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SBARINFO.txt
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SBARINFO.txt
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RESOLUTION 320, 200;
statusbar fullscreen
{
inInventory not isIntro
{
//Hud
drawimage "BLUDLEF3", -180, 35;// -380, 35;
drawimage "BLUDRIG2", 448, 117;//648, 135;
drawselectedinventory INDEXFONT, 476,138,514,141;//676, 138, 714, 141;
drawmugshot 5, -162,70;//-362, 70;
drawnumber 6, SMALLFONT, RED, health, -153,135,0;//-353, 135,0;
drawnumber 6, SMALLFONT, RED, ammo1, -118,135,0;//-318, 135,0;
//Armor
drawbar "REDABAR", "BLACKBAR", RedArmor, horizontal, 450,137;//650, 137;
drawbar "BLUEBAR", "BLACKBAR", BlueArmor, horizontal, 450,145;//650, 145;
drawbar "GRNABAR", "BLACKBAR", GreenArmor, horizontal, 450,153;//650, 153;
//Keys
drawswitchableimage Key6, "nullimage", "FTKEYS4", 451,121;
drawswitchableimage Key5, "nullimage", "FTKEYS5", 461,121;
drawswitchableimage Key4, "nullimage", "FTKEYS3", 473,121;
drawswitchableimage Key2, "nullimage", "FTKEYS1", 486,121;
drawswitchableimage Key1, "nullimage", "FTKEYS0", 498,121;
drawswitchableimage Key3, "nullimage", "FTKEYS2", 509,121;
//TNT/Spray Can throw power
IsSelected Dynamite{
drawbar "TNTMTR01", "TNTMTR00", Ammo ThrowPower, horizontal, interpolate(50), 0, -35;
}
IsSelected Spraycan{
drawbar "TNTMTR01", "TNTMTR00", Ammo ThrowPower, horizontal, interpolate(50), 0, -35;
}
IsSelected RemoteDynamite{
drawbar "TNTMTR01", "TNTMTR00", Ammo ThrowPower, horizontal, interpolate(50), 0, -35;
}
IsSelected ProximityDynamite{
drawbar "TNTMTR01", "TNTMTR00", Ammo ThrowPower, horizontal, interpolate(50), 0, -35;
}
Playerclass Caleb {
}else{
inInventory GrenadeAmmo
{
drawimage "GRENAD", 426, 117;
drawnumber 4, BLUEFONT, yellow, GrenadeAmmo, 426, 117;
}
}
inInventory RedArmor
{
drawnumber 4, BLUEFONT, white, RedArmor, 465, 138; //665, 138;
}
inInventory BlueArmor
{
drawnumber 4, BLUEFONT, white, BlueArmor, 465, 146; //665, 146;
}
inInventory GreenArmor
{
drawnumber 4, BLUEFONT, white, GreenArmor, 465, 154; //665, 154;
}
else
{ drawbar "REDABAR", "BLACKBAR", armor, horizontal, 450, 137;//650, 137;
drawnumber 4, BLUEFONT, white, armor , 465, 138;//665, 138;
drawbar "BLUEBAR", "BLACKBAR", armor, horizontal, 450, 145;//650, 145;
drawnumber 4, BLUEFONT, white, armor, 465, 146; //665, 146;
drawbar "GRNABAR", "BLACKBAR", armor, horizontal, 450, 153;//650, 153;
drawnumber 4, BLUEFONT, white, armor, 465, 154; //665, 154;
}
//Diving Suit
inInventory PowerAir, 1 {
DrawImage "SQ1", -290, -350, none, 320, 200, forcescale;
DrawImage "SQ2", -120, -350, none, 320, 200, forcescale;
DrawImage "SQ3", -290, -150, none, 320, 200, forcescale;
DrawImage "SQ4", -120, -150, none, 320, 200, forcescale;
DrawImage "REFLEX1", -250, -300, none, 320, 200, forcescale;
DrawImage "REFLEX2", 50, -150, none, 320, 200, forcescale;
}
}
}
RESOLUTION 320, 200;
statusbar normal
{
inInventory not isIntro
{
//Hud
drawimage "BLUDBAR", -62, 145;
drawmugshot 5, 143, 165;
drawnumber 3, SMALLFONT, RED, health, 105, 181;
drawnumber 3, SMALLFONT, RED, ammo1, 236, 181;
//Keys
drawswitchableimage Key1, "nullimage", "STKEYS0", 244, 180;
drawswitchableimage Key2, "nullimage", "STKEYS1", 244, 190;
drawswitchableimage Key3, "nullimage", "STKEYS2", 244, 167;
drawswitchableimage Key4, "nullimage", "STKEYS3", 59, 169;
drawswitchableimage Key5, "nullimage", "STKEYS5", 59, 178;
drawswitchableimage Key6, "nullimage", "STKEYS4", 59, 190;
//TNT/Spray Can throw power
drawbar "TNTMTR01", "TNTMTR00", Ammo ThrowPower, horizontal, interpolate(50), 0, -55;
//Armor
drawbar "REDABAR", "BLACKBAR", RedArmor, horizontal, 44, 175;
drawbar "BLUEBAR", "BLACKBAR", BlueArmor, horizontal, 44, 183;
drawbar "GRNABAR", "BLACKBAR", GreenArmor, horizontal, 44, 191;
Playerclass Caleb {
}else{
inInventory GrenadeAmmo
{
drawimage "GRENAD", 193, 139;
drawnumber 4, BLUEFONT, yellow, GrenadeAmmo, 213, 139;
}
}
inInventory RedArmor
{ drawnumber 4, BLUEFONT, white, RedArmor, 59, 176;}
inInventory BlueArmor
{ drawnumber 4, BLUEFONT, white, BlueArmor, 59, 184; }
inInventory GreenArmor
{ drawnumber 4, BLUEFONT, white, GreenArmor, 59, 192; }
else
{ drawbar "REDABAR", "BLACKBAR", armor, horizontal, 44, 175;
drawnumber 4, BLUEFONT, white, armor , 59, 176;
drawbar "BLUEBAR", "BLACKBAR", armor, horizontal, 44, 183;
drawnumber 4, BLUEFONT, white, armor, 59, 184;
drawbar "GRNABAR", "BLACKBAR", armor, horizontal, 44, 191;
drawnumber 4, BLUEFONT, white, armor, 59, 192;
}
//Diving Suit
inInventory PowerAir, 1 {
DrawImage "SQ1", -290, -350, none, 320, 200, forcescale;
DrawImage "SQ2", -120, -350, none, 320, 200, forcescale;
DrawImage "SQ3", -290, -150, none, 320, 200, forcescale;
DrawImage "SQ4", -120, -150, none, 320, 200, forcescale;
DrawImage "REFLEX1", -250, -300, none, 320, 200, forcescale;
DrawImage "REFLEX2", 50, -150, none, 320, 200, forcescale;
}
//Gamemodes
gamemode deathmatch, teamgame
{
drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171;
}
gamemode cooperative, deathmatch, teamgame
{
drawimage translatable "STFBANY", 144, 169;
}
drawselectedinventory INDEXFONT, 255, 168, 270, 190;
//Exclusive items each playerclass
PlayerClass Caleb
{
inInventory RemBombAmmo, 1
{ drawnumber 4, BLUEFONT, white, ammo RemBombAmmo, 315, 193; }
inInventory ProxTNT, 1
{ drawnumber 4, BLUEFONT, white, ammo ProxTNT, 295, 193; }
}
}
}
//Inventory
statusbar inventory // Standard bar overlay (ZDoom Addition)
{
drawinventorybar Doom, 7, INDEXFONT, 55, 100;
}
statusbar inventoryfullscreen // ZDoom HUD overlay.
{
drawinventorybar Doom, translucent, 7, INDEXFONT, 55, 150;
}