-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathDhewm3Launcher.cpp
455 lines (415 loc) · 16.6 KB
/
Dhewm3Launcher.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
/************************************************************************************
** The MIT License (MIT)
**
** Copyright (c) 2019 3dEyes**
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is
** furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
** OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
** SOFTWARE.
************************************************************************************/
#include "BeApp.h"
#include "BeLauncherBase.h"
#include "BeAboutWindow.h"
#include "BeUrlStringView.h"
#include "BeDirectoryFilePanel.h"
#include "BeDirectoryFilter.h"
#include "BeUtils.h"
#include <Rect.h>
#include <String.h>
#include <View.h>
#include <StringList.h>
#include <StringView.h>
#include <CheckBox.h>
#include <TextControl.h>
#include <ListView.h>
#include <ScrollView.h>
#include <Message.h>
#include <Font.h>
#include <GroupLayout.h>
#include <LayoutBuilder.h>
#include <InterfaceDefs.h>
#include <Directory.h>
#include <Entry.h>
#include <Path.h>
#include <Catalog.h>
#include <posix/stdlib.h>
#ifndef SIGNATURE
#error "Application SIGNATURE is not defined. Check your build system."
#endif // !SIGNATURE
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "Dhewm3GameLauncher"
// Launcher Settings
#define TITLE "Dhewm3 Launcher"
#define VERSION "1.0.0"
#define PACKAGE_DIR "dhewm3"
#define SETTINGS_FILE "Dhewm3Launcher.set"
#define EXECUTABLE_FILE "dhewm3"
#define DATA_PATH_OPT "DHEWM3_BASEDIR"
#define GAME_OPT "DHEWM3_GAME"
#define BASE_DIR_NAME "base"
#define D3XP_DIR_NAME "d3xp"
#define CDOOM_DIR_NAME "cdoom"
#define RIVENSIN_DIR_NAME "rivensin"
#define DENTONMOD_DIR_NAME "dentonmod"
#define FITZ_DIR_NAME "fitz"
#define HARDQORE2_DIR_NAME "hardqore2"
// Globals
#define G_GAMES_LIST_HEIGHT 128.0f
#define G_MAX_GAME_NAME_LENGTH 32
// Various Strings
#define L_ABOUT_STRING B_TRANSLATE("dhewm3 is a source port of the original DOOM 3. " \
"Compared to the original version of DOOM 3, dhewm3 has many bugfixes, supports EAX-like " \
"sound effects, has much better support for widescreen resolutions and has 64bit support. \n" \
"It only supports old Mods if they either don't require their own game shared library or have " \
"been ported to dhewm3 - see the Mods page for more information. \n" \
"Note that while the DOOM 3 source code has been released under GPL, you still need " \
"to legally own the game and provide dhewm3 the game data to play.\n\n")
#define L_ABOUT_THANKS_STR_H B_TRANSLATE("Thanks to:\n\t")
#define L_ABOUT_THANKS_STR B_TRANSLATE("EXL\n")
#define L_ABOUT_PORT_STR_H B_TRANSLATE("Port to Haiku:\n\t")
#define L_ABOUT_PORT_STR B_TRANSLATE("3dEyes**\n")
#define L_ABOUT_LINK B_TRANSLATE("https://dhewm3.org")
#define L_ABOUT_LINK_DESC B_TRANSLATE("Official Site:")
#define L_ABOUT_LINK_SRC B_TRANSLATE("https://github.com/dhewm/dhewm3")
#define L_ABOUT_LINK_SRC_DESC B_TRANSLATE("Source Code:")
#define L_ABOUT_LINK_MOD B_TRANSLATE("https://dhewm3.org/mods.html")
#define L_ABOUT_LINK_MOD_DESC B_TRANSLATE("Supported Mods:")
#define L_DATA_TEXT_DOOM3 B_TRANSLATE("DOOM 3")
#define L_DATA_LINK_DOOM3 B_TRANSLATE("http://store.steampowered.com/app/9050")
#define L_DATA_TEXT_RESSURRECTION_EVIL B_TRANSLATE("DOOM 3 Resurrection of Evil")
#define L_DATA_LINK_RESSURRECTION_EVIL B_TRANSLATE("http://store.steampowered.com/app/9070")
#define L_DATA_FILES_LINKS_D B_TRANSLATE("Buy game files on Steam: ")
#define L_DATA_DOWNLOAD_MOD_DESC B_TRANSLATE("Download ")
#define L_DATA_LINK_MOD_DESC B_TRANSLATE("Supported Mods")
#define L_SEPARATOR B_TRANSLATE(" | ")
#define L_DOT B_TRANSLATE(".")
