-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCustomParticlesInstance.cs
109 lines (99 loc) · 2.49 KB
/
CustomParticlesInstance.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TWeather2024
{
public class CustomParticlesInstance
{
private readonly ParticleItem[] items;
private readonly float[] buffer;
private int minX;
private int maxX;
private int minY;
private int maxY;
public int Height { get; private set; }
public int Width { get; private set; }
public int Count { get; }
public double GenerateSpeed = 100;
private double nextGeneration = 0;
public int MinX
{
get => minX;
set
{
minX = value;
Width = MaxX - MinX;
}
}
public int MaxX
{
get => maxX;
set
{
maxX = value;
Width = MaxX - MinX;
}
}
public int MinY
{
get => minY;
set
{
minY = value;
Height = MaxY - MinY;
}
}
public int MaxY
{
get => maxY;
set
{
maxY = value;
Height = MaxY - MinY;
}
}
public Random Random { get; } = new Random();
public CustomParticlesInstance(int count = 1000)
{
this.Count = count;
buffer = new float[count * 12];
items = new ParticleItem[count];
for (int i = 0; i < count; i++)
{
items[i] = new ParticleItem(this, buffer, i);
}
}
public float[] GetBuffer()
{
return buffer;
}
public void ProcessCurrent(double delta)
{
if (nextGeneration < 1)
{
nextGeneration += GenerateSpeed * delta;
}
int generateCount = 0;
if (nextGeneration > 1)
{
generateCount = (int)nextGeneration;
nextGeneration -= generateCount;
}
foreach (var item in items)
{
if (item.IsVisible)
{
item.Process(delta);
}
else if (generateCount > 0)
{
item.GenerateRandomize();
generateCount--;
}
}
}
}
}