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ProgrammerDan authored Sep 30, 2019
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Massively configurable, low-impact plugin to allow post world generation ore balance, via either drops, or ad-hoc generation of ores into the blocks of the world on-demand. It works as a wonderful anti-xray plugin, and as a powerful incentive tool for mining.

## Notes on Minecraft 1.14

Largely unchanged from 1.13, however it is worth noting that if you previouly used the durability match for "first hit", "last hit" or specific durability hit bonuses, you will need to recreate those configs, as durability is now in the metadata for items.

## Notes on Minecraft 1.13

Minecraft 1.13, and Bukkit/Spigot's implementation, introduces a wrinkle for my admittedly "deprecated" approach to sub types of materials; namely,
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### Feature Augment List:

**v1.6.0** Generaly update to 1.14.4. Thanks Maxopoly!

**v1.5.3** Some general fixes and improvements to block-level exploit tracking.

**v1.5.2** Adding in CivClassic style "veins", which are basically just distributions of ore backed by persistent noise fields instead of the classic HiddenOre probability distribution functions. The outcomes are probabilistically compatible, but the generation is quite a bit different. Check out config-veins.yml for a hopefully clear example. Note that due to fundamental implementation differences, configurations made for CivClassic veins are not portable to this implementation, as their implementation refactors the configs and introduces veins as a separate flow, with only some of the tradition drop or generation capabilities; our approach to veins preserves all the existing feature-rich environment and simply implements veins as a probability distribution modifier to existing drop configs (Expanding the features in 1.5.1 for global drop config design as well).
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