Live or Live
Objective This is a game of strategy and survival. Your goal is to be the last player standing by shooting other players (or yourself) while carefully managing your items.
Getting Started Players: You need at least 2 players to start, but more can join—there’s no upper limit! Lives: Each player begins with 5 lives. Turn Order: The game assigns a turn order at the start and keeps it consistent throughout the game.
How to Play Rounds & Chamber Setup: The game is divided into rounds. At the beginning of each round, the chamber is loaded with 1-6 blank shells and 1-6 live shells. The shells are then shuffled.
Your Turn:
On your turn, you must shoot another player or yourself. You can also use items before you shoot.
Shoot Yourself: If you shoot yourself, you get to go again.
Shoot Another Player: If you shoot another player with a live round, or any player with a blank round, your turn ends immediately.
No Passing: You must shoot on your turn, but you can use items first to increase your chances of survival.
Items:
+1 Life: Automatically gives you an extra life when received.
Skip: Skip another player’s turn. You can also skip your own turn, but a player can only have one skip applied at a time.
Double Damage: If your next shot is a live round, it deals 2 lives of damage. If it's blank, the item is wasted.
Chamber Check: Reveals if the next round in the chamber is live or blank.
Rebalancer: Adds 1-6 rounds of your chosen type (live or blank) to the chamber and reshuffles it. The chamber can’t exceed 20 rounds.
Adrenaline: 50% chance to gain a life or lose one.
Pickpocket: Steal an item from another player (except another Pickpocket). The stolen item is used immediately.
Quickshot: If your shot would normally end your turn, it doesn’t. Shoot again!
Elimination:
You’re eliminated when you lose all your lives. Keep an eye on your life count—one wrong move, and it’s game over!
Winning the Game:
The last player standing wins. If you outlast everyone else, you’re the victor!
Special Rules Rounds without Time Limits: Rounds go on until the chamber is empty. If players keep reshuffling the chamber (e.g., using Rebalancer), new items are dealt after 4 turn loops without clearing the chamber. Looting (Optional): If enabled, you can loot the items of a player you eliminate. However, if you kill yourself, your items are lost. Vengeance (Optional): If enabled, the skip status of a player you kill transfers to you. Skipping yourself can be a useful insurance policy!