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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.11)
project(glmaze VERSION "1.0")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
if(WIN32)
set(SDL2_PATH ${SDL2_PATH} "${CMAKE_SOURCE_DIR}/ext/SDL2")
endif()
if(WIN32 OR APPLE)
set(GLM_ROOT_DIR ${GLM_ROOT_DIR} "${CMAKE_SOURCE_DIR}/ext/glm")
endif()
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLM REQUIRED)
include_directories(${SDL2_INCLUDE_DIR} ${GLM_INCLUDE_DIR})
add_executable(glmaze WIN32 MACOSX_BUNDLE
src/glad.cpp
src/ShaderManager.cpp
src/MazeGenerator.cpp
src/MazeGeneratorDFS.cpp
src/MazeGeneratorRD.cpp
src/glmaze.cpp)
target_include_directories(glmaze PRIVATE "${CMAKE_SOURCE_DIR}/include/")
target_link_libraries(glmaze ${SDL2_LIBRARY} ${OPENGL_LIBRARIES})
if(APPLE)
file(COPY "${CMAKE_SOURCE_DIR}/assets" DESTINATION "${CMAKE_BINARY_DIR}/glmaze.app/Contents/Resources")
file(COPY "${CMAKE_SOURCE_DIR}/shaders" DESTINATION "${CMAKE_BINARY_DIR}/glmaze.app/Contents/Resources")
set(MACOSX_BUNDLE_BUNDLE_NAME glmaze)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.github.DragonSWDev.glmaze")
set(MACOSX_BUNDLE_LONG_VERSION_STRING ${CMAKE_PROJECT_VERSION})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${CMAKE_PROJECT_VERSION})
set(MACOSX_BUNDLE_COPYRIGHT "Copyright 2023, DragonSWDev")
endif()