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box2dcontact.cpp
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/*
* box2dcontact.cpp
* Copyright (c) 2014 Moukhlynin Ruslan <[email protected]>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2dcontact.h"
#include "box2dworld.h"
#include "box2dfixture.h"
Box2DContact::Box2DContact(b2Contact *contact) :
mContact(contact)
{
}
void Box2DContact::setContact(b2Contact *contact)
{
mContact = contact;
}
bool Box2DContact::isTouching()
{
return mContact->IsTouching();
}
bool Box2DContact::isEnabled() const
{
return mContact->IsEnabled();
}
void Box2DContact::setEnabled(bool enabled)
{
mContact->SetEnabled(enabled);
}
Box2DFixture *Box2DContact::fixtureA() const
{
b2Fixture *fixture = mContact->GetFixtureA();
if(fixture)
return toBox2DFixture(fixture);
return NULL;
}
Box2DFixture *Box2DContact::fixtureB() const
{
b2Fixture *fixture = mContact->GetFixtureB();
if(fixture)
return toBox2DFixture(fixture);
return NULL;
}
int Box2DContact::childIndexA() const
{
return mContact->GetChildIndexA();
}
int Box2DContact::childIndexB() const
{
return mContact->GetChildIndexB();
}
qreal Box2DContact::getFriction() const
{
return mContact->GetFriction();
}
void Box2DContact::setFriction(qreal friction)
{
mContact->SetFriction(friction);
}
void Box2DContact::resetFriction()
{
mContact->ResetFriction();
}
qreal Box2DContact::getRestitution() const
{
return mContact->GetRestitution();
}
void Box2DContact::setRestitution(qreal restitution)
{
mContact->SetRestitution(restitution);
}
void Box2DContact::resetRestitution()
{
mContact->ResetRestitution();
}
qreal Box2DContact::getTangentSpeed() const
{
return mContact->GetTangentSpeed();
}
void Box2DContact::setTangentSpeed(qreal speed)
{
mContact->SetTangentSpeed(speed);
}