Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Animist gains XP after death if spores are still active. #163

Open
5n1perwo1f opened this issue Jun 1, 2019 · 1 comment
Open

Animist gains XP after death if spores are still active. #163

5n1perwo1f opened this issue Jun 1, 2019 · 1 comment

Comments

@5n1perwo1f
Copy link

5n1perwo1f commented Jun 1, 2019

Animist class has an open exploit in which they will die, but continue to gain XP from kills that are targeted by their summoned Mushrooms. To replicate, lay down some mushrooms and have them pull in mobs. Once you have a set amount of mushrooms, allow a mob to kill you. During the release timer you will continue to earn XP for each kill by your mushrooms.

@OntheDOL
Copy link
Contributor

OntheDOL commented Jun 1, 2019

I would say this is working as intended. Same goes for DoT's, I know i died alot on my cabalist at the goblins in Lyonesse but would still receive the XP if the goblins died after I had died and not released.

Now unless you are talking about the Animist's main pet? (which has no despawn timer) That pet should die with the Animist. The other pets last up to 2 minutes as far as i know.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants