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MAPINFO.Doom2
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////////////////////////////////////////////////////////////////////////////////
///////////////////////////////DOOM II//////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
episode map01
{
name = "$DM2_TNT"
key = "h"
optional
}
episode level01
{
name = "$TXT_D2E2"
key = "n"
optional
}
map MAP01 lookup "entryway"
{
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKY1"
cluster = 5
par = 30
music = "$MUSIC_RUNNIN"
}
map MAP02 lookup "underhalls"
{
next = "MAP03"
secretnext = "MAP03"
sky1 = "SKY1"
cluster = 5
par = 90
music = "$MUSIC_STALKS"
}
map MAP03 lookup "the gantlet"
{
next = "MAP04"
secretnext = "MAP04"
sky1 = "SKY1"
cluster = 5
par = 120
music = "$MUSIC_COUNTD"
}
map MAP04 lookup "the focus"
{
next = "MAP05"
secretnext = "MAP05"
sky1 = "SKY1"
cluster = 5
par = 120
music = "$MUSIC_BETWEE"
}
map MAP05 lookup "the waste tunnels"
{
next = "MAP06"
secretnext = "MAP06"
sky1 = "SKY1"
cluster = 5
par = 90
music = "$MUSIC_DOOM"
}
map MAP06 lookup "the crusher"
{
next = "MAP07"
secretnext = "MAP07"
sky1 = "SKY1"
cluster = 5
par = 150
sucktime = 1
music = "$MUSIC_THE_DA"
}
map MAP07 lookup "dead simple"
{
next = "MAP08"
secretnext = "MAP08"
sky1 = "SKY1"
cluster = 6
par = 120
map07special
SPECIALACTION = "OriginalFishMancubus","Floor_LowerToLowest",666,8
SPECIALACTION = "GillBeast","Floor_LowerToLowest",666,8
SPECIALACTION = "Fatso_","Floor_LowerToLowest",666,8
SPECIALACTION = "HybridFishMancubus","Floor_LowerToLowest",666,8
SPECIALACTION = "Eelcubus","Floor_LowerToLowest",666,8
SPECIALACTION = "Gillcubus","Floor_LowerToLowest",666,8
SPECIALACTION = "Arachnoidhybrid","Floor_RaiseByTexture",667,8
SPECIALACTION = "Arachnoid","Floor_RaiseByTexture",667,8
SPECIALACTION = "Green_Arachnopod","Floor_RaiseByTexture",667,8
SPECIALACTION = "Magma_Arachnopod","Floor_RaiseByTexture",667,8
SPECIALACTION = "Ice_Arachnopod","Floor_RaiseByTexture",667,8
SPECIALACTION = "Arachnoidnormal","Floor_RaiseByTexture",667,8
SPECIALACTION = "Arachnotron_","Floor_RaiseByTexture",667,8
SPECIALACTION = "SpiderMother","Floor_RaiseByTexture",667,8
SPECIALACTION = "ChrysalidPod","Floor_RaiseByTexture",667,8
SPECIALACTION = "LavaPod","Floor_RaiseByTexture",667,8
music = "$MUSIC_SHAWN"
}
map MAP08 lookup "tricks and traps"
{
next = "MAP09"
secretnext = "MAP09"
sky1 = "SKY1"
cluster = 6
par = 120
music = "$MUSIC_DDTBLU"
}
map MAP09 lookup "the pit"
{
next = "MAP10"
secretnext = "MAP10"
sky1 = "SKY1"
cluster = 6
par = 270
music = "$MUSIC_IN_CIT"
}
map MAP10 lookup "refueling base"
{
next = "MAP11"
secretnext = "MAP11"
sky1 = "SKY1"
cluster = 6
par = 90
music = "$MUSIC_DEAD"
}
map MAP11 lookup "'o' of destruction!"
