From e2cd539816b1cb1fa0a57e9d21df21d48467b313 Mon Sep 17 00:00:00 2001 From: Starke Date: Tue, 28 Sep 2021 14:13:06 +0200 Subject: [PATCH] update --- AI4Animation/SIGGRAPH_2018/ReadMe.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AI4Animation/SIGGRAPH_2018/ReadMe.md b/AI4Animation/SIGGRAPH_2018/ReadMe.md index 991964c58..cc2eda801 100644 --- a/AI4Animation/SIGGRAPH_2018/ReadMe.md +++ b/AI4Animation/SIGGRAPH_2018/ReadMe.md @@ -29,7 +29,7 @@ The generated weights are automatically saved inside the Tensorflow/trained fold If you wish to start from raw motion capture data, it can be downloaded from this link: -http://www.starke-consult.de/UoE/GitHub/SIGGRAPH_2018/MotionCapture.zip +http://www.starke-consult.de/AI4Animation/SIGGRAPH_2018/MotionCapture.zip You will then need to use the developed motion capture editor tools inside Unity to pre-process the data as you wish, i.e. adding modules and assigning motion labels as mentioned in the paper.