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- implemented inactivity timeout poweroff setting
- updated version
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<?xml version="1.0" encoding="utf-8"?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /> | ||
</startup> | ||
<appSettings> | ||
<!--Motion Server IP: the default is localhost; you can change it to 0.0.0.0 (all interfaces) or a specific LAN IP | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /> | ||
</startup> | ||
<appSettings> | ||
<!--Motion Server IP: the default is localhost; you can change it to 0.0.0.0 (all interfaces) or a specific LAN IP | ||
which is **useful if you want to access the server from another computer in a network.** Default: 127.0.0.1--> | ||
<add key="IP" value="127.0.0.1" /> | ||
<!--Motion Server port: the default is 26760; if it conflicts with another server set it to anything valid | ||
<add key="IP" value="127.0.0.1" /> | ||
<!--Motion Server port: the default is 26760; if it conflicts with another server set it to anything valid | ||
but in that case also change the port in PadTest and cemuhook.ini accordingly. Default: 26760 --> | ||
<add key="Port" value="26760" /> | ||
<!--Whether the Motion Server is enabled or not. Default: true --> | ||
<add key="MotionServer" value="true" /> | ||
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||
<!--Rumble motor period in millisec. Lower means more granular vibration, higher is more stable.--> | ||
<!--The response of rumble does not only depend on this setting and it's always high. Default: 300 --> | ||
<add key="RumblePeriod" value="300" /> | ||
<!--The controller's HD rumble settings for the low/high frequency rumble. Change to change the pitch of the rumble.--> | ||
<!--Don't set above ~1200. Default: 20 and 400 --> | ||
<add key="LowFreqRumble" value="20" /> | ||
<add key="HighFreqRumble" value="400" /> | ||
<!--Rumble Setting. Turns rumble on or off.--> | ||
<!--On is "true"; off is "false". Default: true --> | ||
<add key="EnableRumble" value="true" /> | ||
|
||
<!--Swap A-B buttons; if on, this mimicks the (half of) Xbox layout by the button name, rather than by the physical layout.--> | ||
<!--Also swaps buttons when using "Also use for buttons/axes"--> | ||
<!--On is "true"; off is "false". Default: false --> | ||
<add key="SwapAB" value="false" /> | ||
<!--Swap X-Y buttons; if on, this mimicks the (other half of) Xbox layout by the button name, rather than by the physical layout.--> | ||
<!--Also swaps buttons when using "Also use for buttons/axes"--> | ||
<!--On is "true"; off is "false". Default: false --> | ||
<add key="SwapXY" value="false" /> | ||
|
||
<!--Allows use of gyroscope tilting to get full control of the slider values (big triggers)--> | ||
<!--Works on pro controller and joined joycons (pro controller case - triggers combined, joycons case - separate tilt)--> | ||
<!--Default: false --> | ||
<add key="GyroAnalogSliders" value="true" /> | ||
<!--Change to -20 to change direction of tilt needed. Positive is ramp up if pointing up--> | ||
<!--Default: 20 --> | ||
<add key="GyroAnalogSensitivity" value="20" /> | ||
<add key="Port" value="26760" /> | ||
<!--Whether the Motion Server is enabled or not. Default: true --> | ||
<add key="MotionServer" value="true" /> | ||
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||
<!-- Determines whether or not the program should purge the affected devices list upon exit --> | ||
<!-- Should prevent any more issues of the controller being unusable after the program (even though this can be fixed if you read the README) --> | ||
<!-- Default: true --> | ||
<add key="PurgeAffectedDevices" value="false" /> | ||
<!-- Determines whether or not HidGuardian's process whitelist is purged on start-up --> | ||
<!-- Can interfere with other programs using HidGuardian, but prevents whitelist from being clogged from crashed instances --> | ||
<!-- Default: true --> | ||
<add key="PurgeWhitelist" value="false" /> | ||
