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Page8.lua
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Page8.lua
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module(...)
-- This file is for use with CoronaSDK™ and was generated by Zwoptex (http://zwoptexapp.com/)
--
-- The function getSpriteSheetData() returns a table suitable for importing using sprite.newSpriteSheetFromData()
--
-- Usage example:
-- local zwoptexData = require "ThisFile.lua"
-- local data = zwoptexData.getSpriteSheetData()
-- local spriteSheet = sprite.newSpriteSheetFromData( "Untitled.png", data )
--
-- For more details, see http://developer.anscamobile.com/content/game-edition-sprite-sheets
function getSpriteSheetData()
local sheet = {
frames = {
{
name = "b8-1.png",
spriteColorRect = { x = 0, y = 0, width = 376, height = 183 },
textureRect = { x = 0, y = 0, width = 376, height = 183 },
spriteSourceSize = { width = 376, height = 183 },
spriteTrimmed = true,
textureRotated = false
},
{
name = "b8-2.png",
spriteColorRect = { x = 0, y = 0, width = 132, height = 80 },
textureRect = { x = 0, y = 600, width = 132, height = 80 },
spriteSourceSize = { width = 132, height = 80 },
spriteTrimmed = true,
textureRotated = false
},
{
name = "b8-3.png",
spriteColorRect = { x = 0, y = 0, width = 237, height = 129 },
textureRect = { x = 0, y = 470, width = 237, height = 129 },
spriteSourceSize = { width = 237, height = 129 },
spriteTrimmed = true,
textureRotated = false
},
{
name = "b8-4.png",
spriteColorRect = { x = 0, y = 0, width = 353, height = 285 },
textureRect = { x = 0, y = 184, width = 353, height = 285 },
spriteSourceSize = { width = 353, height = 285 },
spriteTrimmed = true,
textureRotated = false
},
}
}
return sheet
end