A Blender tool for exporting a scene as a series of pre-rendered sprites, viewed from N directions.
This has been tested on Blender 3.6, but there's nothing that should stop it from working as early as 2.80
Exports each available Blender Action as a series of frames for each direction. The naming scheme is ACTION_NAME.FRAME
.
You can define the animation resolution, this steps the animation a given number of frames between renders.
Important
This addon only supports Godot 4.1+. It uses typed array export for making working with the exported resources nicer, and they have only been added in 4.1.
With the Godot option checked, if the export folder is in a Godot project, handles organizing the frame data.
- Inserts a couple GDScript files to define custom Spriteinator resources in
res://scripts/vendor/
- Creates a mega-resource
DIRECTORY_NAME.tres
in the directory you exported to, containing all the information. - To access it, check how it's structured in the editor, it goes
Animation -> Direction -> Frame
As is usual with Blender add-ons, navigate to Edit > Preferences > Add-ons
, click the Install
button, and select spriteinator.py
you downloaded.
This project is licensed under the MIT license.