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Copy pathCVARINFO.txt
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CVARINFO.txt
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server bool blm_hybrid = TRUE;
server bool blm_traps = FALSE;
server bool blm_voxcnt = FALSE; //General Voxels Control
server bool blm_voxlit = FALSE; //Lighting props Voxel Control
server bool blm_voxmod = FALSE; //General Voxel/Model Control
server bool blm_voxnat = FALSE; //Nature Voxel Control
server bool blm_voxpkp = FALSE; //Pickups Voxel Control
server bool blm_voxobj = FALSE; //Object Voxel Control
server bool blm_voxcrp = FALSE; //Corpse Voxel Control
server bool blm_voxgbs = FALSE; //Gibs Voxel Control
server noarchive bool blm_script = FALSE;
user float blm_uweffectsize = 0.015; //Underwater effect parameter
server bool blm_shaderoverlayswitch = true; //Heat effect
user int blm_blood = 1;
user int blm_lod = 2048;
// Motion Blur from BoA
user bool blm_mblur = true;
user bool blm_mblur_autostop = true;
user float blm_mblur_recovery = 64;
user float blm_mblur_recovery2 = 90;
user float blm_mblur_strength = 64;
user float blm_mblur_threshold = 30;
user int blm_mblur_blendmode = 1;
user int blm_mblur_samples = 5;