#define L_ERROR_NO_BASE_CATALOG B_TRANSLATE("Game files directory does not contain the \"base\" catalog.")
#define L_ERROR_NO_GAMEINFO_FILE B_TRANSLATE("Required data file *.pk4 not found.")
#define L_GAME_LIST_LABEL B_TRANSLATE("Please select a Game/Mod:")
#define L_CMD_LIST_ARGS B_TRANSLATE("Arguments:")
#define L_BASE_GAME_NAME B_TRANSLATE("DOOM 3")
#define L_D3XP_GAME_NAME B_TRANSLATE("DOOM 3 Resurrection of Evil")
#define L_CDOOM_GAME_NAME B_TRANSLATE("Classic DOOM 3")
#define L_RIVENSIN_GAME_NAME B_TRANSLATE("Scarlet Rivensin: The Ruiner")
#define L_DENTONMOD_GAME_NAME B_TRANSLATE("Denton's Enhanced DOOM 3")
#define L_FITZ_GAME_NAME B_TRANSLATE("Fitz Packerton")
#define L_HARDQORE2_GAME_NAME B_TRANSLATE("HardQore2")
// Object Names
#define O_CHECKBOX_OPTION "checkBoxOption"
#define O_ABOUT_LINK "aboutLink"
#define O_ABOUT_LINK_DESC "aboutLinkDesc"
#define O_DATA_LINK_DOOM3 "dataLinkD3"
#define O_DATA_LINK_RESSURRECTION_EVIL "dataLinkRE"
#define O_DATA_LINKS_DESC "dataLinkDesc"
#define O_DATA_LINK_MOD "dataLinkMod"
#define O_DATA_DOWNLOAD_MOD "dataLinkDownload"
#define O_VIEW_SCROLL "viewScroll"
#define O_GAME_LIST_LABEL "gameListLabel"
#define O_CMD_LIST_ARGS "cmdListArgsLabel"
#define O_SEPARATOR "separatorView"
#define O_DOT "dotView"
class Dhewm3AboutWindow : public BeAboutWindow
{
public:
explicit
Dhewm3AboutWindow(const BRect &frame, const char *title, const char *version)
: BeAboutWindow(frame, title, version)
{
BStringView *urlDescString = new BStringView(O_ABOUT_LINK_DESC, L_ABOUT_LINK_DESC);
BeUrlStringView *urlString = new BeUrlStringView(O_ABOUT_LINK, L_ABOUT_LINK);
BStringView *urlDescSrcString = new BStringView(O_ABOUT_LINK_DESC, L_ABOUT_LINK_SRC_DESC);
BeUrlStringView *urlSrcString = new BeUrlStringView(O_ABOUT_LINK, L_ABOUT_LINK_SRC);
BStringView *urlDescModString = new BStringView(O_ABOUT_LINK_DESC, L_ABOUT_LINK_MOD_DESC);
BeUrlStringView *urlModString = new BeUrlStringView(O_ABOUT_LINK, L_ABOUT_LINK_MOD);
BeAboutWindow::GetInformationView()->Insert(L_ABOUT_STRING);
BeAboutWindow::GetInformationView()->SetFontAndColor(be_bold_font);
BeAboutWindow::GetInformationView()->Insert(L_ABOUT_THANKS_STR_H);
BeAboutWindow::GetInformationView()->SetFontAndColor(be_plain_font);
BeAboutWindow::GetInformationView()->Insert(L_ABOUT_THANKS_STR);
BeAboutWindow::GetInformationView()->SetFontAndColor(be_bold_font);
BeAboutWindow::GetInformationView()->Insert(L_ABOUT_PORT_STR_H);
BeAboutWindow::GetInformationView()->SetFontAndColor(be_plain_font);
BeAboutWindow::GetInformationView()->Insert(L_ABOUT_PORT_STR);
BGroupLayout *boxLayout = BLayoutBuilder::Group<>(B_VERTICAL, 0.0f)
.AddGroup(B_HORIZONTAL, B_USE_HALF_ITEM_SPACING)
.Add(urlDescString)
.Add(urlString)
.AddGlue()
.End()
.AddGroup(B_HORIZONTAL, B_USE_HALF_ITEM_SPACING)
.Add(urlDescModString)
.Add(urlModString)
.AddGlue()
.End()
.AddGroup(B_HORIZONTAL, B_USE_HALF_ITEM_SPACING)
.Add(urlDescSrcString)
.Add(urlSrcString)
.AddGlue()
.End();
BeAboutWindow::GetAdditionalBox()->AddChild(boxLayout->View());
}
};
class Dhewm3GameLauncher : public BeLauncherBase
{
enum
{
MSG_SELECTED_SOME_GAME = 'ssgl'
};
BString fSelectedGame;
BStringList fGameListDescription;
BStringList fGameListModNames;
