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When my mod is used in conjecture with this mod and the auto translator mod, something goes haywire in the asset bundle loading process and it fails my initialization process.
[Debug :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "cd0d065708e24fd4bc89ff8f338701e3_884213230.assetbundle"
[Debug :XUnity.AutoTranslator] Loading Asset Bundle: (cache\assetbundles\cd0d065708e24fd4bc89ff8f338701e3_884213230.assetbundle).
[Debug :XUnity.AutoTranslator] Loading Asset Bundle: ().
[Error :ImoutoSama.ScarletMansion] Trying to load in asset but asset bundle is missing
[Error :ImoutoSama.ScarletMansion] Trying to load in asset but asset bundle is missing
[Error :ImoutoSama.ScarletMansion] Trying to load in asset but asset bundle is missing
[Error :ImoutoSama.ScarletMansion] Trying to load in asset but asset bundle is missing
[Error :ImoutoSama.ScarletMansion] Trying to load in asset but asset bundle is missing
[Error :ImoutoSama.ScarletMansion] Trying to load in asset but asset bundle is missing
The Trying to load in asset but asset bundle is missing error is my code exiting early when the assetbundle returned from AssetBundle.LoadFromStream(assetStream) returns null.
Sometimes when I load with both mods, it loads successfully and none of these errors occur. I don't have a log file for those instances but my gut says a possible race condition. I'm not knowledgeable enough about the asset loading process so I'm not sure if I can fix the issue on my end or if the issue needs to fixed on your end or whose end really.
The text was updated successfully, but these errors were encountered:
When my mod is used in conjecture with this mod and the auto translator mod, something goes haywire in the asset bundle loading process and it fails my initialization process.
The debug log with just Auto Translator
The debug log with just BepInExFasterLoad
The debug log with both
The
Trying to load in asset but asset bundle is missing
error is my code exiting early when the assetbundle returned fromAssetBundle.LoadFromStream(assetStream)
returns null.Sometimes when I load with both mods, it loads successfully and none of these errors occur. I don't have a log file for those instances but my gut says a possible race condition. I'm not knowledgeable enough about the asset loading process so I'm not sure if I can fix the issue on my end or if the issue needs to fixed on your end or whose end really.
The text was updated successfully, but these errors were encountered: