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Version 0.9.21
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Bugs:
* A few fixes and translated one missing line.
* Fixed an issue where the intro speech would crash the game.
* Fixed an issue where the back button was still a little off
Version 0.9.20
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Bugs:
* Fixed some UI issues where the back button in the past missions page could get covered up.
Version 0.9.19
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Features:
* Updated some Dutch translations
Bugs:
* Fixed an issue where the ending text wouldn't reflect ship damage during a problematic landing.
Version 0.9.18
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Features:
* Added in a clear data option for the game.
Bugs:
* its vs it's typo fix
* fixed a bug where settling on a planet spanning civilization would omit the summary in the final score output and high score display as well as the planet name.
* Fixed a bug where sometimes sending out a probe would not return results.
* Fixed an issue where certain situations would have the game use dialogue from the machine planet ending, even if community events was disabled, crashing the game.
Version 0.9.17
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Features:
* Re-enabled music for the game.
Bugs:
* Set community events on by default as a temp workaround to avoid a bug with the ending function.
Version 0.9.16
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Bugs:
* Fixed an issue where there wouldn't be an event after the first planet like in the original game.
Version 0.9.15
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Bugs:
* Fixed an issue where the atmosphere scanner upgrades were not always being respected when on-course.
Version 0.9.14
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Features:
* Updated German translation of the game
Version 0.9.13
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Bugs:
* Fixed a bug where micrometeorite damage was being applied twice.
* Fixed a bug where in the closed Android build, font was not being applied properly.
* Fixed a bug with the Crewed Ship event where colonists would die and it would glitch the game stats.
Version 0.9.12
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Bugs:
* Fixed a bug where colonist score was not being properly calculated.
Version 0.9.11
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Bugs:
* Fixed a bug where launching a probe would change the planet description text.
* Re-implemented a new fix for the "all dead colonists but still won the game" bug
Version 0.9.10
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Bugs:
* Making sure the moon goes hidden once we have a planet without it.
* Reverted construction failure fix, as it was causing colonist miscalculations.
* Fixed a bug where technological failure check would crash JS code.
Version 0.9.9
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Bugs:
* Fixed a bug where on crash that kills all colonists, the name of the planet would be `undefined` instead of just unnamed planet.
* Fixed a bug where upon crash, you would get undefined in the final technology and final culture levels.
* Fixed a bug where construction failure game over wasn't being triggered, allowing players to win the game with zero colonists.
* Fixed a bug where long-term technological failure game over would not occur.
Version 0.9.8
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Features:
* Revamped the Dutch translation for the game
Version 0.9.7
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Bugs:
* fixed a bug where the nanotech plague would only damage one component at a time on "failure"
* fixed a bug when selecting a past mission on the past mission menu would sometimes select the wrong one.