<!-- Determines whether or not to use HidGuardian (improves compatibility with other programs, like Steam, when set to "false") --> | ||
<!-- When "true", BetterJoyForCemu will hide the Pro/Joycons from other programs to prevent glitching out on exit and to prevent DI/XI clashes in certain programs --> | ||
<!-- Default: false --> | ||
<add key="UseHIDG" value="true" /> | ||
<!--Rumble motor period in millisec. Lower means more granular vibration, higher is more stable.--> | ||
<!--The response of rumble does not only depend on this setting and it's always high. Default: 300 --> | ||
<add key="RumblePeriod" value="300" /> | ||
<!--The controller's HD rumble settings for the low/high frequency rumble. Change to change the pitch of the rumble.--> | ||
<!--Don't set above ~1200. Default: 20 and 400 --> | ||
<add key="LowFreqRumble" value="20" /> | ||
<add key="HighFreqRumble" value="400" /> | ||
<!--Rumble Setting. Turns rumble on or off.--> | ||
<!--On is "true"; off is "false". Default: true --> | ||
<add key="EnableRumble" value="true" /> | ||
|
||
<!-- Determines whether or not to enable (experimental - currently default controller to pro) support for 3rd-party controllers. Adds a "Calibrate" button. --> | ||
<!-- When "true", click "Calibrate" button once to get gyro calibrate data. --> | ||
<!-- When enabled, can only calibrate one controller at a time. --> | ||
<!-- Default: false --> | ||
<add key="NonOriginalController" value="false" /> | ||
<!-- The program will keep the HOME button LED ring light on at all times. --> | ||
<!-- Default: true --> | ||
<add key="HomeLEDOn" value="true"/> | ||
<!--Swap A-B buttons; if on, this mimicks the (half of) Xbox layout by the button name, rather than by the physical layout.--> | ||
<!--Also swaps buttons when using "Also use for buttons/axes"--> | ||
<!--On is "true"; off is "false". Default: false --> | ||
<add key="SwapAB" value="false" /> | ||
<!--Swap X-Y buttons; if on, this mimicks the (other half of) Xbox layout by the button name, rather than by the physical layout.--> | ||
<!--Also swaps buttons when using "Also use for buttons/axes"--> | ||
<!--On is "true"; off is "false". Default: false --> | ||
<add key="SwapXY" value="false" /> | ||
|
||
<!-- Determines whether or not to translate gyro movements into joystick ("joy") or mouse movement ("mouse"), or have no effect ("none") --> | ||
<!-- When "joy", turn gyro movements into joystick movement (left/right depends on setting) [not yet implemented]--> | ||
<!-- When "mouse", turn gyro movements into mouse movement. Press either stick-button to reset to middle of primary display --> | ||
<!-- Default: none --> | ||
<add key="GyroToJoyOrMouse" value="none"/> | ||
<!-- Sensitivity of gyro-to-mouse movements --> | ||
<!-- Default: 50 --> | ||
<add key="GyroMouseSensitivity" value="50"/> | ||
<!-- When two joycons are connected, it would take the gyro movement of the right joycon for mouse movement. This swaps that --> | ||
<!-- Default: false --> | ||
<add key="GyroMouseLeftHanded" value="false"/> | ||
<!-- Changes drag behaviour. --> | ||
<!-- Will only apply to mouse buttons being mapped --> | ||
<!-- Default: false --> | ||
<add key="DragToggle" value="false"/> | ||
<!--Allows use of gyroscope tilting to get full control of the slider values (big triggers)--> | ||
<!--Works on pro controller and joined joycons (pro controller case - triggers combined, joycons case - separate tilt)--> | ||
<!--Default: false --> | ||
<add key="GyroAnalogSliders" value="false" /> | ||
<!--Change to -20 to change direction of tilt needed. Positive is ramp up if pointing up--> | ||
<!--Default: 20 --> | ||
<add key="GyroAnalogSensitivity" value="20" /> | ||
|
||
<!-- Determines whether or not the program will expose detected controllers as Xbox 360 controllers --> | ||
<!-- When "false", BetterJoyForCemu is only usable with CEMU. --> | ||
<!-- Default: true --> | ||
<add key="ShowAsXInput" value="true" /> | ||
<!-- Have ShowAsXInput as false if using this --> | ||
<!-- Default: false --> | ||
<add key="ShowAsDS4" value="false"/> | ||
