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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required( VERSION 2.8.8 )
# The "MSVC" flag isn't set until the "project" command
# is called. Let's just check the operating system.
if( NOT WIN32 )
project( multimon-ng C )
else( NOT WIN32 )
# Visual Studio C compiler doesn't support C99 (i.e. stdbool.h);
# so use the Visual Studio C++ compiler instead
project( multimon-ng CXX )
endif( NOT WIN32 )
set( TARGET "${PROJECT_NAME}" )
set( VERSION "1.3.1" )
set( MAJOR "1" )
set( MINOR "3" )
set( PATCH "1" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra" )
if( WIN32 )
add_definitions( "-DWIN32_AUDIO" "-DONLY_RAW" "-DWINDOWS" )
link_libraries( ${TARGET} "-lwinmm" )
set( SOURCES ${SOURCES}
"win32_soundin.c"
)
elseif( UNIX )
find_package( X11 )
if ( X11_FOUND )
option( X11_SUPPORT "Enable X11 display support" ${X11_FOUND} )
mark_as_advanced( X11_SUPPORT )
endif( X11_FOUND )
find_package( PulseAudio )
if ( PULSEAUDIO_FOUND )
option( PULSE_AUDIO_SUPPORT "Enable pulse audio support" ${PULSEAUDIO_FOUND} )
mark_as_advanced( PULSE_AUDIO_SUPPORT )
endif( PULSEAUDIO_FOUND )
# Check if we can use the GCC/llvm __builtin_popcount
include( CheckCSourceCompiles )
check_c_source_compiles(
"int main() { __builtin_popcount(42); return 0; }" USE_BUILTIN_POPCOUNT )
set( INSTALL_MAN_DIR "${CMAKE_INSTALL_PREFIX}/share/man" )
install( FILES multimon-ng.1 DESTINATION "${INSTALL_MAN_DIR}/man1" )
endif( WIN32 )
if( X11_SUPPORT )
include_directories( ${X11_INCLUDE_DIR} )
link_libraries( ${X11_LIBRARIES} )
set( SOURCES ${SOURCES}
xdisplay.c
demod_display.c
)
else( X11_SUPPORT )
add_definitions( "-DNO_X11" )
endif( X11_SUPPORT )
if( PULSE_AUDIO_SUPPORT )
include_directories( ${PULSEAUDIO_INCLUDE_DIR} )
find_library( PULSE_SIMPLE NAMES pulse-simple REQUIRED )
link_libraries( ${PULSEAUDIO_LIBRARY} ${PULSE_SIMPLE} )
add_definitions( "-DPULSE_AUDIO" )
else( PULSE_AUDIO_SUPPORT )
add_definitions( "-DDUMMY_AUDIO" )
endif( PULSE_AUDIO_SUPPORT )
if( NOT MSVC )
add_definitions( "-std=gnu11" )
endif( NOT MSVC )
add_definitions( "-DMAX_VERBOSE_LEVEL=3" "-DCHARSET_UTF8" )
if ( EXISTS "${multimon-ng_SOURCE_DIR}/BCHCode.c" )
set( SOURCES ${SOURCES}
BCHCode.c )
else()
message(STATUS "Using the BCH decoder stub")
set( SOURCES ${SOURCES}
BCHCode_stub.c )
endif()
set( HEADERS ${HEADERS}
multimon.h
gen.h
filter.h
filter-i386.h
)
set( SOURCES ${SOURCES}
unixinput.c
uart.c
pocsag.c
selcall.c
hdlc.c
demod_zvei1.c
demod_zvei2.c
demod_zvei3.c
demod_pzvei.c
demod_dzvei.c
demod_ccir.c
demod_eia.c
demod_eea.c
demod_ufsk12.c
demod_poc24.c
demod_poc12.c
demod_poc5.c
demod_hapn48.c
demod_fsk96.c
demod_dtmf.c
demod_clipfsk.c
demod_fmsfsk.c
demod_afsk24.c
demod_afsk24_3.c
demod_afsk24_2.c
demod_afsk12.c
demod_flex.c
demod_flex_next.c
costabi.c
costabf.c
clip.c
fms.c
demod_eas.c
demod_morse.c
demod_dumpcsv.c
demod_x10.c
)
add_executable( "${TARGET}" ${SOURCES} ${HEADERS} )
set_property(TARGET "${TARGET}" PROPERTY LINKER_LANGUAGE C)
target_link_libraries( "${TARGET}" m )
install(TARGETS multimon-ng DESTINATION bin)