for Characters and Synthetics. NOTE: This will only work if you have tables called "Critical Injuries" and "Critical Injuries on Synthetics"
On the Inventory tabs, left clicking on an item's context menu will open the item in edit mode. Right click still shows the context menu with edit and delete.
Changed the currency fields to just display a $ sign and no units (this will only show on new input).
A PC having the "Nerves of Steel" Talent will automatically add -2 to Stress rolls.
Chat message for stress rolls now shows the net modifier. A tooltip shows the individual modifiers.
On the Synthetic sheet, moved "Imitate Human Panic and Push" to the bottom.
On the Character sheet, moved the Radiation tracker to the Conditions block.
Corrected a bug with the encumbrance bar no showing at all!
Corrected a bug in chat with the stress dice not showing for some languages.
Corrected chat text message issue for rolls displaying "Following the Push..." when they were not pushed.
Supply rolls for Air, Food and Water now deduct from all items correctly (in the order they were added to the sheet).
Supply rolls will only roll a maximum of 6 dice as per the rules.
Version 1.3.6
Minor language file updates.
System changes to allow integration with Token Action HUD
With thanks to Esposito Token Action HUD V1.0.6 now supports AlienRPG for Actors and Creatures.