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Hi, Steam has added the ability to use the SteamNetworkingIdentity argument when generating an AuthTicket, is it possible to add support for this feature in your library?
HAuthTicket GetAuthSessionTicket(void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pIdentityRemote);
The text was updated successfully, but these errors were encountered:
It was added because you were able to use other players authentication tickets and impersonate them, the newly added protobuf field is just SteamNetworkingIdentity::ToString
Hi, Steam has added the ability to use the SteamNetworkingIdentity argument when generating an AuthTicket, is it possible to add support for this feature in your library?
HAuthTicket GetAuthSessionTicket(void *pTicket, int cbMaxTicket, uint32 *pcbTicket, const SteamNetworkingIdentity *pIdentityRemote);
The text was updated successfully, but these errors were encountered: