From 18f2c39b192b6c65e171138b39727388970693aa Mon Sep 17 00:00:00 2001 From: DrUm78 Date: Wed, 10 Apr 2024 22:50:32 +0200 Subject: [PATCH] Replaced default emulators by Libretro cores in RetroFE and GMenu2X frontends --- FunKey/Config.in | 7 - .../collections/Game Boy Color/settings.conf | 2 +- .../games/collections/Game Boy/settings.conf | 2 +- .../collections/PCE-TurboGrafx/settings.conf | 2 +- .../usr/games/launchers/gamegear_launch.sh | 2 +- .../usr/games/launchers/gb_launch.sh | 2 +- .../usr/games/launchers/gba_launch_gpsp.sh | 2 +- .../games/launchers/gba_launch_mednafen.sh | 8 - .../usr/games/launchers/lynx_launch.sh | 9 +- .../usr/games/launchers/mame.conf | 2 - .../games/launchers/mame_launch_mednafen.sh | 10 - .../usr/games/launchers/megadrive_launch.sh | 2 +- .../usr/games/launchers/nes_launch.sh | 2 +- .../usr/games/launchers/ngp_launch.sh | 4 +- .../usr/games/launchers/pce_launch.sh | 4 +- .../games/launchers/psone_launch_mednafen.sh | 8 - .../usr/games/launchers/psone_launch_pcsx.sh | 2 +- .../usr/games/launchers/sms_launch.sh | 2 +- .../usr/games/launchers/snes_launch.sh | 2 +- .../games/launchers/snes_launch_mednafen.sh | 8 - .../usr/games/launchers/wonderswan_launch.sh | 4 +- .../rootfs-overlay/usr/games/mednafen-09x.cfg | 10018 ---------------- .../rootfs-overlay/usr/local/sbin/share | 2 +- .../usr/local/share/mnt_files.zip | Bin 24261316 -> 24261012 bytes FunKey/package/FCEUX/Config.in | 14 - FunKey/package/FCEUX/FCEUX.mk | 56 - FunKey/package/PCSX-ReARMed/Config.in | 12 - FunKey/package/PCSX-ReARMed/PCSX-ReARMed.mk | 56 - FunKey/package/PocketSNES/Config.in | 12 - FunKey/package/PocketSNES/PocketSNES.mk | 62 - FunKey/package/clock/Config.in | 3 +- FunKey/package/gmu/Config.in | 3 +- FunKey/package/gnuboy/Config.in | 13 - FunKey/package/gnuboy/gnuboy.mk | 34 - FunKey/package/gpsp/Config.in | 12 - FunKey/package/gpsp/gpsp.mk | 49 - FunKey/package/mednafen/Config.in | 12 - FunKey/package/mednafen/mednafen.mk | 41 - FunKey/package/picoarch/Config.in | 3 +- .../opk/gb_gbc/gb_gbc.funkey-s.desktop | 2 +- .../opk/gb_gbc/gb_gbc.png | Bin .../opk/gba/gba.funkey-s.desktop | 0 .../{gpsp => picoarch}/opk/gba/gba.png | Bin .../opk/lynx/lynx.funkey-s.desktop | 0 .../{mednafen => picoarch}/opk/lynx/lynx.png | Bin .../opk/megadrive/megadrive.funkey-s.desktop | 2 +- .../opk/megadrive/megadrive.png | Bin .../opk/nes/nes.funkey-s.desktop | 0 .../{FCEUX => picoarch}/opk/nes/nes.png | Bin .../opk/ngp/ngp.funkey-s.desktop | 0 .../{mednafen => picoarch}/opk/ngp/ngp.png | Bin .../opk/pce/pce.funkey-s.desktop | 4 +- .../{mednafen => picoarch}/opk/pce/pce.png | Bin .../{ => picoarch}/picoarch.funkey-s.desktop | 0 .../picoarch/opk/{ => picoarch}/picoarch.png | Bin .../opk/ps1/ps1.funkey-s.desktop | 0 .../opk/ps1/ps1.png | Bin .../opk/snes/snes.funkey-s.desktop | 0 .../opk/snes/snes.png | Bin .../wonderswan/wonderswan.funkey-s.desktop | 0 .../opk/wonderswan/wonderswan.png | Bin FunKey/package/picoarch/picoarch.mk | 12 +- FunKey/package/picodrive/Config.in | 17 - FunKey/package/picodrive/picodrive.mk | 53 - FunKey/package/st-sdl/Config.in | 3 +- 65 files changed, 41 insertions(+), 10540 deletions(-) delete mode 100755 FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gba_launch_mednafen.sh delete mode 100644 FunKey/board/funkey/rootfs-overlay/usr/games/launchers/mame.conf delete mode 100755 FunKey/board/funkey/rootfs-overlay/usr/games/launchers/mame_launch_mednafen.sh delete mode 100755 FunKey/board/funkey/rootfs-overlay/usr/games/launchers/psone_launch_mednafen.sh delete mode 100755 FunKey/board/funkey/rootfs-overlay/usr/games/launchers/snes_launch_mednafen.sh delete mode 100755 FunKey/board/funkey/rootfs-overlay/usr/games/mednafen-09x.cfg delete mode 100644 FunKey/package/FCEUX/Config.in delete mode 100644 FunKey/package/FCEUX/FCEUX.mk delete mode 100644 FunKey/package/PCSX-ReARMed/Config.in delete mode 100644 FunKey/package/PCSX-ReARMed/PCSX-ReARMed.mk delete mode 100644 FunKey/package/PocketSNES/Config.in delete mode 100644 FunKey/package/PocketSNES/PocketSNES.mk delete mode 100644 FunKey/package/gnuboy/Config.in delete mode 100644 FunKey/package/gnuboy/gnuboy.mk delete mode 100644 FunKey/package/gpsp/Config.in delete mode 100644 FunKey/package/gpsp/gpsp.mk delete mode 100644 FunKey/package/mednafen/Config.in delete mode 100644 FunKey/package/mednafen/mednafen.mk rename FunKey/package/{gnuboy => picoarch}/opk/gb_gbc/gb_gbc.funkey-s.desktop (82%) rename FunKey/package/{gnuboy => picoarch}/opk/gb_gbc/gb_gbc.png (100%) rename FunKey/package/{gpsp => picoarch}/opk/gba/gba.funkey-s.desktop (100%) rename FunKey/package/{gpsp => picoarch}/opk/gba/gba.png (100%) rename FunKey/package/{mednafen => picoarch}/opk/lynx/lynx.funkey-s.desktop (100%) rename FunKey/package/{mednafen => picoarch}/opk/lynx/lynx.png (100%) rename FunKey/package/{picodrive => picoarch}/opk/megadrive/megadrive.funkey-s.desktop (88%) rename FunKey/package/{picodrive => picoarch}/opk/megadrive/megadrive.png (100%) rename FunKey/package/{FCEUX => picoarch}/opk/nes/nes.funkey-s.desktop (100%) rename FunKey/package/{FCEUX => picoarch}/opk/nes/nes.png (100%) rename FunKey/package/{mednafen => picoarch}/opk/ngp/ngp.funkey-s.desktop (100%) rename FunKey/package/{mednafen => picoarch}/opk/ngp/ngp.png (100%) rename FunKey/package/{mednafen => picoarch}/opk/pce/pce.funkey-s.desktop (57%) rename FunKey/package/{mednafen => picoarch}/opk/pce/pce.png (100%) rename FunKey/package/picoarch/opk/{ => picoarch}/picoarch.funkey-s.desktop (100%) rename FunKey/package/picoarch/opk/{ => picoarch}/picoarch.png (100%) rename FunKey/package/{PCSX-ReARMed => picoarch}/opk/ps1/ps1.funkey-s.desktop (100%) rename FunKey/package/{PCSX-ReARMed => picoarch}/opk/ps1/ps1.png (100%) rename FunKey/package/{PocketSNES => picoarch}/opk/snes/snes.funkey-s.desktop (100%) rename FunKey/package/{PocketSNES => picoarch}/opk/snes/snes.png (100%) rename FunKey/package/{mednafen => picoarch}/opk/wonderswan/wonderswan.funkey-s.desktop (100%) rename FunKey/package/{mednafen => picoarch}/opk/wonderswan/wonderswan.png (100%) delete mode 100644 FunKey/package/picodrive/Config.in delete mode 100644 FunKey/package/picodrive/picodrive.mk diff --git a/FunKey/Config.in b/FunKey/Config.in index 5afb1d0b..cfd2f9b6 100644 --- a/FunKey/Config.in +++ b/FunKey/Config.in @@ -1,12 +1,5 @@ -source "$BR2_EXTERNAL_FUNKEY_PATH/package/mednafen/Config.in" source "$BR2_EXTERNAL_FUNKEY_PATH/package/fkgpiod/Config.in" source "$BR2_EXTERNAL_FUNKEY_PATH/package/retrofe/Config.in" -source "$BR2_EXTERNAL_FUNKEY_PATH/package/PCSX-ReARMed/Config.in" -source "$BR2_EXTERNAL_FUNKEY_PATH/package/FCEUX/Config.in" -source "$BR2_EXTERNAL_FUNKEY_PATH/package/gnuboy/Config.in" -source "$BR2_EXTERNAL_FUNKEY_PATH/package/picodrive/Config.in" -source "$BR2_EXTERNAL_FUNKEY_PATH/package/PocketSNES/Config.in" -source "$BR2_EXTERNAL_FUNKEY_PATH/package/gpsp/Config.in" source "$BR2_EXTERNAL_FUNKEY_PATH/package/dmtx-utils/Config.in" source "$BR2_EXTERNAL_FUNKEY_PATH/package/ProdScreens/Config.in" source "$BR2_EXTERNAL_FUNKEY_PATH/package/fonts-droid/Config.in" diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/collections/Game Boy Color/settings.conf b/FunKey/board/funkey/rootfs-overlay/usr/games/collections/Game Boy Color/settings.conf index 4531a1a0..ff5563ff 100644 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/collections/Game Boy Color/settings.conf +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/collections/Game Boy Color/settings.conf @@ -1,7 +1,7 @@ # Uncomment and edit the following line to use a different ROM path. list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME% list.includeMissingItems = false -list.extensions = gbc,GBC +list.extensions = gbc,GBC,zip,ZIP list.menuSort = yes list.romHierarchy = true diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/collections/Game Boy/settings.conf b/FunKey/board/funkey/rootfs-overlay/usr/games/collections/Game Boy/settings.conf index 40a6be89..80d0ca48 100644 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/collections/Game Boy/settings.conf +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/collections/Game Boy/settings.conf @@ -1,7 +1,7 @@ # Uncomment and edit the following line to use a different ROM path. list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME% list.includeMissingItems = false -list.extensions = gb,GB +list.extensions = gb,GB,zip,ZIP list.menuSort = yes list.romHierarchy = true diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/collections/PCE-TurboGrafx/settings.conf b/FunKey/board/funkey/rootfs-overlay/usr/games/collections/PCE-TurboGrafx/settings.conf index 1109b255..5f730d98 100644 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/collections/PCE-TurboGrafx/settings.conf +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/collections/PCE-TurboGrafx/settings.conf @@ -1,7 +1,7 @@ # Uncomment and edit the following line to use a different ROM path. list.path = %BASE_ITEM_PATH%/%ITEM_COLLECTION_NAME% list.includeMissingItems = false -list.extensions = zip,ZIP,pce,PCE,sgx,SGX,cue,CUE +list.extensions = zip,ZIP,pce,PCE,sgx,SGX,cue,CUE,chd,CHD list.menuSort = yes list.romHierarchy = true diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gamegear_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gamegear_launch.sh index fc54ba52..d6b26a95 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gamegear_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gamegear_launch.sh @@ -2,7 +2,7 @@ # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -PicoDrive "$1"& +picoarch /mnt/Libretro/cores/picodrive_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gb_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gb_launch.sh index 19f195fc..39915741 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gb_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gb_launch.sh @@ -2,7 +2,7 @@ # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -sdlgnuboy --syncrtc "$1"& +picoarch /mnt/Libretro/cores/gambatte_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gba_launch_gpsp.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gba_launch_gpsp.sh index 096f5a73..aac5742b 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gba_launch_gpsp.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gba_launch_gpsp.sh @@ -6,7 +6,7 @@ rw mv -f /etc/asound.conf /etc/asound.conf.BAK cd ${HOME} -gpsp "$1"& +picoarch /mnt/Libretro/cores/gpsp_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gba_launch_mednafen.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gba_launch_mednafen.sh deleted file mode 100755 index fbaefaa1..00000000 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/gba_launch_mednafen.sh +++ /dev/null @@ -1,8 +0,0 @@ -#!/bin/sh - -# Launch the process in background, record the PID into a file, wait -# for the process to terminate and erase the recorded PID -gpsp "$1"& -pid record $! -wait $! -pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/lynx_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/lynx_launch.sh index 96722700..a6ba7b54 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/lynx_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/lynx_launch.sh @@ -1,10 +1,15 @@ #!/bin/sh -cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/ +if [ ! -e /mnt/FunKey/.picoarch/system/lynxboot.img ]; then + if [ ! -d /mnt/FunKey/.picoarch/system ]; then + mkdir -p /mnt/FunKey/.picoarch/system + fi + cp /usr/games/lynxboot.img /mnt/FunKey/.picoarch/system +fi # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -mednafen -fs 1 -lynx.stretch full "$1"& +picoarch /mnt/Libretro/cores/mednafen_lynx_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/mame.conf b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/mame.conf deleted file mode 100644 index 51353bbe..00000000 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/mame.conf +++ /dev/null @@ -1,2 +0,0 @@ -executable = %RETROFE_PATH%/launchers/mame_launch_mednafen.sh -arguments = "%ITEM_FILEPATH%" diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/mame_launch_mednafen.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/mame_launch_mednafen.sh deleted file mode 100755 index 8d1026ea..00000000 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/mame_launch_mednafen.sh +++ /dev/null @@ -1,10 +0,0 @@ -#!/bin/sh - -cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/ - -# Launch the process in background, record the PID into a file, wait -# for the process to terminate and erase the recorded PID -mednafen -sound 1 -soundrate 22050 -soundbufsize 100 -vdriver sdl -frameskip 1 -fs 0 "$1"& -pid record $! -wait $! -pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/megadrive_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/megadrive_launch.sh index fc54ba52..d6b26a95 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/megadrive_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/megadrive_launch.sh @@ -2,7 +2,7 @@ # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -PicoDrive "$1"& +picoarch /mnt/Libretro/cores/picodrive_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/nes_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/nes_launch.sh index 11efc783..458712c8 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/nes_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/nes_launch.sh @@ -2,7 +2,7 @@ # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -fceux "$1"& +picoarch /mnt/Libretro/cores/fceumm_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/ngp_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/ngp_launch.sh index ca5e48e5..57269394 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/ngp_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/ngp_launch.sh @@ -1,10 +1,8 @@ #!/bin/sh -cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/ - # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -mednafen -fs 1 -ngp.stretch full "$1"& +picoarch /mnt/Libretro/cores/mednafen_ngp_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/pce_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/pce_launch.sh index f98d4672..7600c1e3 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/pce_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/pce_launch.sh @@ -1,10 +1,8 @@ #!/bin/sh -cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/ - # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -mednafen -fs 1 -force_module pce_fast -pce_fast.stretch full "$1"& +picoarch /mnt/Libretro/cores/mednafen_supergrafx_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/psone_launch_mednafen.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/psone_launch_mednafen.sh deleted file mode 100755 index cda72474..00000000 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/psone_launch_mednafen.sh +++ /dev/null @@ -1,8 +0,0 @@ -#!/bin/sh - -# Launch the process in background, record the PID into a file, wait -# for the process to terminate and erase the recorded PID -pcsx -frameskip -cdfile "$1"& -pid record $! -wait $! -pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/psone_launch_pcsx.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/psone_launch_pcsx.sh index b49fa61c..c4a69622 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/psone_launch_pcsx.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/psone_launch_pcsx.sh @@ -2,7 +2,7 @@ # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -pcsx -cdfile "$1"& +picoarch /mnt/Libretro/cores/pcsx_rearmed_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/sms_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/sms_launch.sh index fc54ba52..d6b26a95 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/sms_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/sms_launch.sh @@ -2,7 +2,7 @@ # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -PicoDrive "$1"& +picoarch /mnt/Libretro/cores/picodrive_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/snes_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/snes_launch.sh index 7cf1ea77..fdd33eca 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/snes_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/snes_launch.sh @@ -2,7 +2,7 @@ # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -psnes "$1"& +picoarch /mnt/Libretro/cores/snes9x2005_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/snes_launch_mednafen.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/snes_launch_mednafen.sh deleted file mode 100755 index 7cf1ea77..00000000 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/snes_launch_mednafen.sh +++ /dev/null @@ -1,8 +0,0 @@ -#!/bin/sh - -# Launch the process in background, record the PID into a file, wait -# for the process to terminate and erase the recorded PID -psnes "$1"& -pid record $! -wait $! -pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/wonderswan_launch.sh b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/wonderswan_launch.sh index bfb896fb..c80de7f4 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/wonderswan_launch.sh +++ b/FunKey/board/funkey/rootfs-overlay/usr/games/launchers/wonderswan_launch.sh @@ -1,10 +1,8 @@ #!/bin/sh -cp /usr/games/mednafen-09x.cfg ${MEDNAFEN_HOME}/ - # Launch the process in background, record the PID into a file, wait # for the process to terminate and erase the recorded PID -mednafen -fs 1 -wswan.stretch full "$1"& +picoarch /mnt/Libretro/cores/mednafen_wswan_libretro.so "$1"& pid record $! wait $! pid erase diff --git a/FunKey/board/funkey/rootfs-overlay/usr/games/mednafen-09x.cfg b/FunKey/board/funkey/rootfs-overlay/usr/games/mednafen-09x.cfg deleted file mode 100755 index e039c729..00000000 --- a/FunKey/board/funkey/rootfs-overlay/usr/games/mednafen-09x.cfg +++ /dev/null @@ -1,10018 +0,0 @@ -;VERSION 0.9.48 -;Edit this file at your own risk! -;File format: - -;Automatic load/save state on game load/save. -autosave 0 - -;Cache entire CD images in memory. -cd.image_memcache 0 - -;Enable (automatic) usage of this module. -cdplay.enable 1 - -;Force monophonic sound output. -cdplay.forcemono 0 - -;cdplay, Built-In, Controller: Next Track -cdplay.input.builtin.controller.next_track keyboard 275 - -;cdplay, Built-In, Controller: Next Track 10 -cdplay.input.builtin.controller.next_track_10 keyboard 273 - -;cdplay, Built-In, Controller: Play/Pause -cdplay.input.builtin.controller.play_pause keyboard 32 - -;cdplay, Built-In, Controller: Previous Track -cdplay.input.builtin.controller.previous_track keyboard 276 - -;cdplay, Built-In, Controller: Previous Track 10 -cdplay.input.builtin.controller.previous_track_10 keyboard 274 - -;cdplay, Built-In, Controller: Scan Forward -cdplay.input.builtin.controller.scan_forward keyboard 280 - -;cdplay, Built-In, Controller: Scan Reverse -cdplay.input.builtin.controller.scan_reverse keyboard 281 - -;cdplay, Built-In, Controller: Stop -cdplay.input.builtin.controller.stop keyboard 13 - -;Enable scanlines with specified opacity. -cdplay.scanlines 0 - -;Enable specified OpenGL shader. -cdplay.shader none - -;Force interlaced video to be treated as progressive. -cdplay.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -cdplay.shader.goat.hdiv 0.50 - -;Mask pattern. -cdplay.shader.goat.pat goatron - -;Enable scanlines effect. -cdplay.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -cdplay.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -cdplay.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -cdplay.special none - -;Stretch to fill screen. -cdplay.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -cdplay.tblur 0 - -;Accumulate color data rather than discarding it. -cdplay.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -cdplay.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -cdplay.videoip 0 - -;Enable simple waveform visualization. -cdplay.visualization 1 - -;Full-screen horizontal resolution. -cdplay.xres 0 - -;Scaling factor for the X axis in windowed mode. -cdplay.xscale 5.000000 - -;Scaling factor for the X axis in fullscreen mode. -cdplay.xscalefs 1.000000 - -;Full-screen vertical resolution. -cdplay.yres 0 - -;Scaling factor for the Y axis in windowed mode. -cdplay.yscale 5.000000 - -;Scaling factor for the Y axis in fullscreen mode. -cdplay.yscalefs 1.000000 - -;Enable cheats. -cheats 1 - -;Save state 0 select -command.0 keyboard 48 - -;Save state 1 select -command.1 keyboard 49 - -;Save state 2 select -command.2 keyboard 50 - -;Save state 3 select -command.3 keyboard 51 - -;Save state 4 select -command.4 keyboard 52 - -;Save state 5 select -command.5 keyboard 53 - -;Save state 6 select -command.6 keyboard 54 - -;Save state 7 select -command.7 keyboard 55 - -;Save state 8 select -command.8 keyboard 56 - -;Save state 9 select -command.9 keyboard 57 - -;Activate barcode(for Famicom) -command.activate_barcode keyboard 289 - -;Advance frame -command.advance_frame keyboard 97+alt - -;Select virtual device on virtual input port 1 -command.device_select1 keyboard 49+ctrl+shift - -;Select virtual device on virtual input port 10 -command.device_select10 keyboard 48+ctrl+shift - -;Select virtual device on virtual input port 11 -command.device_select11 keyboard 257+ctrl+shift - -;Select virtual device on virtual input port 12 -command.device_select12 keyboard 258+ctrl+shift - -;Select virtual device on virtual input port 2 -command.device_select2 keyboard 50+ctrl+shift - -;Select virtual device on virtual input port 3 -command.device_select3 keyboard 51+ctrl+shift - -;Select virtual device on virtual input port 4 -command.device_select4 keyboard 52+ctrl+shift - -;Select virtual device on virtual input port 5 -command.device_select5 keyboard 53+ctrl+shift - -;Select virtual device on virtual input port 6 -command.device_select6 keyboard 54+ctrl+shift - -;Select virtual device on virtual input port 7 -command.device_select7 keyboard 55+ctrl+shift - -;Select virtual device on virtual input port 8 -command.device_select8 keyboard 56+ctrl+shift - -;Select virtual device on virtual input port 9 -command.device_select9 keyboard 57+ctrl+shift - -;Exit -command.exit keyboard 113~keyboard 27 - -;Fast-forward -command.fast_forward keyboard 96 - -;Configure buttons on virtual port 1 -command.input_config1 keyboard 49+alt+shift - -;Configure buttons on virtual port 10 -command.input_config10 keyboard 48+alt+shift - -;Configure buttons on virtual port 11 -command.input_config11 keyboard 257+alt+shift - -;Configure buttons on virtual port 12 -command.input_config12 keyboard 258+alt+shift - -;Configure buttons on virtual port 2 -command.input_config2 keyboard 50+alt+shift - -;Configure buttons on virtual port 3 -command.input_config3 keyboard 51+alt+shift - -;Configure buttons on virtual port 4 -command.input_config4 keyboard 52+alt+shift - -;Configure buttons on virtual port 5 -command.input_config5 keyboard 53+alt+shift - -;Configure buttons on virtual port 6 -command.input_config6 keyboard 54+alt+shift - -;Configure buttons on virtual port 7 -command.input_config7 keyboard 55+alt+shift - -;Configure buttons on virtual port 8 -command.input_config8 keyboard 56+alt+shift - -;Configure buttons on virtual port 9 -command.input_config9 keyboard 57+alt+shift - -;Detect analog buttons on physical joysticks/gamepads(for use with the input configuration process). -command.input_config_abd keyboard 284 - -;Configure command key -command.input_configc keyboard 283 - -;Configure command key, for all-pressed-to-trigger mode -command.input_configc_am keyboard 283+shift - -;Insert coin -command.insert_coin keyboard 289 - -;Insert/Eject disk/disc -command.insert_eject_disk keyboard 289 - -;Load movie -command.load_movie keyboard 288+shift - -;Load state -command.load_state keyboard 288 - -;Movie 0 select -command.m0 keyboard 48+shift - -;Movie 1 select -command.m1 keyboard 49+shift - -;Movie 2 select -command.m2 keyboard 50+shift - -;Movie 3 select -command.m3 keyboard 51+shift - -;Movie 4 select -command.m4 keyboard 52+shift - -;Movie 5 select -command.m5 keyboard 53+shift - -;Movie 6 select -command.m6 keyboard 54+shift - -;Movie 7 select -command.m7 keyboard 55+shift - -;Movie 8 select -command.m8 keyboard 56+shift - -;Movie 9 select -command.m9 keyboard 57+shift - -;Power toggle -command.power keyboard 292 - -;Reset -command.reset keyboard 291 - -;Rotate screen -command.rotate_screen keyboard 111+alt - -;Return to normal mode after advancing frames -command.run_normal keyboard 114+alt - -;Save movie -command.save_movie keyboard 286+shift - -;Save state -command.save_state keyboard 286 - -;Select disk/disc -command.select_disk keyboard 287 - -;Slow-forward -command.slow_forward keyboard 92 - -;Rewind -command.state_rewind keyboard 8 - -;Decrease selected save state slot by 1 -command.state_slot_dec keyboard 45 - -;Increase selected save state slot by 1 -command.state_slot_inc keyboard 61 - -;Take scaled(and filtered) screen snapshot -command.take_scaled_snapshot keyboard 290+shift - -;Take screen snapshot -command.take_snapshot keyboard 290 - -;Toggle graphics layer 1 -command.tl1 keyboard 49+ctrl - -;Toggle graphics layer 2 -command.tl2 keyboard 50+ctrl - -;Toggle graphics layer 3 -command.tl3 keyboard 51+ctrl - -;Toggle graphics layer 4 -command.tl4 keyboard 52+ctrl - -;Toggle graphics layer 5 -command.tl5 keyboard 53+ctrl - -;Toggle graphics layer 6 -command.tl6 keyboard 54+ctrl - -;Toggle graphics layer 7 -command.tl7 keyboard 55+ctrl - -;Toggle graphics layer 8 -command.tl8 keyboard 56+ctrl - -;Toggle graphics layer 9 -command.tl9 keyboard 57+ctrl - -;Toggle debugger -command.toggle_debugger keyboard 100+alt - -;Toggle DIP switch view -command.toggle_dipview keyboard 287 - -;Toggle frames-per-second display -command.toggle_fps_view keyboard 282+shift - -;Toggle fullscreen mode -command.toggle_fs keyboard 13+alt - -;Grab input -command.toggle_grab keyboard 319+ctrl+shift - -;Toggle help screen -command.toggle_help keyboard 282 - -;Toggle state rewind functionality -command.toggle_state_rewind keyboard 115+alt - -;Enable/Disable cheats -command.togglecheatactive keyboard 116+alt - -;Toggle cheat console -command.togglecheatview keyboard 99+alt - -;Toggle netplay console -command.togglenetview keyboard 116 - -;Automatically go into the debugger's step mode after a game is loaded. -debugger.autostepmode 0 - -;Enable (automatic) usage of this module. -demo.enable 1 - -;Force monophonic sound output. -demo.forcemono 0 - -;demo, Port 1, Controller: Rumble Control Strong -demo.input.port1.controller.rcstrong - -;demo, Port 1, Controller: Rumble Control Weak -demo.input.port1.controller.rcweak - -;demo, Port 1, Controller: Select Test Mode -demo.input.port1.controller.stm - -;demo, Port 1, Controller: Switch Meow -demo.input.port1.controller.swt - -;Default position for switch "Switch Meow". -demo.input.port1.controller.swt.defpos waffles - -;demo, Port 1, Controller: Toggle Interlace Mode -demo.input.port1.controller.toggle_ilace - -;demo, Port 2, Controller: Rumble Control Strong -demo.input.port2.controller.rcstrong - -;demo, Port 2, Controller: Rumble Control Weak -demo.input.port2.controller.rcweak - -;demo, Port 2, Controller: Select Test Mode -demo.input.port2.controller.stm - -;demo, Port 2, Controller: Switch Meow -demo.input.port2.controller.swt - -;Default position for switch "Switch Meow". -demo.input.port2.controller.swt.defpos waffles - -;demo, Port 2, Controller: Toggle Interlace Mode -demo.input.port2.controller.toggle_ilace - -;Multi-enum test. -demo.multi_enum - -;Sound quality. -demo.resamp_quality 3 - -;Sound output rate tolerance. -demo.resamp_rate_error 0.0000009 - -;Enable scanlines with specified opacity. -demo.scanlines 0 - -;Enable specified OpenGL shader. -demo.shader none - -;Force interlaced video to be treated as progressive. -demo.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -demo.shader.goat.hdiv 0.50 - -;Mask pattern. -demo.shader.goat.pat goatron - -;Enable scanlines effect. -demo.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -demo.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -demo.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -demo.special none - -;Stretch to fill screen. -demo.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -demo.tblur 0 - -;Accumulate color data rather than discarding it. -demo.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -demo.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -demo.videoip 1 - -;Full-screen horizontal resolution. -demo.xres 0 - -;Scaling factor for the X axis in windowed mode. -demo.xscale 2.000000 - -;Scaling factor for the X axis in fullscreen mode. -demo.xscalefs 1.000000 - -;Full-screen vertical resolution. -demo.yres 0 - -;Scaling factor for the Y axis in windowed mode. -demo.yscale 2.000000 - -;Scaling factor for the Y axis in fullscreen mode. -demo.yscalefs 1.000000 - -;Silence sound output when fast-forwarding. -ffnosound 0 - -;Fast-forwarding speed multiplier. -ffspeed 4 - -;Treat the fast-forward button as a toggle. -fftoggle 0 - -;Format string for movie filename. -filesys.fname_movie %f.%M%p.%x - -;Format string for save games filename. -filesys.fname_sav %F.%M%x - -;Format string for save game backups filename. -filesys.fname_savbackup %F.%m%z%p.%x - -;Format string for screen snapshot filenames. -filesys.fname_snap %f-%p.%x - -;Format string for state filename. -filesys.fname_state %f.%M%X - -;Path to directory for cheats. -filesys.path_cheat cheats - -;Path to directory for firmware. -filesys.path_firmware firmware - -;Path to directory for movies. -filesys.path_movie mcm - -;Path to directory for custom palettes. -filesys.path_palette palettes - -;Path to directory for per-game configuration override files. -filesys.path_pgconfig pgconfig - -;Path to directory for save games and nonvolatile memory. -filesys.path_sav sav - -;Path to directory for backups of save games and nonvolatile memory. -filesys.path_savbackup b - -;Path to directory for screen snapshots. -filesys.path_snap snaps - -;Path to directory for save states. -filesys.path_state mcs - -;Save state file compression level. -filesys.state_comp_level 6 - -;Enable untrusted file-inclusion path security check. -filesys.untrusted_fip_check 1 - -;Enable (automatic) usage of this module. -gb.enable 1 - -;Force monophonic sound output. -gb.forcemono 1 - -;gb, Built-In, Gamepad: A -gb.input.builtin.gamepad.a keyboard 97 - -;gb, Built-In, Gamepad: B -gb.input.builtin.gamepad.b keyboard 98 - -;gb, Built-In, Gamepad: DOWN ↓ -gb.input.builtin.gamepad.down keyboard 100 - -;gb, Built-In, Gamepad: LEFT ← -gb.input.builtin.gamepad.left keyboard 108 - -;gb, Built-In, Gamepad: Rapid A -gb.input.builtin.gamepad.rapid_a - -;gb, Built-In, Gamepad: Rapid B -gb.input.builtin.gamepad.rapid_b - -;gb, Built-In, Gamepad: RIGHT → -gb.input.builtin.gamepad.right keyboard 114 - -;gb, Built-In, Gamepad: SELECT -gb.input.builtin.gamepad.select keyboard 107 - -;gb, Built-In, Gamepad: START -gb.input.builtin.gamepad.start keyboard 115 - -;gb, Built-In, Gamepad: UP ↑ -gb.input.builtin.gamepad.up keyboard 117 - -;gb, Tilt, Tilt: DOWN ↓ -gb.input.tilt.tilt.down - -;gb, Tilt, Tilt: LEFT ← -gb.input.tilt.tilt.left - -;gb, Tilt, Tilt: RIGHT → -gb.input.tilt.tilt.right - -;gb, Tilt, Tilt: UP ↑ -gb.input.tilt.tilt.up - -;Enable scanlines with specified opacity. -gb.scanlines 0 - -;Enable specified OpenGL shader. -gb.shader none - -;Force interlaced video to be treated as progressive. -gb.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -gb.shader.goat.hdiv 0.50 - -;Mask pattern. -gb.shader.goat.pat goatron - -;Enable scanlines effect. -gb.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -gb.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -gb.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -gb.special none - -;Stretch to fill screen. -gb.stretch full - -;Emulated GB type. -gb.system_type auto - -;Enable video temporal blur(50/50 previous/current frame by default). -gb.tblur 0 - -;Accumulate color data rather than discarding it. -gb.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -gb.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -gb.videoip 0 - -;Full-screen horizontal resolution. -gb.xres 0 - -;Scaling factor for the X axis in windowed mode. -gb.xscale 6.000000 - -;Scaling factor for the X axis in fullscreen mode. -gb.xscalefs 1.000000 - -;Full-screen vertical resolution. -gb.yres 0 - -;Scaling factor for the Y axis in windowed mode. -gb.yscale 6.000000 - -;Scaling factor for the Y axis in fullscreen mode. -gb.yscalefs 1.000000 - -;Path to optional GBA BIOS ROM image. -gba.bios - -;Enable (automatic) usage of this module. -gba.enable 1 - -;Force monophonic sound output. -gba.forcemono 1 - -;gba, Built-In, Gamepad: A -gba.input.builtin.gamepad.a keyboard 97 - -;gba, Built-In, Gamepad: B -gba.input.builtin.gamepad.b keyboard 98 - -;gba, Built-In, Gamepad: DOWN ↓ -gba.input.builtin.gamepad.down keyboard 100 - -;gba, Built-In, Gamepad: LEFT ← -gba.input.builtin.gamepad.left keyboard 108 - -;gba, Built-In, Gamepad: Rapid A -gba.input.builtin.gamepad.rapid_a - -;gba, Built-In, Gamepad: Rapid B -gba.input.builtin.gamepad.rapid_b - -;gba, Built-In, Gamepad: RIGHT → -gba.input.builtin.gamepad.right keyboard 114 - -;gba, Built-In, Gamepad: SELECT -gba.input.builtin.gamepad.select keyboard 107 - -;gba, Built-In, Gamepad: SHOULDER L -gba.input.builtin.gamepad.shoulder_l keyboard 109 - -;gba, Built-In, Gamepad: SHOULDER R -gba.input.builtin.gamepad.shoulder_r keyboard 110 - -;gba, Built-In, Gamepad: START -gba.input.builtin.gamepad.start keyboard 115 - -;gba, Built-In, Gamepad: UP ↑ -gba.input.builtin.gamepad.up keyboard 117 - -;Enable scanlines with specified opacity. -gba.scanlines 0 - -;Enable specified OpenGL shader. -gba.shader none - -;Force interlaced video to be treated as progressive. -gba.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -gba.shader.goat.hdiv 0.50 - -;Mask pattern. -gba.shader.goat.pat goatron - -;Enable scanlines effect. -gba.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -gba.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -gba.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -gba.special none - -;Stretch to fill screen. -gba.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -gba.tblur 0 - -;Accumulate color data rather than discarding it. -gba.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -gba.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -gba.videoip 0 - -;Full-screen horizontal resolution. -gba.xres 0 - -;Scaling factor for the X axis in windowed mode. -gba.xscale 4.000000 - -;Scaling factor for the X axis in fullscreen mode. -gba.xscalefs 1.000000 - -;Full-screen vertical resolution. -gba.yres 0 - -;Scaling factor for the Y axis in windowed mode. -gba.yscale 4.000000 - -;Scaling factor for the Y axis in fullscreen mode. -gba.yscalefs 1.000000 - -;Enable (automatic) usage of this module. -gg.enable 1 - -;Force monophonic sound output. -gg.forcemono 1 - -;gg, Built-In, Gamepad: Button 1 -gg.input.builtin.gamepad.button1 keyboard 97 - -;gg, Built-In, Gamepad: Button 2 -gg.input.builtin.gamepad.button2 keyboard 98 - -;gg, Built-In, Gamepad: DOWN ↓ -gg.input.builtin.gamepad.down keyboard 100 - -;gg, Built-In, Gamepad: LEFT ← -gg.input.builtin.gamepad.left keyboard 108 - -;gg, Built-In, Gamepad: Rapid Button 1 -gg.input.builtin.gamepad.rapid_button1 - -;gg, Built-In, Gamepad: Rapid Button 2 -gg.input.builtin.gamepad.rapid_button2 - -;gg, Built-In, Gamepad: RIGHT → -gg.input.builtin.gamepad.right keyboard 114 - -;gg, Built-In, Gamepad: Start -gg.input.builtin.gamepad.start keyboard 115 - -;gg, Built-In, Gamepad: UP ↑ -gg.input.builtin.gamepad.up keyboard 117 - -;Enable scanlines with specified opacity. -gg.scanlines 0 - -;Enable specified OpenGL shader. -gg.shader none - -;Force interlaced video to be treated as progressive. -gg.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -gg.shader.goat.hdiv 0.50 - -;Mask pattern. -gg.shader.goat.pat goatron - -;Enable scanlines effect. -gg.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -gg.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -gg.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -gg.special none - -;Stretch to fill screen. -gg.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -gg.tblur 0 - -;Accumulate color data rather than discarding it. -gg.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -gg.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -gg.videoip 0 - -;Full-screen horizontal resolution. -gg.xres 0 - -;Scaling factor for the X axis in windowed mode. -gg.xscale 6.000000 - -;Scaling factor for the X axis in fullscreen mode. -gg.xscalefs 1.000000 - -;Full-screen vertical resolution. -gg.yres 0 - -;Scaling factor for the Y axis in windowed mode. -gg.yscale 6.000000 - -;Scaling factor for the Y axis in fullscreen mode. -gg.yscalefs 1.000000 - -;Auto-fire frequency. -input.autofirefreq 3 - -;Dangerous key action delay. -input.ckdelay 0 - -;Analog axis binary press detection threshold. -input.joystick.axis_threshold 75 - -;Update physical joystick(s) internal state in Mednafen even when Mednafen lacks OS focus. -input.joystick.global_focus 1 - -;Enable (automatic) usage of this module. -lynx.enable 1 - -;Force monophonic sound output. -lynx.forcemono 1 - -;lynx, Built-In, Gamepad: A (outer) -lynx.input.builtin.gamepad.a keyboard 97 - -;lynx, Built-In, Gamepad: B (inner) -lynx.input.builtin.gamepad.b keyboard 98 - -;lynx, Built-In, Gamepad: DOWN ↓ -lynx.input.builtin.gamepad.down keyboard 100 - -;lynx, Built-In, Gamepad: LEFT ← -lynx.input.builtin.gamepad.left keyboard 108 - -;lynx, Built-In, Gamepad: Option 1 (upper) -lynx.input.builtin.gamepad.option_1 keyboard 120 - -;lynx, Built-In, Gamepad: Option 2 (lower) -lynx.input.builtin.gamepad.option_2 keyboard 121 - -;lynx, Built-In, Gamepad: PAUSE -lynx.input.builtin.gamepad.pause keyboard 115 - -;lynx, Built-In, Gamepad: Rapid A (outer) -lynx.input.builtin.gamepad.rapid_a - -;lynx, Built-In, Gamepad: Rapid B (inner) -lynx.input.builtin.gamepad.rapid_b - -;lynx, Built-In, Gamepad: Rapid Option 1 (upper) -lynx.input.builtin.gamepad.rapid_option_1 - -;lynx, Built-In, Gamepad: Rapid Option 2 (lower) -lynx.input.builtin.gamepad.rapid_option_2 - -;lynx, Built-In, Gamepad: RIGHT → -lynx.input.builtin.gamepad.right keyboard 114 - -;lynx, Built-In, Gamepad: UP ↑ -lynx.input.builtin.gamepad.up keyboard 117 - -;Enable sound output lowpass filter. -lynx.lowpass 1 - -;Virtually rotate the D-pad when the screen is rotated. -lynx.rotateinput 1 - -;Enable scanlines with specified opacity. -lynx.scanlines 0 - -;Enable specified OpenGL shader. -lynx.shader none - -;Force interlaced video to be treated as progressive. -lynx.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -lynx.shader.goat.hdiv 0.50 - -;Mask pattern. -lynx.shader.goat.pat goatron - -;Enable scanlines effect. -lynx.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -lynx.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -lynx.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -lynx.special none - -;Stretch to fill screen. -lynx.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -lynx.tblur 0 - -;Accumulate color data rather than discarding it. -lynx.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -lynx.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -lynx.videoip 0 - -;Full-screen horizontal resolution. -lynx.xres 0 - -;Scaling factor for the X axis in windowed mode. -lynx.xscale 6.000000 - -;Scaling factor for the X axis in fullscreen mode. -lynx.xscalefs 1.000000 - -;Full-screen vertical resolution. -lynx.yres 0 - -;Scaling factor for the Y axis in windowed mode. -lynx.yscale 6.000000 - -;Scaling factor for the Y axis in fullscreen mode. -lynx.yscalefs 1.000000 - -;Path to the CD BIOS -md.cdbios us_scd1_9210.bin - -;Correct the aspect ratio. -md.correct_aspect 1 - -;Disassembly font size. -md.debugger.disfontsize 5x7 - -;Character encoding for the debugger's memory editor. -md.debugger.memcharenc shift_jis - -;Enable (automatic) usage of this module. -md.enable 1 - -;Force monophonic sound output. -md.forcemono 1 - -;Automatically select appropriate input devices. -md.input.auto 1 - -;Emulated mouse sensitivity. -md.input.mouse_sensitivity 1.00 - -;Enable multitap(s). -md.input.multitap none - -;Input device for Virtual Port 1 -md.input.port1 gamepad - -;md, Virtual Port 1, 3-Button Gamepad: A -md.input.port1.gamepad.a keyboard 97 - -;md, Virtual Port 1, 3-Button Gamepad: B -md.input.port1.gamepad.b keyboard 98 - -;md, Virtual Port 1, 3-Button Gamepad: C -md.input.port1.gamepad.c keyboard 120 - -;md, Virtual Port 1, 3-Button Gamepad: DOWN ↓ -md.input.port1.gamepad.down keyboard 100 - -;md, Virtual Port 1, 3-Button Gamepad: LEFT ← -md.input.port1.gamepad.left keyboard 108 - -;md, Virtual Port 1, 3-Button Gamepad: Rapid A -md.input.port1.gamepad.rapid_a - -;md, Virtual Port 1, 3-Button Gamepad: Rapid B -md.input.port1.gamepad.rapid_b - -;md, Virtual Port 1, 3-Button Gamepad: Rapid C -md.input.port1.gamepad.rapid_c - -;md, Virtual Port 1, 3-Button Gamepad: RIGHT → -md.input.port1.gamepad.right keyboard 114 - -;md, Virtual Port 1, 3-Button Gamepad: Start -md.input.port1.gamepad.start keyboard 115 - -;md, Virtual Port 1, 3-Button Gamepad: UP ↑ -md.input.port1.gamepad.up keyboard 117 - -;md, Virtual Port 1, 2-Button Gamepad: A -md.input.port1.gamepad2.a - -;md, Virtual Port 1, 2-Button Gamepad: B -md.input.port1.gamepad2.b - -;md, Virtual Port 1, 2-Button Gamepad: DOWN ↓ -md.input.port1.gamepad2.down - -;md, Virtual Port 1, 2-Button Gamepad: LEFT ← -md.input.port1.gamepad2.left - -;md, Virtual Port 1, 2-Button Gamepad: Rapid A -md.input.port1.gamepad2.rapid_a - -;md, Virtual Port 1, 2-Button Gamepad: Rapid B -md.input.port1.gamepad2.rapid_b - -;md, Virtual Port 1, 2-Button Gamepad: RIGHT → -md.input.port1.gamepad2.right - -;md, Virtual Port 1, 2-Button Gamepad: Start -md.input.port1.gamepad2.start - -;md, Virtual Port 1, 2-Button Gamepad: UP ↑ -md.input.port1.gamepad2.up - -;md, Virtual Port 1, 6-Button Gamepad: A -md.input.port1.gamepad6.a keyboard 257 - -;md, Virtual Port 1, 6-Button Gamepad: B -md.input.port1.gamepad6.b keyboard 258 - -;md, Virtual Port 1, 6-Button Gamepad: C -md.input.port1.gamepad6.c keyboard 259 - -;md, Virtual Port 1, 6-Button Gamepad: DOWN ↓ -md.input.port1.gamepad6.down keyboard 115 - -;md, Virtual Port 1, 6-Button Gamepad: LEFT ← -md.input.port1.gamepad6.left keyboard 97 - -;md, Virtual Port 1, 6-Button Gamepad: Mode -md.input.port1.gamepad6.mode keyboard 109 - -;md, Virtual Port 1, 6-Button Gamepad: Rapid A -md.input.port1.gamepad6.rapid_a - -;md, Virtual Port 1, 6-Button Gamepad: Rapid B -md.input.port1.gamepad6.rapid_b - -;md, Virtual Port 1, 6-Button Gamepad: Rapid C -md.input.port1.gamepad6.rapid_c - -;md, Virtual Port 1, 6-Button Gamepad: Rapid X -md.input.port1.gamepad6.rapid_x - -;md, Virtual Port 1, 6-Button Gamepad: Rapid Y -md.input.port1.gamepad6.rapid_y - -;md, Virtual Port 1, 6-Button Gamepad: Rapid Z -md.input.port1.gamepad6.rapid_z - -;md, Virtual Port 1, 6-Button Gamepad: RIGHT → -md.input.port1.gamepad6.right keyboard 100 - -;md, Virtual Port 1, 6-Button Gamepad: Start -md.input.port1.gamepad6.start keyboard 13 - -;md, Virtual Port 1, 6-Button Gamepad: UP ↑ -md.input.port1.gamepad6.up keyboard 119 - -;md, Virtual Port 1, 6-Button Gamepad: X -md.input.port1.gamepad6.x keyboard 260 - -;md, Virtual Port 1, 6-Button Gamepad: Y -md.input.port1.gamepad6.y keyboard 261 - -;md, Virtual Port 1, 6-Button Gamepad: Z -md.input.port1.gamepad6.z keyboard 262 - -;md, Virtual Port 1, Sega Mega Mouse: Left Button -md.input.port1.megamouse.left mouse 0000000000000000 00000000 - -;md, Virtual Port 1, Sega Mega Mouse: Middle Button -md.input.port1.megamouse.middle mouse 0000000000000000 00000001 - -;md, Virtual Port 1, Sega Mega Mouse: Right Button -md.input.port1.megamouse.right mouse 0000000000000000 00000002 - -;md, Virtual Port 1, Sega Mega Mouse: Start Button -md.input.port1.megamouse.start keyboard 13 - -;Input device for Virtual Port 2 -md.input.port2 gamepad - -;md, Virtual Port 2, 3-Button Gamepad: A -md.input.port2.gamepad.a - -;md, Virtual Port 2, 3-Button Gamepad: B -md.input.port2.gamepad.b - -;md, Virtual Port 2, 3-Button Gamepad: C -md.input.port2.gamepad.c - -;md, Virtual Port 2, 3-Button Gamepad: DOWN ↓ -md.input.port2.gamepad.down - -;md, Virtual Port 2, 3-Button Gamepad: LEFT ← -md.input.port2.gamepad.left - -;md, Virtual Port 2, 3-Button Gamepad: Rapid A -md.input.port2.gamepad.rapid_a - -;md, Virtual Port 2, 3-Button Gamepad: Rapid B -md.input.port2.gamepad.rapid_b - -;md, Virtual Port 2, 3-Button Gamepad: Rapid C -md.input.port2.gamepad.rapid_c - -;md, Virtual Port 2, 3-Button Gamepad: RIGHT → -md.input.port2.gamepad.right - -;md, Virtual Port 2, 3-Button Gamepad: Start -md.input.port2.gamepad.start - -;md, Virtual Port 2, 3-Button Gamepad: UP ↑ -md.input.port2.gamepad.up - -;md, Virtual Port 2, 2-Button Gamepad: A -md.input.port2.gamepad2.a - -;md, Virtual Port 2, 2-Button Gamepad: B -md.input.port2.gamepad2.b - -;md, Virtual Port 2, 2-Button Gamepad: DOWN ↓ -md.input.port2.gamepad2.down - -;md, Virtual Port 2, 2-Button Gamepad: LEFT ← -md.input.port2.gamepad2.left - -;md, Virtual Port 2, 2-Button Gamepad: Rapid A -md.input.port2.gamepad2.rapid_a - -;md, Virtual Port 2, 2-Button Gamepad: Rapid B -md.input.port2.gamepad2.rapid_b - -;md, Virtual Port 2, 2-Button Gamepad: RIGHT → -md.input.port2.gamepad2.right - -;md, Virtual Port 2, 2-Button Gamepad: Start -md.input.port2.gamepad2.start - -;md, Virtual Port 2, 2-Button Gamepad: UP ↑ -md.input.port2.gamepad2.up - -;md, Virtual Port 2, 6-Button Gamepad: A -md.input.port2.gamepad6.a - -;md, Virtual Port 2, 6-Button Gamepad: B -md.input.port2.gamepad6.b - -;md, Virtual Port 2, 6-Button Gamepad: C -md.input.port2.gamepad6.c - -;md, Virtual Port 2, 6-Button Gamepad: DOWN ↓ -md.input.port2.gamepad6.down - -;md, Virtual Port 2, 6-Button Gamepad: LEFT ← -md.input.port2.gamepad6.left - -;md, Virtual Port 2, 6-Button Gamepad: Mode -md.input.port2.gamepad6.mode - -;md, Virtual Port 2, 6-Button Gamepad: Rapid A -md.input.port2.gamepad6.rapid_a - -;md, Virtual Port 2, 6-Button Gamepad: Rapid B -md.input.port2.gamepad6.rapid_b - -;md, Virtual Port 2, 6-Button Gamepad: Rapid C -md.input.port2.gamepad6.rapid_c - -;md, Virtual Port 2, 6-Button Gamepad: Rapid X -md.input.port2.gamepad6.rapid_x - -;md, Virtual Port 2, 6-Button Gamepad: Rapid Y -md.input.port2.gamepad6.rapid_y - -;md, Virtual Port 2, 6-Button Gamepad: Rapid Z -md.input.port2.gamepad6.rapid_z - -;md, Virtual Port 2, 6-Button Gamepad: RIGHT → -md.input.port2.gamepad6.right - -;md, Virtual Port 2, 6-Button Gamepad: Start -md.input.port2.gamepad6.start - -;md, Virtual Port 2, 6-Button Gamepad: UP ↑ -md.input.port2.gamepad6.up - -;md, Virtual Port 2, 6-Button Gamepad: X -md.input.port2.gamepad6.x - -;md, Virtual Port 2, 6-Button Gamepad: Y -md.input.port2.gamepad6.y - -;md, Virtual Port 2, 6-Button Gamepad: Z -md.input.port2.gamepad6.z - -;md, Virtual Port 2, Sega Mega Mouse: Left Button -md.input.port2.megamouse.left mouse 0000000000000000 00000000 - -;md, Virtual Port 2, Sega Mega Mouse: Middle Button -md.input.port2.megamouse.middle mouse 0000000000000000 00000001 - -;md, Virtual Port 2, Sega Mega Mouse: Right Button -md.input.port2.megamouse.right mouse 0000000000000000 00000002 - -;md, Virtual Port 2, Sega Mega Mouse: Start Button -md.input.port2.megamouse.start keyboard 13 - -;Input device for Virtual Port 3 -md.input.port3 gamepad - -;md, Virtual Port 3, 3-Button Gamepad: A -md.input.port3.gamepad.a - -;md, Virtual Port 3, 3-Button Gamepad: B -md.input.port3.gamepad.b - -;md, Virtual Port 3, 3-Button Gamepad: C -md.input.port3.gamepad.c - -;md, Virtual Port 3, 3-Button Gamepad: DOWN ↓ -md.input.port3.gamepad.down - -;md, Virtual Port 3, 3-Button Gamepad: LEFT ← -md.input.port3.gamepad.left - -;md, Virtual Port 3, 3-Button Gamepad: Rapid A -md.input.port3.gamepad.rapid_a - -;md, Virtual Port 3, 3-Button Gamepad: Rapid B -md.input.port3.gamepad.rapid_b - -;md, Virtual Port 3, 3-Button Gamepad: Rapid C -md.input.port3.gamepad.rapid_c - -;md, Virtual Port 3, 3-Button Gamepad: RIGHT → -md.input.port3.gamepad.right - -;md, Virtual Port 3, 3-Button Gamepad: Start -md.input.port3.gamepad.start - -;md, Virtual Port 3, 3-Button Gamepad: UP ↑ -md.input.port3.gamepad.up - -;md, Virtual Port 3, 2-Button Gamepad: A -md.input.port3.gamepad2.a - -;md, Virtual Port 3, 2-Button Gamepad: B -md.input.port3.gamepad2.b - -;md, Virtual Port 3, 2-Button Gamepad: DOWN ↓ -md.input.port3.gamepad2.down - -;md, Virtual Port 3, 2-Button Gamepad: LEFT ← -md.input.port3.gamepad2.left - -;md, Virtual Port 3, 2-Button Gamepad: Rapid A -md.input.port3.gamepad2.rapid_a - -;md, Virtual Port 3, 2-Button Gamepad: Rapid B -md.input.port3.gamepad2.rapid_b - -;md, Virtual Port 3, 2-Button Gamepad: RIGHT → -md.input.port3.gamepad2.right - -;md, Virtual Port 3, 2-Button Gamepad: Start -md.input.port3.gamepad2.start - -;md, Virtual Port 3, 2-Button Gamepad: UP ↑ -md.input.port3.gamepad2.up - -;md, Virtual Port 3, 6-Button Gamepad: A -md.input.port3.gamepad6.a - -;md, Virtual Port 3, 6-Button Gamepad: B -md.input.port3.gamepad6.b - -;md, Virtual Port 3, 6-Button Gamepad: C -md.input.port3.gamepad6.c - -;md, Virtual Port 3, 6-Button Gamepad: DOWN ↓ -md.input.port3.gamepad6.down - -;md, Virtual Port 3, 6-Button Gamepad: LEFT ← -md.input.port3.gamepad6.left - -;md, Virtual Port 3, 6-Button Gamepad: Mode -md.input.port3.gamepad6.mode - -;md, Virtual Port 3, 6-Button Gamepad: Rapid A -md.input.port3.gamepad6.rapid_a - -;md, Virtual Port 3, 6-Button Gamepad: Rapid B -md.input.port3.gamepad6.rapid_b - -;md, Virtual Port 3, 6-Button Gamepad: Rapid C -md.input.port3.gamepad6.rapid_c - -;md, Virtual Port 3, 6-Button Gamepad: Rapid X -md.input.port3.gamepad6.rapid_x - -;md, Virtual Port 3, 6-Button Gamepad: Rapid Y -md.input.port3.gamepad6.rapid_y - -;md, Virtual Port 3, 6-Button Gamepad: Rapid Z -md.input.port3.gamepad6.rapid_z - -;md, Virtual Port 3, 6-Button Gamepad: RIGHT → -md.input.port3.gamepad6.right - -;md, Virtual Port 3, 6-Button Gamepad: Start -md.input.port3.gamepad6.start - -;md, Virtual Port 3, 6-Button Gamepad: UP ↑ -md.input.port3.gamepad6.up - -;md, Virtual Port 3, 6-Button Gamepad: X -md.input.port3.gamepad6.x - -;md, Virtual Port 3, 6-Button Gamepad: Y -md.input.port3.gamepad6.y - -;md, Virtual Port 3, 6-Button Gamepad: Z -md.input.port3.gamepad6.z - -;md, Virtual Port 3, Sega Mega Mouse: Left Button -md.input.port3.megamouse.left mouse 0000000000000000 00000000 - -;md, Virtual Port 3, Sega Mega Mouse: Middle Button -md.input.port3.megamouse.middle mouse 0000000000000000 00000001 - -;md, Virtual Port 3, Sega Mega Mouse: Right Button -md.input.port3.megamouse.right mouse 0000000000000000 00000002 - -;md, Virtual Port 3, Sega Mega Mouse: Start Button -md.input.port3.megamouse.start keyboard 13 - -;Input device for Virtual Port 4 -md.input.port4 gamepad - -;md, Virtual Port 4, 3-Button Gamepad: A -md.input.port4.gamepad.a - -;md, Virtual Port 4, 3-Button Gamepad: B -md.input.port4.gamepad.b - -;md, Virtual Port 4, 3-Button Gamepad: C -md.input.port4.gamepad.c - -;md, Virtual Port 4, 3-Button Gamepad: DOWN ↓ -md.input.port4.gamepad.down - -;md, Virtual Port 4, 3-Button Gamepad: LEFT ← -md.input.port4.gamepad.left - -;md, Virtual Port 4, 3-Button Gamepad: Rapid A -md.input.port4.gamepad.rapid_a - -;md, Virtual Port 4, 3-Button Gamepad: Rapid B -md.input.port4.gamepad.rapid_b - -;md, Virtual Port 4, 3-Button Gamepad: Rapid C -md.input.port4.gamepad.rapid_c - -;md, Virtual Port 4, 3-Button Gamepad: RIGHT → -md.input.port4.gamepad.right - -;md, Virtual Port 4, 3-Button Gamepad: Start -md.input.port4.gamepad.start - -;md, Virtual Port 4, 3-Button Gamepad: UP ↑ -md.input.port4.gamepad.up - -;md, Virtual Port 4, 2-Button Gamepad: A -md.input.port4.gamepad2.a - -;md, Virtual Port 4, 2-Button Gamepad: B -md.input.port4.gamepad2.b - -;md, Virtual Port 4, 2-Button Gamepad: DOWN ↓ -md.input.port4.gamepad2.down - -;md, Virtual Port 4, 2-Button Gamepad: LEFT ← -md.input.port4.gamepad2.left - -;md, Virtual Port 4, 2-Button Gamepad: Rapid A -md.input.port4.gamepad2.rapid_a - -;md, Virtual Port 4, 2-Button Gamepad: Rapid B -md.input.port4.gamepad2.rapid_b - -;md, Virtual Port 4, 2-Button Gamepad: RIGHT → -md.input.port4.gamepad2.right - -;md, Virtual Port 4, 2-Button Gamepad: Start -md.input.port4.gamepad2.start - -;md, Virtual Port 4, 2-Button Gamepad: UP ↑ -md.input.port4.gamepad2.up - -;md, Virtual Port 4, 6-Button Gamepad: A -md.input.port4.gamepad6.a - -;md, Virtual Port 4, 6-Button Gamepad: B -md.input.port4.gamepad6.b - -;md, Virtual Port 4, 6-Button Gamepad: C -md.input.port4.gamepad6.c - -;md, Virtual Port 4, 6-Button Gamepad: DOWN ↓ -md.input.port4.gamepad6.down - -;md, Virtual Port 4, 6-Button Gamepad: LEFT ← -md.input.port4.gamepad6.left - -;md, Virtual Port 4, 6-Button Gamepad: Mode -md.input.port4.gamepad6.mode - -;md, Virtual Port 4, 6-Button Gamepad: Rapid A -md.input.port4.gamepad6.rapid_a - -;md, Virtual Port 4, 6-Button Gamepad: Rapid B -md.input.port4.gamepad6.rapid_b - -;md, Virtual Port 4, 6-Button Gamepad: Rapid C -md.input.port4.gamepad6.rapid_c - -;md, Virtual Port 4, 6-Button Gamepad: Rapid X -md.input.port4.gamepad6.rapid_x - -;md, Virtual Port 4, 6-Button Gamepad: Rapid Y -md.input.port4.gamepad6.rapid_y - -;md, Virtual Port 4, 6-Button Gamepad: Rapid Z -md.input.port4.gamepad6.rapid_z - -;md, Virtual Port 4, 6-Button Gamepad: RIGHT → -md.input.port4.gamepad6.right - -;md, Virtual Port 4, 6-Button Gamepad: Start -md.input.port4.gamepad6.start - -;md, Virtual Port 4, 6-Button Gamepad: UP ↑ -md.input.port4.gamepad6.up - -;md, Virtual Port 4, 6-Button Gamepad: X -md.input.port4.gamepad6.x - -;md, Virtual Port 4, 6-Button Gamepad: Y -md.input.port4.gamepad6.y - -;md, Virtual Port 4, 6-Button Gamepad: Z -md.input.port4.gamepad6.z - -;md, Virtual Port 4, Sega Mega Mouse: Left Button -md.input.port4.megamouse.left mouse 0000000000000000 00000000 - -;md, Virtual Port 4, Sega Mega Mouse: Middle Button -md.input.port4.megamouse.middle mouse 0000000000000000 00000001 - -;md, Virtual Port 4, Sega Mega Mouse: Right Button -md.input.port4.megamouse.right mouse 0000000000000000 00000002 - -;md, Virtual Port 4, Sega Mega Mouse: Start Button -md.input.port4.megamouse.start keyboard 13 - -;Input device for Virtual Port 5 -md.input.port5 gamepad - -;md, Virtual Port 5, 3-Button Gamepad: A -md.input.port5.gamepad.a - -;md, Virtual Port 5, 3-Button Gamepad: B -md.input.port5.gamepad.b - -;md, Virtual Port 5, 3-Button Gamepad: C -md.input.port5.gamepad.c - -;md, Virtual Port 5, 3-Button Gamepad: DOWN ↓ -md.input.port5.gamepad.down - -;md, Virtual Port 5, 3-Button Gamepad: LEFT ← -md.input.port5.gamepad.left - -;md, Virtual Port 5, 3-Button Gamepad: Rapid A -md.input.port5.gamepad.rapid_a - -;md, Virtual Port 5, 3-Button Gamepad: Rapid B -md.input.port5.gamepad.rapid_b - -;md, Virtual Port 5, 3-Button Gamepad: Rapid C -md.input.port5.gamepad.rapid_c - -;md, Virtual Port 5, 3-Button Gamepad: RIGHT → -md.input.port5.gamepad.right - -;md, Virtual Port 5, 3-Button Gamepad: Start -md.input.port5.gamepad.start - -;md, Virtual Port 5, 3-Button Gamepad: UP ↑ -md.input.port5.gamepad.up - -;md, Virtual Port 5, 2-Button Gamepad: A -md.input.port5.gamepad2.a - -;md, Virtual Port 5, 2-Button Gamepad: B -md.input.port5.gamepad2.b - -;md, Virtual Port 5, 2-Button Gamepad: DOWN ↓ -md.input.port5.gamepad2.down - -;md, Virtual Port 5, 2-Button Gamepad: LEFT ← -md.input.port5.gamepad2.left - -;md, Virtual Port 5, 2-Button Gamepad: Rapid A -md.input.port5.gamepad2.rapid_a - -;md, Virtual Port 5, 2-Button Gamepad: Rapid B -md.input.port5.gamepad2.rapid_b - -;md, Virtual Port 5, 2-Button Gamepad: RIGHT → -md.input.port5.gamepad2.right - -;md, Virtual Port 5, 2-Button Gamepad: Start -md.input.port5.gamepad2.start - -;md, Virtual Port 5, 2-Button Gamepad: UP ↑ -md.input.port5.gamepad2.up - -;md, Virtual Port 5, 6-Button Gamepad: A -md.input.port5.gamepad6.a - -;md, Virtual Port 5, 6-Button Gamepad: B -md.input.port5.gamepad6.b - -;md, Virtual Port 5, 6-Button Gamepad: C -md.input.port5.gamepad6.c - -;md, Virtual Port 5, 6-Button Gamepad: DOWN ↓ -md.input.port5.gamepad6.down - -;md, Virtual Port 5, 6-Button Gamepad: LEFT ← -md.input.port5.gamepad6.left - -;md, Virtual Port 5, 6-Button Gamepad: Mode -md.input.port5.gamepad6.mode - -;md, Virtual Port 5, 6-Button Gamepad: Rapid A -md.input.port5.gamepad6.rapid_a - -;md, Virtual Port 5, 6-Button Gamepad: Rapid B -md.input.port5.gamepad6.rapid_b - -;md, Virtual Port 5, 6-Button Gamepad: Rapid C -md.input.port5.gamepad6.rapid_c - -;md, Virtual Port 5, 6-Button Gamepad: Rapid X -md.input.port5.gamepad6.rapid_x - -;md, Virtual Port 5, 6-Button Gamepad: Rapid Y -md.input.port5.gamepad6.rapid_y - -;md, Virtual Port 5, 6-Button Gamepad: Rapid Z -md.input.port5.gamepad6.rapid_z - -;md, Virtual Port 5, 6-Button Gamepad: RIGHT → -md.input.port5.gamepad6.right - -;md, Virtual Port 5, 6-Button Gamepad: Start -md.input.port5.gamepad6.start - -;md, Virtual Port 5, 6-Button Gamepad: UP ↑ -md.input.port5.gamepad6.up - -;md, Virtual Port 5, 6-Button Gamepad: X -md.input.port5.gamepad6.x - -;md, Virtual Port 5, 6-Button Gamepad: Y -md.input.port5.gamepad6.y - -;md, Virtual Port 5, 6-Button Gamepad: Z -md.input.port5.gamepad6.z - -;md, Virtual Port 5, Sega Mega Mouse: Left Button -md.input.port5.megamouse.left mouse 0000000000000000 00000000 - -;md, Virtual Port 5, Sega Mega Mouse: Middle Button -md.input.port5.megamouse.middle mouse 0000000000000000 00000001 - -;md, Virtual Port 5, Sega Mega Mouse: Right Button -md.input.port5.megamouse.right mouse 0000000000000000 00000002 - -;md, Virtual Port 5, Sega Mega Mouse: Start Button -md.input.port5.megamouse.start keyboard 13 - -;Input device for Virtual Port 6 -md.input.port6 gamepad - -;md, Virtual Port 6, 3-Button Gamepad: A -md.input.port6.gamepad.a - -;md, Virtual Port 6, 3-Button Gamepad: B -md.input.port6.gamepad.b - -;md, Virtual Port 6, 3-Button Gamepad: C -md.input.port6.gamepad.c - -;md, Virtual Port 6, 3-Button Gamepad: DOWN ↓ -md.input.port6.gamepad.down - -;md, Virtual Port 6, 3-Button Gamepad: LEFT ← -md.input.port6.gamepad.left - -;md, Virtual Port 6, 3-Button Gamepad: Rapid A -md.input.port6.gamepad.rapid_a - -;md, Virtual Port 6, 3-Button Gamepad: Rapid B -md.input.port6.gamepad.rapid_b - -;md, Virtual Port 6, 3-Button Gamepad: Rapid C -md.input.port6.gamepad.rapid_c - -;md, Virtual Port 6, 3-Button Gamepad: RIGHT → -md.input.port6.gamepad.right - -;md, Virtual Port 6, 3-Button Gamepad: Start -md.input.port6.gamepad.start - -;md, Virtual Port 6, 3-Button Gamepad: UP ↑ -md.input.port6.gamepad.up - -;md, Virtual Port 6, 2-Button Gamepad: A -md.input.port6.gamepad2.a - -;md, Virtual Port 6, 2-Button Gamepad: B -md.input.port6.gamepad2.b - -;md, Virtual Port 6, 2-Button Gamepad: DOWN ↓ -md.input.port6.gamepad2.down - -;md, Virtual Port 6, 2-Button Gamepad: LEFT ← -md.input.port6.gamepad2.left - -;md, Virtual Port 6, 2-Button Gamepad: Rapid A -md.input.port6.gamepad2.rapid_a - -;md, Virtual Port 6, 2-Button Gamepad: Rapid B -md.input.port6.gamepad2.rapid_b - -;md, Virtual Port 6, 2-Button Gamepad: RIGHT → -md.input.port6.gamepad2.right - -;md, Virtual Port 6, 2-Button Gamepad: Start -md.input.port6.gamepad2.start - -;md, Virtual Port 6, 2-Button Gamepad: UP ↑ -md.input.port6.gamepad2.up - -;md, Virtual Port 6, 6-Button Gamepad: A -md.input.port6.gamepad6.a - -;md, Virtual Port 6, 6-Button Gamepad: B -md.input.port6.gamepad6.b - -;md, Virtual Port 6, 6-Button Gamepad: C -md.input.port6.gamepad6.c - -;md, Virtual Port 6, 6-Button Gamepad: DOWN ↓ -md.input.port6.gamepad6.down - -;md, Virtual Port 6, 6-Button Gamepad: LEFT ← -md.input.port6.gamepad6.left - -;md, Virtual Port 6, 6-Button Gamepad: Mode -md.input.port6.gamepad6.mode - -;md, Virtual Port 6, 6-Button Gamepad: Rapid A -md.input.port6.gamepad6.rapid_a - -;md, Virtual Port 6, 6-Button Gamepad: Rapid B -md.input.port6.gamepad6.rapid_b - -;md, Virtual Port 6, 6-Button Gamepad: Rapid C -md.input.port6.gamepad6.rapid_c - -;md, Virtual Port 6, 6-Button Gamepad: Rapid X -md.input.port6.gamepad6.rapid_x - -;md, Virtual Port 6, 6-Button Gamepad: Rapid Y -md.input.port6.gamepad6.rapid_y - -;md, Virtual Port 6, 6-Button Gamepad: Rapid Z -md.input.port6.gamepad6.rapid_z - -;md, Virtual Port 6, 6-Button Gamepad: RIGHT → -md.input.port6.gamepad6.right - -;md, Virtual Port 6, 6-Button Gamepad: Start -md.input.port6.gamepad6.start - -;md, Virtual Port 6, 6-Button Gamepad: UP ↑ -md.input.port6.gamepad6.up - -;md, Virtual Port 6, 6-Button Gamepad: X -md.input.port6.gamepad6.x - -;md, Virtual Port 6, 6-Button Gamepad: Y -md.input.port6.gamepad6.y - -;md, Virtual Port 6, 6-Button Gamepad: Z -md.input.port6.gamepad6.z - -;md, Virtual Port 6, Sega Mega Mouse: Left Button -md.input.port6.megamouse.left mouse 0000000000000000 00000000 - -;md, Virtual Port 6, Sega Mega Mouse: Middle Button -md.input.port6.megamouse.middle mouse 0000000000000000 00000001 - -;md, Virtual Port 6, Sega Mega Mouse: Right Button -md.input.port6.megamouse.right mouse 0000000000000000 00000002 - -;md, Virtual Port 6, Sega Mega Mouse: Start Button -md.input.port6.megamouse.start keyboard 13 - -;Input device for Virtual Port 7 -md.input.port7 gamepad - -;md, Virtual Port 7, 3-Button Gamepad: A -md.input.port7.gamepad.a - -;md, Virtual Port 7, 3-Button Gamepad: B -md.input.port7.gamepad.b - -;md, Virtual Port 7, 3-Button Gamepad: C -md.input.port7.gamepad.c - -;md, Virtual Port 7, 3-Button Gamepad: DOWN ↓ -md.input.port7.gamepad.down - -;md, Virtual Port 7, 3-Button Gamepad: LEFT ← -md.input.port7.gamepad.left - -;md, Virtual Port 7, 3-Button Gamepad: Rapid A -md.input.port7.gamepad.rapid_a - -;md, Virtual Port 7, 3-Button Gamepad: Rapid B -md.input.port7.gamepad.rapid_b - -;md, Virtual Port 7, 3-Button Gamepad: Rapid C -md.input.port7.gamepad.rapid_c - -;md, Virtual Port 7, 3-Button Gamepad: RIGHT → -md.input.port7.gamepad.right - -;md, Virtual Port 7, 3-Button Gamepad: Start -md.input.port7.gamepad.start - -;md, Virtual Port 7, 3-Button Gamepad: UP ↑ -md.input.port7.gamepad.up - -;md, Virtual Port 7, 2-Button Gamepad: A -md.input.port7.gamepad2.a - -;md, Virtual Port 7, 2-Button Gamepad: B -md.input.port7.gamepad2.b - -;md, Virtual Port 7, 2-Button Gamepad: DOWN ↓ -md.input.port7.gamepad2.down - -;md, Virtual Port 7, 2-Button Gamepad: LEFT ← -md.input.port7.gamepad2.left - -;md, Virtual Port 7, 2-Button Gamepad: Rapid A -md.input.port7.gamepad2.rapid_a - -;md, Virtual Port 7, 2-Button Gamepad: Rapid B -md.input.port7.gamepad2.rapid_b - -;md, Virtual Port 7, 2-Button Gamepad: RIGHT → -md.input.port7.gamepad2.right - -;md, Virtual Port 7, 2-Button Gamepad: Start -md.input.port7.gamepad2.start - -;md, Virtual Port 7, 2-Button Gamepad: UP ↑ -md.input.port7.gamepad2.up - -;md, Virtual Port 7, 6-Button Gamepad: A -md.input.port7.gamepad6.a - -;md, Virtual Port 7, 6-Button Gamepad: B -md.input.port7.gamepad6.b - -;md, Virtual Port 7, 6-Button Gamepad: C -md.input.port7.gamepad6.c - -;md, Virtual Port 7, 6-Button Gamepad: DOWN ↓ -md.input.port7.gamepad6.down - -;md, Virtual Port 7, 6-Button Gamepad: LEFT ← -md.input.port7.gamepad6.left - -;md, Virtual Port 7, 6-Button Gamepad: Mode -md.input.port7.gamepad6.mode - -;md, Virtual Port 7, 6-Button Gamepad: Rapid A -md.input.port7.gamepad6.rapid_a - -;md, Virtual Port 7, 6-Button Gamepad: Rapid B -md.input.port7.gamepad6.rapid_b - -;md, Virtual Port 7, 6-Button Gamepad: Rapid C -md.input.port7.gamepad6.rapid_c - -;md, Virtual Port 7, 6-Button Gamepad: Rapid X -md.input.port7.gamepad6.rapid_x - -;md, Virtual Port 7, 6-Button Gamepad: Rapid Y -md.input.port7.gamepad6.rapid_y - -;md, Virtual Port 7, 6-Button Gamepad: Rapid Z -md.input.port7.gamepad6.rapid_z - -;md, Virtual Port 7, 6-Button Gamepad: RIGHT → -md.input.port7.gamepad6.right - -;md, Virtual Port 7, 6-Button Gamepad: Start -md.input.port7.gamepad6.start - -;md, Virtual Port 7, 6-Button Gamepad: UP ↑ -md.input.port7.gamepad6.up - -;md, Virtual Port 7, 6-Button Gamepad: X -md.input.port7.gamepad6.x - -;md, Virtual Port 7, 6-Button Gamepad: Y -md.input.port7.gamepad6.y - -;md, Virtual Port 7, 6-Button Gamepad: Z -md.input.port7.gamepad6.z - -;md, Virtual Port 7, Sega Mega Mouse: Left Button -md.input.port7.megamouse.left mouse 0000000000000000 00000000 - -;md, Virtual Port 7, Sega Mega Mouse: Middle Button -md.input.port7.megamouse.middle mouse 0000000000000000 00000001 - -;md, Virtual Port 7, Sega Mega Mouse: Right Button -md.input.port7.megamouse.right mouse 0000000000000000 00000002 - -;md, Virtual Port 7, Sega Mega Mouse: Start Button -md.input.port7.megamouse.start keyboard 13 - -;Input device for Virtual Port 8 -md.input.port8 gamepad - -;md, Virtual Port 8, 3-Button Gamepad: A -md.input.port8.gamepad.a - -;md, Virtual Port 8, 3-Button Gamepad: B -md.input.port8.gamepad.b - -;md, Virtual Port 8, 3-Button Gamepad: C -md.input.port8.gamepad.c - -;md, Virtual Port 8, 3-Button Gamepad: DOWN ↓ -md.input.port8.gamepad.down - -;md, Virtual Port 8, 3-Button Gamepad: LEFT ← -md.input.port8.gamepad.left - -;md, Virtual Port 8, 3-Button Gamepad: Rapid A -md.input.port8.gamepad.rapid_a - -;md, Virtual Port 8, 3-Button Gamepad: Rapid B -md.input.port8.gamepad.rapid_b - -;md, Virtual Port 8, 3-Button Gamepad: Rapid C -md.input.port8.gamepad.rapid_c - -;md, Virtual Port 8, 3-Button Gamepad: RIGHT → -md.input.port8.gamepad.right - -;md, Virtual Port 8, 3-Button Gamepad: Start -md.input.port8.gamepad.start - -;md, Virtual Port 8, 3-Button Gamepad: UP ↑ -md.input.port8.gamepad.up - -;md, Virtual Port 8, 2-Button Gamepad: A -md.input.port8.gamepad2.a - -;md, Virtual Port 8, 2-Button Gamepad: B -md.input.port8.gamepad2.b - -;md, Virtual Port 8, 2-Button Gamepad: DOWN ↓ -md.input.port8.gamepad2.down - -;md, Virtual Port 8, 2-Button Gamepad: LEFT ← -md.input.port8.gamepad2.left - -;md, Virtual Port 8, 2-Button Gamepad: Rapid A -md.input.port8.gamepad2.rapid_a - -;md, Virtual Port 8, 2-Button Gamepad: Rapid B -md.input.port8.gamepad2.rapid_b - -;md, Virtual Port 8, 2-Button Gamepad: RIGHT → -md.input.port8.gamepad2.right - -;md, Virtual Port 8, 2-Button Gamepad: Start -md.input.port8.gamepad2.start - -;md, Virtual Port 8, 2-Button Gamepad: UP ↑ -md.input.port8.gamepad2.up - -;md, Virtual Port 8, 6-Button Gamepad: A -md.input.port8.gamepad6.a - -;md, Virtual Port 8, 6-Button Gamepad: B -md.input.port8.gamepad6.b - -;md, Virtual Port 8, 6-Button Gamepad: C -md.input.port8.gamepad6.c - -;md, Virtual Port 8, 6-Button Gamepad: DOWN ↓ -md.input.port8.gamepad6.down - -;md, Virtual Port 8, 6-Button Gamepad: LEFT ← -md.input.port8.gamepad6.left - -;md, Virtual Port 8, 6-Button Gamepad: Mode -md.input.port8.gamepad6.mode - -;md, Virtual Port 8, 6-Button Gamepad: Rapid A -md.input.port8.gamepad6.rapid_a - -;md, Virtual Port 8, 6-Button Gamepad: Rapid B -md.input.port8.gamepad6.rapid_b - -;md, Virtual Port 8, 6-Button Gamepad: Rapid C -md.input.port8.gamepad6.rapid_c - -;md, Virtual Port 8, 6-Button Gamepad: Rapid X -md.input.port8.gamepad6.rapid_x - -;md, Virtual Port 8, 6-Button Gamepad: Rapid Y -md.input.port8.gamepad6.rapid_y - -;md, Virtual Port 8, 6-Button Gamepad: Rapid Z -md.input.port8.gamepad6.rapid_z - -;md, Virtual Port 8, 6-Button Gamepad: RIGHT → -md.input.port8.gamepad6.right - -;md, Virtual Port 8, 6-Button Gamepad: Start -md.input.port8.gamepad6.start - -;md, Virtual Port 8, 6-Button Gamepad: UP ↑ -md.input.port8.gamepad6.up - -;md, Virtual Port 8, 6-Button Gamepad: X -md.input.port8.gamepad6.x - -;md, Virtual Port 8, 6-Button Gamepad: Y -md.input.port8.gamepad6.y - -;md, Virtual Port 8, 6-Button Gamepad: Z -md.input.port8.gamepad6.z - -;md, Virtual Port 8, Sega Mega Mouse: Left Button -md.input.port8.megamouse.left mouse 0000000000000000 00000000 - -;md, Virtual Port 8, Sega Mega Mouse: Middle Button -md.input.port8.megamouse.middle mouse 0000000000000000 00000001 - -;md, Virtual Port 8, Sega Mega Mouse: Right Button -md.input.port8.megamouse.right mouse 0000000000000000 00000002 - -;md, Virtual Port 8, Sega Mega Mouse: Start Button -md.input.port8.megamouse.start keyboard 13 - -;Emulate the specified region's Genesis/MegaDrive -md.region game - -;Region reported to the game. -md.reported_region same - -;Enable scanlines with specified opacity. -md.scanlines 0 - -;Enable specified OpenGL shader. -md.shader none - -;Force interlaced video to be treated as progressive. -md.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -md.shader.goat.hdiv 0.50 - -;Mask pattern. -md.shader.goat.pat goatron - -;Enable scanlines effect. -md.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -md.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -md.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -md.special none - -;Stretch to fill screen. -md.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -md.tblur 0 - -;Accumulate color data rather than discarding it. -md.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -md.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -md.videoip 1 - -;Full-screen horizontal resolution. -md.xres 0 - -;Scaling factor for the X axis in windowed mode. -md.xscale 3.000000 - -;Scaling factor for the X axis in fullscreen mode. -md.xscalefs 1.000000 - -;Full-screen vertical resolution. -md.yres 0 - -;Scaling factor for the Y axis in windowed mode. -md.yscale 3.000000 - -;Scaling factor for the Y axis in fullscreen mode. -md.yscalefs 1.000000 - -;Clip left+right 8 pixel columns. -nes.clipsides 0 - -;Correct the aspect ratio. -nes.correct_aspect 0 - -;Disassembly font size. -nes.debugger.disfontsize 5x7 - -;Character encoding for the debugger's memory editor. -nes.debugger.memcharenc cp437 - -;Enable (automatic) usage of this module. -nes.enable 1 - -;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation. -nes.fnscan 1 - -;Enable Game Genie emulation. -nes.gg 0 - -;Path to Game Genie ROM image. -nes.ggrom gg.rom - -;Input device for Famicom Expansion Port -nes.input.fcexp none - -;nes, Famicom Expansion Port, Arkanoid Paddle: Button -nes.input.fcexp.arkanoid.button mouse 0000000000000000 00000000 - -;nes, Famicom Expansion Port, Arkanoid Paddle: X Axis -nes.input.fcexp.arkanoid.x_axis mouse 0000000000000000 00008000 - -;nes, Famicom Expansion Port, Family Keyboard: 0 -nes.input.fcexp.fkb.0 keyboard 48 - -;nes, Famicom Expansion Port, Family Keyboard: 1 -nes.input.fcexp.fkb.1 keyboard 49 - -;nes, Famicom Expansion Port, Family Keyboard: 2 -nes.input.fcexp.fkb.2 keyboard 50 - -;nes, Famicom Expansion Port, Family Keyboard: 3 -nes.input.fcexp.fkb.3 keyboard 51 - -;nes, Famicom Expansion Port, Family Keyboard: 4 -nes.input.fcexp.fkb.4 keyboard 52 - -;nes, Famicom Expansion Port, Family Keyboard: 5 -nes.input.fcexp.fkb.5 keyboard 53 - -;nes, Famicom Expansion Port, Family Keyboard: 6 -nes.input.fcexp.fkb.6 keyboard 54 - -;nes, Famicom Expansion Port, Family Keyboard: 7 -nes.input.fcexp.fkb.7 keyboard 55 - -;nes, Famicom Expansion Port, Family Keyboard: 8 -nes.input.fcexp.fkb.8 keyboard 56 - -;nes, Famicom Expansion Port, Family Keyboard: 9 -nes.input.fcexp.fkb.9 keyboard 57 - -;nes, Famicom Expansion Port, Family Keyboard: A -nes.input.fcexp.fkb.a keyboard 97 - -;nes, Famicom Expansion Port, Family Keyboard: @ -nes.input.fcexp.fkb.at keyboard 96 - -;nes, Famicom Expansion Port, Family Keyboard: B -nes.input.fcexp.fkb.b keyboard 98 - -;nes, Famicom Expansion Port, Family Keyboard: \ -nes.input.fcexp.fkb.backslash keyboard 92 - -;nes, Famicom Expansion Port, Family Keyboard: C -nes.input.fcexp.fkb.c keyboard 99 - -;nes, Famicom Expansion Port, Family Keyboard: ^ -nes.input.fcexp.fkb.caret keyboard 61 - -;nes, Famicom Expansion Port, Family Keyboard: CLR -nes.input.fcexp.fkb.clear keyboard 127 - -;nes, Famicom Expansion Port, Family Keyboard: : -nes.input.fcexp.fkb.colon keyboard 39 - -;nes, Famicom Expansion Port, Family Keyboard: , -nes.input.fcexp.fkb.comma keyboard 44 - -;nes, Famicom Expansion Port, Family Keyboard: CTR -nes.input.fcexp.fkb.ctrl keyboard 306 - -;nes, Famicom Expansion Port, Family Keyboard: D -nes.input.fcexp.fkb.d keyboard 100 - -;nes, Famicom Expansion Port, Family Keyboard: DEL -nes.input.fcexp.fkb.delete keyboard 281 - -;nes, Famicom Expansion Port, Family Keyboard: DOWN -nes.input.fcexp.fkb.down keyboard 274 - -;nes, Famicom Expansion Port, Family Keyboard: E -nes.input.fcexp.fkb.e keyboard 101 - -;nes, Famicom Expansion Port, Family Keyboard: Empty -nes.input.fcexp.fkb.empty keyboard 307 - -;nes, Famicom Expansion Port, Family Keyboard: ESC -nes.input.fcexp.fkb.escape keyboard 27 - -;nes, Famicom Expansion Port, Family Keyboard: F -nes.input.fcexp.fkb.f keyboard 102 - -;nes, Famicom Expansion Port, Family Keyboard: F1 -nes.input.fcexp.fkb.f1 keyboard 282 - -;nes, Famicom Expansion Port, Family Keyboard: F2 -nes.input.fcexp.fkb.f2 keyboard 283 - -;nes, Famicom Expansion Port, Family Keyboard: F3 -nes.input.fcexp.fkb.f3 keyboard 284 - -;nes, Famicom Expansion Port, Family Keyboard: F4 -nes.input.fcexp.fkb.f4 keyboard 285 - -;nes, Famicom Expansion Port, Family Keyboard: F5 -nes.input.fcexp.fkb.f5 keyboard 286 - -;nes, Famicom Expansion Port, Family Keyboard: F6 -nes.input.fcexp.fkb.f6 keyboard 287 - -;nes, Famicom Expansion Port, Family Keyboard: F7 -nes.input.fcexp.fkb.f7 keyboard 288 - -;nes, Famicom Expansion Port, Family Keyboard: F8 -nes.input.fcexp.fkb.f8 keyboard 289 - -;nes, Famicom Expansion Port, Family Keyboard: G -nes.input.fcexp.fkb.g keyboard 103 - -;nes, Famicom Expansion Port, Family Keyboard: GRPH -nes.input.fcexp.fkb.graph keyboard 308 - -;nes, Famicom Expansion Port, Family Keyboard: H -nes.input.fcexp.fkb.h keyboard 104 - -;nes, Famicom Expansion Port, Family Keyboard: I -nes.input.fcexp.fkb.i keyboard 105 - -;nes, Famicom Expansion Port, Family Keyboard: INS -nes.input.fcexp.fkb.insert keyboard 279 - -;nes, Famicom Expansion Port, Family Keyboard: J -nes.input.fcexp.fkb.j keyboard 106 - -;nes, Famicom Expansion Port, Family Keyboard: K -nes.input.fcexp.fkb.k keyboard 107 - -;nes, Famicom Expansion Port, Family Keyboard: カナ -nes.input.fcexp.fkb.kana keyboard 277 - -;nes, Famicom Expansion Port, Family Keyboard: L -nes.input.fcexp.fkb.l keyboard 108 - -;nes, Famicom Expansion Port, Family Keyboard: LEFT -nes.input.fcexp.fkb.left keyboard 276 - -;nes, Famicom Expansion Port, Family Keyboard: [ -nes.input.fcexp.fkb.left_bracket keyboard 91 - -;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT -nes.input.fcexp.fkb.left_shift keyboard 304 - -;nes, Famicom Expansion Port, Family Keyboard: M -nes.input.fcexp.fkb.m keyboard 109 - -;nes, Famicom Expansion Port, Family Keyboard: - -nes.input.fcexp.fkb.minus keyboard 45 - -;nes, Famicom Expansion Port, Family Keyboard: N -nes.input.fcexp.fkb.n keyboard 110 - -;nes, Famicom Expansion Port, Family Keyboard: O -nes.input.fcexp.fkb.o keyboard 111 - -;nes, Famicom Expansion Port, Family Keyboard: P -nes.input.fcexp.fkb.p keyboard 112 - -;nes, Famicom Expansion Port, Family Keyboard: . -nes.input.fcexp.fkb.period keyboard 46 - -;nes, Famicom Expansion Port, Family Keyboard: Q -nes.input.fcexp.fkb.q keyboard 113 - -;nes, Famicom Expansion Port, Family Keyboard: R -nes.input.fcexp.fkb.r keyboard 114 - -;nes, Famicom Expansion Port, Family Keyboard: RETURN -nes.input.fcexp.fkb.return keyboard 13 - -;nes, Famicom Expansion Port, Family Keyboard: RIGHT -nes.input.fcexp.fkb.right keyboard 275 - -;nes, Famicom Expansion Port, Family Keyboard: ] -nes.input.fcexp.fkb.right_bracket keyboard 93 - -;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT -nes.input.fcexp.fkb.right_shift keyboard 303 - -;nes, Famicom Expansion Port, Family Keyboard: S -nes.input.fcexp.fkb.s keyboard 115 - -;nes, Famicom Expansion Port, Family Keyboard: ; -nes.input.fcexp.fkb.semicolon keyboard 59 - -;nes, Famicom Expansion Port, Family Keyboard: / -nes.input.fcexp.fkb.slash keyboard 47 - -;nes, Famicom Expansion Port, Family Keyboard: SPACE -nes.input.fcexp.fkb.space keyboard 32 - -;nes, Famicom Expansion Port, Family Keyboard: STOP -nes.input.fcexp.fkb.stop keyboard 8 - -;nes, Famicom Expansion Port, Family Keyboard: T -nes.input.fcexp.fkb.t keyboard 116 - -;nes, Famicom Expansion Port, Family Keyboard: U -nes.input.fcexp.fkb.u keyboard 117 - -;nes, Famicom Expansion Port, Family Keyboard: UP -nes.input.fcexp.fkb.up keyboard 273 - -;nes, Famicom Expansion Port, Family Keyboard: V -nes.input.fcexp.fkb.v keyboard 118 - -;nes, Famicom Expansion Port, Family Keyboard: W -nes.input.fcexp.fkb.w keyboard 119 - -;nes, Famicom Expansion Port, Family Keyboard: X -nes.input.fcexp.fkb.x keyboard 120 - -;nes, Famicom Expansion Port, Family Keyboard: Y -nes.input.fcexp.fkb.y keyboard 121 - -;nes, Famicom Expansion Port, Family Keyboard: Z -nes.input.fcexp.fkb.z keyboard 122 - -;nes, Famicom Expansion Port, Family Trainer Side A: 1 -nes.input.fcexp.ftrainera.1 keyboard 111 - -;nes, Famicom Expansion Port, Family Trainer Side A: 10 -nes.input.fcexp.ftrainera.10 keyboard 44 - -;nes, Famicom Expansion Port, Family Trainer Side A: 11 -nes.input.fcexp.ftrainera.11 keyboard 46 - -;nes, Famicom Expansion Port, Family Trainer Side A: 12 -nes.input.fcexp.ftrainera.12 keyboard 47 - -;nes, Famicom Expansion Port, Family Trainer Side A: 2 -nes.input.fcexp.ftrainera.2 keyboard 112 - -;nes, Famicom Expansion Port, Family Trainer Side A: 3 -nes.input.fcexp.ftrainera.3 keyboard 91 - -;nes, Famicom Expansion Port, Family Trainer Side A: 4 -nes.input.fcexp.ftrainera.4 keyboard 93 - -;nes, Famicom Expansion Port, Family Trainer Side A: 5 -nes.input.fcexp.ftrainera.5 keyboard 107 - -;nes, Famicom Expansion Port, Family Trainer Side A: 6 -nes.input.fcexp.ftrainera.6 keyboard 108 - -;nes, Famicom Expansion Port, Family Trainer Side A: 7 -nes.input.fcexp.ftrainera.7 keyboard 59 - -;nes, Famicom Expansion Port, Family Trainer Side A: 8 -nes.input.fcexp.ftrainera.8 keyboard 39 - -;nes, Famicom Expansion Port, Family Trainer Side A: 9 -nes.input.fcexp.ftrainera.9 keyboard 109 - -;nes, Famicom Expansion Port, Family Trainer Side B: 1 -nes.input.fcexp.ftrainerb.1 keyboard 111 - -;nes, Famicom Expansion Port, Family Trainer Side B: 10 -nes.input.fcexp.ftrainerb.10 keyboard 44 - -;nes, Famicom Expansion Port, Family Trainer Side B: 11 -nes.input.fcexp.ftrainerb.11 keyboard 46 - -;nes, Famicom Expansion Port, Family Trainer Side B: 12 -nes.input.fcexp.ftrainerb.12 keyboard 47 - -;nes, Famicom Expansion Port, Family Trainer Side B: 2 -nes.input.fcexp.ftrainerb.2 keyboard 112 - -;nes, Famicom Expansion Port, Family Trainer Side B: 3 -nes.input.fcexp.ftrainerb.3 keyboard 91 - -;nes, Famicom Expansion Port, Family Trainer Side B: 4 -nes.input.fcexp.ftrainerb.4 keyboard 93 - -;nes, Famicom Expansion Port, Family Trainer Side B: 5 -nes.input.fcexp.ftrainerb.5 keyboard 107 - -;nes, Famicom Expansion Port, Family Trainer Side B: 6 -nes.input.fcexp.ftrainerb.6 keyboard 108 - -;nes, Famicom Expansion Port, Family Trainer Side B: 7 -nes.input.fcexp.ftrainerb.7 keyboard 59 - -;nes, Famicom Expansion Port, Family Trainer Side B: 8 -nes.input.fcexp.ftrainerb.8 keyboard 39 - -;nes, Famicom Expansion Port, Family Trainer Side B: 9 -nes.input.fcexp.ftrainerb.9 keyboard 109 - -;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP -nes.input.fcexp.hypershot.i_jump keyboard 119 - -;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN -nes.input.fcexp.hypershot.i_run keyboard 113 - -;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP -nes.input.fcexp.hypershot.ii_jump keyboard 114 - -;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN -nes.input.fcexp.hypershot.ii_run keyboard 101 - -;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP -nes.input.fcexp.hypershot.rapid_i_jump - -;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN -nes.input.fcexp.hypershot.rapid_i_run - -;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP -nes.input.fcexp.hypershot.rapid_ii_jump - -;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN -nes.input.fcexp.hypershot.rapid_ii_run - -;nes, Famicom Expansion Port, Mahjong Controller: 1 -nes.input.fcexp.mahjong.1 keyboard 113 - -;nes, Famicom Expansion Port, Mahjong Controller: 10 -nes.input.fcexp.mahjong.10 keyboard 103 - -;nes, Famicom Expansion Port, Mahjong Controller: 11 -nes.input.fcexp.mahjong.11 keyboard 104 - -;nes, Famicom Expansion Port, Mahjong Controller: 12 -nes.input.fcexp.mahjong.12 keyboard 106 - -;nes, Famicom Expansion Port, Mahjong Controller: 13 -nes.input.fcexp.mahjong.13 keyboard 107 - -;nes, Famicom Expansion Port, Mahjong Controller: 14 -nes.input.fcexp.mahjong.14 keyboard 108 - -;nes, Famicom Expansion Port, Mahjong Controller: 15 -nes.input.fcexp.mahjong.15 keyboard 122 - -;nes, Famicom Expansion Port, Mahjong Controller: 16 -nes.input.fcexp.mahjong.16 keyboard 120 - -;nes, Famicom Expansion Port, Mahjong Controller: 17 -nes.input.fcexp.mahjong.17 keyboard 99 - -;nes, Famicom Expansion Port, Mahjong Controller: 18 -nes.input.fcexp.mahjong.18 keyboard 118 - -;nes, Famicom Expansion Port, Mahjong Controller: 19 -nes.input.fcexp.mahjong.19 keyboard 98 - -;nes, Famicom Expansion Port, Mahjong Controller: 2 -nes.input.fcexp.mahjong.2 keyboard 119 - -;nes, Famicom Expansion Port, Mahjong Controller: 20 -nes.input.fcexp.mahjong.20 keyboard 110 - -;nes, Famicom Expansion Port, Mahjong Controller: 21 -nes.input.fcexp.mahjong.21 keyboard 109 - -;nes, Famicom Expansion Port, Mahjong Controller: 3 -nes.input.fcexp.mahjong.3 keyboard 101 - -;nes, Famicom Expansion Port, Mahjong Controller: 4 -nes.input.fcexp.mahjong.4 keyboard 114 - -;nes, Famicom Expansion Port, Mahjong Controller: 5 -nes.input.fcexp.mahjong.5 keyboard 116 - -;nes, Famicom Expansion Port, Mahjong Controller: 6 -nes.input.fcexp.mahjong.6 keyboard 97 - -;nes, Famicom Expansion Port, Mahjong Controller: 7 -nes.input.fcexp.mahjong.7 keyboard 115 - -;nes, Famicom Expansion Port, Mahjong Controller: 8 -nes.input.fcexp.mahjong.8 keyboard 100 - -;nes, Famicom Expansion Port, Mahjong Controller: 9 -nes.input.fcexp.mahjong.9 keyboard 102 - -;nes, Famicom Expansion Port, Oeka Kids Tablet: Button -nes.input.fcexp.oekakids.button mouse 0000000000000000 00000000 - -;nes, Famicom Expansion Port, Oeka Kids Tablet: X Axis -nes.input.fcexp.oekakids.x_axis mouse 0000000000000000 00008000 - -;nes, Famicom Expansion Port, Oeka Kids Tablet: Y Axis -nes.input.fcexp.oekakids.y_axis mouse 0000000000000000 00008001 - -;nes, Famicom Expansion Port, Party Tap: Buzzer 1 -nes.input.fcexp.partytap.buzzer_1 keyboard 113 - -;nes, Famicom Expansion Port, Party Tap: Buzzer 2 -nes.input.fcexp.partytap.buzzer_2 keyboard 119 - -;nes, Famicom Expansion Port, Party Tap: Buzzer 3 -nes.input.fcexp.partytap.buzzer_3 keyboard 101 - -;nes, Famicom Expansion Port, Party Tap: Buzzer 4 -nes.input.fcexp.partytap.buzzer_4 keyboard 114 - -;nes, Famicom Expansion Port, Party Tap: Buzzer 5 -nes.input.fcexp.partytap.buzzer_5 keyboard 116 - -;nes, Famicom Expansion Port, Party Tap: Buzzer 6 -nes.input.fcexp.partytap.buzzer_6 keyboard 121 - -;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger -nes.input.fcexp.shadow.away_trigger mouse 0000000000000000 00000002 - -;nes, Famicom Expansion Port, Space Shadow Gun: Trigger -nes.input.fcexp.shadow.trigger mouse 0000000000000000 00000000 - -;nes, Famicom Expansion Port, Space Shadow Gun: X Axis -nes.input.fcexp.shadow.x_axis mouse 0000000000000000 00008000 - -;nes, Famicom Expansion Port, Space Shadow Gun: Y Axis -nes.input.fcexp.shadow.y_axis mouse 0000000000000000 00008001 - -;Input device for Port 1 -nes.input.port1 gamepad - -;nes, Port 1, Arkanoid Paddle: Button -nes.input.port1.arkanoid.button mouse 0000000000000000 00000000 - -;nes, Port 1, Arkanoid Paddle: X Axis -nes.input.port1.arkanoid.x_axis mouse 0000000000000000 00008000 - -;nes, Port 1, Gamepad: A -nes.input.port1.gamepad.a keyboard 97~keyboard 121 - -;nes, Port 1, Gamepad: B -nes.input.port1.gamepad.b keyboard 98~keyboard 120 - -;nes, Port 1, Gamepad: DOWN ↓ -nes.input.port1.gamepad.down keyboard 100 - -;nes, Port 1, Gamepad: LEFT ← -nes.input.port1.gamepad.left keyboard 108 - -;nes, Port 1, Gamepad: Rapid A -nes.input.port1.gamepad.rapid_a - -;nes, Port 1, Gamepad: Rapid B -nes.input.port1.gamepad.rapid_b - -;nes, Port 1, Gamepad: RIGHT → -nes.input.port1.gamepad.right keyboard 114 - -;nes, Port 1, Gamepad: SELECT -nes.input.port1.gamepad.select keyboard 107 - -;nes, Port 1, Gamepad: START -nes.input.port1.gamepad.start keyboard 115 - -;nes, Port 1, Gamepad: UP ↑ -nes.input.port1.gamepad.up keyboard 117 - -;nes, Port 1, Power Pad Side A: 1 -nes.input.port1.powerpada.1 keyboard 111 - -;nes, Port 1, Power Pad Side A: 10 -nes.input.port1.powerpada.10 keyboard 44 - -;nes, Port 1, Power Pad Side A: 11 -nes.input.port1.powerpada.11 keyboard 46 - -;nes, Port 1, Power Pad Side A: 12 -nes.input.port1.powerpada.12 keyboard 47 - -;nes, Port 1, Power Pad Side A: 2 -nes.input.port1.powerpada.2 keyboard 112 - -;nes, Port 1, Power Pad Side A: 3 -nes.input.port1.powerpada.3 keyboard 91 - -;nes, Port 1, Power Pad Side A: 4 -nes.input.port1.powerpada.4 keyboard 93 - -;nes, Port 1, Power Pad Side A: 5 -nes.input.port1.powerpada.5 keyboard 107 - -;nes, Port 1, Power Pad Side A: 6 -nes.input.port1.powerpada.6 keyboard 108 - -;nes, Port 1, Power Pad Side A: 7 -nes.input.port1.powerpada.7 keyboard 59 - -;nes, Port 1, Power Pad Side A: 8 -nes.input.port1.powerpada.8 keyboard 39 - -;nes, Port 1, Power Pad Side A: 9 -nes.input.port1.powerpada.9 keyboard 109 - -;nes, Port 1, Power Pad Side B: 1 -nes.input.port1.powerpadb.1 keyboard 111 - -;nes, Port 1, Power Pad Side B: 10 -nes.input.port1.powerpadb.10 keyboard 44 - -;nes, Port 1, Power Pad Side B: 11 -nes.input.port1.powerpadb.11 keyboard 46 - -;nes, Port 1, Power Pad Side B: 12 -nes.input.port1.powerpadb.12 keyboard 47 - -;nes, Port 1, Power Pad Side B: 2 -nes.input.port1.powerpadb.2 keyboard 112 - -;nes, Port 1, Power Pad Side B: 3 -nes.input.port1.powerpadb.3 keyboard 91 - -;nes, Port 1, Power Pad Side B: 4 -nes.input.port1.powerpadb.4 keyboard 93 - -;nes, Port 1, Power Pad Side B: 5 -nes.input.port1.powerpadb.5 keyboard 107 - -;nes, Port 1, Power Pad Side B: 6 -nes.input.port1.powerpadb.6 keyboard 108 - -;nes, Port 1, Power Pad Side B: 7 -nes.input.port1.powerpadb.7 keyboard 59 - -;nes, Port 1, Power Pad Side B: 8 -nes.input.port1.powerpadb.8 keyboard 39 - -;nes, Port 1, Power Pad Side B: 9 -nes.input.port1.powerpadb.9 keyboard 109 - -;nes, Port 1, Zapper: Away Trigger -nes.input.port1.zapper.away_trigger mouse 0000000000000000 00000002 - -;nes, Port 1, Zapper: Trigger -nes.input.port1.zapper.trigger mouse 0000000000000000 00000000 - -;nes, Port 1, Zapper: X Axis -nes.input.port1.zapper.x_axis mouse 0000000000000000 00008000 - -;nes, Port 1, Zapper: Y Axis -nes.input.port1.zapper.y_axis mouse 0000000000000000 00008001 - -;Input device for Port 2 -nes.input.port2 gamepad - -;nes, Port 2, Arkanoid Paddle: Button -nes.input.port2.arkanoid.button mouse 0000000000000000 00000000 - -;nes, Port 2, Arkanoid Paddle: X Axis -nes.input.port2.arkanoid.x_axis mouse 0000000000000000 00008000 - -;nes, Port 2, Gamepad: A -nes.input.port2.gamepad.a - -;nes, Port 2, Gamepad: B -nes.input.port2.gamepad.b - -;nes, Port 2, Gamepad: DOWN ↓ -nes.input.port2.gamepad.down - -;nes, Port 2, Gamepad: LEFT ← -nes.input.port2.gamepad.left - -;nes, Port 2, Gamepad: Rapid A -nes.input.port2.gamepad.rapid_a - -;nes, Port 2, Gamepad: Rapid B -nes.input.port2.gamepad.rapid_b - -;nes, Port 2, Gamepad: RIGHT → -nes.input.port2.gamepad.right - -;nes, Port 2, Gamepad: SELECT -nes.input.port2.gamepad.select - -;nes, Port 2, Gamepad: START -nes.input.port2.gamepad.start - -;nes, Port 2, Gamepad: UP ↑ -nes.input.port2.gamepad.up - -;nes, Port 2, Power Pad Side A: 1 -nes.input.port2.powerpada.1 keyboard 111 - -;nes, Port 2, Power Pad Side A: 10 -nes.input.port2.powerpada.10 keyboard 44 - -;nes, Port 2, Power Pad Side A: 11 -nes.input.port2.powerpada.11 keyboard 46 - -;nes, Port 2, Power Pad Side A: 12 -nes.input.port2.powerpada.12 keyboard 47 - -;nes, Port 2, Power Pad Side A: 2 -nes.input.port2.powerpada.2 keyboard 112 - -;nes, Port 2, Power Pad Side A: 3 -nes.input.port2.powerpada.3 keyboard 91 - -;nes, Port 2, Power Pad Side A: 4 -nes.input.port2.powerpada.4 keyboard 93 - -;nes, Port 2, Power Pad Side A: 5 -nes.input.port2.powerpada.5 keyboard 107 - -;nes, Port 2, Power Pad Side A: 6 -nes.input.port2.powerpada.6 keyboard 108 - -;nes, Port 2, Power Pad Side A: 7 -nes.input.port2.powerpada.7 keyboard 59 - -;nes, Port 2, Power Pad Side A: 8 -nes.input.port2.powerpada.8 keyboard 39 - -;nes, Port 2, Power Pad Side A: 9 -nes.input.port2.powerpada.9 keyboard 109 - -;nes, Port 2, Power Pad Side B: 1 -nes.input.port2.powerpadb.1 keyboard 111 - -;nes, Port 2, Power Pad Side B: 10 -nes.input.port2.powerpadb.10 keyboard 44 - -;nes, Port 2, Power Pad Side B: 11 -nes.input.port2.powerpadb.11 keyboard 46 - -;nes, Port 2, Power Pad Side B: 12 -nes.input.port2.powerpadb.12 keyboard 47 - -;nes, Port 2, Power Pad Side B: 2 -nes.input.port2.powerpadb.2 keyboard 112 - -;nes, Port 2, Power Pad Side B: 3 -nes.input.port2.powerpadb.3 keyboard 91 - -;nes, Port 2, Power Pad Side B: 4 -nes.input.port2.powerpadb.4 keyboard 93 - -;nes, Port 2, Power Pad Side B: 5 -nes.input.port2.powerpadb.5 keyboard 107 - -;nes, Port 2, Power Pad Side B: 6 -nes.input.port2.powerpadb.6 keyboard 108 - -;nes, Port 2, Power Pad Side B: 7 -nes.input.port2.powerpadb.7 keyboard 59 - -;nes, Port 2, Power Pad Side B: 8 -nes.input.port2.powerpadb.8 keyboard 39 - -;nes, Port 2, Power Pad Side B: 9 -nes.input.port2.powerpadb.9 keyboard 109 - -;nes, Port 2, Zapper: Away Trigger -nes.input.port2.zapper.away_trigger mouse 0000000000000000 00000002 - -;nes, Port 2, Zapper: Trigger -nes.input.port2.zapper.trigger mouse 0000000000000000 00000000 - -;nes, Port 2, Zapper: X Axis -nes.input.port2.zapper.x_axis mouse 0000000000000000 00008000 - -;nes, Port 2, Zapper: Y Axis -nes.input.port2.zapper.y_axis mouse 0000000000000000 00008001 - -;Input device for Port 3 -nes.input.port3 gamepad - -;nes, Port 3, Gamepad: A -nes.input.port3.gamepad.a - -;nes, Port 3, Gamepad: B -nes.input.port3.gamepad.b - -;nes, Port 3, Gamepad: DOWN ↓ -nes.input.port3.gamepad.down - -;nes, Port 3, Gamepad: LEFT ← -nes.input.port3.gamepad.left - -;nes, Port 3, Gamepad: Rapid A -nes.input.port3.gamepad.rapid_a - -;nes, Port 3, Gamepad: Rapid B -nes.input.port3.gamepad.rapid_b - -;nes, Port 3, Gamepad: RIGHT → -nes.input.port3.gamepad.right - -;nes, Port 3, Gamepad: SELECT -nes.input.port3.gamepad.select - -;nes, Port 3, Gamepad: START -nes.input.port3.gamepad.start - -;nes, Port 3, Gamepad: UP ↑ -nes.input.port3.gamepad.up - -;Input device for Port 4 -nes.input.port4 gamepad - -;nes, Port 4, Gamepad: A -nes.input.port4.gamepad.a - -;nes, Port 4, Gamepad: B -nes.input.port4.gamepad.b - -;nes, Port 4, Gamepad: DOWN ↓ -nes.input.port4.gamepad.down - -;nes, Port 4, Gamepad: LEFT ← -nes.input.port4.gamepad.left - -;nes, Port 4, Gamepad: Rapid A -nes.input.port4.gamepad.rapid_a - -;nes, Port 4, Gamepad: Rapid B -nes.input.port4.gamepad.rapid_b - -;nes, Port 4, Gamepad: RIGHT → -nes.input.port4.gamepad.right - -;nes, Port 4, Gamepad: SELECT -nes.input.port4.gamepad.select - -;nes, Port 4, Gamepad: START -nes.input.port4.gamepad.start - -;nes, Port 4, Gamepad: UP ↑ -nes.input.port4.gamepad.up - -;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation. -nes.n106bs 0 - -;Remove 8-sprites-per-scanline hardware limit. -nes.no8lim 0 - -;Disable four-score emulation. -nes.nofs 0 - -;NTSC composite blitter brightness. -nes.ntsc.brightness 0 - -;NTSC composite blitter contrast. -nes.ntsc.contrast 0 - -;NTSC composite blitter hue. -nes.ntsc.hue 0 - -;Enable NTSC custom decoder matrix. -nes.ntsc.matrix 0 - -;NTSC custom decoder matrix element 0(red, value * V). -nes.ntsc.matrix.0 1.539 - -;NTSC custom decoder matrix element 1(red, value * U). -nes.ntsc.matrix.1 -0.622 - -;NTSC custom decoder matrix element 2(green, value * V). -nes.ntsc.matrix.2 -0.571 - -;NTSC custom decoder matrix element 3(green, value * U). -nes.ntsc.matrix.3 -0.185 - -;NTSC custom decoder matrix element 4(blue, value * V). -nes.ntsc.matrix.4 0.000 - -;NTSC custom decoder matrix element 5(blue, value * U. -nes.ntsc.matrix.5 2.000 - -;Merge fields to partially work around !=60.1Hz refresh rates. -nes.ntsc.mergefields 0 - -;Video quality/type preset. -nes.ntsc.preset none - -;NTSC composite blitter saturation. -nes.ntsc.saturation 0 - -;NTSC composite blitter sharpness. -nes.ntsc.sharpness 0 - -;Enable NTSC color generation and blitter. -nes.ntscblitter 0 - -;Enable PAL(50Hz) NES emulation. -nes.pal 0 - -;Enable scanlines with specified opacity. -nes.scanlines 0 - -;Enable specified OpenGL shader. -nes.shader none - -;Force interlaced video to be treated as progressive. -nes.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -nes.shader.goat.hdiv 0.50 - -;Mask pattern. -nes.shader.goat.pat goatron - -;Enable scanlines effect. -nes.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -nes.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -nes.shader.goat.vdiv 0.50 - -;Last displayed scanline in NTSC mode. -nes.slend 231 - -;Last displayed scanline in PAL mode. -nes.slendp 239 - -;First displayed scanline in NTSC mode. -nes.slstart 8 - -;First displayed scanline in PAL mode. -nes.slstartp 0 - -;Output rate tolerance. -nes.sound_rate_error 0.00004 - -;Sound quality. -nes.soundq 0 - -;Enable specified special video scaler. -nes.special none - -;Stretch to fill screen. -nes.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -nes.tblur 0 - -;Accumulate color data rather than discarding it. -nes.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -nes.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -nes.videoip 0 - -;Full-screen horizontal resolution. -nes.xres 0 - -;Scaling factor for the X axis in windowed mode. -nes.xscale 0.94 - -;Scaling factor for the X axis in fullscreen mode. -nes.xscalefs 1.000000 - -;Full-screen vertical resolution. -nes.yres 0 - -;Scaling factor for the Y axis in windowed mode. -nes.yscale 1.075 - -;Scaling factor for the Y axis in fullscreen mode. -nes.yscalefs 1.000000 - -;Font for netplay chat console. -netplay.console.font 9x18 - -;Height of chat console, in lines. -netplay.console.lines 5 - -;Netplay chat console text scale factor. -netplay.console.scale 1 - -;Key to hash with the MD5 hash of the game. -netplay.gamekey - -;Server hostname. -netplay.host netplay.fobby.net - -;Local player count. -netplay.localplayers 1 - -;Nickname. -netplay.nick - -;Server password. -netplay.password - -;Server port. -netplay.port 4046 - -;Enable (automatic) usage of this module. -ngp.enable 1 - -;Force monophonic sound output. -ngp.forcemono 1 - -;ngp, Built-In, Gamepad: A -ngp.input.builtin.gamepad.a keyboard 98~keyboard 120 - -;ngp, Built-In, Gamepad: B -ngp.input.builtin.gamepad.b keyboard 97~keyboard 121 - -;ngp, Built-In, Gamepad: DOWN ↓ -ngp.input.builtin.gamepad.down keyboard 100 - -;ngp, Built-In, Gamepad: LEFT ← -ngp.input.builtin.gamepad.left keyboard 108 - -;ngp, Built-In, Gamepad: OPTION -ngp.input.builtin.gamepad.option keyboard 115 - -;ngp, Built-In, Gamepad: Rapid A -ngp.input.builtin.gamepad.rapid_a - -;ngp, Built-In, Gamepad: Rapid B -ngp.input.builtin.gamepad.rapid_b - -;ngp, Built-In, Gamepad: RIGHT → -ngp.input.builtin.gamepad.right keyboard 114 - -;ngp, Built-In, Gamepad: UP ↑ -ngp.input.builtin.gamepad.up keyboard 117 - -;Language games should display text in. -ngp.language english - -;Enable scanlines with specified opacity. -ngp.scanlines 0 - -;Enable specified OpenGL shader. -ngp.shader none - -;Force interlaced video to be treated as progressive. -ngp.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -ngp.shader.goat.hdiv 0.50 - -;Mask pattern. -ngp.shader.goat.pat goatron - -;Enable scanlines effect. -ngp.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -ngp.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -ngp.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -ngp.special none - -;Stretch to fill screen. -ngp.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -ngp.tblur 0 - -;Accumulate color data rather than discarding it. -ngp.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -ngp.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -ngp.videoip 0 - -;Full-screen horizontal resolution. -ngp.xres 0 - -;Scaling factor for the X axis in windowed mode. -ngp.xscale 6.000000 - -;Scaling factor for the X axis in fullscreen mode. -ngp.xscalefs 1.000000 - -;Full-screen vertical resolution. -ngp.yres 0 - -;Scaling factor for the Y axis in windowed mode. -ngp.yscale 6.000000 - -;Scaling factor for the Y axis in fullscreen mode. -ngp.yscalefs 1.000000 - -;Disable speed throttling when sound is disabled. -nothrottle 0 - -;Enable alpha blending for OSD elements. -osd.alpha_blend 1 - -;Length of time, in milliseconds, to display internal status and error messages -osd.message_display_time 2500 - -;Length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie. -osd.state_display_time 2000 - -;Output the full 12-bit ADPCM predictor. -pce.adpcmextraprec 0 - -;ADPCM volume. -pce.adpcmvolume 100 - -;Enable Arcade Card emulation. -pce.arcadecard 1 - -;Path to the CD BIOS -pce.cdbios syscard3.pce - -;CD-DA volume. -pce.cddavolume 100 - -;PSG volume when playing a CD game. -pce.cdpsgvolume 100 - -;Disassembly font size. -pce.debugger.disfontsize 5x7 - -;Character encoding for the debugger's memory editor. -pce.debugger.memcharenc shift_jis - -;Disable BRAM(saved game memory) for CD games. -pce.disable_bram_cd 0 - -;Disable BRAM(saved game memory) for HuCard games. -pce.disable_bram_hucard 0 - -;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily. -pce.disable_softreset 0 - -;Enable (automatic) usage of this module. -pce.enable 0 - -;Force monophonic sound output. -pce.forcemono 1 - -;Force SuperGrafx emulation. -pce.forcesgx 0 - -;Path to the GE CD BIOS -pce.gecdbios gecard.pce - -;Show horizontal overscan area. -pce.h_overscan 0 - -;Enable multitap(TurboTap) emulation. -pce.input.multitap 1 - -;Input device for Port 1 -pce.input.port1 gamepad - -;pce, Port 1, Gamepad: DOWN ↓ -pce.input.port1.gamepad.down keyboard 100 - -;pce, Port 1, Gamepad: I -pce.input.port1.gamepad.i keyboard 97 - -;pce, Port 1, Gamepad: II -pce.input.port1.gamepad.ii keyboard 98 - -;pce, Port 1, Gamepad: III -pce.input.port1.gamepad.iii keyboard 120 - -;pce, Port 1, Gamepad: IV -pce.input.port1.gamepad.iv keyboard 121 - -;pce, Port 1, Gamepad: LEFT ← -pce.input.port1.gamepad.left keyboard 108 - -;pce, Port 1, Gamepad: Mode -pce.input.port1.gamepad.mode_select keyboard 109 - -;Default position for switch "Mode". -pce.input.port1.gamepad.mode_select.defpos 2 - -;pce, Port 1, Gamepad: Rapid I -pce.input.port1.gamepad.rapid_i - -;pce, Port 1, Gamepad: Rapid II -pce.input.port1.gamepad.rapid_ii - -;pce, Port 1, Gamepad: RIGHT → -pce.input.port1.gamepad.right keyboard 114 - -;pce, Port 1, Gamepad: RUN -pce.input.port1.gamepad.run keyboard 13 - -;pce, Port 1, Gamepad: SELECT -pce.input.port1.gamepad.select keyboard 107 - -;pce, Port 1, Gamepad: UP ↑ -pce.input.port1.gamepad.up keyboard 117 - -;pce, Port 1, Gamepad: V -pce.input.port1.gamepad.v keyboard 109 - -;pce, Port 1, Gamepad: VI -pce.input.port1.gamepad.vi keyboard 110 - -;pce, Port 1, Mouse: Left Button -pce.input.port1.mouse.left mouse 0000000000000000 00000000 - -;pce, Port 1, Mouse: Right Button -pce.input.port1.mouse.right mouse 0000000000000000 00000002 - -;pce, Port 1, Mouse: RUN -pce.input.port1.mouse.run keyboard 13 - -;pce, Port 1, Mouse: SELECT -pce.input.port1.mouse.select keyboard 9 - -;pce, Port 1, Tsushin Keyboard: 0 -pce.input.port1.tsushinkb.0 keyboard 48 - -;pce, Port 1, Tsushin Keyboard: 1 -pce.input.port1.tsushinkb.1 keyboard 49 - -;pce, Port 1, Tsushin Keyboard: 2 -pce.input.port1.tsushinkb.2 keyboard 50 - -;pce, Port 1, Tsushin Keyboard: 3 -pce.input.port1.tsushinkb.3 keyboard 51 - -;pce, Port 1, Tsushin Keyboard: 4 -pce.input.port1.tsushinkb.4 keyboard 52 - -;pce, Port 1, Tsushin Keyboard: 5 -pce.input.port1.tsushinkb.5 keyboard 53 - -;pce, Port 1, Tsushin Keyboard: 6 -pce.input.port1.tsushinkb.6 keyboard 54 - -;pce, Port 1, Tsushin Keyboard: 7 -pce.input.port1.tsushinkb.7 keyboard 55 - -;pce, Port 1, Tsushin Keyboard: 8 -pce.input.port1.tsushinkb.8 keyboard 56 - -;pce, Port 1, Tsushin Keyboard: 9 -pce.input.port1.tsushinkb.9 keyboard 57 - -;pce, Port 1, Tsushin Keyboard: a -pce.input.port1.tsushinkb.a keyboard 97 - -;pce, Port 1, Tsushin Keyboard: @ -pce.input.port1.tsushinkb.at keyboard 96 - -;pce, Port 1, Tsushin Keyboard: b -pce.input.port1.tsushinkb.b keyboard 98 - -;pce, Port 1, Tsushin Keyboard: backspace -pce.input.port1.tsushinkb.backspace keyboard 8 - -;pce, Port 1, Tsushin Keyboard: c -pce.input.port1.tsushinkb.c keyboard 99 - -;pce, Port 1, Tsushin Keyboard: Caps Lock -pce.input.port1.tsushinkb.caps_lock keyboard 301 - -;pce, Port 1, Tsushin Keyboard: ^ -pce.input.port1.tsushinkb.caret keyboard 61 - -;pce, Port 1, Tsushin Keyboard: clear -pce.input.port1.tsushinkb.clear keyboard 278 - -;pce, Port 1, Tsushin Keyboard: : -pce.input.port1.tsushinkb.colon keyboard 39 - -;pce, Port 1, Tsushin Keyboard: , -pce.input.port1.tsushinkb.comma keyboard 44 - -;pce, Port 1, Tsushin Keyboard: 変換 -pce.input.port1.tsushinkb.convert keyboard 307 - -;pce, Port 1, Tsushin Keyboard: Copy -pce.input.port1.tsushinkb.copy keyboard 316 - -;pce, Port 1, Tsushin Keyboard: CTRL/Control -pce.input.port1.tsushinkb.ctrl keyboard 306 - -;pce, Port 1, Tsushin Keyboard: d -pce.input.port1.tsushinkb.d keyboard 100 - -;pce, Port 1, Tsushin Keyboard: Delete -pce.input.port1.tsushinkb.delete keyboard 127 - -;pce, Port 1, Tsushin Keyboard: down -pce.input.port1.tsushinkb.down keyboard 274 - -;pce, Port 1, Tsushin Keyboard: e -pce.input.port1.tsushinkb.e keyboard 101 - -;pce, Port 1, Tsushin Keyboard: Escape -pce.input.port1.tsushinkb.escape keyboard 27 - -;pce, Port 1, Tsushin Keyboard: f -pce.input.port1.tsushinkb.f keyboard 102 - -;pce, Port 1, Tsushin Keyboard: F1 -pce.input.port1.tsushinkb.f1 keyboard 282 - -;pce, Port 1, Tsushin Keyboard: F10 -pce.input.port1.tsushinkb.f10 keyboard 291 - -;pce, Port 1, Tsushin Keyboard: F2 -pce.input.port1.tsushinkb.f2 keyboard 283 - -;pce, Port 1, Tsushin Keyboard: F3 -pce.input.port1.tsushinkb.f3 keyboard 284 - -;pce, Port 1, Tsushin Keyboard: F4 -pce.input.port1.tsushinkb.f4 keyboard 285 - -;pce, Port 1, Tsushin Keyboard: F5 -pce.input.port1.tsushinkb.f5 keyboard 286 - -;pce, Port 1, Tsushin Keyboard: f6 -pce.input.port1.tsushinkb.f6 keyboard 287 - -;pce, Port 1, Tsushin Keyboard: f7 -pce.input.port1.tsushinkb.f7 keyboard 288 - -;pce, Port 1, Tsushin Keyboard: f8 -pce.input.port1.tsushinkb.f8 keyboard 289 - -;pce, Port 1, Tsushin Keyboard: f9 -pce.input.port1.tsushinkb.f9 keyboard 290 - -;pce, Port 1, Tsushin Keyboard: g -pce.input.port1.tsushinkb.g keyboard 103 - -;pce, Port 1, Tsushin Keyboard: GRPH -pce.input.port1.tsushinkb.grph keyboard 0 - -;pce, Port 1, Tsushin Keyboard: h -pce.input.port1.tsushinkb.h keyboard 104 - -;pce, Port 1, Tsushin Keyboard: Help -pce.input.port1.tsushinkb.help keyboard 279 - -;pce, Port 1, Tsushin Keyboard: i -pce.input.port1.tsushinkb.i keyboard 105 - -;pce, Port 1, Tsushin Keyboard: insert -pce.input.port1.tsushinkb.insert keyboard 277 - -;pce, Port 1, Tsushin Keyboard: j -pce.input.port1.tsushinkb.j keyboard 106 - -;pce, Port 1, Tsushin Keyboard: k -pce.input.port1.tsushinkb.k keyboard 107 - -;pce, Port 1, Tsushin Keyboard: カナ -pce.input.port1.tsushinkb.kana keyboard 311 - -;pce, Port 1, Tsushin Keyboard: Keypad 0 -pce.input.port1.tsushinkb.kp_0 keyboard 256 - -;pce, Port 1, Tsushin Keyboard: Keypad 1 -pce.input.port1.tsushinkb.kp_1 keyboard 257 - -;pce, Port 1, Tsushin Keyboard: Keypad 2 -pce.input.port1.tsushinkb.kp_2 keyboard 258 - -;pce, Port 1, Tsushin Keyboard: Keypad 3 -pce.input.port1.tsushinkb.kp_3 keyboard 259 - -;pce, Port 1, Tsushin Keyboard: Keypad 4 -pce.input.port1.tsushinkb.kp_4 keyboard 260 - -;pce, Port 1, Tsushin Keyboard: Keypad 5 -pce.input.port1.tsushinkb.kp_5 keyboard 261 - -;pce, Port 1, Tsushin Keyboard: Keypad 6 -pce.input.port1.tsushinkb.kp_6 keyboard 262 - -;pce, Port 1, Tsushin Keyboard: Keypad 7 -pce.input.port1.tsushinkb.kp_7 keyboard 263 - -;pce, Port 1, Tsushin Keyboard: Keypad 8 -pce.input.port1.tsushinkb.kp_8 keyboard 264 - -;pce, Port 1, Tsushin Keyboard: Keypad 9 -pce.input.port1.tsushinkb.kp_9 keyboard 265 - -;pce, Port 1, Tsushin Keyboard: Keypad , -pce.input.port1.tsushinkb.kp_comma keyboard 0 - -;pce, Port 1, Tsushin Keyboard: Keypad Divide -pce.input.port1.tsushinkb.kp_divide keyboard 267 - -;pce, Port 1, Tsushin Keyboard: Keypad Enter -pce.input.port1.tsushinkb.kp_enter keyboard 271 - -;pce, Port 1, Tsushin Keyboard: Keypad = -pce.input.port1.tsushinkb.kp_equals keyboard 272 - -;pce, Port 1, Tsushin Keyboard: Keypad Minus -pce.input.port1.tsushinkb.kp_minus keyboard 269 - -;pce, Port 1, Tsushin Keyboard: Keypad * -pce.input.port1.tsushinkb.kp_multiply keyboard 268 - -;pce, Port 1, Tsushin Keyboard: Keypad . -pce.input.port1.tsushinkb.kp_period keyboard 266 - -;pce, Port 1, Tsushin Keyboard: Keypad + -pce.input.port1.tsushinkb.kp_plus keyboard 270 - -;pce, Port 1, Tsushin Keyboard: l -pce.input.port1.tsushinkb.l keyboard 108 - -;pce, Port 1, Tsushin Keyboard: left -pce.input.port1.tsushinkb.left keyboard 276 - -;pce, Port 1, Tsushin Keyboard: [ -pce.input.port1.tsushinkb.left_bracket keyboard 91 - -;pce, Port 1, Tsushin Keyboard: Left Shift -pce.input.port1.tsushinkb.left_shift keyboard 304 - -;pce, Port 1, Tsushin Keyboard: m -pce.input.port1.tsushinkb.m keyboard 109 - -;pce, Port 1, Tsushin Keyboard: Minus -pce.input.port1.tsushinkb.minus keyboard 45 - -;pce, Port 1, Tsushin Keyboard: n -pce.input.port1.tsushinkb.n keyboard 110 - -;pce, Port 1, Tsushin Keyboard: 決定 -pce.input.port1.tsushinkb.nonconvert keyboard 308 - -;pce, Port 1, Tsushin Keyboard: o -pce.input.port1.tsushinkb.o keyboard 111 - -;pce, Port 1, Tsushin Keyboard: p -pce.input.port1.tsushinkb.p keyboard 112 - -;pce, Port 1, Tsushin Keyboard: PC -pce.input.port1.tsushinkb.pc keyboard 312 - -;pce, Port 1, Tsushin Keyboard: . -pce.input.port1.tsushinkb.period keyboard 46 - -;pce, Port 1, Tsushin Keyboard: q -pce.input.port1.tsushinkb.q keyboard 113 - -;pce, Port 1, Tsushin Keyboard: r -pce.input.port1.tsushinkb.r keyboard 114 - -;pce, Port 1, Tsushin Keyboard: return -pce.input.port1.tsushinkb.return keyboard 13 - -;pce, Port 1, Tsushin Keyboard: right -pce.input.port1.tsushinkb.right keyboard 275 - -;pce, Port 1, Tsushin Keyboard: ] -pce.input.port1.tsushinkb.right_bracket keyboard 93 - -;pce, Port 1, Tsushin Keyboard: Right Shift -pce.input.port1.tsushinkb.right_shift keyboard 303 - -;pce, Port 1, Tsushin Keyboard: ROLL DOWN -pce.input.port1.tsushinkb.roll_down keyboard 281 - -;pce, Port 1, Tsushin Keyboard: ROLL UP -pce.input.port1.tsushinkb.roll_up keyboard 280 - -;pce, Port 1, Tsushin Keyboard: s -pce.input.port1.tsushinkb.s keyboard 115 - -;pce, Port 1, Tsushin Keyboard: ; -pce.input.port1.tsushinkb.semicolon keyboard 59 - -;pce, Port 1, Tsushin Keyboard: / -pce.input.port1.tsushinkb.slash keyboard 47 - -;pce, Port 1, Tsushin Keyboard: space -pce.input.port1.tsushinkb.space keyboard 32 - -;pce, Port 1, Tsushin Keyboard: STOP -pce.input.port1.tsushinkb.stop keyboard 318 - -;pce, Port 1, Tsushin Keyboard: t -pce.input.port1.tsushinkb.t keyboard 116 - -;pce, Port 1, Tsushin Keyboard: Tab -pce.input.port1.tsushinkb.tab keyboard 9 - -;pce, Port 1, Tsushin Keyboard: u -pce.input.port1.tsushinkb.u keyboard 117 - -;pce, Port 1, Tsushin Keyboard: Underscore -pce.input.port1.tsushinkb.underscore keyboard 0 - -;pce, Port 1, Tsushin Keyboard: up -pce.input.port1.tsushinkb.up keyboard 273 - -;pce, Port 1, Tsushin Keyboard: v -pce.input.port1.tsushinkb.v keyboard 118 - -;pce, Port 1, Tsushin Keyboard: w -pce.input.port1.tsushinkb.w keyboard 119 - -;pce, Port 1, Tsushin Keyboard: 変換 -pce.input.port1.tsushinkb.width keyboard 305 - -;pce, Port 1, Tsushin Keyboard: x -pce.input.port1.tsushinkb.x keyboard 120 - -;pce, Port 1, Tsushin Keyboard: y -pce.input.port1.tsushinkb.y keyboard 121 - -;pce, Port 1, Tsushin Keyboard: Yen -pce.input.port1.tsushinkb.yen keyboard 43 - -;pce, Port 1, Tsushin Keyboard: z -pce.input.port1.tsushinkb.z keyboard 122 - -;Input device for Port 2 -pce.input.port2 gamepad - -;pce, Port 2, Gamepad: DOWN ↓ -pce.input.port2.gamepad.down - -;pce, Port 2, Gamepad: I -pce.input.port2.gamepad.i - -;pce, Port 2, Gamepad: II -pce.input.port2.gamepad.ii - -;pce, Port 2, Gamepad: III -pce.input.port2.gamepad.iii - -;pce, Port 2, Gamepad: IV -pce.input.port2.gamepad.iv - -;pce, Port 2, Gamepad: LEFT ← -pce.input.port2.gamepad.left - -;pce, Port 2, Gamepad: Mode -pce.input.port2.gamepad.mode_select - -;Default position for switch "Mode". -pce.input.port2.gamepad.mode_select.defpos 2 - -;pce, Port 2, Gamepad: Rapid I -pce.input.port2.gamepad.rapid_i - -;pce, Port 2, Gamepad: Rapid II -pce.input.port2.gamepad.rapid_ii - -;pce, Port 2, Gamepad: RIGHT → -pce.input.port2.gamepad.right - -;pce, Port 2, Gamepad: RUN -pce.input.port2.gamepad.run - -;pce, Port 2, Gamepad: SELECT -pce.input.port2.gamepad.select - -;pce, Port 2, Gamepad: UP ↑ -pce.input.port2.gamepad.up - -;pce, Port 2, Gamepad: V -pce.input.port2.gamepad.v - -;pce, Port 2, Gamepad: VI -pce.input.port2.gamepad.vi - -;pce, Port 2, Mouse: Left Button -pce.input.port2.mouse.left mouse 0000000000000000 00000000 - -;pce, Port 2, Mouse: Right Button -pce.input.port2.mouse.right mouse 0000000000000000 00000002 - -;pce, Port 2, Mouse: RUN -pce.input.port2.mouse.run keyboard 13 - -;pce, Port 2, Mouse: SELECT -pce.input.port2.mouse.select keyboard 9 - -;Input device for Port 3 -pce.input.port3 gamepad - -;pce, Port 3, Gamepad: DOWN ↓ -pce.input.port3.gamepad.down - -;pce, Port 3, Gamepad: I -pce.input.port3.gamepad.i - -;pce, Port 3, Gamepad: II -pce.input.port3.gamepad.ii - -;pce, Port 3, Gamepad: III -pce.input.port3.gamepad.iii - -;pce, Port 3, Gamepad: IV -pce.input.port3.gamepad.iv - -;pce, Port 3, Gamepad: LEFT ← -pce.input.port3.gamepad.left - -;pce, Port 3, Gamepad: Mode -pce.input.port3.gamepad.mode_select - -;Default position for switch "Mode". -pce.input.port3.gamepad.mode_select.defpos 2 - -;pce, Port 3, Gamepad: Rapid I -pce.input.port3.gamepad.rapid_i - -;pce, Port 3, Gamepad: Rapid II -pce.input.port3.gamepad.rapid_ii - -;pce, Port 3, Gamepad: RIGHT → -pce.input.port3.gamepad.right - -;pce, Port 3, Gamepad: RUN -pce.input.port3.gamepad.run - -;pce, Port 3, Gamepad: SELECT -pce.input.port3.gamepad.select - -;pce, Port 3, Gamepad: UP ↑ -pce.input.port3.gamepad.up - -;pce, Port 3, Gamepad: V -pce.input.port3.gamepad.v - -;pce, Port 3, Gamepad: VI -pce.input.port3.gamepad.vi - -;pce, Port 3, Mouse: Left Button -pce.input.port3.mouse.left mouse 0000000000000000 00000000 - -;pce, Port 3, Mouse: Right Button -pce.input.port3.mouse.right mouse 0000000000000000 00000002 - -;pce, Port 3, Mouse: RUN -pce.input.port3.mouse.run keyboard 13 - -;pce, Port 3, Mouse: SELECT -pce.input.port3.mouse.select keyboard 9 - -;Input device for Port 4 -pce.input.port4 gamepad - -;pce, Port 4, Gamepad: DOWN ↓ -pce.input.port4.gamepad.down - -;pce, Port 4, Gamepad: I -pce.input.port4.gamepad.i - -;pce, Port 4, Gamepad: II -pce.input.port4.gamepad.ii - -;pce, Port 4, Gamepad: III -pce.input.port4.gamepad.iii - -;pce, Port 4, Gamepad: IV -pce.input.port4.gamepad.iv - -;pce, Port 4, Gamepad: LEFT ← -pce.input.port4.gamepad.left - -;pce, Port 4, Gamepad: Mode -pce.input.port4.gamepad.mode_select - -;Default position for switch "Mode". -pce.input.port4.gamepad.mode_select.defpos 2 - -;pce, Port 4, Gamepad: Rapid I -pce.input.port4.gamepad.rapid_i - -;pce, Port 4, Gamepad: Rapid II -pce.input.port4.gamepad.rapid_ii - -;pce, Port 4, Gamepad: RIGHT → -pce.input.port4.gamepad.right - -;pce, Port 4, Gamepad: RUN -pce.input.port4.gamepad.run - -;pce, Port 4, Gamepad: SELECT -pce.input.port4.gamepad.select - -;pce, Port 4, Gamepad: UP ↑ -pce.input.port4.gamepad.up - -;pce, Port 4, Gamepad: V -pce.input.port4.gamepad.v - -;pce, Port 4, Gamepad: VI -pce.input.port4.gamepad.vi - -;pce, Port 4, Mouse: Left Button -pce.input.port4.mouse.left mouse 0000000000000000 00000000 - -;pce, Port 4, Mouse: Right Button -pce.input.port4.mouse.right mouse 0000000000000000 00000002 - -;pce, Port 4, Mouse: RUN -pce.input.port4.mouse.run keyboard 13 - -;pce, Port 4, Mouse: SELECT -pce.input.port4.mouse.select keyboard 9 - -;Input device for Port 5 -pce.input.port5 gamepad - -;pce, Port 5, Gamepad: DOWN ↓ -pce.input.port5.gamepad.down - -;pce, Port 5, Gamepad: I -pce.input.port5.gamepad.i - -;pce, Port 5, Gamepad: II -pce.input.port5.gamepad.ii - -;pce, Port 5, Gamepad: III -pce.input.port5.gamepad.iii - -;pce, Port 5, Gamepad: IV -pce.input.port5.gamepad.iv - -;pce, Port 5, Gamepad: LEFT ← -pce.input.port5.gamepad.left - -;pce, Port 5, Gamepad: Mode -pce.input.port5.gamepad.mode_select - -;Default position for switch "Mode". -pce.input.port5.gamepad.mode_select.defpos 2 - -;pce, Port 5, Gamepad: Rapid I -pce.input.port5.gamepad.rapid_i - -;pce, Port 5, Gamepad: Rapid II -pce.input.port5.gamepad.rapid_ii - -;pce, Port 5, Gamepad: RIGHT → -pce.input.port5.gamepad.right - -;pce, Port 5, Gamepad: RUN -pce.input.port5.gamepad.run - -;pce, Port 5, Gamepad: SELECT -pce.input.port5.gamepad.select - -;pce, Port 5, Gamepad: UP ↑ -pce.input.port5.gamepad.up - -;pce, Port 5, Gamepad: V -pce.input.port5.gamepad.v - -;pce, Port 5, Gamepad: VI -pce.input.port5.gamepad.vi - -;pce, Port 5, Mouse: Left Button -pce.input.port5.mouse.left mouse 0000000000000000 00000000 - -;pce, Port 5, Mouse: Right Button -pce.input.port5.mouse.right mouse 0000000000000000 00000002 - -;pce, Port 5, Mouse: RUN -pce.input.port5.mouse.run keyboard 13 - -;pce, Port 5, Mouse: SELECT -pce.input.port5.mouse.select keyboard 9 - -;Emulated mouse sensitivity. -pce.mouse_sensitivity 0.50 - -;Remove 16-sprites-per-scanline hardware limit. -pce.nospritelimit 0 - -;Select PSG revision. -pce.psgrevision match - -;Sound quality. -pce.resamp_quality 3 - -;Sound output rate tolerance. -pce.resamp_rate_error 0.0000009 - -;Enable scanlines with specified opacity. -pce.scanlines 0 - -;Enable specified OpenGL shader. -pce.shader none - -;Force interlaced video to be treated as progressive. -pce.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -pce.shader.goat.hdiv 0.50 - -;Mask pattern. -pce.shader.goat.pat goatron - -;Enable scanlines effect. -pce.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -pce.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -pce.shader.goat.vdiv 0.50 - -;Last rendered scanline. -pce.slend 235 - -;First rendered scanline. -pce.slstart 4 - -;Enable specified special video scaler. -pce.special none - -;Stretch to fill screen. -pce.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -pce.tblur 0 - -;Accumulate color data rather than discarding it. -pce.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -pce.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -pce.videoip 1 - -;Size of emulated VRAM per VDC in 16-bit words. DO NOT CHANGE THIS UNLESS YOU KNOW WTF YOU ARE DOING. -pce.vramsize 32768 - -;Full-screen horizontal resolution. -pce.xres 0 - -;Scaling factor for the X axis in windowed mode. -pce.xscale 3.000000 - -;Scaling factor for the X axis in fullscreen mode. -pce.xscalefs 1.000000 - -;Full-screen vertical resolution. -pce.yres 0 - -;Scaling factor for the Y axis in windowed mode. -pce.yscale 3.000000 - -;Scaling factor for the Y axis in fullscreen mode. -pce.yscalefs 1.000000 - -;Enable dynamic ADPCM lowpass filter. -pce_fast.adpcmlp 0 - -;ADPCM volume. -pce_fast.adpcmvolume 100 - -;Enable Arcade Card emulation. -pce_fast.arcadecard 1 - -;Path to the CD BIOS -pce_fast.cdbios syscard3.pce - -;CD-DA volume. -pce_fast.cddavolume 100 - -;PSG volume when playing a CD game. -pce_fast.cdpsgvolume 100 - -;CD-ROM data transfer speed multiplier. -pce_fast.cdspeed 1 - -;Correct the aspect ratio. -pce_fast.correct_aspect 1 - -;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily. -pce_fast.disable_softreset 0 - -;Enable (automatic) usage of this module. -pce_fast.enable 1 - -;Force monophonic sound output. -pce_fast.forcemono 0 - -;Force SuperGrafx emulation. -pce_fast.forcesgx 0 - -;Input device for Port 1 -pce_fast.input.port1 gamepad - -;pce_fast, Port 1, Gamepad: DOWN ↓ -pce_fast.input.port1.gamepad.down keyboard 100 - -;pce_fast, Port 1, Gamepad: I -pce_fast.input.port1.gamepad.i keyboard 97 - -;pce_fast, Port 1, Gamepad: II -pce_fast.input.port1.gamepad.ii keyboard 98 - -;pce_fast, Port 1, Gamepad: III -pce_fast.input.port1.gamepad.iii keyboard 120 - -;pce_fast, Port 1, Gamepad: IV -pce_fast.input.port1.gamepad.iv keyboard 121 - -;pce_fast, Port 1, Gamepad: LEFT ← -pce_fast.input.port1.gamepad.left keyboard 108 - -;pce_fast, Port 1, Gamepad: Mode -pce_fast.input.port1.gamepad.mode_select - -;Default position for switch "Mode". -pce_fast.input.port1.gamepad.mode_select.defpos 2 - -;pce_fast, Port 1, Gamepad: Rapid I -pce_fast.input.port1.gamepad.rapid_i - -;pce_fast, Port 1, Gamepad: Rapid II -pce_fast.input.port1.gamepad.rapid_ii - -;pce_fast, Port 1, Gamepad: RIGHT → -pce_fast.input.port1.gamepad.right keyboard 114 - -;pce_fast, Port 1, Gamepad: RUN -pce_fast.input.port1.gamepad.run keyboard 115 - -;pce_fast, Port 1, Gamepad: SELECT -pce_fast.input.port1.gamepad.select keyboard 107 - -;pce_fast, Port 1, Gamepad: UP ↑ -pce_fast.input.port1.gamepad.up keyboard 117 - -;pce_fast, Port 1, Gamepad: V -pce_fast.input.port1.gamepad.v keyboard 109 - -;pce_fast, Port 1, Gamepad: VI -pce_fast.input.port1.gamepad.vi keyboard 110 - -;pce_fast, Port 1, Mouse: Left Button -pce_fast.input.port1.mouse.left - -;pce_fast, Port 1, Mouse: Right Button -pce_fast.input.port1.mouse.right - -;Input device for Port 2 -pce_fast.input.port2 gamepad - -;pce_fast, Port 2, Gamepad: DOWN ↓ -pce_fast.input.port2.gamepad.down - -;pce_fast, Port 2, Gamepad: I -pce_fast.input.port2.gamepad.i - -;pce_fast, Port 2, Gamepad: II -pce_fast.input.port2.gamepad.ii - -;pce_fast, Port 2, Gamepad: III -pce_fast.input.port2.gamepad.iii - -;pce_fast, Port 2, Gamepad: IV -pce_fast.input.port2.gamepad.iv - -;pce_fast, Port 2, Gamepad: LEFT ← -pce_fast.input.port2.gamepad.left - -;pce_fast, Port 2, Gamepad: Mode -pce_fast.input.port2.gamepad.mode_select - -;Default position for switch "Mode". -pce_fast.input.port2.gamepad.mode_select.defpos 2 - -;pce_fast, Port 2, Gamepad: Rapid I -pce_fast.input.port2.gamepad.rapid_i - -;pce_fast, Port 2, Gamepad: Rapid II -pce_fast.input.port2.gamepad.rapid_ii - -;pce_fast, Port 2, Gamepad: RIGHT → -pce_fast.input.port2.gamepad.right - -;pce_fast, Port 2, Gamepad: RUN -pce_fast.input.port2.gamepad.run - -;pce_fast, Port 2, Gamepad: SELECT -pce_fast.input.port2.gamepad.select - -;pce_fast, Port 2, Gamepad: UP ↑ -pce_fast.input.port2.gamepad.up - -;pce_fast, Port 2, Gamepad: V -pce_fast.input.port2.gamepad.v - -;pce_fast, Port 2, Gamepad: VI -pce_fast.input.port2.gamepad.vi - -;pce_fast, Port 2, Mouse: Left Button -pce_fast.input.port2.mouse.left - -;pce_fast, Port 2, Mouse: Right Button -pce_fast.input.port2.mouse.right - -;Input device for Port 3 -pce_fast.input.port3 gamepad - -;pce_fast, Port 3, Gamepad: DOWN ↓ -pce_fast.input.port3.gamepad.down - -;pce_fast, Port 3, Gamepad: I -pce_fast.input.port3.gamepad.i - -;pce_fast, Port 3, Gamepad: II -pce_fast.input.port3.gamepad.ii - -;pce_fast, Port 3, Gamepad: III -pce_fast.input.port3.gamepad.iii - -;pce_fast, Port 3, Gamepad: IV -pce_fast.input.port3.gamepad.iv - -;pce_fast, Port 3, Gamepad: LEFT ← -pce_fast.input.port3.gamepad.left - -;pce_fast, Port 3, Gamepad: Mode -pce_fast.input.port3.gamepad.mode_select - -;Default position for switch "Mode". -pce_fast.input.port3.gamepad.mode_select.defpos 2 - -;pce_fast, Port 3, Gamepad: Rapid I -pce_fast.input.port3.gamepad.rapid_i - -;pce_fast, Port 3, Gamepad: Rapid II -pce_fast.input.port3.gamepad.rapid_ii - -;pce_fast, Port 3, Gamepad: RIGHT → -pce_fast.input.port3.gamepad.right - -;pce_fast, Port 3, Gamepad: RUN -pce_fast.input.port3.gamepad.run - -;pce_fast, Port 3, Gamepad: SELECT -pce_fast.input.port3.gamepad.select - -;pce_fast, Port 3, Gamepad: UP ↑ -pce_fast.input.port3.gamepad.up - -;pce_fast, Port 3, Gamepad: V -pce_fast.input.port3.gamepad.v - -;pce_fast, Port 3, Gamepad: VI -pce_fast.input.port3.gamepad.vi - -;pce_fast, Port 3, Mouse: Left Button -pce_fast.input.port3.mouse.left - -;pce_fast, Port 3, Mouse: Right Button -pce_fast.input.port3.mouse.right - -;Input device for Port 4 -pce_fast.input.port4 gamepad - -;pce_fast, Port 4, Gamepad: DOWN ↓ -pce_fast.input.port4.gamepad.down - -;pce_fast, Port 4, Gamepad: I -pce_fast.input.port4.gamepad.i - -;pce_fast, Port 4, Gamepad: II -pce_fast.input.port4.gamepad.ii - -;pce_fast, Port 4, Gamepad: III -pce_fast.input.port4.gamepad.iii - -;pce_fast, Port 4, Gamepad: IV -pce_fast.input.port4.gamepad.iv - -;pce_fast, Port 4, Gamepad: LEFT ← -pce_fast.input.port4.gamepad.left - -;pce_fast, Port 4, Gamepad: Mode -pce_fast.input.port4.gamepad.mode_select - -;Default position for switch "Mode". -pce_fast.input.port4.gamepad.mode_select.defpos 2 - -;pce_fast, Port 4, Gamepad: Rapid I -pce_fast.input.port4.gamepad.rapid_i - -;pce_fast, Port 4, Gamepad: Rapid II -pce_fast.input.port4.gamepad.rapid_ii - -;pce_fast, Port 4, Gamepad: RIGHT → -pce_fast.input.port4.gamepad.right - -;pce_fast, Port 4, Gamepad: RUN -pce_fast.input.port4.gamepad.run - -;pce_fast, Port 4, Gamepad: SELECT -pce_fast.input.port4.gamepad.select - -;pce_fast, Port 4, Gamepad: UP ↑ -pce_fast.input.port4.gamepad.up - -;pce_fast, Port 4, Gamepad: V -pce_fast.input.port4.gamepad.v - -;pce_fast, Port 4, Gamepad: VI -pce_fast.input.port4.gamepad.vi - -;pce_fast, Port 4, Mouse: Left Button -pce_fast.input.port4.mouse.left - -;pce_fast, Port 4, Mouse: Right Button -pce_fast.input.port4.mouse.right - -;Input device for Port 5 -pce_fast.input.port5 gamepad - -;pce_fast, Port 5, Gamepad: DOWN ↓ -pce_fast.input.port5.gamepad.down - -;pce_fast, Port 5, Gamepad: I -pce_fast.input.port5.gamepad.i - -;pce_fast, Port 5, Gamepad: II -pce_fast.input.port5.gamepad.ii - -;pce_fast, Port 5, Gamepad: III -pce_fast.input.port5.gamepad.iii - -;pce_fast, Port 5, Gamepad: IV -pce_fast.input.port5.gamepad.iv - -;pce_fast, Port 5, Gamepad: LEFT ← -pce_fast.input.port5.gamepad.left - -;pce_fast, Port 5, Gamepad: Mode -pce_fast.input.port5.gamepad.mode_select - -;Default position for switch "Mode". -pce_fast.input.port5.gamepad.mode_select.defpos 2 - -;pce_fast, Port 5, Gamepad: Rapid I -pce_fast.input.port5.gamepad.rapid_i - -;pce_fast, Port 5, Gamepad: Rapid II -pce_fast.input.port5.gamepad.rapid_ii - -;pce_fast, Port 5, Gamepad: RIGHT → -pce_fast.input.port5.gamepad.right - -;pce_fast, Port 5, Gamepad: RUN -pce_fast.input.port5.gamepad.run - -;pce_fast, Port 5, Gamepad: SELECT -pce_fast.input.port5.gamepad.select - -;pce_fast, Port 5, Gamepad: UP ↑ -pce_fast.input.port5.gamepad.up - -;pce_fast, Port 5, Gamepad: V -pce_fast.input.port5.gamepad.v - -;pce_fast, Port 5, Gamepad: VI -pce_fast.input.port5.gamepad.vi - -;pce_fast, Port 5, Mouse: Left Button -pce_fast.input.port5.mouse.left - -;pce_fast, Port 5, Mouse: Right Button -pce_fast.input.port5.mouse.right - -;Mouse sensitivity. -pce_fast.mouse_sensitivity 0.50 - -;Remove 16-sprites-per-scanline hardware limit. -pce_fast.nospritelimit 0 - -;CPU overclock multiplier. -pce_fast.ocmultiplier 1 - -;Enable scanlines with specified opacity. -pce_fast.scanlines 0 - -;Enable specified OpenGL shader. -pce_fast.shader none - -;Force interlaced video to be treated as progressive. -pce_fast.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -pce_fast.shader.goat.hdiv 0.50 - -;Mask pattern. -pce_fast.shader.goat.pat goatron - -;Enable scanlines effect. -pce_fast.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -pce_fast.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -pce_fast.shader.goat.vdiv 0.50 - -;Last rendered scanline. -pce_fast.slend 235 - -;First rendered scanline. -pce_fast.slstart 4 - -;Enable specified special video scaler. -pce_fast.special none - -;Stretch to fill screen. -pce_fast.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -pce_fast.tblur 0 - -;Accumulate color data rather than discarding it. -pce_fast.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -pce_fast.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -pce_fast.videoip 1 - -;Full-screen horizontal resolution. -pce_fast.xres 0 - -;Scaling factor for the X axis in windowed mode. -pce_fast.xscale 3.000000 - -;Scaling factor for the X axis in fullscreen mode. -pce_fast.xscalefs 1.000000 - -;Full-screen vertical resolution. -pce_fast.yres 0 - -;Scaling factor for the Y axis in windowed mode. -pce_fast.yscale 3.000000 - -;Scaling factor for the Y axis in fullscreen mode. -pce_fast.yscalefs 1.000000 - -;Hack that emulates the codec a buggy ADPCM encoder used for some games' ADPCM. -pcfx.adpcm.emulate_buggy_codec 0 - -;Hack to suppress clicks caused by forced channel resets. -pcfx.adpcm.suppress_channel_reset_clicks 1 - -;Path to the ROM BIOS -pcfx.bios pcfx.rom - -;Emulated CD-ROM speed. -pcfx.cdspeed 2 - -;CPU emulation mode. -pcfx.cpu_emulation auto - -;Disassembly font size. -pcfx.debugger.disfontsize 5x7 - -;Character encoding for the debugger's memory editor. -pcfx.debugger.memcharenc shift_jis - -;Disable internal and external BRAM. -pcfx.disable_bram 0 - -;When RUN+SEL are pressed simultaneously, disable both buttons temporarily. -pcfx.disable_softreset 0 - -;Enable (automatic) usage of this module. -pcfx.enable 1 - -;Force monophonic sound output. -pcfx.forcemono 0 - -;Path to the FX-SCSI ROM -pcfx.fxscsi 0 - -;Emulated width for 7.16MHz dot-clock mode. -pcfx.high_dotclock_width 1024 - -;Input device for Port 1 -pcfx.input.port1 gamepad - -;pcfx, Port 1, Gamepad: DOWN ↓ -pcfx.input.port1.gamepad.down keyboard 115 - -;pcfx, Port 1, Gamepad: I -pcfx.input.port1.gamepad.i keyboard 259 - -;pcfx, Port 1, Gamepad: II -pcfx.input.port1.gamepad.ii keyboard 258 - -;pcfx, Port 1, Gamepad: III -pcfx.input.port1.gamepad.iii keyboard 257 - -;pcfx, Port 1, Gamepad: IV -pcfx.input.port1.gamepad.iv keyboard 260 - -;pcfx, Port 1, Gamepad: LEFT ← -pcfx.input.port1.gamepad.left keyboard 97 - -;pcfx, Port 1, Gamepad: MODE 1 -pcfx.input.port1.gamepad.mode1 keyboard 264 - -;Default position for switch "MODE 1". -pcfx.input.port1.gamepad.mode1.defpos a - -;pcfx, Port 1, Gamepad: MODE 2 -pcfx.input.port1.gamepad.mode2 keyboard 265 - -;Default position for switch "MODE 2". -pcfx.input.port1.gamepad.mode2.defpos a - -;pcfx, Port 1, Gamepad: RIGHT → -pcfx.input.port1.gamepad.right keyboard 100 - -;pcfx, Port 1, Gamepad: RUN -pcfx.input.port1.gamepad.run keyboard 13 - -;pcfx, Port 1, Gamepad: SELECT -pcfx.input.port1.gamepad.select keyboard 9 - -;pcfx, Port 1, Gamepad: UP ↑ -pcfx.input.port1.gamepad.up keyboard 119 - -;pcfx, Port 1, Gamepad: V -pcfx.input.port1.gamepad.v keyboard 261 - -;pcfx, Port 1, Gamepad: VI -pcfx.input.port1.gamepad.vi keyboard 262 - -;pcfx, Port 1, Mouse: Left Button -pcfx.input.port1.mouse.left mouse 0000000000000000 00000000 - -;pcfx, Port 1, Mouse: Right Button -pcfx.input.port1.mouse.right mouse 0000000000000000 00000002 - -;Enable multitap on PC-FX port 1. -pcfx.input.port1.multitap 0 - -;Input device for Port 2 -pcfx.input.port2 gamepad - -;pcfx, Port 2, Gamepad: DOWN ↓ -pcfx.input.port2.gamepad.down - -;pcfx, Port 2, Gamepad: I -pcfx.input.port2.gamepad.i - -;pcfx, Port 2, Gamepad: II -pcfx.input.port2.gamepad.ii - -;pcfx, Port 2, Gamepad: III -pcfx.input.port2.gamepad.iii - -;pcfx, Port 2, Gamepad: IV -pcfx.input.port2.gamepad.iv - -;pcfx, Port 2, Gamepad: LEFT ← -pcfx.input.port2.gamepad.left - -;pcfx, Port 2, Gamepad: MODE 1 -pcfx.input.port2.gamepad.mode1 - -;Default position for switch "MODE 1". -pcfx.input.port2.gamepad.mode1.defpos a - -;pcfx, Port 2, Gamepad: MODE 2 -pcfx.input.port2.gamepad.mode2 - -;Default position for switch "MODE 2". -pcfx.input.port2.gamepad.mode2.defpos a - -;pcfx, Port 2, Gamepad: RIGHT → -pcfx.input.port2.gamepad.right - -;pcfx, Port 2, Gamepad: RUN -pcfx.input.port2.gamepad.run - -;pcfx, Port 2, Gamepad: SELECT -pcfx.input.port2.gamepad.select - -;pcfx, Port 2, Gamepad: UP ↑ -pcfx.input.port2.gamepad.up - -;pcfx, Port 2, Gamepad: V -pcfx.input.port2.gamepad.v - -;pcfx, Port 2, Gamepad: VI -pcfx.input.port2.gamepad.vi - -;pcfx, Port 2, Mouse: Left Button -pcfx.input.port2.mouse.left mouse 0000000000000000 00000000 - -;pcfx, Port 2, Mouse: Right Button -pcfx.input.port2.mouse.right mouse 0000000000000000 00000002 - -;Enable multitap on PC-FX port 2. -pcfx.input.port2.multitap 0 - -;Input device for Port 3 -pcfx.input.port3 gamepad - -;pcfx, Port 3, Gamepad: DOWN ↓ -pcfx.input.port3.gamepad.down - -;pcfx, Port 3, Gamepad: I -pcfx.input.port3.gamepad.i - -;pcfx, Port 3, Gamepad: II -pcfx.input.port3.gamepad.ii - -;pcfx, Port 3, Gamepad: III -pcfx.input.port3.gamepad.iii - -;pcfx, Port 3, Gamepad: IV -pcfx.input.port3.gamepad.iv - -;pcfx, Port 3, Gamepad: LEFT ← -pcfx.input.port3.gamepad.left - -;pcfx, Port 3, Gamepad: MODE 1 -pcfx.input.port3.gamepad.mode1 - -;Default position for switch "MODE 1". -pcfx.input.port3.gamepad.mode1.defpos a - -;pcfx, Port 3, Gamepad: MODE 2 -pcfx.input.port3.gamepad.mode2 - -;Default position for switch "MODE 2". -pcfx.input.port3.gamepad.mode2.defpos a - -;pcfx, Port 3, Gamepad: RIGHT → -pcfx.input.port3.gamepad.right - -;pcfx, Port 3, Gamepad: RUN -pcfx.input.port3.gamepad.run - -;pcfx, Port 3, Gamepad: SELECT -pcfx.input.port3.gamepad.select - -;pcfx, Port 3, Gamepad: UP ↑ -pcfx.input.port3.gamepad.up - -;pcfx, Port 3, Gamepad: V -pcfx.input.port3.gamepad.v - -;pcfx, Port 3, Gamepad: VI -pcfx.input.port3.gamepad.vi - -;pcfx, Port 3, Mouse: Left Button -pcfx.input.port3.mouse.left - -;pcfx, Port 3, Mouse: Right Button -pcfx.input.port3.mouse.right - -;Input device for Port 4 -pcfx.input.port4 gamepad - -;pcfx, Port 4, Gamepad: DOWN ↓ -pcfx.input.port4.gamepad.down - -;pcfx, Port 4, Gamepad: I -pcfx.input.port4.gamepad.i - -;pcfx, Port 4, Gamepad: II -pcfx.input.port4.gamepad.ii - -;pcfx, Port 4, Gamepad: III -pcfx.input.port4.gamepad.iii - -;pcfx, Port 4, Gamepad: IV -pcfx.input.port4.gamepad.iv - -;pcfx, Port 4, Gamepad: LEFT ← -pcfx.input.port4.gamepad.left - -;pcfx, Port 4, Gamepad: MODE 1 -pcfx.input.port4.gamepad.mode1 - -;Default position for switch "MODE 1". -pcfx.input.port4.gamepad.mode1.defpos a - -;pcfx, Port 4, Gamepad: MODE 2 -pcfx.input.port4.gamepad.mode2 - -;Default position for switch "MODE 2". -pcfx.input.port4.gamepad.mode2.defpos a - -;pcfx, Port 4, Gamepad: RIGHT → -pcfx.input.port4.gamepad.right - -;pcfx, Port 4, Gamepad: RUN -pcfx.input.port4.gamepad.run - -;pcfx, Port 4, Gamepad: SELECT -pcfx.input.port4.gamepad.select - -;pcfx, Port 4, Gamepad: UP ↑ -pcfx.input.port4.gamepad.up - -;pcfx, Port 4, Gamepad: V -pcfx.input.port4.gamepad.v - -;pcfx, Port 4, Gamepad: VI -pcfx.input.port4.gamepad.vi - -;pcfx, Port 4, Mouse: Left Button -pcfx.input.port4.mouse.left - -;pcfx, Port 4, Mouse: Right Button -pcfx.input.port4.mouse.right - -;Input device for Port 5 -pcfx.input.port5 gamepad - -;pcfx, Port 5, Gamepad: DOWN ↓ -pcfx.input.port5.gamepad.down - -;pcfx, Port 5, Gamepad: I -pcfx.input.port5.gamepad.i - -;pcfx, Port 5, Gamepad: II -pcfx.input.port5.gamepad.ii - -;pcfx, Port 5, Gamepad: III -pcfx.input.port5.gamepad.iii - -;pcfx, Port 5, Gamepad: IV -pcfx.input.port5.gamepad.iv - -;pcfx, Port 5, Gamepad: LEFT ← -pcfx.input.port5.gamepad.left - -;pcfx, Port 5, Gamepad: MODE 1 -pcfx.input.port5.gamepad.mode1 - -;Default position for switch "MODE 1". -pcfx.input.port5.gamepad.mode1.defpos a - -;pcfx, Port 5, Gamepad: MODE 2 -pcfx.input.port5.gamepad.mode2 - -;Default position for switch "MODE 2". -pcfx.input.port5.gamepad.mode2.defpos a - -;pcfx, Port 5, Gamepad: RIGHT → -pcfx.input.port5.gamepad.right - -;pcfx, Port 5, Gamepad: RUN -pcfx.input.port5.gamepad.run - -;pcfx, Port 5, Gamepad: SELECT -pcfx.input.port5.gamepad.select - -;pcfx, Port 5, Gamepad: UP ↑ -pcfx.input.port5.gamepad.up - -;pcfx, Port 5, Gamepad: V -pcfx.input.port5.gamepad.v - -;pcfx, Port 5, Gamepad: VI -pcfx.input.port5.gamepad.vi - -;pcfx, Port 5, Mouse: Left Button -pcfx.input.port5.mouse.left - -;pcfx, Port 5, Mouse: Right Button -pcfx.input.port5.mouse.right - -;Input device for Port 6 -pcfx.input.port6 gamepad - -;pcfx, Port 6, Gamepad: DOWN ↓ -pcfx.input.port6.gamepad.down - -;pcfx, Port 6, Gamepad: I -pcfx.input.port6.gamepad.i - -;pcfx, Port 6, Gamepad: II -pcfx.input.port6.gamepad.ii - -;pcfx, Port 6, Gamepad: III -pcfx.input.port6.gamepad.iii - -;pcfx, Port 6, Gamepad: IV -pcfx.input.port6.gamepad.iv - -;pcfx, Port 6, Gamepad: LEFT ← -pcfx.input.port6.gamepad.left - -;pcfx, Port 6, Gamepad: MODE 1 -pcfx.input.port6.gamepad.mode1 - -;Default position for switch "MODE 1". -pcfx.input.port6.gamepad.mode1.defpos a - -;pcfx, Port 6, Gamepad: MODE 2 -pcfx.input.port6.gamepad.mode2 - -;Default position for switch "MODE 2". -pcfx.input.port6.gamepad.mode2.defpos a - -;pcfx, Port 6, Gamepad: RIGHT → -pcfx.input.port6.gamepad.right - -;pcfx, Port 6, Gamepad: RUN -pcfx.input.port6.gamepad.run - -;pcfx, Port 6, Gamepad: SELECT -pcfx.input.port6.gamepad.select - -;pcfx, Port 6, Gamepad: UP ↑ -pcfx.input.port6.gamepad.up - -;pcfx, Port 6, Gamepad: V -pcfx.input.port6.gamepad.v - -;pcfx, Port 6, Gamepad: VI -pcfx.input.port6.gamepad.vi - -;pcfx, Port 6, Mouse: Left Button -pcfx.input.port6.mouse.left - -;pcfx, Port 6, Mouse: Right Button -pcfx.input.port6.mouse.right - -;Input device for Port 7 -pcfx.input.port7 gamepad - -;pcfx, Port 7, Gamepad: DOWN ↓ -pcfx.input.port7.gamepad.down - -;pcfx, Port 7, Gamepad: I -pcfx.input.port7.gamepad.i - -;pcfx, Port 7, Gamepad: II -pcfx.input.port7.gamepad.ii - -;pcfx, Port 7, Gamepad: III -pcfx.input.port7.gamepad.iii - -;pcfx, Port 7, Gamepad: IV -pcfx.input.port7.gamepad.iv - -;pcfx, Port 7, Gamepad: LEFT ← -pcfx.input.port7.gamepad.left - -;pcfx, Port 7, Gamepad: MODE 1 -pcfx.input.port7.gamepad.mode1 - -;Default position for switch "MODE 1". -pcfx.input.port7.gamepad.mode1.defpos a - -;pcfx, Port 7, Gamepad: MODE 2 -pcfx.input.port7.gamepad.mode2 - -;Default position for switch "MODE 2". -pcfx.input.port7.gamepad.mode2.defpos a - -;pcfx, Port 7, Gamepad: RIGHT → -pcfx.input.port7.gamepad.right - -;pcfx, Port 7, Gamepad: RUN -pcfx.input.port7.gamepad.run - -;pcfx, Port 7, Gamepad: SELECT -pcfx.input.port7.gamepad.select - -;pcfx, Port 7, Gamepad: UP ↑ -pcfx.input.port7.gamepad.up - -;pcfx, Port 7, Gamepad: V -pcfx.input.port7.gamepad.v - -;pcfx, Port 7, Gamepad: VI -pcfx.input.port7.gamepad.vi - -;pcfx, Port 7, Mouse: Left Button -pcfx.input.port7.mouse.left - -;pcfx, Port 7, Mouse: Right Button -pcfx.input.port7.mouse.right - -;Input device for Port 8 -pcfx.input.port8 gamepad - -;pcfx, Port 8, Gamepad: DOWN ↓ -pcfx.input.port8.gamepad.down - -;pcfx, Port 8, Gamepad: I -pcfx.input.port8.gamepad.i - -;pcfx, Port 8, Gamepad: II -pcfx.input.port8.gamepad.ii - -;pcfx, Port 8, Gamepad: III -pcfx.input.port8.gamepad.iii - -;pcfx, Port 8, Gamepad: IV -pcfx.input.port8.gamepad.iv - -;pcfx, Port 8, Gamepad: LEFT ← -pcfx.input.port8.gamepad.left - -;pcfx, Port 8, Gamepad: MODE 1 -pcfx.input.port8.gamepad.mode1 - -;Default position for switch "MODE 1". -pcfx.input.port8.gamepad.mode1.defpos a - -;pcfx, Port 8, Gamepad: MODE 2 -pcfx.input.port8.gamepad.mode2 - -;Default position for switch "MODE 2". -pcfx.input.port8.gamepad.mode2.defpos a - -;pcfx, Port 8, Gamepad: RIGHT → -pcfx.input.port8.gamepad.right - -;pcfx, Port 8, Gamepad: RUN -pcfx.input.port8.gamepad.run - -;pcfx, Port 8, Gamepad: SELECT -pcfx.input.port8.gamepad.select - -;pcfx, Port 8, Gamepad: UP ↑ -pcfx.input.port8.gamepad.up - -;pcfx, Port 8, Gamepad: V -pcfx.input.port8.gamepad.v - -;pcfx, Port 8, Gamepad: VI -pcfx.input.port8.gamepad.vi - -;pcfx, Port 8, Mouse: Left Button -pcfx.input.port8.mouse.left - -;pcfx, Port 8, Mouse: Right Button -pcfx.input.port8.mouse.right - -;Mouse sensitivity. -pcfx.mouse_sensitivity 1.25 - -;Remove 16-sprites-per-scanline hardware limit. -pcfx.nospritelimit 0 - -;Enable bilinear interpolation on the chroma channel of RAINBOW YUV output. -pcfx.rainbow.chromaip 0 - -;Sound quality. -pcfx.resamp_quality 3 - -;Output rate tolerance. -pcfx.resamp_rate_error 0.0000009 - -;Enable scanlines with specified opacity. -pcfx.scanlines 0 - -;Enable specified OpenGL shader. -pcfx.shader none - -;Force interlaced video to be treated as progressive. -pcfx.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -pcfx.shader.goat.hdiv 0.50 - -;Mask pattern. -pcfx.shader.goat.pat goatron - -;Enable scanlines effect. -pcfx.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -pcfx.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -pcfx.shader.goat.vdiv 0.50 - -;Last rendered scanline. -pcfx.slend 235 - -;First rendered scanline. -pcfx.slstart 4 - -;Enable specified special video scaler. -pcfx.special none - -;Stretch to fill screen. -pcfx.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -pcfx.tblur 0 - -;Accumulate color data rather than discarding it. -pcfx.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -pcfx.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -pcfx.videoip 1 - -;Full-screen horizontal resolution. -pcfx.xres 0 - -;Scaling factor for the X axis in windowed mode. -pcfx.xscale 3.000000 - -;Scaling factor for the X axis in fullscreen mode. -pcfx.xscalefs 1.000000 - -;Full-screen vertical resolution. -pcfx.yres 0 - -;Scaling factor for the Y axis in windowed mode. -pcfx.yscale 3.000000 - -;Scaling factor for the Y axis in fullscreen mode. -pcfx.yscalefs 1.000000 - -;Enable scanlines with specified opacity. -player.scanlines 0 - -;Enable specified OpenGL shader. -player.shader none - -;Force interlaced video to be treated as progressive. -player.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -player.shader.goat.hdiv 0.50 - -;Mask pattern. -player.shader.goat.pat goatron - -;Enable scanlines effect. -player.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -player.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -player.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -player.special none - -;Stretch to fill screen. -player.stretch full - -;Enable (bi)linear interpolation. -player.videoip 0 - -;Full-screen horizontal resolution. -player.xres 0 - -;Scaling factor for the X axis in windowed mode. -player.xscale 2.000000 - -;Scaling factor for the X axis in fullscreen mode. -player.xscalefs 1.000000 - -;Full-screen vertical resolution. -player.yres 0 - -;Scaling factor for the Y axis in windowed mode. -player.yscale 2.000000 - -;Scaling factor for the Y axis in fullscreen mode. -player.yscalefs 1.000000 - -;Path to the Europe SCPH-5502/v3.0E ROM BIOS -psx.bios_eu scph5502.bin - -;Path to the Japan SCPH-5500/v3.0J ROM BIOS -psx.bios_jp scph5500.bin - -;Path to the North America SCPH-5501/v3.0A ROM BIOS -psx.bios_na scph5501.bin - -;Enable BIOS ROM image sanity checks. -psx.bios_sanity 1 - -;Enable CD (image) sanity checks. -psx.cd_sanity 1 - -;CD image to use with .PSX/.EXE loading. -psx.dbg_exe_cdpath - -;Debug printf verbosity level. -psx.dbg_level 0 - -;Disassembly font size. -psx.debugger.disfontsize 5x7 - -;Character encoding for the debugger's memory editor. -psx.debugger.memcharenc shift_jis - -;Enable (automatic) usage of this module. -psx.enable 1 - -;Force monophonic sound output. -psx.forcemono 0 - -;Show horizontal overscan area. -psx.h_overscan 1 - -;Enable analog mode combo-button alternate toggle. -psx.input.analog_mode_ct 0 - -;Compare value for analog mode combo-button alternate toggle. -psx.input.analog_mode_ct.compare 0x0F09 - -;Emulated mouse sensitivity. -psx.input.mouse_sensitivity 1.00 - -;Input device for Virtual Port 1 -psx.input.port1 gamepad - -;Analog axis scale coefficient for Analog Joystick on Virtual Port 1. -psx.input.port1.analogjoy.axis_scale 1.00 - -;psx, Virtual Port 1, Analog Joystick: Right stick, R-thumb -psx.input.port1.analogjoy.circle - -;psx, Virtual Port 1, Analog Joystick: Right stick, L-thumb -psx.input.port1.analogjoy.cross - -;psx, Virtual Port 1, Analog Joystick: Thumbstick DOWN ↓ -psx.input.port1.analogjoy.down - -;psx, Virtual Port 1, Analog Joystick: Left stick, L-thumb -psx.input.port1.analogjoy.l1 - -;psx, Virtual Port 1, Analog Joystick: Left stick, Trigger -psx.input.port1.analogjoy.l2 - -;psx, Virtual Port 1, Analog Joystick: Thumbstick LEFT ← -psx.input.port1.analogjoy.left - -;psx, Virtual Port 1, Analog Joystick: Left Stick, BACK ↓ -psx.input.port1.analogjoy.lstick_down - -;psx, Virtual Port 1, Analog Joystick: Left Stick, LEFT ← -psx.input.port1.analogjoy.lstick_left - -;psx, Virtual Port 1, Analog Joystick: Left Stick, RIGHT → -psx.input.port1.analogjoy.lstick_right - -;psx, Virtual Port 1, Analog Joystick: Left Stick, FORE ↑ -psx.input.port1.analogjoy.lstick_up - -;psx, Virtual Port 1, Analog Joystick: Left stick, R-thumb -psx.input.port1.analogjoy.r1 - -;psx, Virtual Port 1, Analog Joystick: Left stick, Pinky -psx.input.port1.analogjoy.r2 - -;psx, Virtual Port 1, Analog Joystick: Thumbstick RIGHT → -psx.input.port1.analogjoy.right - -;psx, Virtual Port 1, Analog Joystick: Right Stick, BACK ↓ -psx.input.port1.analogjoy.rstick_down - -;psx, Virtual Port 1, Analog Joystick: Right Stick, LEFT ← -psx.input.port1.analogjoy.rstick_left - -;psx, Virtual Port 1, Analog Joystick: Right Stick, RIGHT → -psx.input.port1.analogjoy.rstick_right - -;psx, Virtual Port 1, Analog Joystick: Right Stick, FORE ↑ -psx.input.port1.analogjoy.rstick_up - -;psx, Virtual Port 1, Analog Joystick: SELECT -psx.input.port1.analogjoy.select - -;psx, Virtual Port 1, Analog Joystick: Right stick, Trigger -psx.input.port1.analogjoy.square - -;psx, Virtual Port 1, Analog Joystick: START -psx.input.port1.analogjoy.start - -;psx, Virtual Port 1, Analog Joystick: Right stick, Pinky -psx.input.port1.analogjoy.triangle - -;psx, Virtual Port 1, Analog Joystick: Thumbstick UP ↑ -psx.input.port1.analogjoy.up - -;psx, Virtual Port 1, Dance Pad: ○ (upper right) -psx.input.port1.dancepad.circle keyboard 265 - -;psx, Virtual Port 1, Dance Pad: x (upper left) -psx.input.port1.dancepad.cross keyboard 263 - -;psx, Virtual Port 1, Dance Pad: DOWN ↓ -psx.input.port1.dancepad.down keyboard 258 - -;psx, Virtual Port 1, Dance Pad: LEFT ← -psx.input.port1.dancepad.left keyboard 260 - -;psx, Virtual Port 1, Dance Pad: RIGHT → -psx.input.port1.dancepad.right keyboard 262 - -;psx, Virtual Port 1, Dance Pad: SELECT -psx.input.port1.dancepad.select keyboard 267 - -;psx, Virtual Port 1, Dance Pad: □ (lower right) -psx.input.port1.dancepad.square keyboard 259 - -;psx, Virtual Port 1, Dance Pad: START -psx.input.port1.dancepad.start keyboard 268 - -;psx, Virtual Port 1, Dance Pad: △ (lower left) -psx.input.port1.dancepad.triangle keyboard 257 - -;psx, Virtual Port 1, Dance Pad: UP ↑ -psx.input.port1.dancepad.up keyboard 264 - -;Analog axis scale coefficient for Dual Analog on Virtual Port 1. -psx.input.port1.dualanalog.axis_scale 1.00 - -;psx, Virtual Port 1, Dual Analog: ○ (right) -psx.input.port1.dualanalog.circle - -;psx, Virtual Port 1, Dual Analog: x (lower) -psx.input.port1.dualanalog.cross - -;psx, Virtual Port 1, Dual Analog: D-Pad DOWN ↓ -psx.input.port1.dualanalog.down - -;psx, Virtual Port 1, Dual Analog: L1 (front left shoulder) -psx.input.port1.dualanalog.l1 - -;psx, Virtual Port 1, Dual Analog: L2 (rear left shoulder) -psx.input.port1.dualanalog.l2 - -;psx, Virtual Port 1, Dual Analog: Left Stick, Button(L3) -psx.input.port1.dualanalog.l3 - -;psx, Virtual Port 1, Dual Analog: D-Pad LEFT ← -psx.input.port1.dualanalog.left - -;psx, Virtual Port 1, Dual Analog: Left Stick DOWN ↓ -psx.input.port1.dualanalog.lstick_down - -;psx, Virtual Port 1, Dual Analog: Left Stick LEFT ← -psx.input.port1.dualanalog.lstick_left - -;psx, Virtual Port 1, Dual Analog: Left Stick RIGHT → -psx.input.port1.dualanalog.lstick_right - -;psx, Virtual Port 1, Dual Analog: Left Stick UP ↑ -psx.input.port1.dualanalog.lstick_up - -;psx, Virtual Port 1, Dual Analog: R1 (front right shoulder) -psx.input.port1.dualanalog.r1 - -;psx, Virtual Port 1, Dual Analog: R2 (rear right shoulder) -psx.input.port1.dualanalog.r2 - -;psx, Virtual Port 1, Dual Analog: Right stick, Button(R3) -psx.input.port1.dualanalog.r3 - -;psx, Virtual Port 1, Dual Analog: Rapid ○ (right) -psx.input.port1.dualanalog.rapid_circle - -;psx, Virtual Port 1, Dual Analog: Rapid x (lower) -psx.input.port1.dualanalog.rapid_cross - -;psx, Virtual Port 1, Dual Analog: Rapid □ (left) -psx.input.port1.dualanalog.rapid_square - -;psx, Virtual Port 1, Dual Analog: Rapid △ (upper) -psx.input.port1.dualanalog.rapid_triangle - -;psx, Virtual Port 1, Dual Analog: D-Pad RIGHT → -psx.input.port1.dualanalog.right - -;psx, Virtual Port 1, Dual Analog: Right Stick DOWN ↓ -psx.input.port1.dualanalog.rstick_down - -;psx, Virtual Port 1, Dual Analog: Right Stick LEFT ← -psx.input.port1.dualanalog.rstick_left - -;psx, Virtual Port 1, Dual Analog: Right Stick RIGHT → -psx.input.port1.dualanalog.rstick_right - -;psx, Virtual Port 1, Dual Analog: Right Stick UP ↑ -psx.input.port1.dualanalog.rstick_up - -;psx, Virtual Port 1, Dual Analog: SELECT -psx.input.port1.dualanalog.select - -;psx, Virtual Port 1, Dual Analog: □ (left) -psx.input.port1.dualanalog.square - -;psx, Virtual Port 1, Dual Analog: START -psx.input.port1.dualanalog.start - -;psx, Virtual Port 1, Dual Analog: △ (upper) -psx.input.port1.dualanalog.triangle - -;psx, Virtual Port 1, Dual Analog: D-Pad UP ↑ -psx.input.port1.dualanalog.up - -;psx, Virtual Port 1, DualShock: Analog(mode toggle) -psx.input.port1.dualshock.analog - -;Analog axis scale coefficient for DualShock on Virtual Port 1. -psx.input.port1.dualshock.axis_scale 1.00 - -;psx, Virtual Port 1, DualShock: ○ (right) -psx.input.port1.dualshock.circle - -;psx, Virtual Port 1, DualShock: x (lower) -psx.input.port1.dualshock.cross - -;psx, Virtual Port 1, DualShock: D-Pad DOWN ↓ -psx.input.port1.dualshock.down - -;psx, Virtual Port 1, DualShock: L1 (front left shoulder) -psx.input.port1.dualshock.l1 - -;psx, Virtual Port 1, DualShock: L2 (rear left shoulder) -psx.input.port1.dualshock.l2 - -;psx, Virtual Port 1, DualShock: Left Stick, Button(L3) -psx.input.port1.dualshock.l3 - -;psx, Virtual Port 1, DualShock: D-Pad LEFT ← -psx.input.port1.dualshock.left - -;psx, Virtual Port 1, DualShock: Left Stick DOWN ↓ -psx.input.port1.dualshock.lstick_down - -;psx, Virtual Port 1, DualShock: Left Stick LEFT ← -psx.input.port1.dualshock.lstick_left - -;psx, Virtual Port 1, DualShock: Left Stick RIGHT → -psx.input.port1.dualshock.lstick_right - -;psx, Virtual Port 1, DualShock: Left Stick UP ↑ -psx.input.port1.dualshock.lstick_up - -;psx, Virtual Port 1, DualShock: R1 (front right shoulder) -psx.input.port1.dualshock.r1 - -;psx, Virtual Port 1, DualShock: R2 (rear right shoulder) -psx.input.port1.dualshock.r2 - -;psx, Virtual Port 1, DualShock: Right stick, Button(R3) -psx.input.port1.dualshock.r3 - -;psx, Virtual Port 1, DualShock: Rapid ○ (right) -psx.input.port1.dualshock.rapid_circle - -;psx, Virtual Port 1, DualShock: Rapid x (lower) -psx.input.port1.dualshock.rapid_cross - -;psx, Virtual Port 1, DualShock: Rapid □ (left) -psx.input.port1.dualshock.rapid_square - -;psx, Virtual Port 1, DualShock: Rapid △ (upper) -psx.input.port1.dualshock.rapid_triangle - -;psx, Virtual Port 1, DualShock: D-Pad RIGHT → -psx.input.port1.dualshock.right - -;psx, Virtual Port 1, DualShock: Right Stick DOWN ↓ -psx.input.port1.dualshock.rstick_down - -;psx, Virtual Port 1, DualShock: Right Stick LEFT ← -psx.input.port1.dualshock.rstick_left - -;psx, Virtual Port 1, DualShock: Right Stick RIGHT → -psx.input.port1.dualshock.rstick_right - -;psx, Virtual Port 1, DualShock: Right Stick UP ↑ -psx.input.port1.dualshock.rstick_up - -;psx, Virtual Port 1, DualShock: SELECT -psx.input.port1.dualshock.select - -;psx, Virtual Port 1, DualShock: □ (left) -psx.input.port1.dualshock.square - -;psx, Virtual Port 1, DualShock: START -psx.input.port1.dualshock.start - -;psx, Virtual Port 1, DualShock: △ (upper) -psx.input.port1.dualshock.triangle - -;psx, Virtual Port 1, DualShock: D-Pad UP ↑ -psx.input.port1.dualshock.up - -;psx, Virtual Port 1, Digital Gamepad: ○ (right) -psx.input.port1.gamepad.circle keyboard 262 - -;psx, Virtual Port 1, Digital Gamepad: x (lower) -psx.input.port1.gamepad.cross keyboard 258 - -;psx, Virtual Port 1, Digital Gamepad: DOWN ↓ -psx.input.port1.gamepad.down keyboard 115 - -;psx, Virtual Port 1, Digital Gamepad: L1 (front left shoulder) -psx.input.port1.gamepad.l1 keyboard 257 - -;psx, Virtual Port 1, Digital Gamepad: L2 (rear left shoulder) -psx.input.port1.gamepad.l2 keyboard 263 - -;psx, Virtual Port 1, Digital Gamepad: LEFT ← -psx.input.port1.gamepad.left keyboard 97 - -;psx, Virtual Port 1, Digital Gamepad: R1 (front right shoulder) -psx.input.port1.gamepad.r1 keyboard 259 - -;psx, Virtual Port 1, Digital Gamepad: R2 (rear right shoulder) -psx.input.port1.gamepad.r2 keyboard 265 - -;psx, Virtual Port 1, Digital Gamepad: Rapid ○ (right) -psx.input.port1.gamepad.rapid_circle - -;psx, Virtual Port 1, Digital Gamepad: Rapid x (lower) -psx.input.port1.gamepad.rapid_cross - -;psx, Virtual Port 1, Digital Gamepad: Rapid □ (left) -psx.input.port1.gamepad.rapid_square - -;psx, Virtual Port 1, Digital Gamepad: Rapid △ (upper) -psx.input.port1.gamepad.rapid_triangle - -;psx, Virtual Port 1, Digital Gamepad: RIGHT → -psx.input.port1.gamepad.right keyboard 100 - -;psx, Virtual Port 1, Digital Gamepad: SELECT -psx.input.port1.gamepad.select keyboard 9 - -;psx, Virtual Port 1, Digital Gamepad: □ (left) -psx.input.port1.gamepad.square keyboard 260 - -;psx, Virtual Port 1, Digital Gamepad: START -psx.input.port1.gamepad.start keyboard 13 - -;psx, Virtual Port 1, Digital Gamepad: △ (upper) -psx.input.port1.gamepad.triangle keyboard 264 - -;psx, Virtual Port 1, Digital Gamepad: UP ↑ -psx.input.port1.gamepad.up keyboard 119 - -;Crosshairs color for lightgun on virtual port 1. -psx.input.port1.gun_chairs 0xFF0000 - -;psx, Virtual Port 1, GunCon: A -psx.input.port1.guncon.a mouse 0000000000000000 00000002 - -;psx, Virtual Port 1, GunCon: B -psx.input.port1.guncon.b mouse 0000000000000000 00000001 - -;psx, Virtual Port 1, GunCon: Offscreen Shot(Simulated) -psx.input.port1.guncon.offscreen_shot keyboard 32 - -;psx, Virtual Port 1, GunCon: Trigger -psx.input.port1.guncon.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 1, GunCon: X Axis -psx.input.port1.guncon.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 1, GunCon: Y Axis -psx.input.port1.guncon.y_axis mouse 0000000000000000 00008001 - -;psx, Virtual Port 1, Konami Justifier: O -psx.input.port1.justifier.o mouse 0000000000000000 00000002 - -;psx, Virtual Port 1, Konami Justifier: Offscreen Shot(Simulated) -psx.input.port1.justifier.offscreen_shot keyboard 32 - -;psx, Virtual Port 1, Konami Justifier: Start -psx.input.port1.justifier.start mouse 0000000000000000 00000001 - -;psx, Virtual Port 1, Konami Justifier: Trigger -psx.input.port1.justifier.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 1, Konami Justifier: X Axis -psx.input.port1.justifier.