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When you leave the proxy without sending the proper disconnect packet It freezes in the state of thinking that player is on the proxy even if is not using it anymore, the detection fails to check if the player is still online.
The text was updated successfully, but these errors were encountered:
I've seen this happen randomly to myself, but especially for people connected through Ngrok. It might be possible to recreate it consistently by abruptly killing your client while connected to the proxy.
When you leave the proxy without sending the proper disconnect packet It freezes in the state of thinking that player is on the proxy even if is not using it anymore, the detection fails to check if the player is still online.
The text was updated successfully, but these errors were encountered: