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Folder structure and naming conventions
Cheese edited this page Apr 12, 2017
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1 revision
This document is incomplete! Get this sorted before opening up community contribution!!! \o/
- Assets
- Assets/AssetBundleManager
- Assets/materials
- Assets/models
- Assets/prefabs
- Assets/scenes
- Assets/scripts
- ProjectSettings
If your file is called "test" and your name is "name" then you should name your file "test_name". This applies only to assets that are WIP and/or temporary.
Files should be named to indicate their purpose with the most generic aspects first (so that when lexically sorted, similarly purposed items will appear together) and use "lower camel case" for the non-name portion of files names: eg musicTitle01_lightsoda.wav