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Visual representation of /cti. #37

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iNko97 opened this issue Sep 30, 2017 · 9 comments
Open

Visual representation of /cti. #37

iNko97 opened this issue Sep 30, 2017 · 9 comments

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@iNko97
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iNko97 commented Sep 30, 2017

On my server (Younger and less intuitive players) I implemented a visual representation of /cti (/ctd <GroupName>, with permission node), which sends packets replacing reinforced blocks with stone-iron-emerald-diamond blocks.
Thought maybe you liked the idea and could implement it :)

@ProgrammerDan
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Huh, nifty. Do you have the code available for a PR? Even if it's not a clean merge I'd love to see what approach you took.

@senorhesles
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This is totally unrelated to this issue; I'm a previous civcrafter, and I wanted to get a minecraft server going for close friends and family. I wanted to add citadel to it. Do many/any of these mods support spigot 1.12.2? Or only 1.12?

@ProgrammerDan
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I know for sure 1.12 -- most should work fine with 1.12.x, but I can't promise. I'd recommend trying, and opening a new issue here if any issues are encountered.

@senorhesles
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Thanks. Is there a minimum set of mods that must be used in conjunction with one another? Citadel/NameLayer/Humbug?

@ProgrammerDan
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Citadel requires NameLayer and CivModCore, I believe NameLayer only requires CivModCore although I'm forgetting my dependencies graph right now :)

@senorhesles
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Ok, awesome. Thanks so much for keeping these mods alive! Last question: how much memory overhead should I expect from using these + db + bukkitserver in comparison to the vanilla mc server?

@ProgrammerDan
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It can be significant, although mostly in DB. I typically caution folks to have no less then 8GB on a machine that intends to host a modest concurrent userbase (e.g. 20-70). More then that, I recommend no less then 16GB.

@senorhesles
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8GB RAM, and not disk memory, correct?

@ProgrammerDan
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yes, RAM, not swap.

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