BListView *fGamesList;
BScrollView *fScrollView;
void
SelectSomeGame(void)
{
bool found = false;
for(int i = 0; i < fGameListModNames.CountStrings(); ++i)
{
BString modName = fGameListModNames.StringAt(i);
if(modName.Compare(BeLauncherBase::GetSettings()->GetSettingsString(GAME_OPT)) == 0)
{
found = true;
fGamesList->Select(i);
}
}
if(!found)
{
fGamesList->Select(0);
}
}
void
FillGamesList(void)
{
fGamesList->MakeEmpty();
fGameListModNames.MakeEmpty();
fGameListDescription.MakeEmpty();
entry_ref ref;
BEntry entry(BeLauncherBase::GetTextControl()->Text());
if(!entry.Exists() || !entry.IsDirectory())
{
fGamesList->AddItem(new BStringItem(L_ERROR_NO_BASE_CATALOG));
return;
}
entry.GetRef(&ref);
BDirectory directory(&ref);
if(directory.InitCheck() != B_OK)
{
fGamesList->AddItem(new BStringItem(L_ERROR_NO_BASE_CATALOG));
return;
}
directory.Rewind();
while(directory.GetNextEntry(&entry, true) == B_OK)
{
if(entry.IsDirectory())
{
entry.GetRef(&ref);
BString modName = BString(ref.name);
BString modNameDescription;
BString gameListItem;
if (modName == BASE_DIR_NAME)
modNameDescription = L_BASE_GAME_NAME;
else if (modName == D3XP_DIR_NAME)
modNameDescription = L_D3XP_GAME_NAME;
else if (modName == CDOOM_DIR_NAME)
modNameDescription = L_CDOOM_GAME_NAME;
else if (modName == RIVENSIN_DIR_NAME)
modNameDescription = L_RIVENSIN_GAME_NAME;
else if (modName == DENTONMOD_DIR_NAME)
modNameDescription = L_DENTONMOD_GAME_NAME;
else if (modName == FITZ_DIR_NAME)
modNameDescription = L_FITZ_GAME_NAME;
else if (modName == HARDQORE2_DIR_NAME)
modNameDescription = L_HARDQORE2_GAME_NAME;
if (modNameDescription.Length() != 0) {
BPath gameDirPath;
entry.GetPath(&gameDirPath);
BDirectory gameDir(gameDirPath.Path());
BPath filePath;
BString filename;
bool pk4FileExist = false;
while(gameDir.GetNextEntry(&entry, true) == B_OK) {
entry.GetPath(&filePath);
filename = filePath.Leaf();
if(filename.IFindLast("pk4", filename.Length()) != B_ERROR) {
pk4FileExist = true;
break;
}
}
if(pk4FileExist) {
fGameListModNames.Add(modName);
fGameListDescription.Add(modNameDescription);
gameListItem << modNameDescription << " (" << modName << ")";
fGamesList->AddItem(new BStringItem(gameListItem));
}
}
}
}
if(fGameListModNames.CountStrings() == 0 || !fGameListModNames.HasString(BASE_DIR_NAME))
{
fGamesList->MakeEmpty();
fGameListModNames.MakeEmpty();
fGameListDescription.MakeEmpty();
fGamesList->AddItem(new BStringItem(L_ERROR_NO_BASE_CATALOG));
}
}
protected:
virtual void
MessageReceived(BMessage *msg)
{
switch (msg->what)
{
case MSG_FILE_PANEL_FILE_SELECTED:
{
BeLauncherBase::MessageReceived(msg);
FillGamesList();
fSelectedGame = BASE_DIR_NAME;
BeLauncherBase::GetSettings()->SetSettingsString(GAME_OPT, fSelectedGame);
SelectSomeGame();
break;
}
case MSG_SELECTED_SOME_GAME:
{
int32 selection = fGamesList->CurrentSelection();
if(selection < 0) {
fSelectedGame = BASE_DIR_NAME;
} else {
fSelectedGame = fGameListModNames.StringAt(selection);
}
break;
}
default:
{
BeLauncherBase::MessageReceived(msg);
break;
}
}
}
virtual bool
CheckCache(void)
{
if (fGameListModNames.CountStrings() == 0) {
BString errorMessage(L_ERROR_NO_GAMEINFO_FILE);
SetStatusString(B_COLOR_RED, errorMessage);
