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Reducing the player’s speed shifts the display of images. #3289

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545454-p opened this issue Nov 3, 2024 · 1 comment
Open

Reducing the player’s speed shifts the display of images. #3289

545454-p opened this issue Nov 3, 2024 · 1 comment
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@545454-p
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545454-p commented Nov 3, 2024

Testing my game on Windows, made with RPG Maker 2003 Steam.
When the hero’s speed is reduced, the images are displayed offset by several pixels. They appear normally when the player maintains the standard speed.
I tried a test by adding a simple event in the map with a 'set move route' to decrease the player’s speed each time it is activated. Before activation, the images display normally. After activation, they are shifted by a few pixels. The slower the player moves, the more offset the images seems. It’s as if slowing down the player’s speed leaves less calculation time for events, but I'm not sure it works that way.

@Ghabry
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Ghabry commented Nov 3, 2024

Thanks for your bug report. Can you share a test case (game) with us?

Does this also happen when you use RPG_RT instead of EasyRPG Player?

@fdelapena fdelapena added the Needs feedback Waiting for the issue author to give further information. label Nov 22, 2024
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