This example is very similar to simple console application, except that the composition is defined as top-level statements and looks a little less verbose:
using Pure.DI;
using static Pure.DI.Lifetime;
// Composition root
new Composition().Root.Run();
// In fact, this code is never run, and the method can have any name or be a constructor, for example,
// and can be in any part of the compiled code because this is just a hint to set up an object graph.
DI.Setup("Composition")
// Models a random subatomic event that may or may not occur
.Bind().As(Singleton).To<Random>()
// Represents a quantum superposition of 2 states: Alive or Dead
.Bind().To((Random random) => (State)random.Next(2))
// Represents schrodinger's cat
.Bind().To<ShroedingersCat>()
// Represents a cardboard box with any content
.Bind().To<CardboardBox<TT>>()
// Composition Root
.Root<Program>("Root");
public interface IBox<out T>
{
T Content { get; }
}
public interface ICat
{
State State { get; }
}
public enum State
{
Alive,
Dead
}
public class CardboardBox<T>(T content) : IBox<T>
{
public T Content { get; } = content;
public override string ToString() => $"[{Content}]";
}
public class ShroedingersCat(Lazy<State> superposition) : ICat
{
// The decoherence of the superposition
// at the time of observation via an irreversible process
public State State => superposition.Value;
public override string ToString() => $"{State} cat";
}
public partial class Program(IBox<ICat> box)
{
private void Run() => Console.WriteLine(box);
}
The project file looks like this:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Pure.DI" Version="2.1.41">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>
It contains an additional reference to the NuGet package:
Pure.DI | DI Source code generator |