{
next = "MAP12"
secretnext = "MAP12"
sky1 = "SKY1"
cluster = 6
par = 210
music = "$MUSIC_STLKS2"
}
map MAP12 lookup "the factory"
{
next = "MAP13"
secretnext = "MAP13"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_THEDA2"
}
map MAP13 lookup "downtown"
{
next = "MAP14"
secretnext = "MAP14"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DOOM2"
}
map MAP14 lookup "the inmost dens"
{
next = "MAP15"
secretnext = "MAP15"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DDTBL2"
}
map MAP15 lookup "industrial zone"
{
next = "MAP16"
secretnext = "MAP31"
sky1 = "SKY2"
cluster = 7
par = 210
music = "$MUSIC_RUNNI2"
}
map MAP16 lookup "suburbs"
{
next = "MAP17"
secretnext = "MAP17"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_DEAD2"
}
map MAP17 lookup "tenements"
{
next = "MAP18"
secretnext = "MAP18"
sky1 = "SKY2"
cluster = 7
par = 420
music = "$MUSIC_STLKS3"
}
map MAP18 lookup "the courtyard"
{
next = "MAP19"
secretnext = "MAP19"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_ROMERO"
}
map MAP19 lookup "the citadel"
{
next = "MAP20"
secretnext = "MAP20"
sky1 = "SKY2"
cluster = 7
par = 210
music = "$MUSIC_SHAWN2"
}
map MAP20 lookup "gotcha!"
{
next = "MAP21"
secretnext = "MAP21"
sky1 = "SKY2"
cluster = 7
par = 150
music = "$MUSIC_MESSAG"
}
map MAP21 lookup "nirvana"
{
next = "MAP22"
secretnext = "MAP22"
sky1 = "SKY3"
cluster = 8
par = 240
music = "$MUSIC_COUNT2"
}
map MAP22 lookup "the catacombs"
{
next = "MAP23"
secretnext = "MAP23"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_DDTBL3"
}
map MAP23 lookup "barrels o' fun"
{
next = "MAP24"
secretnext = "MAP24"
sky1 = "SKY3"
cluster = 8
par = 180
music = "$MUSIC_AMPIE"
}
map MAP24 lookup "the chasm"
{
next = "MAP25"
secretnext = "MAP25"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_THEDA3"
}
map MAP25 lookup "bloodfalls"
{
next = "MAP26"
secretnext = "MAP26"
sky1 = "SKY3"
cluster = 8
par = 150
music = "$MUSIC_ADRIAN"
}
map MAP26 lookup "the abandoned mines"
{
next = "MAP27"
secretnext = "MAP27"
sky1 = "SKY3"
cluster = 8
par = 300
music = "$MUSIC_MESSG2"
}
map MAP27 lookup "monster condo"
{
next = "MAP28"
secretnext = "MAP28"
sky1 = "SKY3"
cluster = 8
par = 330
music = "$MUSIC_ROMER2"
}
map MAP28 lookup "the spirit world"
{
next = "MAP29"
secretnext = "MAP29"
sky1 = "SKY3"
cluster = 8
par = 420
music = "$MUSIC_TENSE"
}
map MAP29 lookup "the living end"
{
next = "MAP30"
secretnext = "MAP30"
sky1 = "SKY3"
cluster = 8
par = 300
music = "$MUSIC_SHAWN3"
}
map MAP30 lookup "icon of sin"
{
next = "EndGameC"
secretnext = "EndGameC"
sky1 = "SKY3"
cluster = 8
par = 180
allowmonstertelefrags
music = "$MUSIC_OPENIN"
}
map MAP31 lookup "wolfenstein"
{
next = "MAP16"
secretnext = "MAP32"
sky1 = "SKY3"
cluster = 9
par = 120
music = "$MUSIC_EVIL"
}
map MAP32 lookup "grosse"
{
next = "MAP16"
secretnext = "MAP16"
sky1 = "SKY3"
cluster = 10
par = 30
music = "$MUSIC_ULTIMA"
}
// DOOM II first cluster (up thru level 6)
cluster 5
{
flat = "$BGFLAT06"
music = "$MUSIC_READ_M"
exittext = lookup, "C1TEXT"
}
// DOOM II second cluster (up thru level 11)
cluster 6
{
flat = "$BGFLAT11"
music = "$MUSIC_READ_M"
exittext = lookup, "C2TEXT"
}
// DOOM II third cluster (up thru level 20)
cluster 7
{
flat = "$BGFLAT20"
music = "$MUSIC_READ_M"
exittext = lookup, "C3TEXT"
}
// DOOM II fourth cluster (up thru level 30)
cluster 8
{
flat = "$BGFLAT30"
music = "$MUSIC_READ_M"
exittext = lookup, "C4TEXT"
}
// DOOM II fifth cluster (level 31)
cluster 9
{
flat = "$BGFLAT15"
music = "$MUSIC_READ_M"
entertext = lookup, "C5TEXT"
}
// DOOM II sixth cluster (level 32)
cluster 10
{
flat = "$BGFLAT31"
music = "$MUSIC_READ_M"
entertext = lookup, "C6TEXT"
}