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 1, Konami Justifier: Y Axis -psx.input.port1.justifier.y_axis mouse 0000000000000000 00008001 - -;Emulate memory card on virtual port 1. -psx.input.port1.memcard 1 - -;psx, Virtual Port 1, Mouse: Left Button -psx.input.port1.mouse.left mouse 0000000000000000 00000000 - -;psx, Virtual Port 1, Mouse: Right Button -psx.input.port1.mouse.right mouse 0000000000000000 00000002 - -;psx, Virtual Port 1, neGcon: A -psx.input.port1.negcon.a - -;psx, Virtual Port 1, neGcon: B -psx.input.port1.negcon.b - -;psx, Virtual Port 1, neGcon: D-Pad DOWN ↓ -psx.input.port1.negcon.down - -;psx, Virtual Port 1, neGcon: I (Analog) -psx.input.port1.negcon.i - -;psx, Virtual Port 1, neGcon: II (Analog) -psx.input.port1.negcon.ii - -;psx, Virtual Port 1, neGcon: Left Shoulder (Analog) -psx.input.port1.negcon.l - -;psx, Virtual Port 1, neGcon: D-Pad LEFT ← -psx.input.port1.negcon.left - -;psx, Virtual Port 1, neGcon: Right Shoulder -psx.input.port1.negcon.r - -;psx, Virtual Port 1, neGcon: D-Pad RIGHT → -psx.input.port1.negcon.right - -;psx, Virtual Port 1, neGcon: START -psx.input.port1.negcon.start - -;psx, Virtual Port 1, neGcon: Twist ↑|↓ (Analog, Turn Left) -psx.input.port1.negcon.twist_ccwise - -;psx, Virtual Port 1, neGcon: Twist ↓|↑ (Analog, Turn Right) -psx.input.port1.negcon.twist_cwise - -;psx, Virtual Port 1, neGcon: D-Pad UP ↑ -psx.input.port1.negcon.up - -;Input device for Virtual Port 2 -psx.input.port2 gamepad - -;Analog axis scale coefficient for Analog Joystick on Virtual Port 2. -psx.input.port2.analogjoy.axis_scale 1.00 - -;psx, Virtual Port 2, Analog Joystick: Right stick, R-thumb -psx.input.port2.analogjoy.circle - -;psx, Virtual Port 2, Analog Joystick: Right stick, L-thumb -psx.input.port2.analogjoy.cross - -;psx, Virtual Port 2, Analog Joystick: Thumbstick DOWN ↓ -psx.input.port2.analogjoy.down - -;psx, Virtual Port 2, Analog Joystick: Left stick, L-thumb -psx.input.port2.analogjoy.l1 - -;psx, Virtual Port 2, Analog Joystick: Left stick, Trigger -psx.input.port2.analogjoy.l2 - -;psx, Virtual Port 2, Analog Joystick: Thumbstick LEFT ← -psx.input.port2.analogjoy.left - -;psx, Virtual Port 2, Analog Joystick: Left Stick, BACK ↓ -psx.input.port2.analogjoy.lstick_down - -;psx, Virtual Port 2, Analog Joystick: Left Stick, LEFT ← -psx.input.port2.analogjoy.lstick_left - -;psx, Virtual Port 2, Analog Joystick: Left Stick, RIGHT → -psx.input.port2.analogjoy.lstick_right - -;psx, Virtual Port 2, Analog Joystick: Left Stick, FORE ↑ -psx.input.port2.analogjoy.lstick_up - -;psx, Virtual Port 2, Analog Joystick: Left stick, R-thumb -psx.input.port2.analogjoy.r1 - -;psx, Virtual Port 2, Analog Joystick: Left stick, Pinky -psx.input.port2.analogjoy.r2 - -;psx, Virtual Port 2, Analog Joystick: Thumbstick RIGHT → -psx.input.port2.analogjoy.right - -;psx, Virtual Port 2, Analog Joystick: Right Stick, BACK ↓ -psx.input.port2.analogjoy.rstick_down - -;psx, Virtual Port 2, Analog Joystick: Right Stick, LEFT ← -psx.input.port2.analogjoy.rstick_left - -;psx, Virtual Port 2, Analog Joystick: Right Stick, RIGHT → -psx.input.port2.analogjoy.rstick_right - -;psx, Virtual Port 2, Analog Joystick: Right Stick, FORE ↑ -psx.input.port2.analogjoy.rstick_up - -;psx, Virtual Port 2, Analog Joystick: SELECT -psx.input.port2.analogjoy.select - -;psx, Virtual Port 2, Analog Joystick: Right stick, Trigger -psx.input.port2.analogjoy.square - -;psx, Virtual Port 2, Analog Joystick: START -psx.input.port2.analogjoy.start - -;psx, Virtual Port 2, Analog Joystick: Right stick, Pinky -psx.input.port2.analogjoy.triangle - -;psx, Virtual Port 2, Analog Joystick: Thumbstick UP ↑ -psx.input.port2.analogjoy.up - -;psx, Virtual Port 2, Dance Pad: ○ (upper right) -psx.input.port2.dancepad.circle - -;psx, Virtual Port 2, Dance Pad: x (upper left) -psx.input.port2.dancepad.cross - -;psx, Virtual Port 2, Dance Pad: DOWN ↓ -psx.input.port2.dancepad.down - -;psx, Virtual Port 2, Dance Pad: LEFT ← -psx.input.port2.dancepad.left - -;psx, Virtual Port 2, Dance Pad: RIGHT → -psx.input.port2.dancepad.right - -;psx, Virtual Port 2, Dance Pad: SELECT -psx.input.port2.dancepad.select - -;psx, Virtual Port 2, Dance Pad: □ (lower right) -psx.input.port2.dancepad.square - -;psx, Virtual Port 2, Dance Pad: START -psx.input.port2.dancepad.start - -;psx, Virtual Port 2, Dance Pad: △ (lower left) -psx.input.port2.dancepad.triangle - -;psx, Virtual Port 2, Dance Pad: UP ↑ -psx.input.port2.dancepad.up - -;Analog axis scale coefficient for Dual Analog on Virtual Port 2. -psx.input.port2.dualanalog.axis_scale 1.00 - -;psx, Virtual Port 2, Dual Analog: ○ (right) -psx.input.port2.dualanalog.circle - -;psx, Virtual Port 2, Dual Analog: x (lower) -psx.input.port2.dualanalog.cross - -;psx, Virtual Port 2, Dual Analog: D-Pad DOWN ↓ -psx.input.port2.dualanalog.down - -;psx, Virtual Port 2, Dual Analog: L1 (front left shoulder) -psx.input.port2.dualanalog.l1 - -;psx, Virtual Port 2, Dual Analog: L2 (rear left shoulder) -psx.input.port2.dualanalog.l2 - -;psx, Virtual Port 2, Dual Analog: Left Stick, Button(L3) -psx.input.port2.dualanalog.l3 - -;psx, Virtual Port 2, Dual Analog: D-Pad LEFT ← -psx.input.port2.dualanalog.left - -;psx, Virtual Port 2, Dual Analog: Left Stick DOWN ↓ -psx.input.port2.dualanalog.lstick_down - -;psx, Virtual Port 2, Dual Analog: Left Stick LEFT ← -psx.input.port2.dualanalog.lstick_left - -;psx, Virtual Port 2, Dual Analog: Left Stick RIGHT → -psx.input.port2.dualanalog.lstick_right - -;psx, Virtual Port 2, Dual Analog: Left Stick UP ↑ -psx.input.port2.dualanalog.lstick_up - -;psx, Virtual Port 2, Dual Analog: R1 (front right shoulder) -psx.input.port2.dualanalog.r1 - -;psx, Virtual Port 2, Dual Analog: R2 (rear right shoulder) -psx.input.port2.dualanalog.r2 - -;psx, Virtual Port 2, Dual Analog: Right stick, Button(R3) -psx.input.port2.dualanalog.r3 - -;psx, Virtual Port 2, Dual Analog: Rapid ○ (right) -psx.input.port2.dualanalog.rapid_circle - -;psx, Virtual Port 2, Dual Analog: Rapid x (lower) -psx.input.port2.dualanalog.rapid_cross - -;psx, Virtual Port 2, Dual Analog: Rapid □ (left) -psx.input.port2.dualanalog.rapid_square - -;psx, Virtual Port 2, Dual Analog: Rapid △ (upper) -psx.input.port2.dualanalog.rapid_triangle - -;psx, Virtual Port 2, Dual Analog: D-Pad RIGHT → -psx.input.port2.dualanalog.right - -;psx, Virtual Port 2, Dual Analog: Right Stick DOWN ↓ -psx.input.port2.dualanalog.rstick_down - -;psx, Virtual Port 2, Dual Analog: Right Stick LEFT ← -psx.input.port2.dualanalog.rstick_left - -;psx, Virtual Port 2, Dual Analog: Right Stick RIGHT → -psx.input.port2.dualanalog.rstick_right - -;psx, Virtual Port 2, Dual Analog: Right Stick UP ↑ -psx.input.port2.dualanalog.rstick_up - -;psx, Virtual Port 2, Dual Analog: SELECT -psx.input.port2.dualanalog.select - -;psx, Virtual Port 2, Dual Analog: □ (left) -psx.input.port2.dualanalog.square - -;psx, Virtual Port 2, Dual Analog: START -psx.input.port2.dualanalog.start - -;psx, Virtual Port 2, Dual Analog: △ (upper) -psx.input.port2.dualanalog.triangle - -;psx, Virtual Port 2, Dual Analog: D-Pad UP ↑ -psx.input.port2.dualanalog.up - -;psx, Virtual Port 2, DualShock: Analog(mode toggle) -psx.input.port2.dualshock.analog - -;Analog axis scale coefficient for DualShock on Virtual Port 2. -psx.input.port2.dualshock.axis_scale 1.00 - -;psx, Virtual Port 2, DualShock: ○ (right) -psx.input.port2.dualshock.circle - -;psx, Virtual Port 2, DualShock: x (lower) -psx.input.port2.dualshock.cross - -;psx, Virtual Port 2, DualShock: D-Pad DOWN ↓ -psx.input.port2.dualshock.down - -;psx, Virtual Port 2, DualShock: L1 (front left shoulder) -psx.input.port2.dualshock.l1 - -;psx, Virtual Port 2, DualShock: L2 (rear left shoulder) -psx.input.port2.dualshock.l2 - -;psx, Virtual Port 2, DualShock: Left Stick, Button(L3) -psx.input.port2.dualshock.l3 - -;psx, Virtual Port 2, DualShock: D-Pad LEFT ← -psx.input.port2.dualshock.left - -;psx, Virtual Port 2, DualShock: Left Stick DOWN ↓ -psx.input.port2.dualshock.lstick_down - -;psx, Virtual Port 2, DualShock: Left Stick LEFT ← -psx.input.port2.dualshock.lstick_left - -;psx, Virtual Port 2, DualShock: Left Stick RIGHT → -psx.input.port2.dualshock.lstick_right - -;psx, Virtual Port 2, DualShock: Left Stick UP ↑ -psx.input.port2.dualshock.lstick_up - -;psx, Virtual Port 2, DualShock: R1 (front right shoulder) -psx.input.port2.dualshock.r1 - -;psx, Virtual Port 2, DualShock: R2 (rear right shoulder) -psx.input.port2.dualshock.r2 - -;psx, Virtual Port 2, DualShock: Right stick, Button(R3) -psx.input.port2.dualshock.r3 - -;psx, Virtual Port 2, DualShock: Rapid ○ (right) -psx.input.port2.dualshock.rapid_circle - -;psx, Virtual Port 2, DualShock: Rapid x (lower) -psx.input.port2.dualshock.rapid_cross - -;psx, Virtual Port 2, DualShock: Rapid □ (left) -psx.input.port2.dualshock.rapid_square - -;psx, Virtual Port 2, DualShock: Rapid △ (upper) -psx.input.port2.dualshock.rapid_triangle - -;psx, Virtual Port 2, DualShock: D-Pad RIGHT → -psx.input.port2.dualshock.right - -;psx, Virtual Port 2, DualShock: Right Stick DOWN ↓ -psx.input.port2.dualshock.rstick_down - -;psx, Virtual Port 2, DualShock: Right Stick LEFT ← -psx.input.port2.dualshock.rstick_left - -;psx, Virtual Port 2, DualShock: Right Stick RIGHT → -psx.input.port2.dualshock.rstick_right - -;psx, Virtual Port 2, DualShock: Right Stick UP ↑ -psx.input.port2.dualshock.rstick_up - -;psx, Virtual Port 2, DualShock: SELECT -psx.input.port2.dualshock.select - -;psx, Virtual Port 2, DualShock: □ (left) -psx.input.port2.dualshock.square - -;psx, Virtual Port 2, DualShock: START -psx.input.port2.dualshock.start - -;psx, Virtual Port 2, DualShock: △ (upper) -psx.input.port2.dualshock.triangle - -;psx, Virtual Port 2, DualShock: D-Pad UP ↑ -psx.input.port2.dualshock.up - -;psx, Virtual Port 2, Digital Gamepad: ○ (right) -psx.input.port2.gamepad.circle - -;psx, Virtual Port 2, Digital Gamepad: x (lower) -psx.input.port2.gamepad.cross - -;psx, Virtual Port 2, Digital Gamepad: DOWN ↓ -psx.input.port2.gamepad.down - -;psx, Virtual Port 2, Digital Gamepad: L1 (front left shoulder) -psx.input.port2.gamepad.l1 - -;psx, Virtual Port 2, Digital Gamepad: L2 (rear left shoulder) -psx.input.port2.gamepad.l2 - -;psx, Virtual Port 2, Digital Gamepad: LEFT ← -psx.input.port2.gamepad.left - -;psx, Virtual Port 2, Digital Gamepad: R1 (front right shoulder) -psx.input.port2.gamepad.r1 - -;psx, Virtual Port 2, Digital Gamepad: R2 (rear right shoulder) -psx.input.port2.gamepad.r2 - -;psx, Virtual Port 2, Digital Gamepad: Rapid ○ (right) -psx.input.port2.gamepad.rapid_circle - -;psx, Virtual Port 2, Digital Gamepad: Rapid x (lower) -psx.input.port2.gamepad.rapid_cross - -;psx, Virtual Port 2, Digital Gamepad: Rapid □ (left) -psx.input.port2.gamepad.rapid_square - -;psx, Virtual Port 2, Digital Gamepad: Rapid △ (upper) -psx.input.port2.gamepad.rapid_triangle - -;psx, Virtual Port 2, Digital Gamepad: RIGHT → -psx.input.port2.gamepad.right - -;psx, Virtual Port 2, Digital Gamepad: SELECT -psx.input.port2.gamepad.select - -;psx, Virtual Port 2, Digital Gamepad: □ (left) -psx.input.port2.gamepad.square - -;psx, Virtual Port 2, Digital Gamepad: START -psx.input.port2.gamepad.start - -;psx, Virtual Port 2, Digital Gamepad: △ (upper) -psx.input.port2.gamepad.triangle - -;psx, Virtual Port 2, Digital Gamepad: UP ↑ -psx.input.port2.gamepad.up - -;Crosshairs color for lightgun on virtual port 2. -psx.input.port2.gun_chairs 0x00FF00 - -;psx, Virtual Port 2, GunCon: A -psx.input.port2.guncon.a mouse 0000000000000000 00000002 - -;psx, Virtual Port 2, GunCon: B -psx.input.port2.guncon.b mouse 0000000000000000 00000001 - -;psx, Virtual Port 2, GunCon: Offscreen Shot(Simulated) -psx.input.port2.guncon.offscreen_shot keyboard 32 - -;psx, Virtual Port 2, GunCon: Trigger -psx.input.port2.guncon.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 2, GunCon: X Axis -psx.input.port2.guncon.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 2, GunCon: Y Axis -psx.input.port2.guncon.y_axis mouse 0000000000000000 00008001 - -;psx, Virtual Port 2, Konami Justifier: O -psx.input.port2.justifier.o mouse 0000000000000000 00000002 - -;psx, Virtual Port 2, Konami Justifier: Offscreen Shot(Simulated) -psx.input.port2.justifier.offscreen_shot keyboard 32 - -;psx, Virtual Port 2, Konami Justifier: Start -psx.input.port2.justifier.start mouse 0000000000000000 00000001 - -;psx, Virtual Port 2, Konami Justifier: Trigger -psx.input.port2.justifier.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 2, Konami Justifier: X Axis -psx.input.port2.justifier.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 2, Konami Justifier: Y Axis -psx.input.port2.justifier.y_axis mouse 0000000000000000 00008001 - -;Emulate memory card on virtual port 2. -psx.input.port2.memcard 1 - -;psx, Virtual Port 2, Mouse: Left Button -psx.input.port2.mouse.left mouse 0000000000000000 00000000 - -;psx, Virtual Port 2, Mouse: Right Button -psx.input.port2.mouse.right mouse 0000000000000000 00000002 - -;psx, Virtual Port 2, neGcon: A -psx.input.port2.negcon.a - -;psx, Virtual Port 2, neGcon: B -psx.input.port2.negcon.b - -;psx, Virtual Port 2, neGcon: D-Pad DOWN ↓ -psx.input.port2.negcon.down - -;psx, Virtual Port 2, neGcon: I (Analog) -psx.input.port2.negcon.i - -;psx, Virtual Port 2, neGcon: II (Analog) -psx.input.port2.negcon.ii - -;psx, Virtual Port 2, neGcon: Left Shoulder (Analog) -psx.input.port2.negcon.l - -;psx, Virtual Port 2, neGcon: D-Pad LEFT ← -psx.input.port2.negcon.left - -;psx, Virtual Port 2, neGcon: Right Shoulder -psx.input.port2.negcon.r - -;psx, Virtual Port 2, neGcon: D-Pad RIGHT → -psx.input.port2.negcon.right - -;psx, Virtual Port 2, neGcon: START -psx.input.port2.negcon.start - -;psx, Virtual Port 2, neGcon: Twist ↑|↓ (Analog, Turn Left) -psx.input.port2.negcon.twist_ccwise - -;psx, Virtual Port 2, neGcon: Twist ↓|↑ (Analog, Turn Right) -psx.input.port2.negcon.twist_cwise - -;psx, Virtual Port 2, neGcon: D-Pad UP ↑ -psx.input.port2.negcon.up - -;Input device for Virtual Port 3 -psx.input.port3 gamepad - -;Analog axis scale coefficient for Analog Joystick on Virtual Port 3. -psx.input.port3.analogjoy.axis_scale 1.00 - -;psx, Virtual Port 3, Analog Joystick: Right stick, R-thumb -psx.input.port3.analogjoy.circle - -;psx, Virtual Port 3, Analog Joystick: Right stick, L-thumb -psx.input.port3.analogjoy.cross - -;psx, Virtual Port 3, Analog Joystick: Thumbstick DOWN ↓ -psx.input.port3.analogjoy.down - -;psx, Virtual Port 3, Analog Joystick: Left stick, L-thumb -psx.input.port3.analogjoy.l1 - -;psx, Virtual Port 3, Analog Joystick: Left stick, Trigger -psx.input.port3.analogjoy.l2 - -;psx, Virtual Port 3, Analog Joystick: Thumbstick LEFT ← -psx.input.port3.analogjoy.left - -;psx, Virtual Port 3, Analog Joystick: Left Stick, BACK ↓ -psx.input.port3.analogjoy.lstick_down - -;psx, Virtual Port 3, Analog Joystick: Left Stick, LEFT ← -psx.input.port3.analogjoy.lstick_left - -;psx, Virtual Port 3, Analog Joystick: Left Stick, RIGHT → -psx.input.port3.analogjoy.lstick_right - -;psx, Virtual Port 3, Analog Joystick: Left Stick, FORE ↑ -psx.input.port3.analogjoy.lstick_up - -;psx, Virtual Port 3, Analog Joystick: Left stick, R-thumb -psx.input.port3.analogjoy.r1 - -;psx, Virtual Port 3, Analog Joystick: Left stick, Pinky -psx.input.port3.analogjoy.r2 - -;psx, Virtual Port 3, Analog Joystick: Thumbstick RIGHT → -psx.input.port3.analogjoy.right - -;psx, Virtual Port 3, Analog Joystick: Right Stick, BACK ↓ -psx.input.port3.analogjoy.rstick_down - -;psx, Virtual Port 3, Analog Joystick: Right Stick, LEFT ← -psx.input.port3.analogjoy.rstick_left - -;psx, Virtual Port 3, Analog Joystick: Right Stick, RIGHT → -psx.input.port3.analogjoy.rstick_right - -;psx, Virtual Port 3, Analog Joystick: Right Stick, FORE ↑ -psx.input.port3.analogjoy.rstick_up - -;psx, Virtual Port 3, Analog Joystick: SELECT -psx.input.port3.analogjoy.select - -;psx, Virtual Port 3, Analog Joystick: Right stick, Trigger -psx.input.port3.analogjoy.square - -;psx, Virtual Port 3, Analog Joystick: START -psx.input.port3.analogjoy.start - -;psx, Virtual Port 3, Analog Joystick: Right stick, Pinky -psx.input.port3.analogjoy.triangle - -;psx, Virtual Port 3, Analog Joystick: Thumbstick UP ↑ -psx.input.port3.analogjoy.up - -;psx, Virtual Port 3, Dance Pad: ○ (upper right) -psx.input.port3.dancepad.circle - -;psx, Virtual Port 3, Dance Pad: x (upper left) -psx.input.port3.dancepad.cross - -;psx, Virtual Port 3, Dance Pad: DOWN ↓ -psx.input.port3.dancepad.down - -;psx, Virtual Port 3, Dance Pad: LEFT ← -psx.input.port3.dancepad.left - -;psx, Virtual Port 3, Dance Pad: RIGHT → -psx.input.port3.dancepad.right - -;psx, Virtual Port 3, Dance Pad: SELECT -psx.input.port3.dancepad.select - -;psx, Virtual Port 3, Dance Pad: □ (lower right) -psx.input.port3.dancepad.square - -;psx, Virtual Port 3, Dance Pad: START -psx.input.port3.dancepad.start - -;psx, Virtual Port 3, Dance Pad: △ (lower left) -psx.input.port3.dancepad.triangle - -;psx, Virtual Port 3, Dance Pad: UP ↑ -psx.input.port3.dancepad.up - -;Analog axis scale coefficient for Dual Analog on Virtual Port 3. -psx.input.port3.dualanalog.axis_scale 1.00 - -;psx, Virtual Port 3, Dual Analog: ○ (right) -psx.input.port3.dualanalog.circle - -;psx, Virtual Port 3, Dual Analog: x (lower) -psx.input.port3.dualanalog.cross - -;psx, Virtual Port 3, Dual Analog: D-Pad DOWN ↓ -psx.input.port3.dualanalog.down - -;psx, Virtual Port 3, Dual Analog: L1 (front left shoulder) -psx.input.port3.dualanalog.l1 - -;psx, Virtual Port 3, Dual Analog: L2 (rear left shoulder) -psx.input.port3.dualanalog.l2 - -;psx, Virtual Port 3, Dual Analog: Left Stick, Button(L3) -psx.input.port3.dualanalog.l3 - -;psx, Virtual Port 3, Dual Analog: D-Pad LEFT ← -psx.input.port3.dualanalog.left - -;psx, Virtual Port 3, Dual Analog: Left Stick DOWN ↓ -psx.input.port3.dualanalog.lstick_down - -;psx, Virtual Port 3, Dual Analog: Left Stick LEFT ← -psx.input.port3.dualanalog.lstick_left - -;psx, Virtual Port 3, Dual Analog: Left Stick RIGHT → -psx.input.port3.dualanalog.lstick_right - -;psx, Virtual Port 3, Dual Analog: Left Stick UP ↑ -psx.input.port3.dualanalog.lstick_up - -;psx, Virtual Port 3, Dual Analog: R1 (front right shoulder) -psx.input.port3.dualanalog.r1 - -;psx, Virtual Port 3, Dual Analog: R2 (rear right shoulder) -psx.input.port3.dualanalog.r2 - -;psx, Virtual Port 3, Dual Analog: Right stick, Button(R3) -psx.input.port3.dualanalog.r3 - -;psx, Virtual Port 3, Dual Analog: Rapid ○ (right) -psx.input.port3.dualanalog.rapid_circle - -;psx, Virtual Port 3, Dual Analog: Rapid x (lower) -psx.input.port3.dualanalog.rapid_cross - -;psx, Virtual Port 3, Dual Analog: Rapid □ (left) -psx.input.port3.dualanalog.rapid_square - -;psx, Virtual Port 3, Dual Analog: Rapid △ (upper) -psx.input.port3.dualanalog.rapid_triangle - -;psx, Virtual Port 3, Dual Analog: D-Pad RIGHT → -psx.input.port3.dualanalog.right - -;psx, Virtual Port 3, Dual Analog: Right Stick DOWN ↓ -psx.input.port3.dualanalog.rstick_down - -;psx, Virtual Port 3, Dual Analog: Right Stick LEFT ← -psx.input.port3.dualanalog.rstick_left - -;psx, Virtual Port 3, Dual Analog: Right Stick RIGHT → -psx.input.port3.dualanalog.rstick_right - -;psx, Virtual Port 3, Dual Analog: Right Stick UP ↑ -psx.input.port3.dualanalog.rstick_up - -;psx, Virtual Port 3, Dual Analog: SELECT -psx.input.port3.dualanalog.select - -;psx, Virtual Port 3, Dual Analog: □ (left) -psx.input.port3.dualanalog.square - -;psx, Virtual Port 3, Dual Analog: START -psx.input.port3.dualanalog.start - -;psx, Virtual Port 3, Dual Analog: △ (upper) -psx.input.port3.dualanalog.triangle - -;psx, Virtual Port 3, Dual Analog: D-Pad UP ↑ -psx.input.port3.dualanalog.up - -;psx, Virtual Port 3, DualShock: Analog(mode toggle) -psx.input.port3.dualshock.analog - -;Analog axis scale coefficient for DualShock on Virtual Port 3. -psx.input.port3.dualshock.axis_scale 1.00 - -;psx, Virtual Port 3, DualShock: ○ (right) -psx.input.port3.dualshock.circle - -;psx, Virtual Port 3, DualShock: x (lower) -psx.input.port3.dualshock.cross - -;psx, Virtual Port 3, DualShock: D-Pad DOWN ↓ -psx.input.port3.dualshock.down - -;psx, Virtual Port 3, DualShock: L1 (front left shoulder) -psx.input.port3.dualshock.l1 - -;psx, Virtual Port 3, DualShock: L2 (rear left shoulder) -psx.input.port3.dualshock.l2 - -;psx, Virtual Port 3, DualShock: Left Stick, Button(L3) -psx.input.port3.dualshock.l3 - -;psx, Virtual Port 3, DualShock: D-Pad LEFT ← -psx.input.port3.dualshock.left - -;psx, Virtual Port 3, DualShock: Left Stick DOWN ↓ -psx.input.port3.dualshock.lstick_down - -;psx, Virtual Port 3, DualShock: Left Stick LEFT ← -psx.input.port3.dualshock.lstick_left - -;psx, Virtual Port 3, DualShock: Left Stick RIGHT → -psx.input.port3.dualshock.lstick_right - -;psx, Virtual Port 3, DualShock: Left Stick UP ↑ -psx.input.port3.dualshock.lstick_up - -;psx, Virtual Port 3, DualShock: R1 (front right shoulder) -psx.input.port3.dualshock.r1 - -;psx, Virtual Port 3, DualShock: R2 (rear right shoulder) -psx.input.port3.dualshock.r2 - -;psx, Virtual Port 3, DualShock: Right stick, Button(R3) -psx.input.port3.dualshock.r3 - -;psx, Virtual Port 3, DualShock: Rapid ○ (right) -psx.input.port3.dualshock.rapid_circle - -;psx, Virtual Port 3, DualShock: Rapid x (lower) -psx.input.port3.dualshock.rapid_cross - -;psx, Virtual Port 3, DualShock: Rapid □ (left) -psx.input.port3.dualshock.rapid_square - -;psx, Virtual Port 3, DualShock: Rapid △ (upper) -psx.input.port3.dualshock.rapid_triangle - -;psx, Virtual Port 3, DualShock: D-Pad RIGHT → -psx.input.port3.dualshock.right - -;psx, Virtual Port 3, DualShock: Right Stick DOWN ↓ -psx.input.port3.dualshock.rstick_down - -;psx, Virtual Port 3, DualShock: Right Stick LEFT ← -psx.input.port3.dualshock.rstick_left - -;psx, Virtual Port 3, DualShock: Right Stick RIGHT → -psx.input.port3.dualshock.rstick_right - -;psx, Virtual Port 3, DualShock: Right Stick UP ↑ -psx.input.port3.dualshock.rstick_up - -;psx, Virtual Port 3, DualShock: SELECT -psx.input.port3.dualshock.select - -;psx, Virtual Port 3, DualShock: □ (left) -psx.input.port3.dualshock.square - -;psx, Virtual Port 3, DualShock: START -psx.input.port3.dualshock.start - -;psx, Virtual Port 3, DualShock: △ (upper) -psx.input.port3.dualshock.triangle - -;psx, Virtual Port 3, DualShock: D-Pad UP ↑ -psx.input.port3.dualshock.up - -;psx, Virtual Port 3, Digital Gamepad: ○ (right) -psx.input.port3.gamepad.circle - -;psx, Virtual Port 3, Digital Gamepad: x (lower) -psx.input.port3.gamepad.cross - -;psx, Virtual Port 3, Digital Gamepad: DOWN ↓ -psx.input.port3.gamepad.down - -;psx, Virtual Port 3, Digital Gamepad: L1 (front left shoulder) -psx.input.port3.gamepad.l1 - -;psx, Virtual Port 3, Digital Gamepad: L2 (rear left shoulder) -psx.input.port3.gamepad.l2 - -;psx, Virtual Port 3, Digital Gamepad: LEFT ← -psx.input.port3.gamepad.left - -;psx, Virtual Port 3, Digital Gamepad: R1 (front right shoulder) -psx.input.port3.gamepad.r1 - -;psx, Virtual Port 3, Digital Gamepad: R2 (rear right shoulder) -psx.input.port3.gamepad.r2 - -;psx, Virtual Port 3, Digital Gamepad: Rapid ○ (right) -psx.input.port3.gamepad.rapid_circle - -;psx, Virtual Port 3, Digital Gamepad: Rapid x (lower) -psx.input.port3.gamepad.rapid_cross - -;psx, Virtual Port 3, Digital Gamepad: Rapid □ (left) -psx.input.port3.gamepad.rapid_square - -;psx, Virtual Port 3, Digital Gamepad: Rapid △ (upper) -psx.input.port3.gamepad.rapid_triangle - -;psx, Virtual Port 3, Digital Gamepad: RIGHT → -psx.input.port3.gamepad.right - -;psx, Virtual Port 3, Digital Gamepad: SELECT -psx.input.port3.gamepad.select - -;psx, Virtual Port 3, Digital Gamepad: □ (left) -psx.input.port3.gamepad.square - -;psx, Virtual Port 3, Digital Gamepad: START -psx.input.port3.gamepad.start - -;psx, Virtual Port 3, Digital Gamepad: △ (upper) -psx.input.port3.gamepad.triangle - -;psx, Virtual Port 3, Digital Gamepad: UP ↑ -psx.input.port3.gamepad.up - -;Crosshairs color for lightgun on virtual port 3. -psx.input.port3.gun_chairs 0xFF00FF - -;psx, Virtual Port 3, GunCon: A -psx.input.port3.guncon.a mouse 0000000000000000 00000002 - -;psx, Virtual Port 3, GunCon: B -psx.input.port3.guncon.b mouse 0000000000000000 00000001 - -;psx, Virtual Port 3, GunCon: Offscreen Shot(Simulated) -psx.input.port3.guncon.offscreen_shot keyboard 32 - -;psx, Virtual Port 3, GunCon: Trigger -psx.input.port3.guncon.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 3, GunCon: X Axis -psx.input.port3.guncon.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 3, GunCon: Y Axis -psx.input.port3.guncon.y_axis mouse 0000000000000000 00008001 - -;psx, Virtual Port 3, Konami Justifier: O -psx.input.port3.justifier.o - -;psx, Virtual Port 3, Konami Justifier: Offscreen Shot(Simulated) -psx.input.port3.justifier.offscreen_shot - -;psx, Virtual Port 3, Konami Justifier: Start -psx.input.port3.justifier.start - -;psx, Virtual Port 3, Konami Justifier: Trigger -psx.input.port3.justifier.trigger - -;psx, Virtual Port 3, Konami Justifier: X Axis -psx.input.port3.justifier.x_axis - -;psx, Virtual Port 3, Konami Justifier: Y Axis -psx.input.port3.justifier.y_axis - -;Emulate memory card on virtual port 3. -psx.input.port3.memcard 1 - -;psx, Virtual Port 3, Mouse: Left Button -psx.input.port3.mouse.left mouse 0000000000000000 00000000 - -;psx, Virtual Port 3, Mouse: Right Button -psx.input.port3.mouse.right mouse 0000000000000000 00000002 - -;psx, Virtual Port 3, neGcon: A -psx.input.port3.negcon.a - -;psx, Virtual Port 3, neGcon: B -psx.input.port3.negcon.b - -;psx, Virtual Port 3, neGcon: D-Pad DOWN ↓ -psx.input.port3.negcon.down - -;psx, Virtual Port 3, neGcon: I (Analog) -psx.input.port3.negcon.i - -;psx, Virtual Port 3, neGcon: II (Analog) -psx.input.port3.negcon.ii - -;psx, Virtual Port 3, neGcon: Left Shoulder (Analog) -psx.input.port3.negcon.l - -;psx, Virtual Port 3, neGcon: D-Pad LEFT ← -psx.input.port3.negcon.left - -;psx, Virtual Port 3, neGcon: Right Shoulder -psx.input.port3.negcon.r - -;psx, Virtual Port 3, neGcon: D-Pad RIGHT → -psx.input.port3.negcon.right - -;psx, Virtual Port 3, neGcon: START -psx.input.port3.negcon.start - -;psx, Virtual Port 3, neGcon: Twist ↑|↓ (Analog, Turn Left) -psx.input.port3.negcon.twist_ccwise - -;psx, Virtual Port 3, neGcon: Twist ↓|↑ (Analog, Turn Right) -psx.input.port3.negcon.twist_cwise - -;psx, Virtual Port 3, neGcon: D-Pad UP ↑ -psx.input.port3.negcon.up - -;Input device for Virtual Port 4 -psx.input.port4 gamepad - -;Analog axis scale coefficient for Analog Joystick on Virtual Port 4. -psx.input.port4.analogjoy.axis_scale 1.00 - -;psx, Virtual Port 4, Analog Joystick: Right stick, R-thumb -psx.input.port4.analogjoy.circle - -;psx, Virtual Port 4, Analog Joystick: Right stick, L-thumb -psx.input.port4.analogjoy.cross - -;psx, Virtual Port 4, Analog Joystick: Thumbstick DOWN ↓ -psx.input.port4.analogjoy.down - -;psx, Virtual Port 4, Analog Joystick: Left stick, L-thumb -psx.input.port4.analogjoy.l1 - -;psx, Virtual Port 4, Analog Joystick: Left stick, Trigger -psx.input.port4.analogjoy.l2 - -;psx, Virtual Port 4, Analog Joystick: Thumbstick LEFT ← -psx.input.port4.analogjoy.left - -;psx, Virtual Port 4, Analog Joystick: Left Stick, BACK ↓ -psx.input.port4.analogjoy.lstick_down - -;psx, Virtual Port 4, Analog Joystick: Left Stick, LEFT ← -psx.input.port4.analogjoy.lstick_left - -;psx, Virtual Port 4, Analog Joystick: Left Stick, RIGHT → -psx.input.port4.analogjoy.lstick_right - -;psx, Virtual Port 4, Analog Joystick: Left Stick, FORE ↑ -psx.input.port4.analogjoy.lstick_up - -;psx, Virtual Port 4, Analog Joystick: Left stick, R-thumb -psx.input.port4.analogjoy.r1 - -;psx, Virtual Port 4, Analog Joystick: Left stick, Pinky -psx.input.port4.analogjoy.r2 - -;psx, Virtual Port 4, Analog Joystick: Thumbstick RIGHT → -psx.input.port4.analogjoy.right - -;psx, Virtual Port 4, Analog Joystick: Right Stick, BACK ↓ -psx.input.port4.analogjoy.rstick_down - -;psx, Virtual Port 4, Analog Joystick: Right Stick, LEFT ← -psx.input.port4.analogjoy.rstick_left - -;psx, Virtual Port 4, Analog Joystick: Right Stick, RIGHT → -psx.input.port4.analogjoy.rstick_right - -;psx, Virtual Port 4, Analog Joystick: Right Stick, FORE ↑ -psx.input.port4.analogjoy.rstick_up - -;psx, Virtual Port 4, Analog Joystick: SELECT -psx.input.port4.analogjoy.select - -;psx, Virtual Port 4, Analog Joystick: Right stick, Trigger -psx.input.port4.analogjoy.square - -;psx, Virtual Port 4, Analog Joystick: START -psx.input.port4.analogjoy.start - -;psx, Virtual Port 4, Analog Joystick: Right stick, Pinky -psx.input.port4.analogjoy.triangle - -;psx, Virtual Port 4, Analog Joystick: Thumbstick UP ↑ -psx.input.port4.analogjoy.up - -;psx, Virtual Port 4, Dance Pad: ○ (upper right) -psx.input.port4.dancepad.circle - -;psx, Virtual Port 4, Dance Pad: x (upper left) -psx.input.port4.dancepad.cross - -;psx, Virtual Port 4, Dance Pad: DOWN ↓ -psx.input.port4.dancepad.down - -;psx, Virtual Port 4, Dance Pad: LEFT ← -psx.input.port4.dancepad.left - -;psx, Virtual Port 4, Dance Pad: RIGHT → -psx.input.port4.dancepad.right - -;psx, Virtual Port 4, Dance Pad: SELECT -psx.input.port4.dancepad.select - -;psx, Virtual Port 4, Dance Pad: □ (lower right) -psx.input.port4.dancepad.square - -;psx, Virtual Port 4, Dance Pad: START -psx.input.port4.dancepad.start - -;psx, Virtual Port 4, Dance Pad: △ (lower left) -psx.input.port4.dancepad.triangle - -;psx, Virtual Port 4, Dance Pad: UP ↑ -psx.input.port4.dancepad.up - -;Analog axis scale coefficient for Dual Analog on Virtual Port 4. -psx.input.port4.dualanalog.axis_scale 1.00 - -;psx, Virtual Port 4, Dual Analog: ○ (right) -psx.input.port4.dualanalog.circle - -;psx, Virtual Port 4, Dual Analog: x (lower) -psx.input.port4.dualanalog.cross - -;psx, Virtual Port 4, Dual Analog: D-Pad DOWN ↓ -psx.input.port4.dualanalog.down - -;psx, Virtual Port 4, Dual Analog: L1 (front left shoulder) -psx.input.port4.dualanalog.l1 - -;psx, Virtual Port 4, Dual Analog: L2 (rear left shoulder) -psx.input.port4.dualanalog.l2 - -;psx, Virtual Port 4, Dual Analog: Left Stick, Button(L3) -psx.input.port4.dualanalog.l3 - -;psx, Virtual Port 4, Dual Analog: D-Pad LEFT ← -psx.input.port4.dualanalog.left - -;psx, Virtual Port 4, Dual Analog: Left Stick DOWN ↓ -psx.input.port4.dualanalog.lstick_down - -;psx, Virtual Port 4, Dual Analog: Left Stick LEFT ← -psx.input.port4.dualanalog.lstick_left - -;psx, Virtual Port 4, Dual Analog: Left Stick RIGHT → -psx.input.port4.dualanalog.lstick_right - -;psx, Virtual Port 4, Dual Analog: Left Stick UP ↑ -psx.input.port4.dualanalog.lstick_up - -;psx, Virtual Port 4, Dual Analog: R1 (front right shoulder) -psx.input.port4.dualanalog.r1 - -;psx, Virtual Port 4, Dual Analog: R2 (rear right shoulder) -psx.input.port4.dualanalog.r2 - -;psx, Virtual Port 4, Dual Analog: Right stick, Button(R3) -psx.input.port4.dualanalog.r3 - -;psx, Virtual Port 4, Dual Analog: Rapid ○ (right) -psx.input.port4.dualanalog.rapid_circle - -;psx, Virtual Port 4, Dual Analog: Rapid x (lower) -psx.input.port4.dualanalog.rapid_cross - -;psx, Virtual Port 4, Dual Analog: Rapid □ (left) -psx.input.port4.dualanalog.rapid_square - -;psx, Virtual Port 4, Dual Analog: Rapid △ (upper) -psx.input.port4.dualanalog.rapid_triangle - -;psx, Virtual Port 4, Dual Analog: D-Pad RIGHT → -psx.input.port4.dualanalog.right - -;psx, Virtual Port 4, Dual Analog: Right Stick DOWN ↓ -psx.input.port4.dualanalog.rstick_down - -;psx, Virtual Port 4, Dual Analog: Right Stick LEFT ← -psx.input.port4.dualanalog.rstick_left - -;psx, Virtual Port 4, Dual Analog: Right Stick RIGHT → -psx.input.port4.dualanalog.rstick_right - -;psx, Virtual Port 4, Dual Analog: Right Stick UP ↑ -psx.input.port4.dualanalog.rstick_up - -;psx, Virtual Port 4, Dual Analog: SELECT -psx.input.port4.dualanalog.select - -;psx, Virtual Port 4, Dual Analog: □ (left) -psx.input.port4.dualanalog.square - -;psx, Virtual Port 4, Dual Analog: START -psx.input.port4.dualanalog.start - -;psx, Virtual Port 4, Dual Analog: △ (upper) -psx.input.port4.dualanalog.triangle - -;psx, Virtual Port 4, Dual Analog: D-Pad UP ↑ -psx.input.port4.dualanalog.up - -;psx, Virtual Port 4, DualShock: Analog(mode toggle) -psx.input.port4.dualshock.analog - -;Analog axis scale coefficient for DualShock on Virtual Port 4. -psx.input.port4.dualshock.axis_scale 1.00 - -;psx, Virtual Port 4, DualShock: ○ (right) -psx.input.port4.dualshock.circle - -;psx, Virtual Port 4, DualShock: x (lower) -psx.input.port4.dualshock.cross - -;psx, Virtual Port 4, DualShock: D-Pad DOWN ↓ -psx.input.port4.dualshock.down - -;psx, Virtual Port 4, DualShock: L1 (front left shoulder) -psx.input.port4.dualshock.l1 - -;psx, Virtual Port 4, DualShock: L2 (rear left shoulder) -psx.input.port4.dualshock.l2 - -;psx, Virtual Port 4, DualShock: Left Stick, Button(L3) -psx.input.port4.dualshock.l3 - -;psx, Virtual Port 4, DualShock: D-Pad LEFT ← -psx.input.port4.dualshock.left - -;psx, Virtual Port 4, DualShock: Left Stick DOWN ↓ -psx.input.port4.dualshock.lstick_down - -;psx, Virtual Port 4, DualShock: Left Stick LEFT ← -psx.input.port4.dualshock.lstick_left - -;psx, Virtual Port 4, DualShock: Left Stick RIGHT → -psx.input.port4.dualshock.lstick_right - -;psx, Virtual Port 4, DualShock: Left Stick UP ↑ -psx.input.port4.dualshock.lstick_up - -;psx, Virtual Port 4, DualShock: R1 (front right shoulder) -psx.input.port4.dualshock.r1 - -;psx, Virtual Port 4, DualShock: R2 (rear right shoulder) -psx.input.port4.dualshock.r2 - -;psx, Virtual Port 4, DualShock: Right stick, Button(R3) -psx.input.port4.dualshock.r3 - -;psx, Virtual Port 4, DualShock: Rapid ○ (right) -psx.input.port4.dualshock.rapid_circle - -;psx, Virtual Port 4, DualShock: Rapid x (lower) -psx.input.port4.dualshock.rapid_cross - -;psx, Virtual Port 4, DualShock: Rapid □ (left) -psx.input.port4.dualshock.rapid_square - -;psx, Virtual Port 4, DualShock: Rapid △ (upper) -psx.input.port4.dualshock.rapid_triangle - -;psx, Virtual Port 4, DualShock: D-Pad RIGHT → -psx.input.port4.dualshock.right - -;psx, Virtual Port 4, DualShock: Right Stick DOWN ↓ -psx.input.port4.dualshock.rstick_down - -;psx, Virtual Port 4, DualShock: Right Stick LEFT ← -psx.input.port4.dualshock.rstick_left - -;psx, Virtual Port 4, DualShock: Right Stick RIGHT → -psx.input.port4.dualshock.rstick_right - -;psx, Virtual Port 4, DualShock: Right Stick UP ↑ -psx.input.port4.dualshock.rstick_up - -;psx, Virtual Port 4, DualShock: SELECT -psx.input.port4.dualshock.select - -;psx, Virtual Port 4, DualShock: □ (left) -psx.input.port4.dualshock.square - -;psx, Virtual Port 4, DualShock: START -psx.input.port4.dualshock.start - -;psx, Virtual Port 4, DualShock: △ (upper) -psx.input.port4.dualshock.triangle - -;psx, Virtual Port 4, DualShock: D-Pad UP ↑ -psx.input.port4.dualshock.up - -;psx, Virtual Port 4, Digital Gamepad: ○ (right) -psx.input.port4.gamepad.circle - -;psx, Virtual Port 4, Digital Gamepad: x (lower) -psx.input.port4.gamepad.cross - -;psx, Virtual Port 4, Digital Gamepad: DOWN ↓ -psx.input.port4.gamepad.down - -;psx, Virtual Port 4, Digital Gamepad: L1 (front left shoulder) -psx.input.port4.gamepad.l1 - -;psx, Virtual Port 4, Digital Gamepad: L2 (rear left shoulder) -psx.input.port4.gamepad.l2 - -;psx, Virtual Port 4, Digital Gamepad: LEFT ← -psx.input.port4.gamepad.left - -;psx, Virtual Port 4, Digital Gamepad: R1 (front right shoulder) -psx.input.port4.gamepad.r1 - -;psx, Virtual Port 4, Digital Gamepad: R2 (rear right shoulder) -psx.input.port4.gamepad.r2 - -;psx, Virtual Port 4, Digital Gamepad: Rapid ○ (right) -psx.input.port4.gamepad.rapid_circle - -;psx, Virtual Port 4, Digital Gamepad: Rapid x (lower) -psx.input.port4.gamepad.rapid_cross - -;psx, Virtual Port 4, Digital Gamepad: Rapid □ (left) -psx.input.port4.gamepad.rapid_square - -;psx, Virtual Port 4, Digital Gamepad: Rapid △ (upper) -psx.input.port4.gamepad.rapid_triangle - -;psx, Virtual Port 4, Digital Gamepad: RIGHT → -psx.input.port4.gamepad.right - -;psx, Virtual Port 4, Digital Gamepad: SELECT -psx.input.port4.gamepad.select - -;psx, Virtual Port 4, Digital Gamepad: □ (left) -psx.input.port4.gamepad.square - -;psx, Virtual Port 4, Digital Gamepad: START -psx.input.port4.gamepad.start - -;psx, Virtual Port 4, Digital Gamepad: △ (upper) -psx.input.port4.gamepad.triangle - -;psx, Virtual Port 4, Digital Gamepad: UP ↑ -psx.input.port4.gamepad.up - -;Crosshairs color for lightgun on virtual port 4. -psx.input.port4.gun_chairs 0xFF8000 - -;psx, Virtual Port 4, GunCon: A -psx.input.port4.guncon.a mouse 0000000000000000 00000002 - -;psx, Virtual Port 4, GunCon: B -psx.input.port4.guncon.b mouse 0000000000000000 00000001 - -;psx, Virtual Port 4, GunCon: Offscreen Shot(Simulated) -psx.input.port4.guncon.offscreen_shot keyboard 32 - -;psx, Virtual Port 4, GunCon: Trigger -psx.input.port4.guncon.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 4, GunCon: X Axis -psx.input.port4.guncon.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 4, GunCon: Y Axis -psx.input.port4.guncon.y_axis mouse 0000000000000000 00008001 - -;psx, Virtual Port 4, Konami Justifier: O -psx.input.port4.justifier.o - -;psx, Virtual Port 4, Konami Justifier: Offscreen Shot(Simulated) -psx.input.port4.justifier.offscreen_shot - -;psx, Virtual Port 4, Konami Justifier: Start -psx.input.port4.justifier.start - -;psx, Virtual Port 4, Konami Justifier: Trigger -psx.input.port4.justifier.trigger - -;psx, Virtual Port 4, Konami Justifier: X Axis -psx.input.port4.justifier.x_axis - -;psx, Virtual Port 4, Konami Justifier: Y Axis -psx.input.port4.justifier.y_axis - -;Emulate memory card on virtual port 4. -psx.input.port4.memcard 1 - -;psx, Virtual Port 4, Mouse: Left Button -psx.input.port4.mouse.left mouse 0000000000000000 00000000 - -;psx, Virtual Port 4, Mouse: Right Button -psx.input.port4.mouse.right mouse 0000000000000000 00000002 - -;psx, Virtual Port 4, neGcon: A -psx.input.port4.negcon.a - -;psx, Virtual Port 4, neGcon: B -psx.input.port4.negcon.b - -;psx, Virtual Port 4, neGcon: D-Pad DOWN ↓ -psx.input.port4.negcon.down - -;psx, Virtual Port 4, neGcon: I (Analog) -psx.input.port4.negcon.i - -;psx, Virtual Port 4, neGcon: II (Analog) -psx.input.port4.negcon.ii - -;psx, Virtual Port 4, neGcon: Left Shoulder (Analog) -psx.input.port4.negcon.l - -;psx, Virtual Port 4, neGcon: D-Pad LEFT ← -psx.input.port4.negcon.left - -;psx, Virtual Port 4, neGcon: Right Shoulder -psx.input.port4.negcon.r - -;psx, Virtual Port 4, neGcon: D-Pad RIGHT → -psx.input.port4.negcon.right - -;psx, Virtual Port 4, neGcon: START -psx.input.port4.negcon.start - -;psx, Virtual Port 4, neGcon: Twist ↑|↓ (Analog, Turn Left) -psx.input.port4.negcon.twist_ccwise - -;psx, Virtual Port 4, neGcon: Twist ↓|↑ (Analog, Turn Right) -psx.input.port4.negcon.twist_cwise - -;psx, Virtual Port 4, neGcon: D-Pad UP ↑ -psx.input.port4.negcon.up - -;Input device for Virtual Port 5 -psx.input.port5 gamepad - -;Analog axis scale coefficient for Analog Joystick on Virtual Port 5. -psx.input.port5.analogjoy.axis_scale 1.00 - -;psx, Virtual Port 5, Analog Joystick: Right stick, R-thumb -psx.input.port5.analogjoy.circle - -;psx, Virtual Port 5, Analog Joystick: Right stick, L-thumb -psx.input.port5.analogjoy.cross - -;psx, Virtual Port 5, Analog Joystick: Thumbstick DOWN ↓ -psx.input.port5.analogjoy.down - -;psx, Virtual Port 5, Analog Joystick: Left stick, L-thumb -psx.input.port5.analogjoy.l1 - -;psx, Virtual Port 5, Analog Joystick: Left stick, Trigger -psx.input.port5.analogjoy.l2 - -;psx, Virtual Port 5, Analog Joystick: Thumbstick LEFT ← -psx.input.port5.analogjoy.left - -;psx, Virtual Port 5, Analog Joystick: Left Stick, BACK ↓ -psx.input.port5.analogjoy.lstick_down - -;psx, Virtual Port 5, Analog Joystick: Left Stick, LEFT ← -psx.input.port5.analogjoy.lstick_left - -;psx, Virtual Port 5, Analog Joystick: Left Stick, RIGHT → -psx.input.port5.analogjoy.lstick_right - -;psx, Virtual Port 5, Analog Joystick: Left Stick, FORE ↑ -psx.input.port5.analogjoy.lstick_up - -;psx, Virtual Port 5, Analog Joystick: Left stick, R-thumb -psx.input.port5.analogjoy.r1 - -;psx, Virtual Port 5, Analog Joystick: Left stick, Pinky -psx.input.port5.analogjoy.r2 - -;psx, Virtual Port 5, Analog Joystick: Thumbstick RIGHT → -psx.input.port5.analogjoy.right - -;psx, Virtual Port 5, Analog Joystick: Right Stick, BACK ↓ -psx.input.port5.analogjoy.rstick_down - -;psx, Virtual Port 5, Analog Joystick: Right Stick, LEFT ← -psx.input.port5.analogjoy.rstick_left - -;psx, Virtual Port 5, Analog Joystick: Right Stick, RIGHT → -psx.input.port5.analogjoy.rstick_right - -;psx, Virtual Port 5, Analog Joystick: Right Stick, FORE ↑ -psx.input.port5.analogjoy.rstick_up - -;psx, Virtual Port 5, Analog Joystick: SELECT -psx.input.port5.analogjoy.select - -;psx, Virtual Port 5, Analog Joystick: Right stick, Trigger -psx.input.port5.analogjoy.square - -;psx, Virtual Port 5, Analog Joystick: START -psx.input.port5.analogjoy.start - -;psx, Virtual Port 5, Analog Joystick: Right stick, Pinky -psx.input.port5.analogjoy.triangle - -;psx, Virtual Port 5, Analog Joystick: Thumbstick UP ↑ -psx.input.port5.analogjoy.up - -;psx, Virtual Port 5, Dance Pad: ○ (upper right) -psx.input.port5.dancepad.circle - -;psx, Virtual Port 5, Dance Pad: x (upper left) -psx.input.port5.dancepad.cross - -;psx, Virtual Port 5, Dance Pad: DOWN ↓ -psx.input.port5.dancepad.down - -;psx, Virtual Port 5, Dance Pad: LEFT ← -psx.input.port5.dancepad.left - -;psx, Virtual Port 5, Dance Pad: RIGHT → -psx.input.port5.dancepad.right - -;psx, Virtual Port 5, Dance Pad: SELECT -psx.input.port5.dancepad.select - -;psx, Virtual Port 5, Dance Pad: □ (lower right) -psx.input.port5.dancepad.square - -;psx, Virtual Port 5, Dance Pad: START -psx.input.port5.dancepad.start - -;psx, Virtual Port 5, Dance Pad: △ (lower left) -psx.input.port5.dancepad.triangle - -;psx, Virtual Port 5, Dance Pad: UP ↑ -psx.input.port5.dancepad.up - -;Analog axis scale coefficient for Dual Analog on Virtual Port 5. -psx.input.port5.dualanalog.axis_scale 1.00 - -;psx, Virtual Port 5, Dual Analog: ○ (right) -psx.input.port5.dualanalog.circle - -;psx, Virtual Port 5, Dual Analog: x (lower) -psx.input.port5.dualanalog.cross - -;psx, Virtual Port 5, Dual Analog: D-Pad DOWN ↓ -psx.input.port5.dualanalog.down - -;psx, Virtual Port 5, Dual Analog: L1 (front left shoulder) -psx.input.port5.dualanalog.l1 - -;psx, Virtual Port 5, Dual Analog: L2 (rear left shoulder) -psx.input.port5.dualanalog.l2 - -;psx, Virtual Port 5, Dual Analog: Left Stick, Button(L3) -psx.input.port5.dualanalog.l3 - -;psx, Virtual Port 5, Dual Analog: D-Pad LEFT ← -psx.input.port5.dualanalog.left - -;psx, Virtual Port 5, Dual Analog: Left Stick DOWN ↓ -psx.input.port5.dualanalog.lstick_down - -;psx, Virtual Port 5, Dual Analog: Left Stick LEFT ← -psx.input.port5.dualanalog.lstick_left - -;psx, Virtual Port 5, Dual Analog: Left Stick RIGHT → -psx.input.port5.dualanalog.lstick_right - -;psx, Virtual Port 5, Dual Analog: Left Stick UP ↑ -psx.input.port5.dualanalog.lstick_up - -;psx, Virtual Port 5, Dual Analog: R1 (front right shoulder) -psx.input.port5.dualanalog.r1 - -;psx, Virtual Port 5, Dual Analog: R2 (rear right shoulder) -psx.input.port5.dualanalog.r2 - -;psx, Virtual Port 5, Dual Analog: Right stick, Button(R3) -psx.input.port5.dualanalog.r3 - -;psx, Virtual Port 5, Dual Analog: Rapid ○ (right) -psx.input.port5.dualanalog.rapid_circle - -;psx, Virtual Port 5, Dual Analog: Rapid x (lower) -psx.input.port5.dualanalog.rapid_cross - -;psx, Virtual Port 5, Dual Analog: Rapid □ (left) -psx.input.port5.dualanalog.rapid_square - -;psx, Virtual Port 5, Dual Analog: Rapid △ (upper) -psx.input.port5.dualanalog.rapid_triangle - -;psx, Virtual Port 5, Dual Analog: D-Pad RIGHT → -psx.input.port5.dualanalog.right - -;psx, Virtual Port 5, Dual Analog: Right Stick DOWN ↓ -psx.input.port5.dualanalog.rstick_down - -;psx, Virtual Port 5, Dual Analog: Right Stick LEFT ← -psx.input.port5.dualanalog.rstick_left - -;psx, Virtual Port 5, Dual Analog: Right Stick RIGHT → -psx.input.port5.dualanalog.rstick_right - -;psx, Virtual Port 5, Dual Analog: Right Stick UP ↑ -psx.input.port5.dualanalog.rstick_up - -;psx, Virtual Port 5, Dual Analog: SELECT -psx.input.port5.dualanalog.select - -;psx, Virtual Port 5, Dual Analog: □ (left) -psx.input.port5.dualanalog.square - -;psx, Virtual Port 5, Dual Analog: START -psx.input.port5.dualanalog.start - -;psx, Virtual Port 5, Dual Analog: △ (upper) -psx.input.port5.dualanalog.triangle - -;psx, Virtual Port 5, Dual Analog: D-Pad UP ↑ -psx.input.port5.dualanalog.up - -;psx, Virtual Port 5, DualShock: Analog(mode toggle) -psx.input.port5.dualshock.analog - -;Analog axis scale coefficient for DualShock on Virtual Port 5. -psx.input.port5.dualshock.axis_scale 1.00 - -;psx, Virtual Port 5, DualShock: ○ (right) -psx.input.port5.dualshock.circle - -;psx, Virtual Port 5, DualShock: x (lower) -psx.input.port5.dualshock.cross - -;psx, Virtual Port 5, DualShock: D-Pad DOWN ↓ -psx.input.port5.dualshock.down - -;psx, Virtual Port 5, DualShock: L1 (front left shoulder) -psx.input.port5.dualshock.l1 - -;psx, Virtual Port 5, DualShock: L2 (rear left shoulder) -psx.input.port5.dualshock.l2 - -;psx, Virtual Port 5, DualShock: Left Stick, Button(L3) -psx.input.port5.dualshock.l3 - -;psx, Virtual Port 5, DualShock: D-Pad LEFT ← -psx.input.port5.dualshock.left - -;psx, Virtual Port 5, DualShock: Left Stick DOWN ↓ -psx.input.port5.dualshock.lstick_down - -;psx, Virtual Port 5, DualShock: Left Stick LEFT ← -psx.input.port5.dualshock.lstick_left - -;psx, Virtual Port 5, DualShock: Left Stick RIGHT → -psx.input.port5.dualshock.lstick_right - -;psx, Virtual Port 5, DualShock: Left Stick UP ↑ -psx.input.port5.dualshock.lstick_up - -;psx, Virtual Port 5, DualShock: R1 (front right shoulder) -psx.input.port5.dualshock.r1 - -;psx, Virtual Port 5, DualShock: R2 (rear right shoulder) -psx.input.port5.dualshock.r2 - -;psx, Virtual Port 5, DualShock: Right stick, Button(R3) -psx.input.port5.dualshock.r3 - -;psx, Virtual Port 5, DualShock: Rapid ○ (right) -psx.input.port5.dualshock.rapid_circle - -;psx, Virtual Port 5, DualShock: Rapid x (lower) -psx.input.port5.dualshock.rapid_cross - -;psx, Virtual Port 5, DualShock: Rapid □ (left) -psx.input.port5.dualshock.rapid_square - -;psx, Virtual Port 5, DualShock: Rapid △ (upper) -psx.input.port5.dualshock.rapid_triangle - -;psx, Virtual Port 5, DualShock: D-Pad RIGHT → -psx.input.port5.dualshock.right - -;psx, Virtual Port 5, DualShock: Right Stick DOWN ↓ -psx.input.port5.dualshock.rstick_down - -;psx, Virtual Port 5, DualShock: Right Stick LEFT ← -psx.input.port5.dualshock.rstick_left - -;psx, Virtual Port 5, DualShock: Right Stick RIGHT → -psx.input.port5.dualshock.rstick_right - -;psx, Virtual Port 5, DualShock: Right Stick UP ↑ -psx.input.port5.dualshock.rstick_up - -;psx, Virtual Port 5, DualShock: SELECT -psx.input.port5.dualshock.select - -;psx, Virtual Port 5, DualShock: □ (left) -psx.input.port5.dualshock.square - -;psx, Virtual Port 5, DualShock: START -psx.input.port5.dualshock.start - -;psx, Virtual Port 5, DualShock: △ (upper) -psx.input.port5.dualshock.triangle - -;psx, Virtual Port 5, DualShock: D-Pad UP ↑ -psx.input.port5.dualshock.up - -;psx, Virtual Port 5, Digital Gamepad: ○ (right) -psx.input.port5.gamepad.circle - -;psx, Virtual Port 5, Digital Gamepad: x (lower) -psx.input.port5.gamepad.cross - -;psx, Virtual Port 5, Digital Gamepad: DOWN ↓ -psx.input.port5.gamepad.down - -;psx, Virtual Port 5, Digital Gamepad: L1 (front left shoulder) -psx.input.port5.gamepad.l1 - -;psx, Virtual Port 5, Digital Gamepad: L2 (rear left shoulder) -psx.input.port5.gamepad.l2 - -;psx, Virtual Port 5, Digital Gamepad: LEFT ← -psx.input.port5.gamepad.left - -;psx, Virtual Port 5, Digital Gamepad: R1 (front right shoulder) -psx.input.port5.gamepad.r1 - -;psx, Virtual Port 5, Digital Gamepad: R2 (rear right shoulder) -psx.input.port5.gamepad.r2 - -;psx, Virtual Port 5, Digital Gamepad: Rapid ○ (right) -psx.input.port5.gamepad.rapid_circle - -;psx, Virtual Port 5, Digital Gamepad: Rapid x (lower) -psx.input.port5.gamepad.rapid_cross - -;psx, Virtual Port 5, Digital Gamepad: Rapid □ (left) -psx.input.port5.gamepad.rapid_square - -;psx, Virtual Port 5, Digital Gamepad: Rapid △ (upper) -psx.input.port5.gamepad.rapid_triangle - -;psx, Virtual Port 5, Digital Gamepad: RIGHT → -psx.input.port5.gamepad.right - -;psx, Virtual Port 5, Digital Gamepad: SELECT -psx.input.port5.gamepad.select - -;psx, Virtual Port 5, Digital Gamepad: □ (left) -psx.input.port5.gamepad.square - -;psx, Virtual Port 5, Digital Gamepad: START -psx.input.port5.gamepad.start - -;psx, Virtual Port 5, Digital Gamepad: △ (upper) -psx.input.port5.gamepad.triangle - -;psx, Virtual Port 5, Digital Gamepad: UP ↑ -psx.input.port5.gamepad.up - -;Crosshairs color for lightgun on virtual port 5. -psx.input.port5.gun_chairs 0xFFFF00 - -;psx, Virtual Port 5, GunCon: A -psx.input.port5.guncon.a mouse 0000000000000000 00000002 - -;psx, Virtual Port 5, GunCon: B -psx.input.port5.guncon.b mouse 0000000000000000 00000001 - -;psx, Virtual Port 5, GunCon: Offscreen Shot(Simulated) -psx.input.port5.guncon.offscreen_shot keyboard 32 - -;psx, Virtual Port 5, GunCon: Trigger -psx.input.port5.guncon.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 5, GunCon: X Axis -psx.input.port5.guncon.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 5, GunCon: Y Axis -psx.input.port5.guncon.y_axis mouse 0000000000000000 00008001 - -;psx, Virtual Port 5, Konami Justifier: O -psx.input.port5.justifier.o - -;psx, Virtual Port 5, Konami Justifier: Offscreen Shot(Simulated) -psx.input.port5.justifier.offscreen_shot - -;psx, Virtual Port 5, Konami Justifier: Start -psx.input.port5.justifier.start - -;psx, Virtual Port 5, Konami Justifier: Trigger -psx.input.port5.justifier.trigger - -;psx, Virtual Port 5, Konami Justifier: X Axis -psx.input.port5.justifier.x_axis - -;psx, Virtual Port 5, Konami Justifier: Y Axis -psx.input.port5.justifier.y_axis - -;Emulate memory card on virtual port 5. -psx.input.port5.memcard 1 - -;psx, Virtual Port 5, Mouse: Left Button -psx.input.port5.mouse.left mouse 0000000000000000 00000000 - -;psx, Virtual Port 5, Mouse: Right Button -psx.input.port5.mouse.right mouse 0000000000000000 00000002 - -;psx, Virtual Port 5, neGcon: A -psx.input.port5.negcon.a - -;psx, Virtual Port 5, neGcon: B -psx.input.port5.negcon.b - -;psx, Virtual Port 5, neGcon: D-Pad DOWN ↓ -psx.input.port5.negcon.down - -;psx, Virtual Port 5, neGcon: I (Analog) -psx.input.port5.negcon.i - -;psx, Virtual Port 5, neGcon: II (Analog) -psx.input.port5.negcon.ii - -;psx, Virtual Port 5, neGcon: Left Shoulder (Analog) -psx.input.port5.negcon.l - -;psx, Virtual Port 5, neGcon: D-Pad LEFT ← -psx.input.port5.negcon.left - -;psx, Virtual Port 5, neGcon: Right Shoulder -psx.input.port5.negcon.r - -;psx, Virtual Port 5, neGcon: D-Pad RIGHT → -psx.input.port5.negcon.right - -;psx, Virtual Port 5, neGcon: START -psx.input.port5.negcon.start - -;psx, Virtual Port 5, neGcon: Twist ↑|↓ (Analog, Turn Left) -psx.input.port5.negcon.twist_ccwise - -;psx, Virtual Port 5, neGcon: Twist ↓|↑ (Analog, Turn Right) -psx.input.port5.negcon.twist_cwise - -;psx, Virtual Port 5, neGcon: D-Pad UP ↑ -psx.input.port5.negcon.up - -;Input device for Virtual Port 6 -psx.input.port6 gamepad - -;Analog axis scale coefficient for Analog Joystick on Virtual Port 6. -psx.input.port6.analogjoy.axis_scale 1.00 - -;psx, Virtual Port 6, Analog Joystick: Right stick, R-thumb -psx.input.port6.analogjoy.circle - -;psx, Virtual Port 6, Analog Joystick: Right stick, L-thumb -psx.input.port6.analogjoy.cross - -;psx, Virtual Port 6, Analog Joystick: Thumbstick DOWN ↓ -psx.input.port6.analogjoy.down - -;psx, Virtual Port 6, Analog Joystick: Left stick, L-thumb -psx.input.port6.analogjoy.l1 - -;psx, Virtual Port 6, Analog Joystick: Left stick, Trigger -psx.input.port6.analogjoy.l2 - -;psx, Virtual Port 6, Analog Joystick: Thumbstick LEFT ← -psx.input.port6.analogjoy.left - -;psx, Virtual Port 6, Analog Joystick: Left Stick, BACK ↓ -psx.input.port6.analogjoy.lstick_down - -;psx, Virtual Port 6, Analog Joystick: Left Stick, LEFT ← -psx.input.port6.analogjoy.lstick_left - -;psx, Virtual Port 6, Analog Joystick: Left Stick, RIGHT → -psx.input.port6.analogjoy.lstick_right - -;psx, Virtual Port 6, Analog Joystick: Left Stick, FORE ↑ -psx.input.port6.analogjoy.lstick_up - -;psx, Virtual Port 6, Analog Joystick: Left stick, R-thumb -psx.input.port6.analogjoy.r1 - -;psx, Virtual Port 6, Analog Joystick: Left stick, Pinky -psx.input.port6.analogjoy.r2 - -;psx, Virtual Port 6, Analog Joystick: Thumbstick RIGHT → -psx.input.port6.analogjoy.right - -;psx, Virtual Port 6, Analog Joystick: Right Stick, BACK ↓ -psx.input.port6.analogjoy.rstick_down - -;psx, Virtual Port 6, Analog Joystick: Right Stick, LEFT ← -psx.input.port6.analogjoy.rstick_left - -;psx, Virtual Port 6, Analog Joystick: Right Stick, RIGHT → -psx.input.port6.analogjoy.rstick_right - -;psx, Virtual Port 6, Analog Joystick: Right Stick, FORE ↑ -psx.input.port6.analogjoy.rstick_up - -;psx, Virtual Port 6, Analog Joystick: SELECT -psx.input.port6.analogjoy.select - -;psx, Virtual Port 6, Analog Joystick: Right stick, Trigger -psx.input.port6.analogjoy.square - -;psx, Virtual Port 6, Analog Joystick: START -psx.input.port6.analogjoy.start - -;psx, Virtual Port 6, Analog Joystick: Right stick, Pinky -psx.input.port6.analogjoy.triangle - -;psx, Virtual Port 6, Analog Joystick: Thumbstick UP ↑ -psx.input.port6.analogjoy.up - -;psx, Virtual Port 6, Dance Pad: ○ (upper right) -psx.input.port6.dancepad.circle - -;psx, Virtual Port 6, Dance Pad: x (upper left) -psx.input.port6.dancepad.cross - -;psx, Virtual Port 6, Dance Pad: DOWN ↓ -psx.input.port6.dancepad.down - -;psx, Virtual Port 6, Dance Pad: LEFT ← -psx.input.port6.dancepad.left - -;psx, Virtual Port 6, Dance Pad: RIGHT → -psx.input.port6.dancepad.right - -;psx, Virtual Port 6, Dance Pad: SELECT -psx.input.port6.dancepad.select - -;psx, Virtual Port 6, Dance Pad: □ (lower right) -psx.input.port6.dancepad.square - -;psx, Virtual Port 6, Dance Pad: START -psx.input.port6.dancepad.start - -;psx, Virtual Port 6, Dance Pad: △ (lower left) -psx.input.port6.dancepad.triangle - -;psx, Virtual Port 6, Dance Pad: UP ↑ -psx.input.port6.dancepad.up - -;Analog axis scale coefficient for Dual Analog on Virtual Port 6. -psx.input.port6.dualanalog.axis_scale 1.00 - -;psx, Virtual Port 6, Dual Analog: ○ (right) -psx.input.port6.dualanalog.circle - -;psx, Virtual Port 6, Dual Analog: x (lower) -psx.input.port6.dualanalog.cross - -;psx, Virtual Port 6, Dual Analog: D-Pad DOWN ↓ -psx.input.port6.dualanalog.down - -;psx, Virtual Port 6, Dual Analog: L1 (front left shoulder) -psx.input.port6.dualanalog.l1 - -;psx, Virtual Port 6, Dual Analog: L2 (rear left shoulder) -psx.input.port6.dualanalog.l2 - -;psx, Virtual Port 6, Dual Analog: Left Stick, Button(L3) -psx.input.port6.dualanalog.l3 - -;psx, Virtual Port 6, Dual Analog: D-Pad LEFT ← -psx.input.port6.dualanalog.left - -;psx, Virtual Port 6, Dual Analog: Left Stick DOWN ↓ -psx.input.port6.dualanalog.lstick_down - -;psx, Virtual Port 6, Dual Analog: Left Stick LEFT ← -psx.input.port6.dualanalog.lstick_left - -;psx, Virtual Port 6, Dual Analog: Left Stick RIGHT → -psx.input.port6.dualanalog.lstick_right - -;psx, Virtual Port 6, Dual Analog: Left Stick UP ↑ -psx.input.port6.dualanalog.lstick_up - -;psx, Virtual Port 6, Dual Analog: R1 (front right shoulder) -psx.input.port6.dualanalog.r1 - -;psx, Virtual Port 6, Dual Analog: R2 (rear right shoulder) -psx.input.port6.dualanalog.r2 - -;psx, Virtual Port 6, Dual Analog: Right stick, Button(R3) -psx.input.port6.dualanalog.r3 - -;psx, Virtual Port 6, Dual Analog: Rapid ○ (right) -psx.input.port6.dualanalog.rapid_circle - -;psx, Virtual Port 6, Dual Analog: Rapid x (lower) -psx.input.port6.dualanalog.rapid_cross - -;psx, Virtual Port 6, Dual Analog: Rapid □ (left) -psx.input.port6.dualanalog.rapid_square - -;psx, Virtual Port 6, Dual Analog: Rapid △ (upper) -psx.input.port6.dualanalog.rapid_triangle - -;psx, Virtual Port 6, Dual Analog: D-Pad RIGHT → -psx.input.port6.dualanalog.right - -;psx, Virtual Port 6, Dual Analog: Right Stick DOWN ↓ -psx.input.port6.dualanalog.rstick_down - -;psx, Virtual Port 6, Dual Analog: Right Stick LEFT ← -psx.input.port6.dualanalog.rstick_left - -;psx, Virtual Port 6, Dual Analog: Right Stick RIGHT → -psx.input.port6.dualanalog.rstick_right - -;psx, Virtual Port 6, Dual Analog: Right Stick UP ↑ -psx.input.port6.dualanalog.rstick_up - -;psx, Virtual Port 6, Dual Analog: SELECT -psx.input.port6.dualanalog.select - -;psx, Virtual Port 6, Dual Analog: □ (left) -psx.input.port6.dualanalog.square - -;psx, Virtual Port 6, Dual Analog: START -psx.input.port6.dualanalog.start - -;psx, Virtual Port 6, Dual Analog: △ (upper) -psx.input.port6.dualanalog.triangle - -;psx, Virtual Port 6, Dual Analog: D-Pad UP ↑ -psx.input.port6.dualanalog.up - -;psx, Virtual Port 6, DualShock: Analog(mode toggle) -psx.input.port6.dualshock.analog - -;Analog axis scale coefficient for DualShock on Virtual Port 6. -psx.input.port6.dualshock.axis_scale 1.00 - -;psx, Virtual Port 6, DualShock: ○ (right) -psx.input.port6.dualshock.circle - -;psx, Virtual Port 6, DualShock: x (lower) -psx.input.port6.dualshock.cross - -;psx, Virtual Port 6, DualShock: D-Pad DOWN ↓ -psx.input.port6.dualshock.down - -;psx, Virtual Port 6, DualShock: L1 (front left shoulder) -psx.input.port6.dualshock.l1 - -;psx, Virtual Port 6, DualShock: L2 (rear left shoulder) -psx.input.port6.dualshock.l2 - -;psx, Virtual Port 6, DualShock: Left Stick, Button(L3) -psx.input.port6.dualshock.l3 - -;psx, Virtual Port 6, DualShock: D-Pad LEFT ← -psx.input.port6.dualshock.left - -;psx, Virtual Port 6, DualShock: Left Stick DOWN ↓ -psx.input.port6.dualshock.lstick_down - -;psx, Virtual Port 6, DualShock: Left Stick LEFT ← -psx.input.port6.dualshock.lstick_left - -;psx, Virtual Port 6, DualShock: Left Stick RIGHT → -psx.input.port6.dualshock.lstick_right - -;psx, Virtual Port 6, DualShock: Left Stick UP ↑ -psx.input.port6.dualshock.lstick_up - -;psx, Virtual Port 6, DualShock: R1 (front right shoulder) -psx.input.port6.dualshock.r1 - -;psx, Virtual Port 6, DualShock: R2 (rear right shoulder) -psx.input.port6.dualshock.r2 - -;psx, Virtual Port 6, DualShock: Right stick, Button(R3) -psx.input.port6.dualshock.r3 - -;psx, Virtual Port 6, DualShock: Rapid ○ (right) -psx.input.port6.dualshock.rapid_circle - -;psx, Virtual Port 6, DualShock: Rapid x (lower) -psx.input.port6.dualshock.rapid_cross - -;psx, Virtual Port 6, DualShock: Rapid □ (left) -psx.input.port6.dualshock.rapid_square - -;psx, Virtual Port 6, DualShock: Rapid △ (upper) -psx.input.port6.dualshock.rapid_triangle - -;psx, Virtual Port 6, DualShock: D-Pad RIGHT → -psx.input.port6.dualshock.right - -;psx, Virtual Port 6, DualShock: Right Stick DOWN ↓ -psx.input.port6.dualshock.rstick_down - -;psx, Virtual Port 6, DualShock: Right Stick LEFT ← -psx.input.port6.dualshock.rstick_left - -;psx, Virtual Port 6, DualShock: Right Stick RIGHT → -psx.input.port6.dualshock.rstick_right - -;psx, Virtual Port 6, DualShock: Right Stick UP ↑ -psx.input.port6.dualshock.rstick_up - -;psx, Virtual Port 6, DualShock: SELECT -psx.input.port6.dualshock.select - -;psx, Virtual Port 6, DualShock: □ (left) -psx.input.port6.dualshock.square - -;psx, Virtual Port 6, DualShock: START -psx.input.port6.dualshock.start - -;psx, Virtual Port 6, DualShock: △ (upper) -psx.input.port6.dualshock.triangle - -;psx, Virtual Port 6, DualShock: D-Pad UP ↑ -psx.input.port6.dualshock.up - -;psx, Virtual Port 6, Digital Gamepad: ○ (right) -psx.input.port6.gamepad.circle - -;psx, Virtual Port 6, Digital Gamepad: x (lower) -psx.input.port6.gamepad.cross - -;psx, Virtual Port 6, Digital Gamepad: DOWN ↓ -psx.input.port6.gamepad.down - -;psx, Virtual Port 6, Digital Gamepad: L1 (front left shoulder) -psx.input.port6.gamepad.l1 - -;psx, Virtual Port 6, Digital Gamepad: L2 (rear left shoulder) -psx.input.port6.gamepad.l2 - -;psx, Virtual Port 6, Digital Gamepad: LEFT ← -psx.input.port6.gamepad.left - -;psx, Virtual Port 6, Digital Gamepad: R1 (front right shoulder) -psx.input.port6.gamepad.r1 - -;psx, Virtual Port 6, Digital Gamepad: R2 (rear right shoulder) -psx.input.port6.gamepad.r2 - -;psx, Virtual Port 6, Digital Gamepad: Rapid ○ (right) -psx.input.port6.gamepad.rapid_circle - -;psx, Virtual Port 6, Digital Gamepad: Rapid x (lower) -psx.input.port6.gamepad.rapid_cross - -;psx, Virtual Port 6, Digital Gamepad: Rapid □ (left) -psx.input.port6.gamepad.rapid_square - -;psx, Virtual Port 6, Digital Gamepad: Rapid △ (upper) -psx.input.port6.gamepad.rapid_triangle - -;psx, Virtual Port 6, Digital Gamepad: RIGHT → -psx.input.port6.gamepad.right - -;psx, Virtual Port 6, Digital Gamepad: SELECT -psx.input.port6.gamepad.select - -;psx, Virtual Port 6, Digital Gamepad: □ (left) -psx.input.port6.gamepad.square - -;psx, Virtual Port 6, Digital Gamepad: START -psx.input.port6.gamepad.start - -;psx, Virtual Port 6, Digital Gamepad: △ (upper) -psx.input.port6.gamepad.triangle - -;psx, Virtual Port 6, Digital Gamepad: UP ↑ -psx.input.port6.gamepad.up - -;Crosshairs color for lightgun on virtual port 6. -psx.input.port6.gun_chairs 0x00FFFF - -;psx, Virtual Port 6, GunCon: A -psx.input.port6.guncon.a mouse 0000000000000000 00000002 - -;psx, Virtual Port 6, GunCon: B -psx.input.port6.guncon.b mouse 0000000000000000 00000001 - -;psx, Virtual Port 6, GunCon: Offscreen Shot(Simulated) -psx.input.port6.guncon.offscreen_shot keyboard 32 - -;psx, Virtual Port 6, GunCon: Trigger -psx.input.port6.guncon.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 6, GunCon: X Axis -psx.input.port6.guncon.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 6, GunCon: Y Axis -psx.input.port6.guncon.y_axis mouse 0000000000000000 00008001 - -;psx, Virtual Port 6, Konami Justifier: O -psx.input.port6.justifier.o - -;psx, Virtual Port 6, Konami Justifier: Offscreen Shot(Simulated) -psx.input.port6.justifier.offscreen_shot - -;psx, Virtual Port 6, Konami Justifier: Start -psx.input.port6.justifier.start - -;psx, Virtual Port 6, Konami Justifier: Trigger -psx.input.port6.justifier.trigger - -;psx, Virtual Port 6, Konami Justifier: X Axis -psx.input.port6.justifier.x_axis - -;psx, Virtual Port 6, Konami Justifier: Y Axis -psx.input.port6.justifier.y_axis - -;Emulate memory card on virtual port 6. -psx.input.port6.memcard 1 - -;psx, Virtual Port 6, Mouse: Left Button -psx.input.port6.mouse.left mouse 0000000000000000 00000000 - -;psx, Virtual Port 6, Mouse: Right Button -psx.input.port6.mouse.right mouse 0000000000000000 00000002 - -;psx, Virtual Port 6, neGcon: A -psx.input.port6.negcon.a - -;psx, Virtual Port 6, neGcon: B -psx.input.port6.negcon.b - -;psx, Virtual Port 6, neGcon: D-Pad DOWN ↓ -psx.input.port6.negcon.down - -;psx, Virtual Port 6, neGcon: I (Analog) -psx.input.port6.negcon.i - -;psx, Virtual Port 6, neGcon: II (Analog) -psx.input.port6.negcon.ii - -;psx, Virtual Port 6, neGcon: Left Shoulder (Analog) -psx.input.port6.negcon.l - -;psx, Virtual Port 6, neGcon: D-Pad LEFT ← -psx.input.port6.negcon.left - -;psx, Virtual Port 6, neGcon: Right Shoulder -psx.input.port6.negcon.r - -;psx, Virtual Port 6, neGcon: D-Pad RIGHT → -psx.input.port6.negcon.right - -;psx, Virtual Port 6, neGcon: START -psx.input.port6.negcon.start - -;psx, Virtual Port 6, neGcon: Twist ↑|↓ (Analog, Turn Left) -psx.input.port6.negcon.twist_ccwise - -;psx, Virtual Port 6, neGcon: Twist ↓|↑ (Analog, Turn Right) -psx.input.port6.negcon.twist_cwise - -;psx, Virtual Port 6, neGcon: D-Pad UP ↑ -psx.input.port6.negcon.up - -;Input device for Virtual Port 7 -psx.input.port7 gamepad - -;Analog axis scale coefficient for Analog Joystick on Virtual Port 7. -psx.input.port7.analogjoy.axis_scale 1.00 - -;psx, Virtual Port 7, Analog Joystick: Right stick, R-thumb -psx.input.port7.analogjoy.circle - -;psx, Virtual Port 7, Analog Joystick: Right stick, L-thumb -psx.input.port7.analogjoy.cross - -;psx, Virtual Port 7, Analog Joystick: Thumbstick DOWN ↓ -psx.input.port7.analogjoy.down - -;psx, Virtual Port 7, Analog Joystick: Left stick, L-thumb -psx.input.port7.analogjoy.l1 - -;psx, Virtual Port 7, Analog Joystick: Left stick, Trigger -psx.input.port7.analogjoy.l2 - -;psx, Virtual Port 7, Analog Joystick: Thumbstick LEFT ← -psx.input.port7.analogjoy.left - -;psx, Virtual Port 7, Analog Joystick: Left Stick, BACK ↓ -psx.input.port7.analogjoy.lstick_down - -;psx, Virtual Port 7, Analog Joystick: Left Stick, LEFT ← -psx.input.port7.analogjoy.lstick_left - -;psx, Virtual Port 7, Analog Joystick: Left Stick, RIGHT → -psx.input.port7.analogjoy.lstick_right - -;psx, Virtual Port 7, Analog Joystick: Left Stick, FORE ↑ -psx.input.port7.analogjoy.lstick_up - -;psx, Virtual Port 7, Analog Joystick: Left stick, R-thumb -psx.input.port7.analogjoy.r1 - -;psx, Virtual Port 7, Analog Joystick: Left stick, Pinky -psx.input.port7.analogjoy.r2 - -;psx, Virtual Port 7, Analog Joystick: Thumbstick RIGHT → -psx.input.port7.analogjoy.right - -;psx, Virtual Port 7, Analog Joystick: Right Stick, BACK ↓ -psx.input.port7.analogjoy.rstick_down - -;psx, Virtual Port 7, Analog Joystick: Right Stick, LEFT ← -psx.input.port7.analogjoy.rstick_left - -;psx, Virtual Port 7, Analog Joystick: Right Stick, RIGHT → -psx.input.port7.analogjoy.rstick_right - -;psx, Virtual Port 7, Analog Joystick: Right Stick, FORE ↑ -psx.input.port7.analogjoy.rstick_up - -;psx, Virtual Port 7, Analog Joystick: SELECT -psx.input.port7.analogjoy.select - -;psx, Virtual Port 7, Analog Joystick: Right stick, Trigger -psx.input.port7.analogjoy.square - -;psx, Virtual Port 7, Analog Joystick: START -psx.input.port7.analogjoy.start - -;psx, Virtual Port 7, Analog Joystick: Right stick, Pinky -psx.input.port7.analogjoy.triangle - -;psx, Virtual Port 7, Analog Joystick: Thumbstick UP ↑ -psx.input.port7.analogjoy.up - -;psx, Virtual Port 7, Dance Pad: ○ (upper right) -psx.input.port7.dancepad.circle - -;psx, Virtual Port 7, Dance Pad: x (upper left) -psx.input.port7.dancepad.cross - -;psx, Virtual Port 7, Dance Pad: DOWN ↓ -psx.input.port7.dancepad.down - -;psx, Virtual Port 7, Dance Pad: LEFT ← -psx.input.port7.dancepad.left - -;psx, Virtual Port 7, Dance Pad: RIGHT → -psx.input.port7.dancepad.right - -;psx, Virtual Port 7, Dance Pad: SELECT -psx.input.port7.dancepad.select - -;psx, Virtual Port 7, Dance Pad: □ (lower right) -psx.input.port7.dancepad.square - -;psx, Virtual Port 7, Dance Pad: START -psx.input.port7.dancepad.start - -;psx, Virtual Port 7, Dance Pad: △ (lower left) -psx.input.port7.dancepad.triangle - -;psx, Virtual Port 7, Dance Pad: UP ↑ -psx.input.port7.dancepad.up - -;Analog axis scale coefficient for Dual Analog on Virtual Port 7. -psx.input.port7.dualanalog.axis_scale 1.00 - -;psx, Virtual Port 7, Dual Analog: ○ (right) -psx.input.port7.dualanalog.circle - -;psx, Virtual Port 7, Dual Analog: x (lower) -psx.input.port7.dualanalog.cross - -;psx, Virtual Port 7, Dual Analog: D-Pad DOWN ↓ -psx.input.port7.dualanalog.down - -;psx, Virtual Port 7, Dual Analog: L1 (front left shoulder) -psx.input.port7.dualanalog.l1 - -;psx, Virtual Port 7, Dual Analog: L2 (rear left shoulder) -psx.input.port7.dualanalog.l2 - -;psx, Virtual Port 7, Dual Analog: Left Stick, Button(L3) -psx.input.port7.dualanalog.l3 - -;psx, Virtual Port 7, Dual Analog: D-Pad LEFT ← -psx.input.port7.dualanalog.left - -;psx, Virtual Port 7, Dual Analog: Left Stick DOWN ↓ -psx.input.port7.dualanalog.lstick_down - -;psx, Virtual Port 7, Dual Analog: Left Stick LEFT ← -psx.input.port7.dualanalog.lstick_left - -;psx, Virtual Port 7, Dual Analog: Left Stick RIGHT → -psx.input.port7.dualanalog.lstick_right - -;psx, Virtual Port 7, Dual Analog: Left Stick UP ↑ -psx.input.port7.dualanalog.lstick_up - -;psx, Virtual Port 7, Dual Analog: R1 (front right shoulder) -psx.input.port7.dualanalog.r1 - -;psx, Virtual Port 7, Dual Analog: R2 (rear right shoulder) -psx.input.port7.dualanalog.r2 - -;psx, Virtual Port 7, Dual Analog: Right stick, Button(R3) -psx.input.port7.dualanalog.r3 - -;psx, Virtual Port 7, Dual Analog: Rapid ○ (right) -psx.input.port7.dualanalog.rapid_circle - -;psx, Virtual Port 7, Dual Analog: Rapid x (lower) -psx.input.port7.dualanalog.rapid_cross - -;psx, Virtual Port 7, Dual Analog: Rapid □ (left) -psx.input.port7.dualanalog.rapid_square - -;psx, Virtual Port 7, Dual Analog: Rapid △ (upper) -psx.input.port7.dualanalog.rapid_triangle - -;psx, Virtual Port 7, Dual Analog: D-Pad RIGHT → -psx.input.port7.dualanalog.right - -;psx, Virtual Port 7, Dual Analog: Right Stick DOWN ↓ -psx.input.port7.dualanalog.rstick_down - -;psx, Virtual Port 7, Dual Analog: Right Stick LEFT ← -psx.input.port7.dualanalog.rstick_left - -;psx, Virtual Port 7, Dual Analog: Right Stick RIGHT → -psx.input.port7.dualanalog.rstick_right - -;psx, Virtual Port 7, Dual Analog: Right Stick UP ↑ -psx.input.port7.dualanalog.rstick_up - -;psx, Virtual Port 7, Dual Analog: SELECT -psx.input.port7.dualanalog.select - -;psx, Virtual Port 7, Dual Analog: □ (left) -psx.input.port7.dualanalog.square - -;psx, Virtual Port 7, Dual Analog: START -psx.input.port7.dualanalog.start - -;psx, Virtual Port 7, Dual Analog: △ (upper) -psx.input.port7.dualanalog.triangle - -;psx, Virtual Port 7, Dual Analog: D-Pad UP ↑ -psx.input.port7.dualanalog.up - -;psx, Virtual Port 7, DualShock: Analog(mode toggle) -psx.input.port7.dualshock.analog - -;Analog axis scale coefficient for DualShock on Virtual Port 7. -psx.input.port7.dualshock.axis_scale 1.00 - -;psx, Virtual Port 7, DualShock: ○ (right) -psx.input.port7.dualshock.circle - -;psx, Virtual Port 7, DualShock: x (lower) -psx.input.port7.dualshock.cross - -;psx, Virtual Port 7, DualShock: D-Pad DOWN ↓ -psx.input.port7.dualshock.down - -;psx, Virtual Port 7, DualShock: L1 (front left shoulder) -psx.input.port7.dualshock.l1 - -;psx, Virtual Port 7, DualShock: L2 (rear left shoulder) -psx.input.port7.dualshock.l2 - -;psx, Virtual Port 7, DualShock: Left Stick, Button(L3) -psx.input.port7.dualshock.l3 - -;psx, Virtual Port 7, DualShock: D-Pad LEFT ← -psx.input.port7.dualshock.left - -;psx, Virtual Port 7, DualShock: Left Stick DOWN ↓ -psx.input.port7.dualshock.lstick_down - -;psx, Virtual Port 7, DualShock: Left Stick LEFT ← -psx.input.port7.dualshock.lstick_left - -;psx, Virtual Port 7, DualShock: Left Stick RIGHT → -psx.input.port7.dualshock.lstick_right - -;psx, Virtual Port 7, DualShock: Left Stick UP ↑ -psx.input.port7.dualshock.lstick_up - -;psx, Virtual Port 7, DualShock: R1 (front right shoulder) -psx.input.port7.dualshock.r1 - -;psx, Virtual Port 7, DualShock: R2 (rear right shoulder) -psx.input.port7.dualshock.r2 - -;psx, Virtual Port 7, DualShock: Right stick, Button(R3) -psx.input.port7.dualshock.r3 - -;psx, Virtual Port 7, DualShock: Rapid ○ (right) -psx.input.port7.dualshock.rapid_circle - -;psx, Virtual Port 7, DualShock: Rapid x (lower) -psx.input.port7.dualshock.rapid_cross - -;psx, Virtual Port 7, DualShock: Rapid □ (left) -psx.input.port7.dualshock.rapid_square - -;psx, Virtual Port 7, DualShock: Rapid △ (upper) -psx.input.port7.dualshock.rapid_triangle - -;psx, Virtual Port 7, DualShock: D-Pad RIGHT → -psx.input.port7.dualshock.right - -;psx, Virtual Port 7, DualShock: Right Stick DOWN ↓ -psx.input.port7.dualshock.rstick_down - -;psx, Virtual Port 7, DualShock: Right Stick LEFT ← -psx.input.port7.dualshock.rstick_left - -;psx, Virtual Port 7, DualShock: Right Stick RIGHT → -psx.input.port7.dualshock.rstick_right - -;psx, Virtual Port 7, DualShock: Right Stick UP ↑ -psx.input.port7.dualshock.rstick_up - -;psx, Virtual Port 7, DualShock: SELECT -psx.input.port7.dualshock.select - -;psx, Virtual Port 7, DualShock: □ (left) -psx.input.port7.dualshock.square - -;psx, Virtual Port 7, DualShock: START -psx.input.port7.dualshock.start - -;psx, Virtual Port 7, DualShock: △ (upper) -psx.input.port7.dualshock.triangle - -;psx, Virtual Port 7, DualShock: D-Pad UP ↑ -psx.input.port7.dualshock.up - -;psx, Virtual Port 7, Digital Gamepad: ○ (right) -psx.input.port7.gamepad.circle - -;psx, Virtual Port 7, Digital Gamepad: x (lower) -psx.input.port7.gamepad.cross - -;psx, Virtual Port 7, Digital Gamepad: DOWN ↓ -psx.input.port7.gamepad.down - -;psx, Virtual Port 7, Digital Gamepad: L1 (front left shoulder) -psx.input.port7.gamepad.l1 - -;psx, Virtual Port 7, Digital Gamepad: L2 (rear left shoulder) -psx.input.port7.gamepad.l2 - -;psx, Virtual Port 7, Digital Gamepad: LEFT ← -psx.input.port7.gamepad.left - -;psx, Virtual Port 7, Digital Gamepad: R1 (front right shoulder) -psx.input.port7.gamepad.r1 - -;psx, Virtual Port 7, Digital Gamepad: R2 (rear right shoulder) -psx.input.port7.gamepad.r2 - -;psx, Virtual Port 7, Digital Gamepad: Rapid ○ (right) -psx.input.port7.gamepad.rapid_circle - -;psx, Virtual Port 7, Digital Gamepad: Rapid x (lower) -psx.input.port7.gamepad.rapid_cross - -;psx, Virtual Port 7, Digital Gamepad: Rapid □ (left) -psx.input.port7.gamepad.rapid_square - -;psx, Virtual Port 7, Digital Gamepad: Rapid △ (upper) -psx.input.port7.gamepad.rapid_triangle - -;psx, Virtual Port 7, Digital Gamepad: RIGHT → -psx.input.port7.gamepad.right - -;psx, Virtual Port 7, Digital Gamepad: SELECT -psx.input.port7.gamepad.select - -;psx, Virtual Port 7, Digital Gamepad: □ (left) -psx.input.port7.gamepad.square - -;psx, Virtual Port 7, Digital Gamepad: START -psx.input.port7.gamepad.start - -;psx, Virtual Port 7, Digital Gamepad: △ (upper) -psx.input.port7.gamepad.triangle - -;psx, Virtual Port 7, Digital Gamepad: UP ↑ -psx.input.port7.gamepad.up - -;Crosshairs color for lightgun on virtual port 7. -psx.input.port7.gun_chairs 0x0080FF - -;psx, Virtual Port 7, GunCon: A -psx.input.port7.guncon.a mouse 0000000000000000 00000002 - -;psx, Virtual Port 7, GunCon: B -psx.input.port7.guncon.b mouse 0000000000000000 00000001 - -;psx, Virtual Port 7, GunCon: Offscreen Shot(Simulated) -psx.input.port7.guncon.offscreen_shot keyboard 32 - -;psx, Virtual Port 7, GunCon: Trigger -psx.input.port7.guncon.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 7, GunCon: X Axis -psx.input.port7.guncon.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 7, GunCon: Y Axis -psx.input.port7.guncon.y_axis mouse 0000000000000000 00008001 - -;psx, Virtual Port 7, Konami Justifier: O -psx.input.port7.justifier.o - -;psx, Virtual Port 7, Konami Justifier: Offscreen Shot(Simulated) -psx.input.port7.justifier.offscreen_shot - -;psx, Virtual Port 7, Konami Justifier: Start -psx.input.port7.justifier.start - -;psx, Virtual Port 7, Konami Justifier: Trigger -psx.input.port7.justifier.trigger - -;psx, Virtual Port 7, Konami Justifier: X Axis -psx.input.port7.justifier.x_axis - -;psx, Virtual Port 7, Konami Justifier: Y Axis -psx.input.port7.justifier.y_axis - -;Emulate memory card on virtual port 7. -psx.input.port7.memcard 1 - -;psx, Virtual Port 7, Mouse: Left Button -psx.input.port7.mouse.left mouse 0000000000000000 00000000 - -;psx, Virtual Port 7, Mouse: Right Button -psx.input.port7.mouse.right mouse 0000000000000000 00000002 - -;psx, Virtual Port 7, neGcon: A -psx.input.port7.negcon.a - -;psx, Virtual Port 7, neGcon: B -psx.input.port7.negcon.b - -;psx, Virtual Port 7, neGcon: D-Pad DOWN ↓ -psx.input.port7.negcon.down - -;psx, Virtual Port 7, neGcon: I (Analog) -psx.input.port7.negcon.i - -;psx, Virtual Port 7, neGcon: II (Analog) -psx.input.port7.negcon.ii - -;psx, Virtual Port 7, neGcon: Left Shoulder (Analog) -psx.input.port7.negcon.l - -;psx, Virtual Port 7, neGcon: D-Pad LEFT ← -psx.input.port7.negcon.left - -;psx, Virtual Port 7, neGcon: Right Shoulder -psx.input.port7.negcon.r - -;psx, Virtual Port 7, neGcon: D-Pad RIGHT → -psx.input.port7.negcon.right - -;psx, Virtual Port 7, neGcon: START -psx.input.port7.negcon.start - -;psx, Virtual Port 7, neGcon: Twist ↑|↓ (Analog, Turn Left) -psx.input.port7.negcon.twist_ccwise - -;psx, Virtual Port 7, neGcon: Twist ↓|↑ (Analog, Turn Right) -psx.input.port7.negcon.twist_cwise - -;psx, Virtual Port 7, neGcon: D-Pad UP ↑ -psx.input.port7.negcon.up - -;Input device for Virtual Port 8 -psx.input.port8 gamepad - -;Analog axis scale coefficient for Analog Joystick on Virtual Port 8. -psx.input.port8.analogjoy.axis_scale 1.00 - -;psx, Virtual Port 8, Analog Joystick: Right stick, R-thumb -psx.input.port8.analogjoy.circle - -;psx, Virtual Port 8, Analog Joystick: Right stick, L-thumb -psx.input.port8.analogjoy.cross - -;psx, Virtual Port 8, Analog Joystick: Thumbstick DOWN ↓ -psx.input.port8.analogjoy.down - -;psx, Virtual Port 8, Analog Joystick: Left stick, L-thumb -psx.input.port8.analogjoy.l1 - -;psx, Virtual Port 8, Analog Joystick: Left stick, Trigger -psx.input.port8.analogjoy.l2 - -;psx, Virtual Port 8, Analog Joystick: Thumbstick LEFT ← -psx.input.port8.analogjoy.left - -;psx, Virtual Port 8, Analog Joystick: Left Stick, BACK ↓ -psx.input.port8.analogjoy.lstick_down - -;psx, Virtual Port 8, Analog Joystick: Left Stick, LEFT ← -psx.input.port8.analogjoy.lstick_left - -;psx, Virtual Port 8, Analog Joystick: Left Stick, RIGHT → -psx.input.port8.analogjoy.lstick_right - -;psx, Virtual Port 8, Analog Joystick: Left Stick, FORE ↑ -psx.input.port8.analogjoy.lstick_up - -;psx, Virtual Port 8, Analog Joystick: Left stick, R-thumb -psx.input.port8.analogjoy.r1 - -;psx, Virtual Port 8, Analog Joystick: Left stick, Pinky -psx.input.port8.analogjoy.r2 - -;psx, Virtual Port 8, Analog Joystick: Thumbstick RIGHT → -psx.input.port8.analogjoy.right - -;psx, Virtual Port 8, Analog Joystick: Right Stick, BACK ↓ -psx.input.port8.analogjoy.rstick_down - -;psx, Virtual Port 8, Analog Joystick: Right Stick, LEFT ← -psx.input.port8.analogjoy.rstick_left - -;psx, Virtual Port 8, Analog Joystick: Right Stick, RIGHT → -psx.input.port8.analogjoy.rstick_right - -;psx, Virtual Port 8, Analog Joystick: Right Stick, FORE ↑ -psx.input.port8.analogjoy.rstick_up - -;psx, Virtual Port 8, Analog Joystick: SELECT -psx.input.port8.analogjoy.select - -;psx, Virtual Port 8, Analog Joystick: Right stick, Trigger -psx.input.port8.analogjoy.square - -;psx, Virtual Port 8, Analog Joystick: START -psx.input.port8.analogjoy.start - -;psx, Virtual Port 8, Analog Joystick: Right stick, Pinky -psx.input.port8.analogjoy.triangle - -;psx, Virtual Port 8, Analog Joystick: Thumbstick UP ↑ -psx.input.port8.analogjoy.up - -;psx, Virtual Port 8, Dance Pad: ○ (upper right) -psx.input.port8.dancepad.circle - -;psx, Virtual Port 8, Dance Pad: x (upper left) -psx.input.port8.dancepad.cross - -;psx, Virtual Port 8, Dance Pad: DOWN ↓ -psx.input.port8.dancepad.down - -;psx, Virtual Port 8, Dance Pad: LEFT ← -psx.input.port8.dancepad.left - -;psx, Virtual Port 8, Dance Pad: RIGHT → -psx.input.port8.dancepad.right - -;psx, Virtual Port 8, Dance Pad: SELECT -psx.input.port8.dancepad.select - -;psx, Virtual Port 8, Dance Pad: □ (lower right) -psx.input.port8.dancepad.square - -;psx, Virtual Port 8, Dance Pad: START -psx.input.port8.dancepad.start - -;psx, Virtual Port 8, Dance Pad: △ (lower left) -psx.input.port8.dancepad.triangle - -;psx, Virtual Port 8, Dance Pad: UP ↑ -psx.input.port8.dancepad.up - -;Analog axis scale coefficient for Dual Analog on Virtual Port 8. -psx.input.port8.dualanalog.axis_scale 1.00 - -;psx, Virtual Port 8, Dual Analog: ○ (right) -psx.input.port8.dualanalog.circle - -;psx, Virtual Port 8, Dual Analog: x (lower) -psx.input.port8.dualanalog.cross - -;psx, Virtual Port 8, Dual Analog: D-Pad DOWN ↓ -psx.input.port8.dualanalog.down - -;psx, Virtual Port 8, Dual Analog: L1 (front left shoulder) -psx.input.port8.dualanalog.l1 - -;psx, Virtual Port 8, Dual Analog: L2 (rear left shoulder) -psx.input.port8.dualanalog.l2 - -;psx, Virtual Port 8, Dual Analog: Left Stick, Button(L3) -psx.input.port8.dualanalog.l3 - -;psx, Virtual Port 8, Dual Analog: D-Pad LEFT ← -psx.input.port8.dualanalog.left - -;psx, Virtual Port 8, Dual Analog: Left Stick DOWN ↓ -psx.input.port8.dualanalog.lstick_down - -;psx, Virtual Port 8, Dual Analog: Left Stick LEFT ← -psx.input.port8.dualanalog.lstick_left - -;psx, Virtual Port 8, Dual Analog: Left Stick RIGHT → -psx.input.port8.dualanalog.lstick_right - -;psx, Virtual Port 8, Dual Analog: Left Stick UP ↑ -psx.input.port8.dualanalog.lstick_up - -;psx, Virtual Port 8, Dual Analog: R1 (front right shoulder) -psx.input.port8.dualanalog.r1 - -;psx, Virtual Port 8, Dual Analog: R2 (rear right shoulder) -psx.input.port8.dualanalog.r2 - -;psx, Virtual Port 8, Dual Analog: Right stick, Button(R3) -psx.input.port8.dualanalog.r3 - -;psx, Virtual Port 8, Dual Analog: Rapid ○ (right) -psx.input.port8.dualanalog.rapid_circle - -;psx, Virtual Port 8, Dual Analog: Rapid x (lower) -psx.input.port8.dualanalog.rapid_cross - -;psx, Virtual Port 8, Dual Analog: Rapid □ (left) -psx.input.port8.dualanalog.rapid_square - -;psx, Virtual Port 8, Dual Analog: Rapid △ (upper) -psx.input.port8.dualanalog.rapid_triangle - -;psx, Virtual Port 8, Dual Analog: D-Pad RIGHT → -psx.input.port8.dualanalog.right - -;psx, Virtual Port 8, Dual Analog: Right Stick DOWN ↓ -psx.input.port8.dualanalog.rstick_down - -;psx, Virtual Port 8, Dual Analog: Right Stick LEFT ← -psx.input.port8.dualanalog.rstick_left - -;psx, Virtual Port 8, Dual Analog: Right Stick RIGHT → -psx.input.port8.dualanalog.rstick_right - -;psx, Virtual Port 8, Dual Analog: Right Stick UP ↑ -psx.input.port8.dualanalog.rstick_up - -;psx, Virtual Port 8, Dual Analog: SELECT -psx.input.port8.dualanalog.select - -;psx, Virtual Port 8, Dual Analog: □ (left) -psx.input.port8.dualanalog.square - -;psx, Virtual Port 8, Dual Analog: START -psx.input.port8.dualanalog.start - -;psx, Virtual Port 8, Dual Analog: △ (upper) -psx.input.port8.dualanalog.triangle - -;psx, Virtual Port 8, Dual Analog: D-Pad UP ↑ -psx.input.port8.dualanalog.up - -;psx, Virtual Port 8, DualShock: Analog(mode toggle) -psx.input.port8.dualshock.analog - -;Analog axis scale coefficient for DualShock on Virtual Port 8. -psx.input.port8.dualshock.axis_scale 1.00 - -;psx, Virtual Port 8, DualShock: ○ (right) -psx.input.port8.dualshock.circle - -;psx, Virtual Port 8, DualShock: x (lower) -psx.input.port8.dualshock.cross - -;psx, Virtual Port 8, DualShock: D-Pad DOWN ↓ -psx.input.port8.dualshock.down - -;psx, Virtual Port 8, DualShock: L1 (front left shoulder) -psx.input.port8.dualshock.l1 - -;psx, Virtual Port 8, DualShock: L2 (rear left shoulder) -psx.input.port8.dualshock.l2 - -;psx, Virtual Port 8, DualShock: Left Stick, Button(L3) -psx.input.port8.dualshock.l3 - -;psx, Virtual Port 8, DualShock: D-Pad LEFT ← -psx.input.port8.dualshock.left - -;psx, Virtual Port 8, DualShock: Left Stick DOWN ↓ -psx.input.port8.dualshock.lstick_down - -;psx, Virtual Port 8, DualShock: Left Stick LEFT ← -psx.input.port8.dualshock.lstick_left - -;psx, Virtual Port 8, DualShock: Left Stick RIGHT → -psx.input.port8.dualshock.lstick_right - -;psx, Virtual Port 8, DualShock: Left Stick UP ↑ -psx.input.port8.dualshock.lstick_up - -;psx, Virtual Port 8, DualShock: R1 (front right shoulder) -psx.input.port8.dualshock.r1 - -;psx, Virtual Port 8, DualShock: R2 (rear right shoulder) -psx.input.port8.dualshock.r2 - -;psx, Virtual Port 8, DualShock: Right stick, Button(R3) -psx.input.port8.dualshock.r3 - -;psx, Virtual Port 8, DualShock: Rapid ○ (right) -psx.input.port8.dualshock.rapid_circle - -;psx, Virtual Port 8, DualShock: Rapid x (lower) -psx.input.port8.dualshock.rapid_cross - -;psx, Virtual Port 8, DualShock: Rapid □ (left) -psx.input.port8.dualshock.rapid_square - -;psx, Virtual Port 8, DualShock: Rapid △ (upper) -psx.input.port8.dualshock.rapid_triangle - -;psx, Virtual Port 8, DualShock: D-Pad RIGHT → -psx.input.port8.dualshock.right - -;psx, Virtual Port 8, DualShock: Right Stick DOWN ↓ -psx.input.port8.dualshock.rstick_down - -;psx, Virtual Port 8, DualShock: Right Stick LEFT ← -psx.input.port8.dualshock.rstick_left - -;psx, Virtual Port 8, DualShock: Right Stick RIGHT → -psx.input.port8.dualshock.rstick_right - -;psx, Virtual Port 8, DualShock: Right Stick UP ↑ -psx.input.port8.dualshock.rstick_up - -;psx, Virtual Port 8, DualShock: SELECT -psx.input.port8.dualshock.select - -;psx, Virtual Port 8, DualShock: □ (left) -psx.input.port8.dualshock.square - -;psx, Virtual Port 8, DualShock: START -psx.input.port8.dualshock.start - -;psx, Virtual Port 8, DualShock: △ (upper) -psx.input.port8.dualshock.triangle - -;psx, Virtual Port 8, DualShock: D-Pad UP ↑ -psx.input.port8.dualshock.up - -;psx, Virtual Port 8, Digital Gamepad: ○ (right) -psx.input.port8.gamepad.circle - -;psx, Virtual Port 8, Digital Gamepad: x (lower) -psx.input.port8.gamepad.cross - -;psx, Virtual Port 8, Digital Gamepad: DOWN ↓ -psx.input.port8.gamepad.down - -;psx, Virtual Port 8, Digital Gamepad: L1 (front left shoulder) -psx.input.port8.gamepad.l1 - -;psx, Virtual Port 8, Digital Gamepad: L2 (rear left shoulder) -psx.input.port8.gamepad.l2 - -;psx, Virtual Port 8, Digital Gamepad: LEFT ← -psx.input.port8.gamepad.left - -;psx, Virtual Port 8, Digital Gamepad: R1 (front right shoulder) -psx.input.port8.gamepad.r1 - -;psx, Virtual Port 8, Digital Gamepad: R2 (rear right shoulder) -psx.input.port8.gamepad.r2 - -;psx, Virtual Port 8, Digital Gamepad: Rapid ○ (right) -psx.input.port8.gamepad.rapid_circle - -;psx, Virtual Port 8, Digital Gamepad: Rapid x (lower) -psx.input.port8.gamepad.rapid_cross - -;psx, Virtual Port 8, Digital Gamepad: Rapid □ (left) -psx.input.port8.gamepad.rapid_square - -;psx, Virtual Port 8, Digital Gamepad: Rapid △ (upper) -psx.input.port8.gamepad.rapid_triangle - -;psx, Virtual Port 8, Digital Gamepad: RIGHT → -psx.input.port8.gamepad.right - -;psx, Virtual Port 8, Digital Gamepad: SELECT -psx.input.port8.gamepad.select - -;psx, Virtual Port 8, Digital Gamepad: □ (left) -psx.input.port8.gamepad.square - -;psx, Virtual Port 8, Digital Gamepad: START -psx.input.port8.gamepad.start - -;psx, Virtual Port 8, Digital Gamepad: △ (upper) -psx.input.port8.gamepad.triangle - -;psx, Virtual Port 8, Digital Gamepad: UP ↑ -psx.input.port8.gamepad.up - -;Crosshairs color for lightgun on virtual port 8. -psx.input.port8.gun_chairs 0x8000FF - -;psx, Virtual Port 8, GunCon: A -psx.input.port8.guncon.a mouse 0000000000000000 00000002 - -;psx, Virtual Port 8, GunCon: B -psx.input.port8.guncon.b mouse 0000000000000000 00000001 - -;psx, Virtual Port 8, GunCon: Offscreen Shot(Simulated) -psx.input.port8.guncon.offscreen_shot keyboard 32 - -;psx, Virtual Port 8, GunCon: Trigger -psx.input.port8.guncon.trigger mouse 0000000000000000 00000000 - -;psx, Virtual Port 8, GunCon: X Axis -psx.input.port8.guncon.x_axis mouse 0000000000000000 00008000 - -;psx, Virtual Port 8, GunCon: Y Axis -psx.input.port8.guncon.y_axis mouse 0000000000000000 00008001 - -;psx, Virtual Port 8, Konami Justifier: O -psx.input.port8.justifier.o - -;psx, Virtual Port 8, Konami Justifier: Offscreen Shot(Simulated) -psx.input.port8.justifier.offscreen_shot - -;psx, Virtual Port 8, Konami Justifier: Start -psx.input.port8.justifier.start - -;psx, Virtual Port 8, Konami Justifier: Trigger -psx.input.port8.justifier.trigger - -;psx, Virtual Port 8, Konami Justifier: X Axis -psx.input.port8.justifier.x_axis - -;psx, Virtual Port 8, Konami Justifier: Y Axis -psx.input.port8.justifier.y_axis - -;Emulate memory card on virtual port 8. -psx.input.port8.memcard 1 - -;psx, Virtual Port 8, Mouse: Left Button -psx.input.port8.mouse.left mouse 0000000000000000 00000000 - -;psx, Virtual Port 8, Mouse: Right Button -psx.input.port8.mouse.right mouse 0000000000000000 00000002 - -;psx, Virtual Port 8, neGcon: A -psx.input.port8.negcon.a - -;psx, Virtual Port 8, neGcon: B -psx.input.port8.negcon.b - -;psx, Virtual Port 8, neGcon: D-Pad DOWN ↓ -psx.input.port8.negcon.down - -;psx, Virtual Port 8, neGcon: I (Analog) -psx.input.port8.negcon.i - -;psx, Virtual Port 8, neGcon: II (Analog) -psx.input.port8.negcon.ii - -;psx, Virtual Port 8, neGcon: Left Shoulder (Analog) -psx.input.port8.negcon.l - -;psx, Virtual Port 8, neGcon: D-Pad LEFT ← -psx.input.port8.negcon.left - -;psx, Virtual Port 8, neGcon: Right Shoulder -psx.input.port8.negcon.r - -;psx, Virtual Port 8, neGcon: D-Pad RIGHT → -psx.input.port8.negcon.right - -;psx, Virtual Port 8, neGcon: START -psx.input.port8.negcon.start - -;psx, Virtual Port 8, neGcon: Twist ↑|↓ (Analog, Turn Left) -psx.input.port8.negcon.twist_ccwise - -;psx, Virtual Port 8, neGcon: Twist ↓|↑ (Analog, Turn Right) -psx.input.port8.negcon.twist_cwise - -;psx, Virtual Port 8, neGcon: D-Pad UP ↑ -psx.input.port8.negcon.up - -;Enable multitap on PSX port 1. -psx.input.pport1.multitap 0 - -;Enable multitap on PSX port 2. -psx.input.pport2.multitap 0 - -;Attempt to auto-detect region of game. -psx.region_autodetect 1 - -;Default region to use. -psx.region_default jp - -;Enable scanlines with specified opacity. -psx.scanlines 0 - -;Enable specified OpenGL shader. -psx.shader none - -;Force interlaced video to be treated as progressive. -psx.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -psx.shader.goat.hdiv 0.50 - -;Mask pattern. -psx.shader.goat.pat goatron - -;Enable scanlines effect. -psx.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -psx.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -psx.shader.goat.vdiv 0.50 - -;Last displayed scanline in NTSC mode. -psx.slend 239 - -;Last displayed scanline in PAL mode. -psx.slendp 287 - -;First displayed scanline in NTSC mode. -psx.slstart 0 - -;First displayed scanline in PAL mode. -psx.slstartp 0 - -;Enable specified special video scaler. -psx.special none - -;SPU output resampler quality. -psx.spu.resamp_quality 5 - -;Stretch to fill screen. -psx.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -psx.tblur 0 - -;Accumulate color data rather than discarding it. -psx.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -psx.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -psx.videoip 1 - -;Full-screen horizontal resolution. -psx.xres 0 - -;Scaling factor for the X axis in windowed mode. -psx.xscale 3.000000 - -;Scaling factor for the X axis in fullscreen mode. -psx.xscalefs 1.000000 - -;Full-screen vertical resolution. -psx.yres 0 - -;Scaling factor for the Y axis in windowed mode. -psx.yscale 3.000000 - -;Scaling factor for the Y axis in fullscreen mode. -psx.yscalefs 1.000000 - -;Double the raw image's height if it's below this threshold. -qtrecord.h_double_threshold 256 - -;Video codec to use. -qtrecord.vcodec cscd - -;Double the raw image's width if it's below this threshold. -qtrecord.w_double_threshold 384 - -;SLOW-forwarding speed multiplier. -sfspeed 0.75 - -;Treat the SLOW-forward button as a toggle. -sftoggle 0 - -;Enable (automatic) usage of this module. -sms.enable 1 - -;Enable FM sound emulation when playing domestic/Japan-region games. -sms.fm 1 - -;Force monophonic sound output. -sms.forcemono 0 - -;sms, Port 1, Gamepad: DOWN ↓ -sms.input.port1.gamepad.down keyboard 115 - -;sms, Port 1, Gamepad: Fire 1/Start -sms.input.port1.gamepad.fire1 keyboard 258 - -;sms, Port 1, Gamepad: Fire 2 -sms.input.port1.gamepad.fire2 keyboard 259 - -;sms, Port 1, Gamepad: LEFT ← -sms.input.port1.gamepad.left keyboard 97 - -;sms, Port 1, Gamepad: Pause -sms.input.port1.gamepad.pause keyboard 13 - -;sms, Port 1, Gamepad: Rapid Fire 1/Start -sms.input.port1.gamepad.rapid_fire1 - -;sms, Port 1, Gamepad: Rapid Fire 2 -sms.input.port1.gamepad.rapid_fire2 - -;sms, Port 1, Gamepad: RIGHT → -sms.input.port1.gamepad.right keyboard 100 - -;sms, Port 1, Gamepad: UP ↑ -sms.input.port1.gamepad.up keyboard 119 - -;sms, Port 2, Gamepad: DOWN ↓ -sms.input.port2.gamepad.down - -;sms, Port 2, Gamepad: Fire 1/Start -sms.input.port2.gamepad.fire1 - -;sms, Port 2, Gamepad: Fire 2 -sms.input.port2.gamepad.fire2 - -;sms, Port 2, Gamepad: LEFT ← -sms.input.port2.gamepad.left - -;sms, Port 2, Gamepad: Pause -sms.input.port2.gamepad.pause - -;sms, Port 2, Gamepad: Rapid Fire 1/Start -sms.input.port2.gamepad.rapid_fire1 - -;sms, Port 2, Gamepad: Rapid Fire 2 -sms.input.port2.gamepad.rapid_fire2 - -;sms, Port 2, Gamepad: RIGHT → -sms.input.port2.gamepad.right - -;sms, Port 2, Gamepad: UP ↑ -sms.input.port2.gamepad.up - -;Enable scanlines with specified opacity. -sms.scanlines 0 - -;Enable specified OpenGL shader. -sms.shader none - -;Force interlaced video to be treated as progressive. -sms.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -sms.shader.goat.hdiv 0.50 - -;Mask pattern. -sms.shader.goat.pat goatron - -;Enable scanlines effect. -sms.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -sms.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -sms.shader.goat.vdiv 0.50 - -;Last displayed scanline in NTSC mode. -sms.slend 239 - -;Last displayed scanline in PAL mode. -sms.slendp 239 - -;First displayed scanline in NTSC mode. -sms.slstart 0 - -;First displayed scanline in PAL mode. -sms.slstartp 0 - -;Enable specified special video scaler. -sms.special none - -;Stretch to fill screen. -sms.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -sms.tblur 0 - -;Accumulate color data rather than discarding it. -sms.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -sms.tblur.accum.amount 50 - -;System territory/region. -sms.territory export - -;Enable (bi)linear interpolation. -sms.videoip 0 - -;Full-screen horizontal resolution. -sms.xres 0 - -;Scaling factor for the X axis in windowed mode. -sms.xscale 4.000000 - -;Scaling factor for the X axis in fullscreen mode. -sms.xscalefs 1.000000 - -;Full-screen vertical resolution. -sms.yres 0 - -;Scaling factor for the Y axis in windowed mode. -sms.yscale 4.000000 - -;Scaling factor for the Y axis in fullscreen mode. -sms.yscalefs 1.000000 - -;APU output resampler quality. -snes.apu.resamp_quality 5 - -;Correct the aspect ratio. -snes.correct_aspect 0 - -;Enable (automatic) usage of this module. -snes.enable 1 - -;Force monophonic sound output. -snes.forcemono 0 - -;Enable horizontal blend(blur) filter. -snes.h_blend 0 - -;Input device for Port 1/1A -snes.input.port1 gamepad - -;snes, Port 1/1A, Gamepad: A (right) -snes.input.port1.gamepad.a keyboard 262 - -;snes, Port 1/1A, Gamepad: B (center, lower) -snes.input.port1.gamepad.b keyboard 258 - -;snes, Port 1/1A, Gamepad: DOWN ↓ -snes.input.port1.gamepad.down keyboard 115 - -;snes, Port 1/1A, Gamepad: Left Shoulder -snes.input.port1.gamepad.l keyboard 263 - -;snes, Port 1/1A, Gamepad: LEFT ← -snes.input.port1.gamepad.left keyboard 97 - -;snes, Port 1/1A, Gamepad: Right Shoulder -snes.input.port1.gamepad.r keyboard 265 - -;snes, Port 1/1A, Gamepad: Rapid A (right) -snes.input.port1.gamepad.rapid_a - -;snes, Port 1/1A, Gamepad: Rapid B (center, lower) -snes.input.port1.gamepad.rapid_b - -;snes, Port 1/1A, Gamepad: Rapid X (center, upper) -snes.input.port1.gamepad.rapid_x - -;snes, Port 1/1A, Gamepad: Rapid Y (left) -snes.input.port1.gamepad.rapid_y - -;snes, Port 1/1A, Gamepad: RIGHT → -snes.input.port1.gamepad.right keyboard 100 - -;snes, Port 1/1A, Gamepad: SELECT -snes.input.port1.gamepad.select keyboard 9 - -;snes, Port 1/1A, Gamepad: START -snes.input.port1.gamepad.start keyboard 13 - -;snes, Port 1/1A, Gamepad: UP ↑ -snes.input.port1.gamepad.up keyboard 119 - -;snes, Port 1/1A, Gamepad: X (center, upper) -snes.input.port1.gamepad.x keyboard 264 - -;snes, Port 1/1A, Gamepad: Y (left) -snes.input.port1.gamepad.y keyboard 260 - -;snes, Port 1/1A, Mouse: Left Button -snes.input.port1.mouse.left mouse 0000000000000000 00000000 - -;snes, Port 1/1A, Mouse: Right Button -snes.input.port1.mouse.right mouse 0000000000000000 00000002 - -;Enable multitap on SNES port 1. -snes.input.port1.multitap 0 - -;Input device for Port 2/2A -snes.input.port2 gamepad - -;snes, Port 2/2A, Gamepad: A (right) -snes.input.port2.gamepad.a - -;snes, Port 2/2A, Gamepad: B (center, lower) -snes.input.port2.gamepad.b - -;snes, Port 2/2A, Gamepad: DOWN ↓ -snes.input.port2.gamepad.down - -;snes, Port 2/2A, Gamepad: Left Shoulder -snes.input.port2.gamepad.l - -;snes, Port 2/2A, Gamepad: LEFT ← -snes.input.port2.gamepad.left - -;snes, Port 2/2A, Gamepad: Right Shoulder -snes.input.port2.gamepad.r - -;snes, Port 2/2A, Gamepad: Rapid A (right) -snes.input.port2.gamepad.rapid_a - -;snes, Port 2/2A, Gamepad: Rapid B (center, lower) -snes.input.port2.gamepad.rapid_b - -;snes, Port 2/2A, Gamepad: Rapid X (center, upper) -snes.input.port2.gamepad.rapid_x - -;snes, Port 2/2A, Gamepad: Rapid Y (left) -snes.input.port2.gamepad.rapid_y - -;snes, Port 2/2A, Gamepad: RIGHT → -snes.input.port2.gamepad.right - -;snes, Port 2/2A, Gamepad: SELECT -snes.input.port2.gamepad.select - -;snes, Port 2/2A, Gamepad: START -snes.input.port2.gamepad.start - -;snes, Port 2/2A, Gamepad: UP ↑ -snes.input.port2.gamepad.up - -;snes, Port 2/2A, Gamepad: X (center, upper) -snes.input.port2.gamepad.x - -;snes, Port 2/2A, Gamepad: Y (left) -snes.input.port2.gamepad.y - -;snes, Port 2/2A, Mouse: Left Button -snes.input.port2.mouse.left mouse 0000000000000000 00000000 - -;snes, Port 2/2A, Mouse: Right Button -snes.input.port2.mouse.right mouse 0000000000000000 00000002 - -;Enable multitap on SNES port 2. -snes.input.port2.multitap 0 - -;snes, Port 2/2A, Super Scope: Cursor -snes.input.port2.superscope.cursor mouse 0000000000000000 00000002 - -;snes, Port 2/2A, Super Scope: Offscreen Shot(Simulated) -snes.input.port2.superscope.offscreen_shot keyboard 32 - -;snes, Port 2/2A, Super Scope: Pause -snes.input.port2.superscope.pause mouse 0000000000000000 00000001 - -;snes, Port 2/2A, Super Scope: Trigger -snes.input.port2.superscope.trigger mouse 0000000000000000 00000000 - -;snes, Port 2/2A, Super Scope: Turbo -snes.input.port2.superscope.turbo keyboard 279 - -;snes, Port 2/2A, Super Scope: X Axis -snes.input.port2.superscope.x_axis mouse 0000000000000000 00008000 - -;snes, Port 2/2A, Super Scope: Y Axis -snes.input.port2.superscope.y_axis mouse 0000000000000000 00008001 - -;snes, Port 2B, Gamepad: A (right) -snes.input.port3.gamepad.a - -;snes, Port 2B, Gamepad: B (center, lower) -snes.input.port3.gamepad.b - -;snes, Port 2B, Gamepad: DOWN ↓ -snes.input.port3.gamepad.down - -;snes, Port 2B, Gamepad: Left Shoulder -snes.input.port3.gamepad.l - -;snes, Port 2B, Gamepad: LEFT ← -snes.input.port3.gamepad.left - -;snes, Port 2B, Gamepad: Right Shoulder -snes.input.port3.gamepad.r - -;snes, Port 2B, Gamepad: Rapid A (right) -snes.input.port3.gamepad.rapid_a - -;snes, Port 2B, Gamepad: Rapid B (center, lower) -snes.input.port3.gamepad.rapid_b - -;snes, Port 2B, Gamepad: Rapid X (center, upper) -snes.input.port3.gamepad.rapid_x - -;snes, Port 2B, Gamepad: Rapid Y (left) -snes.input.port3.gamepad.rapid_y - -;snes, Port 2B, Gamepad: RIGHT → -snes.input.port3.gamepad.right - -;snes, Port 2B, Gamepad: SELECT -snes.input.port3.gamepad.select - -;snes, Port 2B, Gamepad: START -snes.input.port3.gamepad.start - -;snes, Port 2B, Gamepad: UP ↑ -snes.input.port3.gamepad.up - -;snes, Port 2B, Gamepad: X (center, upper) -snes.input.port3.gamepad.x - -;snes, Port 2B, Gamepad: Y (left) -snes.input.port3.gamepad.y - -;snes, Port 2C, Gamepad: A (right) -snes.input.port4.gamepad.a - -;snes, Port 2C, Gamepad: B (center, lower) -snes.input.port4.gamepad.b - -;snes, Port 2C, Gamepad: DOWN ↓ -snes.input.port4.gamepad.down - -;snes, Port 2C, Gamepad: Left Shoulder -snes.input.port4.gamepad.l - -;snes, Port 2C, Gamepad: LEFT ← -snes.input.port4.gamepad.left - -;snes, Port 2C, Gamepad: Right Shoulder -snes.input.port4.gamepad.r - -;snes, Port 2C, Gamepad: Rapid A (right) -snes.input.port4.gamepad.rapid_a - -;snes, Port 2C, Gamepad: Rapid B (center, lower) -snes.input.port4.gamepad.rapid_b - -;snes, Port 2C, Gamepad: Rapid X (center, upper) -snes.input.port4.gamepad.rapid_x - -;snes, Port 2C, Gamepad: Rapid Y (left) -snes.input.port4.gamepad.rapid_y - -;snes, Port 2C, Gamepad: RIGHT → -snes.input.port4.gamepad.right - -;snes, Port 2C, Gamepad: SELECT -snes.input.port4.gamepad.select - -;snes, Port 2C, Gamepad: START -snes.input.port4.gamepad.start - -;snes, Port 2C, Gamepad: UP ↑ -snes.input.port4.gamepad.up - -;snes, Port 2C, Gamepad: X (center, upper) -snes.input.port4.gamepad.x - -;snes, Port 2C, Gamepad: Y (left) -snes.input.port4.gamepad.y - -;snes, Port 2D, Gamepad: A (right) -snes.input.port5.gamepad.a - -;snes, Port 2D, Gamepad: B (center, lower) -snes.input.port5.gamepad.b - -;snes, Port 2D, Gamepad: DOWN ↓ -snes.input.port5.gamepad.down - -;snes, Port 2D, Gamepad: Left Shoulder -snes.input.port5.gamepad.l - -;snes, Port 2D, Gamepad: LEFT ← -snes.input.port5.gamepad.left - -;snes, Port 2D, Gamepad: Right Shoulder -snes.input.port5.gamepad.r - -;snes, Port 2D, Gamepad: Rapid A (right) -snes.input.port5.gamepad.rapid_a - -;snes, Port 2D, Gamepad: Rapid B (center, lower) -snes.input.port5.gamepad.rapid_b - -;snes, Port 2D, Gamepad: Rapid X (center, upper) -snes.input.port5.gamepad.rapid_x - -;snes, Port 2D, Gamepad: Rapid Y (left) -snes.input.port5.gamepad.rapid_y - -;snes, Port 2D, Gamepad: RIGHT → -snes.input.port5.gamepad.right - -;snes, Port 2D, Gamepad: SELECT -snes.input.port5.gamepad.select - -;snes, Port 2D, Gamepad: START -snes.input.port5.gamepad.start - -;snes, Port 2D, Gamepad: UP ↑ -snes.input.port5.gamepad.up - -;snes, Port 2D, Gamepad: X (center, upper) -snes.input.port5.gamepad.x - -;snes, Port 2D, Gamepad: Y (left) -snes.input.port5.gamepad.y - -;snes, Port 1B, Gamepad: A (right) -snes.input.port6.gamepad.a - -;snes, Port 1B, Gamepad: B (center, lower) -snes.input.port6.gamepad.b - -;snes, Port 1B, Gamepad: DOWN ↓ -snes.input.port6.gamepad.down - -;snes, Port 1B, Gamepad: Left Shoulder -snes.input.port6.gamepad.l - -;snes, Port 1B, Gamepad: LEFT ← -snes.input.port6.gamepad.left - -;snes, Port 1B, Gamepad: Right Shoulder -snes.input.port6.gamepad.r - -;snes, Port 1B, Gamepad: Rapid A (right) -snes.input.port6.gamepad.rapid_a - -;snes, Port 1B, Gamepad: Rapid B (center, lower) -snes.input.port6.gamepad.rapid_b - -;snes, Port 1B, Gamepad: Rapid X (center, upper) -snes.input.port6.gamepad.rapid_x - -;snes, Port 1B, Gamepad: Rapid Y (left) -snes.input.port6.gamepad.rapid_y - -;snes, Port 1B, Gamepad: RIGHT → -snes.input.port6.gamepad.right - -;snes, Port 1B, Gamepad: SELECT -snes.input.port6.gamepad.select - -;snes, Port 1B, Gamepad: START -snes.input.port6.gamepad.start - -;snes, Port 1B, Gamepad: UP ↑ -snes.input.port6.gamepad.up - -;snes, Port 1B, Gamepad: X (center, upper) -snes.input.port6.gamepad.x - -;snes, Port 1B, Gamepad: Y (left) -snes.input.port6.gamepad.y - -;snes, Port 1C, Gamepad: A (right) -snes.input.port7.gamepad.a - -;snes, Port 1C, Gamepad: B (center, lower) -snes.input.port7.gamepad.b - -;snes, Port 1C, Gamepad: DOWN ↓ -snes.input.port7.gamepad.down - -;snes, Port 1C, Gamepad: Left Shoulder -snes.input.port7.gamepad.l - -;snes, Port 1C, Gamepad: LEFT ← -snes.input.port7.gamepad.left - -;snes, Port 1C, Gamepad: Right Shoulder -snes.input.port7.gamepad.r - -;snes, Port 1C, Gamepad: Rapid A (right) -snes.input.port7.gamepad.rapid_a - -;snes, Port 1C, Gamepad: Rapid B (center, lower) -snes.input.port7.gamepad.rapid_b - -;snes, Port 1C, Gamepad: Rapid X (center, upper) -snes.input.port7.gamepad.rapid_x - -;snes, Port 1C, Gamepad: Rapid Y (left) -snes.input.port7.gamepad.rapid_y - -;snes, Port 1C, Gamepad: RIGHT → -snes.input.port7.gamepad.right - -;snes, Port 1C, Gamepad: SELECT -snes.input.port7.gamepad.select - -;snes, Port 1C, Gamepad: START -snes.input.port7.gamepad.start - -;snes, Port 1C, Gamepad: UP ↑ -snes.input.port7.gamepad.up - -;snes, Port 1C, Gamepad: X (center, upper) -snes.input.port7.gamepad.x - -;snes, Port 1C, Gamepad: Y (left) -snes.input.port7.gamepad.y - -;snes, Port 1D, Gamepad: A (right) -snes.input.port8.gamepad.a - -;snes, Port 1D, Gamepad: B (center, lower) -snes.input.port8.gamepad.b - -;snes, Port 1D, Gamepad: DOWN ↓ -snes.input.port8.gamepad.down - -;snes, Port 1D, Gamepad: Left Shoulder -snes.input.port8.gamepad.l - -;snes, Port 1D, Gamepad: LEFT ← -snes.input.port8.gamepad.left - -;snes, Port 1D, Gamepad: Right Shoulder -snes.input.port8.gamepad.r - -;snes, Port 1D, Gamepad: Rapid A (right) -snes.input.port8.gamepad.rapid_a - -;snes, Port 1D, Gamepad: Rapid B (center, lower) -snes.input.port8.gamepad.rapid_b - -;snes, Port 1D, Gamepad: Rapid X (center, upper) -snes.input.port8.gamepad.rapid_x - -;snes, Port 1D, Gamepad: Rapid Y (left) -snes.input.port8.gamepad.rapid_y - -;snes, Port 1D, Gamepad: RIGHT → -snes.input.port8.gamepad.right - -;snes, Port 1D, Gamepad: SELECT -snes.input.port8.gamepad.select - -;snes, Port 1D, Gamepad: START -snes.input.port8.gamepad.start - -;snes, Port 1D, Gamepad: UP ↑ -snes.input.port8.gamepad.up - -;snes, Port 1D, Gamepad: X (center, upper) -snes.input.port8.gamepad.x - -;snes, Port 1D, Gamepad: Y (left) -snes.input.port8.gamepad.y - -;Emulated mouse sensitivity. -snes.mouse_sensitivity 0.50 - -;Enable scanlines with specified opacity. -snes.scanlines 0 - -;Enable specified OpenGL shader. -snes.shader none - -;Force interlaced video to be treated as progressive. -snes.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -snes.shader.goat.hdiv 0.50 - -;Mask pattern. -snes.shader.goat.pat goatron - -;Enable scanlines effect. -snes.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -snes.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -snes.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -snes.special none - -;Stretch to fill screen. -snes.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -snes.tblur 0 - -;Accumulate color data rather than discarding it. -snes.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -snes.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -snes.videoip 0 - -;Full-screen horizontal resolution. -snes.xres 0 - -;Scaling factor for the X axis in windowed mode. -snes.xscale 4.000000 - -;Scaling factor for the X axis in fullscreen mode. -snes.xscalefs 1.000000 - -;Full-screen vertical resolution. -snes.yres 0 - -;Scaling factor for the Y axis in windowed mode. -snes.yscale 4.000000 - -;Scaling factor for the Y axis in fullscreen mode. -snes.yscalefs 1.000000 - -;Correct aspect ratio. -snes_faust.correct_aspect 1 - -;Enable (automatic) usage of this module. -snes_faust.enable 1 - -;Force monophonic sound output. -snes_faust.forcemono 0 - -;Input device for Virtual Port 1 -snes_faust.input.port1 gamepad - -;snes_faust, Virtual Port 1, Gamepad: A (right) -snes_faust.input.port1.gamepad.a keyboard 262 - -;snes_faust, Virtual Port 1, Gamepad: B (center, lower) -snes_faust.input.port1.gamepad.b keyboard 258 - -;snes_faust, Virtual Port 1, Gamepad: DOWN ↓ -snes_faust.input.port1.gamepad.down keyboard 115 - -;snes_faust, Virtual Port 1, Gamepad: Left Shoulder -snes_faust.input.port1.gamepad.l keyboard 263 - -;snes_faust, Virtual Port 1, Gamepad: LEFT ← -snes_faust.input.port1.gamepad.left keyboard 97 - -;snes_faust, Virtual Port 1, Gamepad: Right Shoulder -snes_faust.input.port1.gamepad.r keyboard 265 - -;snes_faust, Virtual Port 1, Gamepad: Rapid A (right) -snes_faust.input.port1.gamepad.rapid_a - -;snes_faust, Virtual Port 1, Gamepad: Rapid B (center, lower) -snes_faust.input.port1.gamepad.rapid_b - -;snes_faust, Virtual Port 1, Gamepad: Rapid X (center, upper) -snes_faust.input.port1.gamepad.rapid_x - -;snes_faust, Virtual Port 1, Gamepad: Rapid Y (left) -snes_faust.input.port1.gamepad.rapid_y - -;snes_faust, Virtual Port 1, Gamepad: RIGHT → -snes_faust.input.port1.gamepad.right keyboard 100 - -;snes_faust, Virtual Port 1, Gamepad: SELECT -snes_faust.input.port1.gamepad.select keyboard 9 - -;snes_faust, Virtual Port 1, Gamepad: START -snes_faust.input.port1.gamepad.start keyboard 13 - -;snes_faust, Virtual Port 1, Gamepad: UP ↑ -snes_faust.input.port1.gamepad.up keyboard 119 - -;snes_faust, Virtual Port 1, Gamepad: X (center, upper) -snes_faust.input.port1.gamepad.x keyboard 264 - -;snes_faust, Virtual Port 1, Gamepad: Y (left) -snes_faust.input.port1.gamepad.y keyboard 260 - -;Input device for Virtual Port 2 -snes_faust.input.port2 gamepad - -;snes_faust, Virtual Port 2, Gamepad: A (right) -snes_faust.input.port2.gamepad.a - -;snes_faust, Virtual Port 2, Gamepad: B (center, lower) -snes_faust.input.port2.gamepad.b - -;snes_faust, Virtual Port 2, Gamepad: DOWN ↓ -snes_faust.input.port2.gamepad.down - -;snes_faust, Virtual Port 2, Gamepad: Left Shoulder -snes_faust.input.port2.gamepad.l - -;snes_faust, Virtual Port 2, Gamepad: LEFT ← -snes_faust.input.port2.gamepad.left - -;snes_faust, Virtual Port 2, Gamepad: Right Shoulder -snes_faust.input.port2.gamepad.r - -;snes_faust, Virtual Port 2, Gamepad: Rapid A (right) -snes_faust.input.port2.gamepad.rapid_a - -;snes_faust, Virtual Port 2, Gamepad: Rapid B (center, lower) -snes_faust.input.port2.gamepad.rapid_b - -;snes_faust, Virtual Port 2, Gamepad: Rapid X (center, upper) -snes_faust.input.port2.gamepad.rapid_x - -;snes_faust, Virtual Port 2, Gamepad: Rapid Y (left) -snes_faust.input.port2.gamepad.rapid_y - -;snes_faust, Virtual Port 2, Gamepad: RIGHT → -snes_faust.input.port2.gamepad.right - -;snes_faust, Virtual Port 2, Gamepad: SELECT -snes_faust.input.port2.gamepad.select - -;snes_faust, Virtual Port 2, Gamepad: START -snes_faust.input.port2.gamepad.start - -;snes_faust, Virtual Port 2, Gamepad: UP ↑ -snes_faust.input.port2.gamepad.up - -;snes_faust, Virtual Port 2, Gamepad: X (center, upper) -snes_faust.input.port2.gamepad.x - -;snes_faust, Virtual Port 2, Gamepad: Y (left) -snes_faust.input.port2.gamepad.y - -;Input device for Virtual Port 3 -snes_faust.input.port3 gamepad - -;snes_faust, Virtual Port 3, Gamepad: A (right) -snes_faust.input.port3.gamepad.a - -;snes_faust, Virtual Port 3, Gamepad: B (center, lower) -snes_faust.input.port3.gamepad.b - -;snes_faust, Virtual Port 3, Gamepad: DOWN ↓ -snes_faust.input.port3.gamepad.down - -;snes_faust, Virtual Port 3, Gamepad: Left Shoulder -snes_faust.input.port3.gamepad.l - -;snes_faust, Virtual Port 3, Gamepad: LEFT ← -snes_faust.input.port3.gamepad.left - -;snes_faust, Virtual Port 3, Gamepad: Right Shoulder -snes_faust.input.port3.gamepad.r - -;snes_faust, Virtual Port 3, Gamepad: Rapid A (right) -snes_faust.input.port3.gamepad.rapid_a - -;snes_faust, Virtual Port 3, Gamepad: Rapid B (center, lower) -snes_faust.input.port3.gamepad.rapid_b - -;snes_faust, Virtual Port 3, Gamepad: Rapid X (center, upper) -snes_faust.input.port3.gamepad.rapid_x - -;snes_faust, Virtual Port 3, Gamepad: Rapid Y (left) -snes_faust.input.port3.gamepad.rapid_y - -;snes_faust, Virtual Port 3, Gamepad: RIGHT → -snes_faust.input.port3.gamepad.right - -;snes_faust, Virtual Port 3, Gamepad: SELECT -snes_faust.input.port3.gamepad.select - -;snes_faust, Virtual Port 3, Gamepad: START -snes_faust.input.port3.gamepad.start - -;snes_faust, Virtual Port 3, Gamepad: UP ↑ -snes_faust.input.port3.gamepad.up - -;snes_faust, Virtual Port 3, Gamepad: X (center, upper) -snes_faust.input.port3.gamepad.x - -;snes_faust, Virtual Port 3, Gamepad: Y (left) -snes_faust.input.port3.gamepad.y - -;Input device for Virtual Port 4 -snes_faust.input.port4 gamepad - -;snes_faust, Virtual Port 4, Gamepad: A (right) -snes_faust.input.port4.gamepad.a - -;snes_faust, Virtual Port 4, Gamepad: B (center, lower) -snes_faust.input.port4.gamepad.b - -;snes_faust, Virtual Port 4, Gamepad: DOWN ↓ -snes_faust.input.port4.gamepad.down - -;snes_faust, Virtual Port 4, Gamepad: Left Shoulder -snes_faust.input.port4.gamepad.l - -;snes_faust, Virtual Port 4, Gamepad: LEFT ← -snes_faust.input.port4.gamepad.left - -;snes_faust, Virtual Port 4, Gamepad: Right Shoulder -snes_faust.input.port4.gamepad.r - -;snes_faust, Virtual Port 4, Gamepad: Rapid A (right) -snes_faust.input.port4.gamepad.rapid_a - -;snes_faust, Virtual Port 4, Gamepad: Rapid B (center, lower) -snes_faust.input.port4.gamepad.rapid_b - -;snes_faust, Virtual Port 4, Gamepad: Rapid X (center, upper) -snes_faust.input.port4.gamepad.rapid_x - -;snes_faust, Virtual Port 4, Gamepad: Rapid Y (left) -snes_faust.input.port4.gamepad.rapid_y - -;snes_faust, Virtual Port 4, Gamepad: RIGHT → -snes_faust.input.port4.gamepad.right - -;snes_faust, Virtual Port 4, Gamepad: SELECT -snes_faust.input.port4.gamepad.select - -;snes_faust, Virtual Port 4, Gamepad: START -snes_faust.input.port4.gamepad.start - -;snes_faust, Virtual Port 4, Gamepad: UP ↑ -snes_faust.input.port4.gamepad.up - -;snes_faust, Virtual Port 4, Gamepad: X (center, upper) -snes_faust.input.port4.gamepad.x - -;snes_faust, Virtual Port 4, Gamepad: Y (left) -snes_faust.input.port4.gamepad.y - -;Input device for Virtual Port 5 -snes_faust.input.port5 gamepad - -;snes_faust, Virtual Port 5, Gamepad: A (right) -snes_faust.input.port5.gamepad.a - -;snes_faust, Virtual Port 5, Gamepad: B (center, lower) -snes_faust.input.port5.gamepad.b - -;snes_faust, Virtual Port 5, Gamepad: DOWN ↓ -snes_faust.input.port5.gamepad.down - -;snes_faust, Virtual Port 5, Gamepad: Left Shoulder -snes_faust.input.port5.gamepad.l - -;snes_faust, Virtual Port 5, Gamepad: LEFT ← -snes_faust.input.port5.gamepad.left - -;snes_faust, Virtual Port 5, Gamepad: Right Shoulder -snes_faust.input.port5.gamepad.r - -;snes_faust, Virtual Port 5, Gamepad: Rapid A (right) -snes_faust.input.port5.gamepad.rapid_a - -;snes_faust, Virtual Port 5, Gamepad: Rapid B (center, lower) -snes_faust.input.port5.gamepad.rapid_b - -;snes_faust, Virtual Port 5, Gamepad: Rapid X (center, upper) -snes_faust.input.port5.gamepad.rapid_x - -;snes_faust, Virtual Port 5, Gamepad: Rapid Y (left) -snes_faust.input.port5.gamepad.rapid_y - -;snes_faust, Virtual Port 5, Gamepad: RIGHT → -snes_faust.input.port5.gamepad.right - -;snes_faust, Virtual Port 5, Gamepad: SELECT -snes_faust.input.port5.gamepad.select - -;snes_faust, Virtual Port 5, Gamepad: START -snes_faust.input.port5.gamepad.start - -;snes_faust, Virtual Port 5, Gamepad: UP ↑ -snes_faust.input.port5.gamepad.up - -;snes_faust, Virtual Port 5, Gamepad: X (center, upper) -snes_faust.input.port5.gamepad.x - -;snes_faust, Virtual Port 5, Gamepad: Y (left) -snes_faust.input.port5.gamepad.y - -;Input device for Virtual Port 6 -snes_faust.input.port6 gamepad - -;snes_faust, Virtual Port 6, Gamepad: A (right) -snes_faust.input.port6.gamepad.a - -;snes_faust, Virtual Port 6, Gamepad: B (center, lower) -snes_faust.input.port6.gamepad.b - -;snes_faust, Virtual Port 6, Gamepad: DOWN ↓ -snes_faust.input.port6.gamepad.down - -;snes_faust, Virtual Port 6, Gamepad: Left Shoulder -snes_faust.input.port6.gamepad.l - -;snes_faust, Virtual Port 6, Gamepad: LEFT ← -snes_faust.input.port6.gamepad.left - -;snes_faust, Virtual Port 6, Gamepad: Right Shoulder -snes_faust.input.port6.gamepad.r - -;snes_faust, Virtual Port 6, Gamepad: Rapid A (right) -snes_faust.input.port6.gamepad.rapid_a - -;snes_faust, Virtual Port 6, Gamepad: Rapid B (center, lower) -snes_faust.input.port6.gamepad.rapid_b - -;snes_faust, Virtual Port 6, Gamepad: Rapid X (center, upper) -snes_faust.input.port6.gamepad.rapid_x - -;snes_faust, Virtual Port 6, Gamepad: Rapid Y (left) -snes_faust.input.port6.gamepad.rapid_y - -;snes_faust, Virtual Port 6, Gamepad: RIGHT → -snes_faust.input.port6.gamepad.right - -;snes_faust, Virtual Port 6, Gamepad: SELECT -snes_faust.input.port6.gamepad.select - -;snes_faust, Virtual Port 6, Gamepad: START -snes_faust.input.port6.gamepad.start - -;snes_faust, Virtual Port 6, Gamepad: UP ↑ -snes_faust.input.port6.gamepad.up - -;snes_faust, Virtual Port 6, Gamepad: X (center, upper) -snes_faust.input.port6.gamepad.x - -;snes_faust, Virtual Port 6, Gamepad: Y (left) -snes_faust.input.port6.gamepad.y - -;Input device for Virtual Port 7 -snes_faust.input.port7 gamepad - -;snes_faust, Virtual Port 7, Gamepad: A (right) -snes_faust.input.port7.gamepad.a - -;snes_faust, Virtual Port 7, Gamepad: B (center, lower) -snes_faust.input.port7.gamepad.b - -;snes_faust, Virtual Port 7, Gamepad: DOWN ↓ -snes_faust.input.port7.gamepad.down - -;snes_faust, Virtual Port 7, Gamepad: Left Shoulder -snes_faust.input.port7.gamepad.l - -;snes_faust, Virtual Port 7, Gamepad: LEFT ← -snes_faust.input.port7.gamepad.left - -;snes_faust, Virtual Port 7, Gamepad: Right Shoulder -snes_faust.input.port7.gamepad.r - -;snes_faust, Virtual Port 7, Gamepad: Rapid A (right) -snes_faust.input.port7.gamepad.rapid_a - -;snes_faust, Virtual Port 7, Gamepad: Rapid B (center, lower) -snes_faust.input.port7.gamepad.rapid_b - -;snes_faust, Virtual Port 7, Gamepad: Rapid X (center, upper) -snes_faust.input.port7.gamepad.rapid_x - -;snes_faust, Virtual Port 7, Gamepad: Rapid Y (left) -snes_faust.input.port7.gamepad.rapid_y - -;snes_faust, Virtual Port 7, Gamepad: RIGHT → -snes_faust.input.port7.gamepad.right - -;snes_faust, Virtual Port 7, Gamepad: SELECT -snes_faust.input.port7.gamepad.select - -;snes_faust, Virtual Port 7, Gamepad: START -snes_faust.input.port7.gamepad.start - -;snes_faust, Virtual Port 7, Gamepad: UP ↑ -snes_faust.input.port7.gamepad.up - -;snes_faust, Virtual Port 7, Gamepad: X (center, upper) -snes_faust.input.port7.gamepad.x - -;snes_faust, Virtual Port 7, Gamepad: Y (left) -snes_faust.input.port7.gamepad.y - -;Input device for Virtual Port 8 -snes_faust.input.port8 gamepad - -;snes_faust, Virtual Port 8, Gamepad: A (right) -snes_faust.input.port8.gamepad.a - -;snes_faust, Virtual Port 8, Gamepad: B (center, lower) -snes_faust.input.port8.gamepad.b - -;snes_faust, Virtual Port 8, Gamepad: DOWN ↓ -snes_faust.input.port8.gamepad.down - -;snes_faust, Virtual Port 8, Gamepad: Left Shoulder -snes_faust.input.port8.gamepad.l - -;snes_faust, Virtual Port 8, Gamepad: LEFT ← -snes_faust.input.port8.gamepad.left - -;snes_faust, Virtual Port 8, Gamepad: Right Shoulder -snes_faust.input.port8.gamepad.r - -;snes_faust, Virtual Port 8, Gamepad: Rapid A (right) -snes_faust.input.port8.gamepad.rapid_a - -;snes_faust, Virtual Port 8, Gamepad: Rapid B (center, lower) -snes_faust.input.port8.gamepad.rapid_b - -;snes_faust, Virtual Port 8, Gamepad: Rapid X (center, upper) -snes_faust.input.port8.gamepad.rapid_x - -;snes_faust, Virtual Port 8, Gamepad: Rapid Y (left) -snes_faust.input.port8.gamepad.rapid_y - -;snes_faust, Virtual Port 8, Gamepad: RIGHT → -snes_faust.input.port8.gamepad.right - -;snes_faust, Virtual Port 8, Gamepad: SELECT -snes_faust.input.port8.gamepad.select - -;snes_faust, Virtual Port 8, Gamepad: START -snes_faust.input.port8.gamepad.start - -;snes_faust, Virtual Port 8, Gamepad: UP ↑ -snes_faust.input.port8.gamepad.up - -;snes_faust, Virtual Port 8, Gamepad: X (center, upper) -snes_faust.input.port8.gamepad.x - -;snes_faust, Virtual Port 8, Gamepad: Y (left) -snes_faust.input.port8.gamepad.y - -;Enable multitap on SNES port 1. -snes_faust.input.sport1.multitap 0 - -;Enable multitap on SNES port 2. -snes_faust.input.sport2.multitap 0 - -;Sound quality. -snes_faust.resamp_quality 3 - -;Sound output rate tolerance. -snes_faust.resamp_rate_error 0.000035 - -;Enable scanlines with specified opacity. -snes_faust.scanlines 0 - -;Enable specified OpenGL shader. -snes_faust.shader none - -;Force interlaced video to be treated as progressive. -snes_faust.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -snes_faust.shader.goat.hdiv 0.50 - -;Mask pattern. -snes_faust.shader.goat.pat goatron - -;Enable scanlines effect. -snes_faust.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -snes_faust.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -snes_faust.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -snes_faust.special none - -;Enable 1-frame speculative execution for video output. -snes_faust.spex 0 - -;Enable speculative execution for sound output too. -snes_faust.spex.sound 1 - -;Stretch to fill screen. -snes_faust.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -snes_faust.tblur 0 - -;Accumulate color data rather than discarding it. -snes_faust.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -snes_faust.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -snes_faust.videoip 1 - -;Full-screen horizontal resolution. -snes_faust.xres 0 - -;Scaling factor for the X axis in windowed mode. -snes_faust.xscale 3.000000 - -;Scaling factor for the X axis in fullscreen mode. -snes_faust.xscalefs 1.000000 - -;Full-screen vertical resolution. -snes_faust.yres 0 - -;Scaling factor for the Y axis in windowed mode. -snes_faust.yscale 3.000000 - -;Scaling factor for the Y axis in fullscreen mode. -snes_faust.yscalefs 1.000000 - -;Enable sound output. -sound 1 - -;Desired buffer size in milliseconds(ms). -sound.buffer_time 100 - -;Select sound output device. -sound.device default - -;Select sound driver. -sound.driver sdl - -;Desired period size in microseconds(μs). -sound.period_time 0 - -;Specifies the sound playback rate, in sound frames per second("Hz"). -sound.rate 22050 - -;Sound volume level, in percent. -sound.volume 100 - -;DO NOT USE UNLESS YOU'RE A SPACE GOAT -srwautoenable 0 - -;Number of frames to keep states for when state rewinding is enabled. -srwframes 600 - -;Enable (automatic) usage of this module. -ssfplay.enable 1 - -;Force monophonic sound output. -ssfplay.forcemono 0 - -;SCSP output resampler quality. -ssfplay.resamp_quality 4 - -;Enable scanlines with specified opacity. -ssfplay.scanlines 0 - -;Enable specified OpenGL shader. -ssfplay.shader none - -;Force interlaced video to be treated as progressive. -ssfplay.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -ssfplay.shader.goat.hdiv 0.50 - -;Mask pattern. -ssfplay.shader.goat.pat goatron - -;Enable scanlines effect. -ssfplay.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -ssfplay.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -ssfplay.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -ssfplay.special none - -;Stretch to fill screen. -ssfplay.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -ssfplay.tblur 0 - -;Accumulate color data rather than discarding it. -ssfplay.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -ssfplay.