Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

List of TODO issues after the 31-10-21 release #1

Open
6 of 20 tasks
Ozymandias81 opened this issue Nov 2, 2021 · 2 comments
Open
6 of 20 tasks

List of TODO issues after the 31-10-21 release #1

Ozymandias81 opened this issue Nov 2, 2021 · 2 comments
Labels
bug Something isn't working enhancement New feature or request gameplay issues or suggestions belonging to gameplay help wanted Extra attention is needed playtesting issues experience by us or other users question Further information is requested resources issues belonging to actors, models & custom art

Comments

@Ozymandias81
Copy link
Collaborator

Ozymandias81 commented Nov 2, 2021

RESOURCES

  • add burning plus shock and swimming frames to RatDemons
  • add crouch frames for Caleb and swimming frames for both classes
  • add pickup sprites for GrenadeBox plus voxel and 3d model
  • add swimming frames and underwater attack frames to Doom humans enemies
  • add swimming frames and underwater attack frames to alternate cultists and chaingunner hybrids

CODING

  • it would be cool to hear screams when trains hit pedestrians or passes by (Rolls3d suggestion)
  • add dropitem new ammo for flamethrower (fire cultimp) and the flamerthrower (mancubus/hybrids)
  • choking hands should possess only humans already not possessed yet
  • fix Doomguy skin palette
  • fix GLDEFS for Doom enemies (RevenantTracer, Spidermastermind, others) and LifeLeech, check other stuff
  • fix HUD statusbar for gzdoom 4+, or use GZDoom 3.7.2
  • fix TERRAIN defs, lots of sounds needs to be defined and included
  • polish overall code

❌ reduce size of models skins, 1000x1000 is very engine intensive, 512x512 should be okay... We must figure how to not break quality though

  • remove unused stuff
  • tweak special effects, bleeding effects and amount of used actors per maps
  • all bodies which fall over skies should fade immediately
  • bats, spiders and rats shouldn't be able to swim underwater
  • creatures which are able to jump shouldn't swim as well, beside RatDemons
  • jumping creatures and little ones such as spiders or rats should die immediately over skies (GargoDemon, RatDemons, SpiderMother too)
  • some randomizers likes to spawn enemies in the void or in the sky, to be verified
@Ozymandias81 Ozymandias81 added bug Something isn't working enhancement New feature or request help wanted Extra attention is needed question Further information is requested resources issues belonging to actors, models & custom art gameplay issues or suggestions belonging to gameplay playtesting issues experience by us or other users labels Nov 2, 2021
@Ozymandias81 Ozymandias81 changed the title List of known issues after the 31-10-21 release (from TODO) List of TODO issues after the 31-10-21 release Nov 2, 2021
@Drugod
Copy link
Owner

Drugod commented Nov 2, 2021

swming frames for rat demon? have no sense, in case should added swiming frames for cultist alternative also for chaingunners hybrids

@Ozymandias81
Copy link
Collaborator Author

Ratdemons can jump and for this reason they can also swim I think. Anyway you can edit my comment and add new tasks @Drugod :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working enhancement New feature or request gameplay issues or suggestions belonging to gameplay help wanted Extra attention is needed playtesting issues experience by us or other users question Further information is requested resources issues belonging to actors, models & custom art
Projects
None yet
Development

No branches or pull requests

2 participants