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Axes limits are set based on the current axes scales (we transform them under the hood) but we don't currently do the same for gate objects (for obvious reasons). It would be nice if we did it at least for gate types where we can support it.
The text was updated successfully, but these errors were encountered:
Axes limits are set based on the current axes scales (we transform them under the hood) but we don't currently do the same for gate objects (for obvious reasons). It would be nice if we did it at least for gate types where we can support it.
The text was updated successfully, but these errors were encountered: