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shaderprogram.h
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/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*#ifndef SHADERPROGRAM_H
#define SHADERPROGRAM_H
#include "GL/glew.h"
#include "stdio.h"
class ShaderProgram {
private:
GLuint shaderProgram; //Shader program handle
GLuint vertexShader; //Vertex shader handle
GLuint geometryShader; //Geometry shader handle
GLuint fragmentShader; //Fragment shader handle
char* readFile(const char* fileName); //File reading method
GLuint loadShader(GLenum shaderType,const char* fileName); //Method reads shader source file, compiles it and returns the corresponding handle
public:
ShaderProgram(const char* vertexShaderFile,const char* geometryShaderFile,const char* fragmentShaderFile);
~ShaderProgram();
void use(); //Turns on the shader program
GLuint u(const char* variableName); //Returns the slot number corresponding to the uniform variableName
GLuint a(const char* variableName); //Returns the slot number corresponding to the attribute variableName
};
#endif*/
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHADERPROGRAM_H
#define SHADERPROGRAM_H
#include "GL/glew.h"
#include "stdio.h"
class ShaderProgram {
private:
GLuint shaderProgram; //Shader program handle
GLuint vertexShader; //Vertex shader handle
GLuint geometryShader; //Geometry shader handle
GLuint fragmentShader; //Fragment shader handle
char* readFile(const char* fileName); //File reading method
GLuint loadShader(GLenum shaderType, const char* fileName); //Method reads shader source file, compiles it and returns the corresponding handle
public:
ShaderProgram(const char* vertexShaderFile, const char* geometryShaderFile, const char* fragmentShaderFile);
~ShaderProgram();
void use(); //Turns on the shader program
GLuint u(const char* variableName); //Returns the slot number corresponding to the uniform variableName
GLuint a(const char* variableName); //Returns the slot number corresponding to the attribute variableName
};
extern ShaderProgram* spConstant;
extern ShaderProgram* spLambert;
extern ShaderProgram* spTextured;
extern ShaderProgram* spColored;
extern ShaderProgram* spLambertTextured;
void initShaders();
void freeShaders();
#endif