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Extremely lost #17
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Hi @JunSeiichi ,
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Much appreciate with the response. If there's any issue I faced in the next few days, will bring it up. May I also check if there is already a SDK approval license and Emotiv Student Subscription already been made approved, would I be able to make use of the Performance Metrics suite to control certain objects in the workspace? As per brought up earlier, I would like to make use of the PM to control a "Lighting" object such that when the user is concentrating on the "game", the "Lighting" will be brightened up and vice versa. |
Hi @tungntEmotiv , I've dropped you an email hoping for a quicker response. Right now, I'm facing the error code of 32135 pertaining to the incorrect cortex token. I have also tested out the simpleexample that you had link earlier and there's no issue with it which led to me adapting the code into my environment with some removal of codes to fit my usage. Please do assist pertaining to the error code as it is not found in the documentation. |
Hi @JunSeiichi, |
Hi @tungntEmotiv , The next query that I would like to clarify is that is it possible to use a specific PM suite expression to control an gameobject in unity? Say the Focus of emotiv PM suite to control a light gameobject. |
Hi @JunSeiichi , |
Hi @tungntEmotiv .
Pertaining to the alternative method that you've proposed, I will not be using it as it is not the core of my project. |
Hi @JunSeiichi , As API documentation the focus value relates to 2 last indexes. For example: "foc.isActive" =true,"foc" = 0.098421 as you mentioned as above. You might check if "foc.isActive" = true -> get the focus value. |
Hi @tungntEmotiv, Thanks for the suggestions, might want to check if this retrieval is only valid if we are using DataBuffer? Since if we do not use Data Buffer (_IsDataBufferUsing = false), there will be a need to getPM data prior to the checking of the "foc.isActive". |
Hi all, I would like to integrate this API into my unity 3d environment as part of my university project. Upon reading the steps listed in the README, I'm completely lost. May I seek assistance or if there is a video guidance on the integration of this API into an external unity workspace? If no, other than importing the entire repository as a plugin into my unity work space, which is the specific line I am supposed to change (for the clientId etc)? And after which, is there additional coding required on my end in order to interact with this plugin?
In addition, I would like to know if it is feasible to use the specific parameter within the performance metrics (met) to be served as a control mechanism (ie: Focus parameter into a lighting object) to control the lighting environment. If not, would it simply meant that I can only use the entire met parameter itself to perform this interaction that I wanted?
Hope to seek any advice soon!
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