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -ssfplay.videoip 0 - -;Full-screen horizontal resolution. -ssfplay.xres 0 - -;Scaling factor for the X axis in windowed mode. -ssfplay.xscale 2.000000 - -;Scaling factor for the X axis in fullscreen mode. -ssfplay.xscalefs 1.000000 - -;Full-screen vertical resolution. -ssfplay.yres 0 - -;Scaling factor for the Y axis in windowed mode. -ssfplay.yscale 2.000000 - -;Scaling factor for the Y axis in fullscreen mode. -ssfplay.yscalefs 1.000000 - -;3D mode. -vb.3dmode anaglyph - -;Reverse left/right 3D views. -vb.3dreverse 0 - -;Allow draw skipping. -vb.allow_draw_skip 0 - -;Anaglyph maximum-brightness color for left view. -vb.anaglyph.lcolor 0xffba00 - -;Anaglyph preset colors. -vb.anaglyph.preset red_blue - -;Anaglyph maximum-brightness color for right view. -vb.anaglyph.rcolor 0x00baff - -;CPU emulation mode. -vb.cpu_emulation fast - -;Disassembly font size. -vb.debugger.disfontsize 5x7 - -;Character encoding for the debugger's memory editor. -vb.debugger.memcharenc shift_jis - -;Default maximum-brightness color to use in non-anaglyph 3D modes. -vb.default_color 0xF0F0F0 - -;Disable parallax for BG and OBJ rendering. -vb.disable_parallax 0 - -;Enable (automatic) usage of this module. -vb.enable 1 - -;Force monophonic sound output. -vb.forcemono 0 - -;vb, Built-In, Gamepad: A -vb.input.builtin.gamepad.a - -;vb, Built-In, Gamepad: B -vb.input.builtin.gamepad.b - -;vb, Built-In, Gamepad: DOWN ↓ (Left D-Pad) -vb.input.builtin.gamepad.down-l - -;vb, Built-In, Gamepad: DOWN ↓ (Right D-Pad) -vb.input.builtin.gamepad.down-r - -;vb, Built-In, Gamepad: LEFT ← (Left D-Pad) -vb.input.builtin.gamepad.left-l - -;vb, Built-In, Gamepad: LEFT ← (Right D-Pad) -vb.input.builtin.gamepad.left-r - -;vb, Built-In, Gamepad: Left-Back -vb.input.builtin.gamepad.lt - -;vb, Built-In, Gamepad: Rapid A -vb.input.builtin.gamepad.rapid_a - -;vb, Built-In, Gamepad: Rapid B -vb.input.builtin.gamepad.rapid_b - -;vb, Built-In, Gamepad: RIGHT → (Left D-Pad) -vb.input.builtin.gamepad.right-l - -;vb, Built-In, Gamepad: RIGHT → (Right D-Pad) -vb.input.builtin.gamepad.right-r - -;vb, Built-In, Gamepad: Right-Back -vb.input.builtin.gamepad.rt - -;vb, Built-In, Gamepad: Select -vb.input.builtin.gamepad.select - -;vb, Built-In, Gamepad: Start -vb.input.builtin.gamepad.start - -;vb, Built-In, Gamepad: UP ↑ (Left D-Pad) -vb.input.builtin.gamepad.up-l - -;vb, Built-In, Gamepad: UP ↑ (Right D-Pad) -vb.input.builtin.gamepad.up-r - -;Input latency reduction hack. -vb.input.instant_read_hack 1 - -;Display latency reduction hack. -vb.instant_display_hack 0 - -;LED on duration to linear RGB conversion coefficient. -vb.ledonscale 1.75 - -;Line Interlaced prescale. -vb.liprescale 2 - -;Enable scanlines with specified opacity. -vb.scanlines 0 - -;Enable specified OpenGL shader. -vb.shader none - -;Force interlaced video to be treated as progressive. -vb.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -vb.shader.goat.hdiv 0.50 - -;Mask pattern. -vb.shader.goat.pat goatron - -;Enable scanlines effect. -vb.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -vb.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -vb.shader.goat.vdiv 0.50 - -;Number of pixels to separate L/R views by. -vb.sidebyside.separation 0 - -;Enable specified special video scaler. -vb.special none - -;Stretch to fill screen. -vb.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -vb.tblur 0 - -;Accumulate color data rather than discarding it. -vb.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -vb.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -vb.videoip 0 - -;Full-screen horizontal resolution. -vb.xres 0 - -;Scaling factor for the X axis in windowed mode. -vb.xscale 2.000000 - -;Scaling factor for the X axis in fullscreen mode. -vb.xscalefs 1.000000 - -;Full-screen vertical resolution. -vb.yres 0 - -;Scaling factor for the Y axis in windowed mode. -vb.yscale 2.000000 - -;Scaling factor for the Y axis in fullscreen mode. -vb.yscalefs 1.000000 - -;Enable time synchronization(waiting) for frame blitting. -video.blit_timesync 1 - -;Deinterlacer to use for interlaced video. -video.deinterlacer weave - -;Attempt to disable desktop composition. -video.disable_composition 1 - -;Video output method/driver. -video.driver sdl - -;Enable frameskip during emulation rendering. -video.frameskip 1 - -;Enable fullscreen mode. -video.fs 1 - -;Attempt to synchronize OpenGL page flips to vertical retrace period. -video.glvsync 1 - -;Birth Day -wswan.bday 23 - -;Blood Type -wswan.blood O - -;Birth Month -wswan.bmonth 6 - -;Birth Year -wswan.byear 1989 - -;Disassembly font size. -wswan.debugger.disfontsize 5x7 - -;Character encoding for the debugger's memory editor. -wswan.debugger.memcharenc shift_jis - -;Enable (automatic) usage of this module. -wswan.enable 1 - -;Enable comms to external program. -wswan.excomm 0 - -;Comms external program path. -wswan.excomm.path wonderfence - -;Force monophonic sound output. -wswan.forcemono 1 - -;Input device for Built-In -wswan.input.builtin gamepad - -;wswan, Built-In, Gamepad: A -wswan.input.builtin.gamepad.a keyboard 97 - -;wswan, Built-In, Gamepad: B -wswan.input.builtin.gamepad.b keyboard 98 - -;wswan, Built-In, Gamepad: X3(X DOWN ↓) -wswan.input.builtin.gamepad.down-x keyboard 100 - -;wswan, Built-In, Gamepad: Y3(Y DOWN ↓) -wswan.input.builtin.gamepad.down-y keyboard 104 - -;wswan, Built-In, Gamepad: X4(X LEFT ←) -wswan.input.builtin.gamepad.left-x keyboard 108 - -;wswan, Built-In, Gamepad: Y4(Y LEFT ←) -wswan.input.builtin.gamepad.left-y keyboard 106 - -;wswan, Built-In, Gamepad: Rapid A -wswan.input.builtin.gamepad.rapid_a - -;wswan, Built-In, Gamepad: Rapid B -wswan.input.builtin.gamepad.rapid_b - -;wswan, Built-In, Gamepad: X2(X RIGHT →) -wswan.input.builtin.gamepad.right-x keyboard 114 - -;wswan, Built-In, Gamepad: Y2(Y RIGHT →) -wswan.input.builtin.gamepad.right-y keyboard 106 - -;wswan, Built-In, Gamepad: Start -wswan.input.builtin.gamepad.start keyboard 115 - -;wswan, Built-In, Gamepad: X1(X UP ↑) -wswan.input.builtin.gamepad.up-x keyboard 117 - -;wswan, Built-In, Gamepad: Y1(Y UP ↑) -wswan.input.builtin.gamepad.up-y keyboard 112 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): A (right) -wswan.input.builtin.gamepadraa.a keyboard 259 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): A'(center, upper) -wswan.input.builtin.gamepadraa.ap keyboard 262 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): B (center, lower) -wswan.input.builtin.gamepadraa.b keyboard 258 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): B'(left) -wswan.input.builtin.gamepadraa.bp keyboard 261 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X3(X DOWN ↓) -wswan.input.builtin.gamepadraa.down-x keyboard 115 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y3(Y DOWN ↓) -wswan.input.builtin.gamepadraa.down-y keyboard 274 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X4(X LEFT ←) -wswan.input.builtin.gamepadraa.left-x keyboard 97 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y4(Y LEFT ←) -wswan.input.builtin.gamepadraa.left-y keyboard 276 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X2(X RIGHT →) -wswan.input.builtin.gamepadraa.right-x keyboard 100 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y2(Y RIGHT →) -wswan.input.builtin.gamepadraa.right-y keyboard 275 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Start -wswan.input.builtin.gamepadraa.start keyboard 13 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): X1(X UP ↑) -wswan.input.builtin.gamepadraa.up-x keyboard 119 - -;wswan, Built-In, Gamepad(Rotation Auto-Adjust): Y1(Y UP ↑) -wswan.input.builtin.gamepadraa.up-y keyboard 273 - -;Language games should display text in. -wswan.language english - -;Name -wswan.name Mednafen - -;Enable scanlines with specified opacity. -wswan.scanlines 0 - -;Sex -wswan.sex F - -;Enable specified OpenGL shader. -wswan.shader none - -;Force interlaced video to be treated as progressive. -wswan.shader.goat.fprog 0 - -;Constant RGB horizontal divergence. -wswan.shader.goat.hdiv 0.50 - -;Mask pattern. -wswan.shader.goat.pat goatron - -;Enable scanlines effect. -wswan.shader.goat.slen 1 - -;Transparency of otherwise-opaque mask areas. -wswan.shader.goat.tp 0.50 - -;Constant RGB vertical divergence. -wswan.shader.goat.vdiv 0.50 - -;Enable specified special video scaler. -wswan.special none - -;Stretch to fill screen. -wswan.stretch full - -;Enable video temporal blur(50/50 previous/current frame by default). -wswan.tblur 0 - -;Accumulate color data rather than discarding it. -wswan.tblur.accum 0 - -;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame. -wswan.tblur.accum.amount 50 - -;Enable (bi)linear interpolation. -wswan.videoip 0 - -;Full-screen horizontal resolution. -wswan.xres 0 - -;Scaling factor for the X axis in windowed mode. -wswan.xscale 4.000000 - -;Scaling factor for the X axis in fullscreen mode. -wswan.xscalefs 1.000000 - -;Full-screen vertical resolution. -wswan.yres 0 - -;Scaling factor for the Y axis in windowed mode. -wswan.yscale 4.000000 - -;Scaling factor for the Y axis in fullscreen mode. -wswan.yscalefs 1.000000 - diff --git a/FunKey/board/funkey/rootfs-overlay/usr/local/sbin/share b/FunKey/board/funkey/rootfs-overlay/usr/local/sbin/share index 038a3c61..2decd2bb 100755 --- a/FunKey/board/funkey/rootfs-overlay/usr/local/sbin/share +++ b/FunKey/board/funkey/rootfs-overlay/usr/local/sbin/share @@ -49,7 +49,7 @@ mount_share () { # Create the directory structure if required #(cd /mnt; mkdir -p "Applications" "Emulators" "Games" "Atari lynx" "Game Boy" "Game Boy Color" "Game Boy Advance" "Game Gear" "Neo Geo Pocket" "NES" "PS1" "PS1/bios" "Sega Genesis" "Sega Master System" "SNES" "WonderSwan" "PCE-TurboGrafx") - (cd /mnt; mkdir -p "Libretro/cores" "Native games" "Applications" "Emulators" "Atari lynx" "Game Boy" "Game Boy Color" "Game Boy Advance" "Game Gear" "Neo Geo Pocket" "NES" "PS1" "Sega Genesis" "Sega Master System" "SNES" "WonderSwan" "PCE-TurboGrafx") + (cd /mnt; mkdir -p "Libretro/cores" "FunKey/.picoarch/system" "Native games" "Applications" "Emulators" "Atari lynx" "Game Boy" "Game Boy Color" "Game Boy Advance" "Game Gear" "Neo Geo Pocket" "NES" "PS1" "Sega Genesis" "Sega Master System" "SNES" "WonderSwan" "PCE-TurboGrafx") (mkdir -p "/mnt/FunKey/.retrofe/collections"; cd /mnt/FunKey/.retrofe/collections; mkdir "Atari lynx" "Game Boy" "Game Boy Color" "Game Boy Advance" "Game Gear" "Neo Geo Pocket" "NES" "PS1" "Sega Genesis" "Sega Master System" "SNES" "WonderSwan" "PCE-TurboGrafx" "Libretro" "Native games" "Main") # Check if there is a firmware update file diff --git a/FunKey/board/funkey/rootfs-overlay/usr/local/share/mnt_files.zip b/FunKey/board/funkey/rootfs-overlay/usr/local/share/mnt_files.zip index 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w@WP;ST6?9*9x>8CWpKHn=!+Lg;gVscnBK=DhK9}-vqjc!Kfg((s_^ssKf3FtT>t<8 diff --git a/FunKey/package/FCEUX/Config.in b/FunKey/package/FCEUX/Config.in deleted file mode 100644 index 9ad6b3d1..00000000 --- a/FunKey/package/FCEUX/Config.in +++ /dev/null @@ -1,14 +0,0 @@ -config BR2_PACKAGE_FCEUX - bool "FCEUX" - default y - select BR2_PACKAGE_SDL - select BR2_PACKAGE_SDL_IMAGE - select BR2_PACKAGE_SDL_MIXER - select BR2_PACKAGE_SDL_TTF - select BR2_PACKAGE_ZLIB - help - An open source NES Emulator for Windows and Unix that - features solid emulation accuracy and state of the art tools - for power users. For some reason casual gamers use it too. - - https://github.com/pingflood/fceux.git diff --git a/FunKey/package/FCEUX/FCEUX.mk b/FunKey/package/FCEUX/FCEUX.mk deleted file mode 100644 index 268568ae..00000000 --- a/FunKey/package/FCEUX/FCEUX.mk +++ /dev/null @@ -1,56 +0,0 @@ -################################################################################ -# -# FCEUX -# -################################################################################ - -FCEUX_VERSION = fceux-FunKey-1.2.2 -FCEUX_SITE_METHOD = git -FCEUX_SITE = https://github.com/FunKey-Project/fceux.git -FCEUX_LICENSE = GPL-2.0 -FCEUX_LICENSE_FILES = COPYING - -FCEUX_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib - -FCEUX_CFLAGS = $(TARGET_CFLAGS) $(subst $\",,$(BR2_TARGET_OPTIMIZATION)) -mfloat-abi=hard -ffast-math -funsafe-math-optimizations - -FCEUX_CFLAGS += -ggdb -O3 -FCEUX_CFLAGS += -Wno-write-strings -Wno-sign-compare -FCEUX_CFLAGS += -fomit-frame-pointer -fno-builtin -fno-common -FCEUX_CFLAGS += $(shell $(STAGING_DIR)/usr/bin/sdl-config --cflags) -FCEUX_CFLAGS += -DDINGUX \ - -DLSB_FIRST \ - -DPSS_STYLE=1 \ - -DHAVE_ASPRINTF \ - -DFRAMESKIP - -FCEUX_LDFLAGS += $(FCEUX_CFLAGS) \ - -s -fprofile-generate -fprofile-dir=/home/retrofw/profile/fceux \ - -fno-strict-aliasing - -FCEUX_LIBS += $(shell $(STAGING_DIR)/usr/bin/sdl-config --libs) -FCEUX_LIBS += -lSDL -lSDL_image -lSDL_ttf -lpng -lm -lz - -define FCEUX_BUILD_CMDS - (cd $(@D); \ - make \ - CFLAGS='$(FCEUX_CFLAGS)' \ - LDFLAGS='$(FCEUX_LDFLAGS)' \ - LIBS='$(FCEUX_LIBS)' \ - CROSS_COMPILE=$(TARGET_CROSS) \ - CHAINPREFIX='$(STAGING_DIR)/usr' \ - ) -endef - -define FCEUX_INSTALL_TARGET_CMDS - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/games - $(INSTALL) -m 0755 $(@D)/fceux/fceux $(TARGET_DIR)/usr/games/fceux -endef - -define FCEUX_CREATE_OPK - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/local/share/OPKs/Emulators - $(HOST_DIR)/usr/bin/mksquashfs $(FCEUX_PKGDIR)/opk/nes $(TARGET_DIR)/usr/local/share/OPKs/Emulators/nes_fceux_funkey-s.opk -all-root -noappend -no-exports -no-xattrs -endef -FCEUX_POST_INSTALL_TARGET_HOOKS += FCEUX_CREATE_OPK - -$(eval $(generic-package)) diff --git a/FunKey/package/PCSX-ReARMed/Config.in b/FunKey/package/PCSX-ReARMed/Config.in deleted file mode 100644 index cec831ef..00000000 --- a/FunKey/package/PCSX-ReARMed/Config.in +++ /dev/null @@ -1,12 +0,0 @@ -config BR2_PACKAGE_PCSX_REARMED - bool "PCSX ReARMed" - default y - select BR2_PACKAGE_SDL - select BR2_PACKAGE_SDL_IMAGE - select BR2_PACKAGE_SDL_MIXER - select BR2_PACKAGE_SDL_TTF - select BR2_PACKAGE_ZLIB - help - Yet another PCSX fork - - https://github.com/notaz/pcsx_rearmed.git diff --git a/FunKey/package/PCSX-ReARMed/PCSX-ReARMed.mk b/FunKey/package/PCSX-ReARMed/PCSX-ReARMed.mk deleted file mode 100644 index 10fafcef..00000000 --- a/FunKey/package/PCSX-ReARMed/PCSX-ReARMed.mk +++ /dev/null @@ -1,56 +0,0 @@ -################################################################################ -# -# PCSX-ReARMed -# -################################################################################ - -PCSX_REARMED_VERSION = v1.3-funkey-s -PCSX_REARMED_SITE_METHOD = git -PCSX_REARMED_SITE = https://github.com/DrUm78/pcsx_rearmed.git -PCSX_REARMED_LICENSE = GPL-2.0 -PCSX_REARMED_LICENSE_FILES = COPYING - -PCSX_REARMED_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib - -PCSX_REARMED_CFLAGS = $(TARGET_CFLAGS) $(subst $\",,$(BR2_TARGET_OPTIMIZATION)) -mfloat-abi=hard -ffast-math -funsafe-math-optimizations - -ifeq ($(BR2_ARM_CPU_HAS_NEON),y) - PCSX_REARMED_CONF_OPTS += --enable-neon --gpu=neon -endif - -PCSX_REARMED_CONF_OPTS += --sound-drivers=sdl -PCSX_REARMED_CFLAGS += -ggdb -O3 - -define PCSX_REARMED_CONFIGURE_CMDS - (cd $(@D); \ - chmod +x configure; \ - sed -i 's/sdl-config/$$SDL_CONFIG/g' configure; \ - rm -f skin; \ - CFLAGS='$(PCSX_REARMED_CFLAGS)' \ - CROSS_COMPILE=$(TARGET_CROSS) \ - LDFLAGS='-L$(TARGET_DIR)/usr/lib' \ - SDL_CONFIG='$(STAGING_DIR)/usr/bin/sdl-config' \ - ./configure $(PCSX_REARMED_CONF_OPTS) \ - ) -endef - -define PCSX_REARMED_BUILD_CMDS - (cd $(@D); \ - make \ - ) -endef - -PCSX_REARMED_GIT_SUBMODULES = YES - -define PCSX_REARMED_INSTALL_TARGET_CMDS - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/games - $(INSTALL) -m 0755 $(@D)/pcsx $(TARGET_DIR)/usr/games/pcsx -endef - -define PCSX_REARMED_CREATE_OPK - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/local/share/OPKs/Emulators - $(HOST_DIR)/usr/bin/mksquashfs $(PCSX_REARMED_PKGDIR)/opk/ps1 $(TARGET_DIR)/usr/local/share/OPKs/Emulators/ps1_pcsx_funkey-s.opk -all-root -noappend -no-exports -no-xattrs -endef -PCSX_REARMED_POST_INSTALL_TARGET_HOOKS += PCSX_REARMED_CREATE_OPK - -$(eval $(generic-package)) diff --git a/FunKey/package/PocketSNES/Config.in b/FunKey/package/PocketSNES/Config.in deleted file mode 100644 index b6dc59af..00000000 --- a/FunKey/package/PocketSNES/Config.in +++ /dev/null @@ -1,12 +0,0 @@ -config BR2_PACKAGE_POCKETSNES - bool "PocketSNES" - default y - select BR2_PACKAGE_SDL - select BR2_PACKAGE_SDL_IMAGE - select BR2_PACKAGE_SDL_MIXER - select BR2_PACKAGE_SDL_TTF - select BR2_PACKAGE_ZLIB - help - An open source Super NES Emulator. - - https://github.com/buzztiaan/PocketSNES diff --git a/FunKey/package/PocketSNES/PocketSNES.mk b/FunKey/package/PocketSNES/PocketSNES.mk deleted file mode 100644 index aaf549fa..00000000 --- a/FunKey/package/PocketSNES/PocketSNES.mk +++ /dev/null @@ -1,62 +0,0 @@ -################################################################################ -# -# PocketSNES -# -################################################################################ - -POCKETSNES_VERSION = v1.2.3-funkey-s -POCKETSNES_SITE_METHOD = git -POCKETSNES_SITE = https://github.com/DrUm78/PocketSNES.git -POCKETSNES_LICENSE = GPL-2.0 -POCKETSNES_LICENSE_FILES = COPYING - -POCKETSNES_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib - -POCKETSNES_CFLAGS = $(TARGET_CFLAGS) $(subst $\",,$(BR2_TARGET_OPTIMIZATION)) -mfloat-abi=hard -ffast-math -funsafe-math-optimizations - -POCKETSNES_SDL_CFLAGS += $(shell $(STAGING_DIR)/usr/bin/sdl-config --cflags) -POCKETSNES_SDL_LIBS += $(shell $(STAGING_DIR)/usr/bin/sdl-config --libs) - -POCKETSNES_INCLUDE = -I pocketsnes \ - -I sal/linux/include -I sal/include \ - -I pocketsnes/include \ - -I menu -I pocketsnes/linux -I pocketsnes/snes9x - -POCKETSNES_CFLAGS += -ggdb -O3 -POCKETSNES_CFLAGS += -fomit-frame-pointer -fomit-frame-pointer -fexpensive-optimizations -POCKETSNES_CFLAGS += $(POCKETSNES_INCLUDE) -POCKETSNES_CFLAGS += $(POCKETSNES_SDL_CFLAGS) -POCKETSNES_CFLAGS += -DRC_OPTIMIZED -D__LINUX__ -D__DINGUX__ -DNO_ROM_BROWSER -DGCW_ZERO - -POCKETSNES_CXXFLAGS += $(POCKETSNES_INCLUDE) -POCKETSNES_CXXFLAGS += -fno-exceptions -fno-rtti - -POCKETSNES_LDFLAGS += -s -fprofile-generate -fprofile-dir=/home/retrofw/profile/pocket_snes \ - -fno-strict-aliasing - -POCKETSNES_LDFLAGS += $(POCKETSNES_SDL_LIBS) -POCKETSNES_LDFLAGS += -lgcc -lpthread -lSDL_image -lSDL_ttf -lpng -lm -lz - -define POCKETSNES_BUILD_CMDS - (cd $(@D); \ - make \ - CFLAGS='$(POCKETSNES_CFLAGS)' \ - CXXFLAGS='$(POCKETSNES_CXXFLAGS)' \ - LDFLAGS='$(POCKETSNES_LDFLAGS)' \ - CC='$(TARGET_CC)' \ - CXX='$(TARGET_CXX)' \ - ) -endef - -define POCKETSNES_INSTALL_TARGET_CMDS - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/games - $(INSTALL) -m 0755 $(@D)/psnes $(TARGET_DIR)/usr/games/psnes -endef - -define POCKETSNES_CREATE_OPK - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/local/share/OPKs/Emulators - $(HOST_DIR)/usr/bin/mksquashfs $(POCKETSNES_PKGDIR)/opk/snes $(TARGET_DIR)/usr/local/share/OPKs/Emulators/snes_pocketsnes_funkey-s.opk -all-root -noappend -no-exports -no-xattrs -endef -POCKETSNES_POST_INSTALL_TARGET_HOOKS += POCKETSNES_CREATE_OPK - -$(eval $(generic-package)) diff --git a/FunKey/package/clock/Config.in b/FunKey/package/clock/Config.in index 89bca3a2..74ff3cac 100644 --- a/FunKey/package/clock/Config.in +++ b/FunKey/package/clock/Config.in @@ -3,7 +3,6 @@ config BR2_PACKAGE_CLOCK default y select BR2_PACKAGE_SDL help - This is a simple app that sets the clock. - + This is a simple app that sets the clock. https://github.com/gameblabla/clock_sdl_app diff --git a/FunKey/package/gmu/Config.in b/FunKey/package/gmu/Config.in index 08c68b7c..ab3bc06e 100644 --- a/FunKey/package/gmu/Config.in +++ b/FunKey/package/gmu/Config.in @@ -3,7 +3,6 @@ config BR2_PACKAGE_GMU default y select BR2_PACKAGE_SDL help - A multi-format music player - + A multi-format music player https://github.com/jhe2/gmu diff --git a/FunKey/package/gnuboy/Config.in b/FunKey/package/gnuboy/Config.in deleted file mode 100644 index c73ca9ce..00000000 --- a/FunKey/package/gnuboy/Config.in +++ /dev/null @@ -1,13 +0,0 @@ -config BR2_PACKAGE_GNUBOY - bool "gnuboy" - default y - select BR2_PACKAGE_SDL - select BR2_PACKAGE_SDL_IMAGE - select BR2_PACKAGE_SDL_MIXER - select BR2_PACKAGE_SDL_TTF - select BR2_PACKAGE_ZLIB - help - Welcome to gnuboy, one of the few pieces of Free Software to emulate - the Game Boy handheld game console. - - https://github.com/rofl0r/gnuboy diff --git a/FunKey/package/gnuboy/gnuboy.mk b/FunKey/package/gnuboy/gnuboy.mk deleted file mode 100644 index e919af59..00000000 --- a/FunKey/package/gnuboy/gnuboy.mk +++ /dev/null @@ -1,34 +0,0 @@ -################################################################################ -# -# gnuboy -# -################################################################################ - -GNUBOY_VERSION = v1.2.3-funkey-s -GNUBOY_SITE_METHOD = git -GNUBOY_SITE = https://github.com/DrUm78/gnuboy.git -GNUBOY_LICENSE = GPL-2.0 -GNUBOY_LICENSE_FILES = COPYING - -GNUBOY_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib - -GNUBOY_CFLAGS = $(TARGET_CFLAGS) $(subst $\",,$(BR2_TARGET_OPTIMIZATION)) -mfloat-abi=hard -ffast-math -funsafe-math-optimizations - -GNUBOY_CFLAGS += -ggdb -O3 - -GNUBOY_CONF_OPTS += CFLAGS="$(GNUBOY_CFLAGS)" -GNUBOY_CONF_OPTS += --prefix=$(TARGET_DIR)/usr/local --bindir=$(TARGET_DIR)/usr/games -GNUBOY_CONF_OPTS += --without-fb \ - --without-svgalib \ - --without-x \ - --with-sdl - -GNUBOY_CONF_ENV += SDL_CONFIG="$(STAGING_DIR)/usr/bin/sdl-config" - -define GNUBOY_CREATE_OPK - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/local/share/OPKs/Emulators - $(HOST_DIR)/usr/bin/mksquashfs $(GNUBOY_PKGDIR)/opk/gb_gbc $(TARGET_DIR)/usr/local/share/OPKs/Emulators/gb_gbc_gnuboy_funkey-s.opk -all-root -noappend -no-exports -no-xattrs -endef -GNUBOY_POST_INSTALL_TARGET_HOOKS += GNUBOY_CREATE_OPK - -$(eval $(autotools-package)) diff --git a/FunKey/package/gpsp/Config.in b/FunKey/package/gpsp/Config.in deleted file mode 100644 index b76469df..00000000 --- a/FunKey/package/gpsp/Config.in +++ /dev/null @@ -1,12 +0,0 @@ -config BR2_PACKAGE_GPSP - bool "gpsp" - default y - select BR2_PACKAGE_SDL - select BR2_PACKAGE_SDL_IMAGE - select BR2_PACKAGE_SDL_MIXER - select BR2_PACKAGE_SDL_TTF - select BR2_PACKAGE_ZLIB - help - Gameboy Advance emulator for Playstation Portable - - https://github.com/FoxCunning/gpsp.git diff --git a/FunKey/package/gpsp/gpsp.mk b/FunKey/package/gpsp/gpsp.mk deleted file mode 100644 index 3d7ad9c2..00000000 --- a/FunKey/package/gpsp/gpsp.mk +++ /dev/null @@ -1,49 +0,0 @@ -################################################################################ -# -# gpsp -# -################################################################################ - -GPSP_VERSION = v1.2.3-funkey-s -GPSP_SITE_METHOD = git -GPSP_SITE = https://github.com/DrUm78/gpsp.git -GPSP_LICENSE = GPL-2.0 -GPSP_LICENSE_FILES = COPYING.DOC - -GPSP_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib - -GPSP_CFLAGS = $(TARGET_CFLAGS) $(subst $\",,$(BR2_TARGET_OPTIMIZATION)) -mfloat-abi=hard -ffast-math -funsafe-math-optimizations - -GPSP_SDL_CFLAGS += $(shell $(STAGING_DIR)/usr/bin/sdl-config --cflags) -GPSP_SDL_LIBS += $(shell $(STAGING_DIR)/usr/bin/sdl-config --libs) - -GPSP_CFLAGS += -ggdb -O3 -GPSP_CFLAGS += -DARM_ARCH -DCHIP_BUILD -GPSP_CFLAGS += $(GPSP_SDL_CFLAGS) - -GPSP_LIBS += $(GPSP_SDL_LIBS) -GPSP_LIBS += -lSDL_ttf -lSDL_image -ldl -lpthread -lz - -define GPSP_BUILD_CMDS - (cd $(@D)/chip; \ - sed -i -e 's/-gcc/gcc/g' Makefile; \ - make \ - CROSS_COMPILE=$(TARGET_CROSS) \ - CFLAGS='$(GPSP_CFLAGS)' \ - LIBS='$(GPSP_LIBS)' \ - ) -endef - -define GPSP_INSTALL_TARGET_CMDS - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/games - $(INSTALL) -m 0755 $(@D)/chip/gpsp $(TARGET_DIR)/usr/games/gpsp - $(INSTALL) -m 0644 $(@D)/game_config.txt $(TARGET_DIR)/usr/games/game_config.txt -endef - -define GPSP_CREATE_OPK - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/local/share/OPKs/Emulators - $(HOST_DIR)/usr/bin/mksquashfs $(GPSP_PKGDIR)/opk/gba $(TARGET_DIR)/usr/local/share/OPKs/Emulators/gba_gpsp_funkey-s.opk -all-root -noappend -no-exports -no-xattrs -endef -GPSP_POST_INSTALL_TARGET_HOOKS += GPSP_CREATE_OPK - -$(eval $(generic-package)) diff --git a/FunKey/package/mednafen/Config.in b/FunKey/package/mednafen/Config.in deleted file mode 100644 index 6e00ca05..00000000 --- a/FunKey/package/mednafen/Config.in +++ /dev/null @@ -1,12 +0,0 @@ -config BR2_PACKAGE_MEDNAFEN - bool "mednafen" - default y - select BR2_PACKAGE_SDL - select BR2_PACKAGE_SDL_IMAGE - select BR2_PACKAGE_SDL_MIXER - select BR2_PACKAGE_SDL_TTF - select BR2_PACKAGE_ZLIB - help - The mednafen game engine. - - https://mednafen.github.io/ diff --git a/FunKey/package/mednafen/mednafen.mk b/FunKey/package/mednafen/mednafen.mk deleted file mode 100644 index e877521f..00000000 --- a/FunKey/package/mednafen/mednafen.mk +++ /dev/null @@ -1,41 +0,0 @@ -################################################################################ -# -# mednafen -# -################################################################################ - -MEDNAFEN_VERSION = mednafen-git-FunKey-1.2.2 -MEDNAFEN_SITE_METHOD = git -MEDNAFEN_SITE = https://github.com/FunKey-Project/mednafen-git.git -MEDNAFEN_LICENSE = GPL-2.0+ -MEDNAFEN_LICENSE_FILES = COPYING - -MEDNAFEN_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib - -MEDNAFEN_CFLAGS = $(TARGET_CFLAGS) $(subst $\",,$(BR2_TARGET_OPTIMIZATION)) -mfloat-abi=hard - -#MEDNAFEN_AUTORECONF = YES - -MEDNAFEN_CFLAGS += -ggdb -O3 -MEDNAFEN_CFLAGS += -DFUNKEY_FAST_BLIT - -#MEDNAFEN_LDFLAGS += -lSDL_ttf -lSDL_image - -MEDNAFEN_CONF_OPTS += CXXFLAGS="$(MEDNAFEN_CFLAGS)" -#MEDNAFEN_CONF_OPTS += LDFLAGS="$(MEDNAFEN_LDFLAGS)" -MEDNAFEN_CONF_OPTS += --prefix=/usr/local --bindir=/usr/games --without-libsndfile -MEDNAFEN_CONF_OPTS += --disable-ss --disable-ssfplay --disable-fancy-scalers -#MEDNAFEN_CONF_OPTS += --disable-nes --disable-gba --disable-psx --disable-snes - -MEDNAFEN_CONF_ENV += SDL_CONFIG="$(STAGING_DIR)/usr/bin/sdl-config" - -define MEDNAFEN_CREATE_OPK - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/local/share/OPKs/Emulators - $(HOST_DIR)/usr/bin/mksquashfs $(MEDNAFEN_PKGDIR)/opk/lynx $(TARGET_DIR)/usr/local/share/OPKs/Emulators/lynx_mednafen_funkey-s.opk -all-root -noappend -no-exports -no-xattrs - $(HOST_DIR)/usr/bin/mksquashfs $(MEDNAFEN_PKGDIR)/opk/ngp $(TARGET_DIR)/usr/local/share/OPKs/Emulators/ngp_mednafen_funkey-s.opk -all-root -noappend -no-exports -no-xattrs - $(HOST_DIR)/usr/bin/mksquashfs $(MEDNAFEN_PKGDIR)/opk/pce $(TARGET_DIR)/usr/local/share/OPKs/Emulators/pce_mednafen_funkey-s.opk -all-root -noappend -no-exports -no-xattrs - $(HOST_DIR)/usr/bin/mksquashfs $(MEDNAFEN_PKGDIR)/opk/wonderswan $(TARGET_DIR)/usr/local/share/OPKs/Emulators/wonderswan_mednafen_funkey-s.opk -all-root -noappend -no-exports -no-xattrs -endef -MEDNAFEN_POST_INSTALL_TARGET_HOOKS += MEDNAFEN_CREATE_OPK - -$(eval $(autotools-package)) diff --git a/FunKey/package/picoarch/Config.in b/FunKey/package/picoarch/Config.in index bb5ec152..5504f528 100644 --- a/FunKey/package/picoarch/Config.in +++ b/FunKey/package/picoarch/Config.in @@ -5,7 +5,6 @@ config BR2_PACKAGE_PICOARCH select BR2_PACKAGE_SDL_IMAGE select BR2_PACKAGE_SDL_TTF help - A Libretro frontend designed for small screens and low power - + A Libretro frontend designed for small screens and low power https://git.crowdedwood.com/picoarch diff --git a/FunKey/package/gnuboy/opk/gb_gbc/gb_gbc.funkey-s.desktop b/FunKey/package/picoarch/opk/gb_gbc/gb_gbc.funkey-s.desktop similarity index 82% rename from FunKey/package/gnuboy/opk/gb_gbc/gb_gbc.funkey-s.desktop rename to FunKey/package/picoarch/opk/gb_gbc/gb_gbc.funkey-s.desktop index e031c237..90095a4e 100644 --- a/FunKey/package/gnuboy/opk/gb_gbc/gb_gbc.funkey-s.desktop +++ b/FunKey/package/picoarch/opk/gb_gbc/gb_gbc.funkey-s.desktop @@ -5,4 +5,4 @@ Icon=gb_gbc Exec=/usr/games/launchers/gb_launch.sh %f Categories=emulators SelectorDir=/mnt/Game Boy -SelectorFilter=gb,GB,gbc,GBC +SelectorFilter=gb,GB,gbc,GBC,zip,ZIP diff --git a/FunKey/package/gnuboy/opk/gb_gbc/gb_gbc.png b/FunKey/package/picoarch/opk/gb_gbc/gb_gbc.png similarity index 100% rename from FunKey/package/gnuboy/opk/gb_gbc/gb_gbc.png rename to FunKey/package/picoarch/opk/gb_gbc/gb_gbc.png diff --git a/FunKey/package/gpsp/opk/gba/gba.funkey-s.desktop b/FunKey/package/picoarch/opk/gba/gba.funkey-s.desktop similarity index 100% rename from FunKey/package/gpsp/opk/gba/gba.funkey-s.desktop rename to FunKey/package/picoarch/opk/gba/gba.funkey-s.desktop diff --git a/FunKey/package/gpsp/opk/gba/gba.png b/FunKey/package/picoarch/opk/gba/gba.png similarity index 100% rename from FunKey/package/gpsp/opk/gba/gba.png rename to FunKey/package/picoarch/opk/gba/gba.png diff --git a/FunKey/package/mednafen/opk/lynx/lynx.funkey-s.desktop b/FunKey/package/picoarch/opk/lynx/lynx.funkey-s.desktop similarity index 100% rename from FunKey/package/mednafen/opk/lynx/lynx.funkey-s.desktop rename to FunKey/package/picoarch/opk/lynx/lynx.funkey-s.desktop diff --git a/FunKey/package/mednafen/opk/lynx/lynx.png b/FunKey/package/picoarch/opk/lynx/lynx.png similarity index 100% rename from FunKey/package/mednafen/opk/lynx/lynx.png rename to FunKey/package/picoarch/opk/lynx/lynx.png diff --git a/FunKey/package/picodrive/opk/megadrive/megadrive.funkey-s.desktop b/FunKey/package/picoarch/opk/megadrive/megadrive.funkey-s.desktop similarity index 88% rename from FunKey/package/picodrive/opk/megadrive/megadrive.funkey-s.desktop rename to FunKey/package/picoarch/opk/megadrive/megadrive.funkey-s.desktop index 965c246d..909c45c8 100644 --- a/FunKey/package/picodrive/opk/megadrive/megadrive.funkey-s.desktop +++ b/FunKey/package/picoarch/opk/megadrive/megadrive.funkey-s.desktop @@ -5,4 +5,4 @@ Icon=megadrive Exec=/usr/games/launchers/megadrive_launch.sh %f Categories=emulators SelectorDir=/mnt/Sega Genesis -SelectorFilter=zip,ZIP,md,MD,bin,BIN,32x,32X,cue,CUE,cso,CSO,chd,CHD,smd,SMD,gg,GG,sg,SG +SelectorFilter=zip,ZIP,md,MD,bin,BIN,32x,32X,cue,CUE,cso,CSO,chd,CHD,smd,SMD,gg,GG,sg,SG,sms,SMS diff --git a/FunKey/package/picodrive/opk/megadrive/megadrive.png b/FunKey/package/picoarch/opk/megadrive/megadrive.png similarity index 100% rename from FunKey/package/picodrive/opk/megadrive/megadrive.png rename to FunKey/package/picoarch/opk/megadrive/megadrive.png diff --git a/FunKey/package/FCEUX/opk/nes/nes.funkey-s.desktop b/FunKey/package/picoarch/opk/nes/nes.funkey-s.desktop similarity index 100% rename from FunKey/package/FCEUX/opk/nes/nes.funkey-s.desktop rename to FunKey/package/picoarch/opk/nes/nes.funkey-s.desktop diff --git a/FunKey/package/FCEUX/opk/nes/nes.png b/FunKey/package/picoarch/opk/nes/nes.png similarity index 100% rename from FunKey/package/FCEUX/opk/nes/nes.png rename to FunKey/package/picoarch/opk/nes/nes.png diff --git a/FunKey/package/mednafen/opk/ngp/ngp.funkey-s.desktop b/FunKey/package/picoarch/opk/ngp/ngp.funkey-s.desktop similarity index 100% rename from FunKey/package/mednafen/opk/ngp/ngp.funkey-s.desktop rename to FunKey/package/picoarch/opk/ngp/ngp.funkey-s.desktop diff --git a/FunKey/package/mednafen/opk/ngp/ngp.png b/FunKey/package/picoarch/opk/ngp/ngp.png similarity index 100% rename from FunKey/package/mednafen/opk/ngp/ngp.png rename to FunKey/package/picoarch/opk/ngp/ngp.png diff --git a/FunKey/package/mednafen/opk/pce/pce.funkey-s.desktop b/FunKey/package/picoarch/opk/pce/pce.funkey-s.desktop similarity index 57% rename from FunKey/package/mednafen/opk/pce/pce.funkey-s.desktop rename to FunKey/package/picoarch/opk/pce/pce.funkey-s.desktop index e1bd0d30..3d8e9c2d 100644 --- a/FunKey/package/mednafen/opk/pce/pce.funkey-s.desktop +++ b/FunKey/package/picoarch/opk/pce/pce.funkey-s.desktop @@ -1,8 +1,8 @@ [Desktop Entry] Name=PC-Engine -Comment=PC-Engine CD-ROM emulator +Comment=PC-Engine CD-ROM/SuperGrafX emulator Icon=pce Exec=/usr/games/launchers/pce_launch.sh %f Categories=emulators SelectorDir=/mnt/PCE-TurboGrafx -SelectorFilter=zip,ZIP,pce,PCE,sgx,SGX,cue,CUE +SelectorFilter=zip,ZIP,pce,PCE,sgx,SGX,cue,CUE,chd,CHD diff --git a/FunKey/package/mednafen/opk/pce/pce.png b/FunKey/package/picoarch/opk/pce/pce.png similarity index 100% rename from FunKey/package/mednafen/opk/pce/pce.png rename to FunKey/package/picoarch/opk/pce/pce.png diff --git a/FunKey/package/picoarch/opk/picoarch.funkey-s.desktop b/FunKey/package/picoarch/opk/picoarch/picoarch.funkey-s.desktop similarity index 100% rename from FunKey/package/picoarch/opk/picoarch.funkey-s.desktop rename to FunKey/package/picoarch/opk/picoarch/picoarch.funkey-s.desktop diff --git a/FunKey/package/picoarch/opk/picoarch.png b/FunKey/package/picoarch/opk/picoarch/picoarch.png similarity index 100% rename from FunKey/package/picoarch/opk/picoarch.png rename to FunKey/package/picoarch/opk/picoarch/picoarch.png diff --git a/FunKey/package/PCSX-ReARMed/opk/ps1/ps1.funkey-s.desktop b/FunKey/package/picoarch/opk/ps1/ps1.funkey-s.desktop similarity index 100% rename from FunKey/package/PCSX-ReARMed/opk/ps1/ps1.funkey-s.desktop rename to FunKey/package/picoarch/opk/ps1/ps1.funkey-s.desktop diff --git a/FunKey/package/PCSX-ReARMed/opk/ps1/ps1.png b/FunKey/package/picoarch/opk/ps1/ps1.png similarity index 100% rename from FunKey/package/PCSX-ReARMed/opk/ps1/ps1.png rename to FunKey/package/picoarch/opk/ps1/ps1.png diff --git a/FunKey/package/PocketSNES/opk/snes/snes.funkey-s.desktop b/FunKey/package/picoarch/opk/snes/snes.funkey-s.desktop similarity index 100% rename from FunKey/package/PocketSNES/opk/snes/snes.funkey-s.desktop rename to FunKey/package/picoarch/opk/snes/snes.funkey-s.desktop diff --git a/FunKey/package/PocketSNES/opk/snes/snes.png b/FunKey/package/picoarch/opk/snes/snes.png similarity index 100% rename from FunKey/package/PocketSNES/opk/snes/snes.png rename to FunKey/package/picoarch/opk/snes/snes.png diff --git a/FunKey/package/mednafen/opk/wonderswan/wonderswan.funkey-s.desktop b/FunKey/package/picoarch/opk/wonderswan/wonderswan.funkey-s.desktop similarity index 100% rename from FunKey/package/mednafen/opk/wonderswan/wonderswan.funkey-s.desktop rename to FunKey/package/picoarch/opk/wonderswan/wonderswan.funkey-s.desktop diff --git a/FunKey/package/mednafen/opk/wonderswan/wonderswan.png b/FunKey/package/picoarch/opk/wonderswan/wonderswan.png similarity index 100% rename from FunKey/package/mednafen/opk/wonderswan/wonderswan.png rename to FunKey/package/picoarch/opk/wonderswan/wonderswan.png diff --git a/FunKey/package/picoarch/picoarch.mk b/FunKey/package/picoarch/picoarch.mk index 0227fbef..016dd55e 100644 --- a/FunKey/package/picoarch/picoarch.mk +++ b/FunKey/package/picoarch/picoarch.mk @@ -43,7 +43,17 @@ endef define PICOARCH_CREATE_OPK $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/local/share/OPKs/Libretro - $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk $(TARGET_DIR)/usr/local/share/OPKs/Libretro/picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/picoarch $(TARGET_DIR)/usr/local/share/OPKs/Libretro/picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/gb_gbc $(TARGET_DIR)/usr/local/share/OPKs/Libretro/gb_gbc_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/gba $(TARGET_DIR)/usr/local/share/OPKs/Libretro/gba_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/lynx $(TARGET_DIR)/usr/local/share/OPKs/Libretro/lynx_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/megadrive $(TARGET_DIR)/usr/local/share/OPKs/Libretro/megadrive_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/nes $(TARGET_DIR)/usr/local/share/OPKs/Libretro/nes_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/ngp $(TARGET_DIR)/usr/local/share/OPKs/Libretro/ngp_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/pce $(TARGET_DIR)/usr/local/share/OPKs/Libretro/pce_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/ps1 $(TARGET_DIR)/usr/local/share/OPKs/Libretro/ps1_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/snes $(TARGET_DIR)/usr/local/share/OPKs/Libretro/snes_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs + $(HOST_DIR)/usr/bin/mksquashfs $(PICOARCH_PKGDIR)/opk/wonderswan $(TARGET_DIR)/usr/local/share/OPKs/Libretro/wonderswan_picoarch_funkey-s.opk -all-root -noappend -no-exports -no-xattrs endef PICOARCH_POST_INSTALL_TARGET_HOOKS += PICOARCH_CREATE_OPK diff --git a/FunKey/package/picodrive/Config.in b/FunKey/package/picodrive/Config.in deleted file mode 100644 index 28a37ae7..00000000 --- a/FunKey/package/picodrive/Config.in +++ /dev/null @@ -1,17 +0,0 @@ -config BR2_PACKAGE_PICODRIVE - bool "picodrive" - default y - select BR2_PACKAGE_SDL - select BR2_PACKAGE_SDL_IMAGE - select BR2_PACKAGE_SDL_MIXER - select BR2_PACKAGE_SDL_TTF - select BR2_PACKAGE_ZLIB - help - This is yet another Megadrive / Genesis / Sega CD / Mega CD / - 32X / SMS emulator, which was written having ARM-based - handheld devices in mind (such as smartphones and handheld - consoles like GP2X and Pandora), but also runs on non-ARM - little-endian hardware too. - - - https://github.com/notaz/picodrive diff --git a/FunKey/package/picodrive/picodrive.mk b/FunKey/package/picodrive/picodrive.mk deleted file mode 100644 index cf1cb0bb..00000000 --- a/FunKey/package/picodrive/picodrive.mk +++ /dev/null @@ -1,53 +0,0 @@ -################################################################################ -# -# picodrive -# -################################################################################ - -PICODRIVE_VERSION = v1.4-funkey-s -PICODRIVE_SITE_METHOD = git -PICODRIVE_SITE = https://github.com/DrUm78/picodrive-funkey.git -PICODRIVE_LICENSE = MAME -PICODRIVE_LICENSE_FILES = COPYING - -PICODRIVE_DEPENDENCIES = sdl sdl_image sdl_mixer sdl_ttf zlib - -PICODRIVE_CFLAGS = $(TARGET_CFLAGS) $(subst $\",,$(BR2_TARGET_OPTIMIZATION)) -mfloat-abi=hard -ffast-math -funsafe-math-optimizations - -PICODRIVE_CONF_OPTS += --platform=generic --sound-drivers=sdl -PICODRIVE_CFLAGS += -ggdb -O3 - -PICODRIVE_LIBS += -lSDL_image -lSDL_ttf - -define PICODRIVE_CONFIGURE_CMDS - (cd $(@D); \ - chmod +x configure; \ - sed -i -e 's/-mcpu/-mtune/g' configure; \ - CFLAGS='$(PICODRIVE_CFLAGS)' \ - CROSS_COMPILE=$(TARGET_CROSS) \ - LDFLAGS='-L$(TARGET_DIR)/usr/lib' \ - LDLIBS='$(PICODRIVE_LIBS)'\ - ./configure $(PICODRIVE_CONF_OPTS) \ - ) -endef - -define PICODRIVE_BUILD_CMDS - (cd $(@D); \ - make \ - ) -endef - -PICODRIVE_GIT_SUBMODULES = YES - -define PICODRIVE_INSTALL_TARGET_CMDS - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/games - $(INSTALL) -m 0755 $(@D)/PicoDrive $(TARGET_DIR)/usr/games/ -endef - -define PICODRIVE_CREATE_OPK - $(INSTALL) -d -m 0755 $(TARGET_DIR)/usr/local/share/OPKs/Emulators - $(HOST_DIR)/usr/bin/mksquashfs $(PICODRIVE_PKGDIR)/opk/megadrive $(TARGET_DIR)/usr/local/share/OPKs/Emulators/megadrive_picodrive_funkey-s.opk -all-root -noappend -no-exports -no-xattrs -endef -PICODRIVE_POST_INSTALL_TARGET_HOOKS += PICODRIVE_CREATE_OPK - -$(eval $(generic-package)) diff --git a/FunKey/package/st-sdl/Config.in b/FunKey/package/st-sdl/Config.in index fbe07045..8c5945c9 100644 --- a/FunKey/package/st-sdl/Config.in +++ b/FunKey/package/st-sdl/Config.in @@ -3,7 +3,6 @@ config BR2_PACKAGE_ST_SDL default y select BR2_PACKAGE_SDL help - SDL Terminal for RS97 - + SDL Terminal for RS97 https://github.com/jamesofarrell/st-sdl