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||
<!-- Automatically power off joycons at program exit --> | ||
<!-- Default: false --> | ||
<add key="AutoPowerOff" value="false" /> | ||
<!-- Power off joycons when Capture (left only) or Home (right only or combined) buttons are pressed for a long interval (2s) --> | ||
<!-- Default: true --> | ||
<add key="HomeLongPowerOff" value="true" /> | ||
</appSettings> | ||
<!-- Determines whether or not the program should purge the affected devices list upon exit --> | ||
<!-- Should prevent any more issues of the controller being unusable after the program (even though this can be fixed if you read the README) --> | ||
<!-- Default: true --> | ||
<add key="PurgeAffectedDevices" value="false" /> | ||
<!-- Determines whether or not HidGuardian's process whitelist is purged on start-up --> | ||
<!-- Can interfere with other programs using HidGuardian, but prevents whitelist from being clogged from crashed instances --> | ||
<!-- Default: true --> | ||
<add key="PurgeWhitelist" value="false" /> | ||
<!-- Determines whether or not to use HidGuardian (improves compatibility with other programs, like Steam, when set to "false") --> | ||
<!-- When "true", BetterJoyForCemu will hide the Pro/Joycons from other programs to prevent glitching out on exit and to prevent DI/XI clashes in certain programs --> | ||
<!-- Default: false --> | ||
<add key="UseHIDG" value="true" /> | ||
|
||
<!-- Determines whether or not to enable (experimental - currently default controller to pro) support for 3rd-party controllers. Adds a "Calibrate" button. --> | ||
<!-- When "true", click "Calibrate" button once to get gyro calibrate data. --> | ||
<!-- When enabled, can only calibrate one controller at a time. --> | ||
<!-- Default: false --> | ||
<add key="NonOriginalController" value="false" /> | ||
<!-- The program will keep the HOME button LED ring light on at all times. --> | ||
<!-- Default: true --> | ||
<add key="HomeLEDOn" value="true"/> | ||
|
||
<!-- Determines whether or not to translate gyro movements into joystick ("joy") or mouse movement ("mouse"), or have no effect ("none") --> | ||
<!-- When "joy", turn gyro movements into joystick movement (left/right depends on setting) [not yet implemented]--> | ||
<!-- When "mouse", turn gyro movements into mouse movement. Press either stick-button to reset to middle of primary display --> | ||
<!-- Default: none --> | ||
<add key="GyroToJoyOrMouse" value="none"/> | ||
<!-- Sensitivity of gyro-to-mouse movements --> | ||
<!-- Default: 50 --> | ||
<add key="GyroMouseSensitivity" value="50"/> | ||
<!-- When two joycons are connected, it would take the gyro movement of the right joycon for mouse movement. This swaps that --> | ||
<!-- Default: false --> | ||
<add key="GyroMouseLeftHanded" value="false"/> | ||
<!-- Changes drag behaviour. --> | ||
<!-- Will only apply to mouse buttons being mapped --> | ||
<!-- Default: false --> | ||
<add key="DragToggle" value="false"/> | ||
|
||
<!-- Determines whether or not the program will expose detected controllers as Xbox 360 controllers --> | ||
<!-- When "false", BetterJoyForCemu is only usable with CEMU. --> | ||
<!-- Default: true --> | ||
<add key="ShowAsXInput" value="true" /> | ||
<!-- Have ShowAsXInput as false if using this --> | ||
<!-- Default: false --> | ||
<add key="ShowAsDS4" value="false"/> | ||
|
||
<!-- Automatically power off controllers at program exit --> | ||
<!-- Default: false --> | ||
<add key="AutoPowerOff" value="false" /> | ||
<!-- Automatically power off controllers after a period of inactivity (in minutes) --> | ||
<!-- Default: 30 (-1 indicates infinite time) --> | ||
<add key="PowerOffInactivity" value="30" /> | ||
<!-- Power off controllers when Capture (left only) or Home (right only or combined) buttons are pressed for a long interval (2s) --> | ||
<!-- Default: true --> | ||
<add key="HomeLongPowerOff" value="true" /> | ||
</appSettings> | ||
</configuration> |
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