return false;
}
return true;
}
virtual bool
RunGame(void)
{
if (fSelectedGame.Length() == 0) {
fSelectedGame = BASE_DIR_NAME;
}
BString args = "";
if (fSelectedGame != BASE_DIR_NAME) {
args << "+set fs_game " << fSelectedGame;
}
BeLauncherBase::SetCustomArgs(args.String());
setenv("XDG_CONFIG_HOME", "/boot/home/config/settings", 1);
setenv("XDG_DATA_HOME", "/boot/home/config/settings", 1);
setenv("BASE_GAMEDIR", BeLauncherBase::GetTextControl()->Text(), 1);
return BeLauncherBase::RunGameViaRoster(true, true);
}
virtual bool
ReadSettings(void)
{
BeLauncherBase::ReadSettings();
return true;
}
virtual void
SaveSettings(bool def)
{
BeLauncherBase::GetSettings()->SetSettingsString(GAME_OPT, fSelectedGame);
BeLauncherBase::SaveSettings(def);
}
virtual void
ShowAboutDialog(void)
{
Dhewm3AboutWindow *dhewm3AboutWindow = new Dhewm3AboutWindow(Frame().InsetBySelf(BannerWidth(), -(Gap() * 4)),
TITLE, VERSION);
dhewm3AboutWindow->Show();
}
virtual void
FrameResized(float newWidth, float newHeight)
{
fGamesList->Invalidate();
fScrollView->Invalidate();
BeLauncherBase::FrameResized(newWidth, newHeight);
}
public:
explicit
Dhewm3GameLauncher(const char *startPath)
: BeLauncherBase(TITLE, PACKAGE_DIR, EXECUTABLE_FILE, SETTINGS_FILE, DATA_PATH_OPT,
startPath, true, false)
{
BStringView *urlDescString = new BStringView(O_DATA_LINKS_DESC, L_DATA_FILES_LINKS_D);
BStringView *separatorOne = new BStringView(O_SEPARATOR, L_SEPARATOR);
BStringView *separatorTwo = new BStringView(O_SEPARATOR, L_SEPARATOR);
BeUrlStringView *urlStringD3 = new BeUrlStringView(O_DATA_LINK_DOOM3,
L_DATA_TEXT_DOOM3, L_DATA_LINK_DOOM3);
BeUrlStringView *urlStringRE = new BeUrlStringView(O_DATA_LINK_RESSURRECTION_EVIL,
L_DATA_TEXT_RESSURRECTION_EVIL, L_DATA_LINK_RESSURRECTION_EVIL);
BStringView *dot = new BStringView(O_DOT, L_DOT);
BStringView *urlDescModString = new BStringView(O_DATA_DOWNLOAD_MOD, L_DATA_DOWNLOAD_MOD_DESC);
BeUrlStringView *urlModString = new BeUrlStringView(O_DATA_LINK_MOD, L_DATA_LINK_MOD_DESC, L_ABOUT_LINK_MOD);
BStringView *gameListLabel = new BStringView(O_GAME_LIST_LABEL, L_GAME_LIST_LABEL);
fGamesList = new BListView();
fGamesList->SetExplicitMinSize(BSize(B_SIZE_UNSET, G_GAMES_LIST_HEIGHT));
fGamesList->SetSelectionMessage(new BMessage(MSG_SELECTED_SOME_GAME));
fScrollView = new BScrollView(O_VIEW_SCROLL, fGamesList, B_WILL_DRAW | B_FRAME_EVENTS,
false, true, B_PLAIN_BORDER);
BGroupLayout *boxLayout = BLayoutBuilder::Group<>(B_VERTICAL, B_USE_HALF_ITEM_SPACING)
.AddGroup(B_HORIZONTAL, 0.0f)
.Add(gameListLabel)
.AddGlue()
.End()
.Add(fScrollView)
.AddGroup(B_HORIZONTAL, 0.0f)
.Add(urlDescString)
.Add(urlStringD3)
.Add(separatorOne)
.Add(urlStringRE)
.Add(dot)
.AddGlue()
.End()
.AddGroup(B_HORIZONTAL, 0.0f)
.Add(urlDescModString)
.Add(urlModString)
.AddGlue()
.End();
BeLauncherBase::GetAdditionalBox()->AddChild(boxLayout->View());
ReadSettings();
FillGamesList();
SelectSomeGame();
}
virtual
~Dhewm3GameLauncher()
{
}
};
int
main(void)
{
BeApp *beApp = new BeApp(SIGNATURE);
Dhewm3GameLauncher *dhewm3GameLauncher = new Dhewm3GameLauncher(BeUtils::GetPathToHomeDir());
beApp->SetMainWindow(dhewm3GameLauncher);
beApp->Run();
delete beApp;
beApp = NULL;
return 0;
}