From bec71f8df9b6e4674a2bb814e13609a7d92a5539 Mon Sep 17 00:00:00 2001 From: Sebastian Starke Date: Fri, 18 Oct 2019 10:00:45 -0700 Subject: [PATCH] update --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cb23b4dc1..2a9ea3354 100755 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ AI4Animation Description ------------ -This project explores the opportunities of deep learning for character animation and control as part of my Ph.D. research at the University of Edinburgh in the School of Informatics, supervised by Taku Komura. Over the last couple years, this project has become a modular and stable framework for data-driven character animation, including data processing, network training and runtime control, developed in Unity3D / Tensorflow / PyTorch. This repository enables using neural networks for animating biped locomotion, quadruped locomotion, and character-scene interactions with objects and the environment. More details are listed below. +This project explores the opportunities of deep learning for character animation and control as part of my Ph.D. research at the University of Edinburgh in the School of Informatics, supervised by Taku Komura. Over the last couple years, this project has become a modular and stable framework for data-driven character animation, including data processing, network training and runtime control, developed in Unity3D / Tensorflow / PyTorch. This repository enables using neural networks for animating biped locomotion, quadruped locomotion, and character-scene interactions with objects and the environment. Further work on this research will continue to be added to this project. SIGGRAPH Asia 2019
Neural State Machine for Character-Scene Interactions