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Visual representation of /cti. #37
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Huh, nifty. Do you have the code available for a PR? Even if it's not a clean merge I'd love to see what approach you took. |
This is totally unrelated to this issue; I'm a previous civcrafter, and I wanted to get a minecraft server going for close friends and family. I wanted to add citadel to it. Do many/any of these mods support spigot 1.12.2? Or only 1.12? |
I know for sure 1.12 -- most should work fine with 1.12.x, but I can't promise. I'd recommend trying, and opening a new issue here if any issues are encountered. |
Thanks. Is there a minimum set of mods that must be used in conjunction with one another? Citadel/NameLayer/Humbug? |
Citadel requires NameLayer and CivModCore, I believe NameLayer only requires CivModCore although I'm forgetting my dependencies graph right now :) |
Ok, awesome. Thanks so much for keeping these mods alive! Last question: how much memory overhead should I expect from using these + db + bukkitserver in comparison to the vanilla mc server? |
It can be significant, although mostly in DB. I typically caution folks to have no less then 8GB on a machine that intends to host a modest concurrent userbase (e.g. 20-70). More then that, I recommend no less then 16GB. |
8GB RAM, and not disk memory, correct? |
yes, RAM, not swap. |
On my server (Younger and less intuitive players) I implemented a visual representation of /cti (/ctd <GroupName>, with permission node), which sends packets replacing reinforced blocks with stone-iron-emerald-diamond blocks.
Thought maybe you liked the idea and could implement it :)
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