Releases: EndlessSkyCommunity/ESLauncher2
v0.3.2
v0.3.1
v0.3.0
Versions have been implemented - up until now, ESLauncher2 would just stupidly download the latest version every time. Now versions (so far always commit hashes) will be saved, displayed, and checked before updating.
This is a breaking change, all your current instances will be "lost" (they still exist but without version they appear invalid, and thus will be discarded and overwritten the next time you use their name.)
v0.2.2
- Check ESLauncher2's own version on startup
- Provide an explanation when hitting the Github API ratelimit
v0.2.1
- Support updating for PRs (it's just a reinstall, but ¯\_(ツ)_/¯ )
- Add button to open an instance's folder
v0.2.0
- Show Instance Sources (e.g
PR 5021
) in the UI - Improved Layout
- Instances are now saved in a file in the instances folder. This is a breaking change, so all previous instances will be lost. You can easily reinstall them under the same name.
v0.1.2
Better Error handling in play(), remove invalid characters from logfile names.
This should fix a problem with the play button on windows.
v0.1.1
This (hopefully?) hotifixes v0.1.0 by removing the music parts. There are no other changes, so if you like the music and it works, you may stick to v0.1.0.
v0.1.0
First Release!
I should probably stress that this is still pretty alpha. It won't crash (unless it doesn't start to begin with), but you'll find it very easy to break it.
Nevertheless, basic functionality is all there: You can download continuous releases and keep them uptodate. You can also download builds for all PRs that support it (see endless-sky/endless-sky#5021).
MacOS builds are provided, but i have no idea wether it will work. I guess installing might work, but i have no idea about the rest. There's just no way i can develop platform-specifics without being able to test anything. I'm not gonna intentionally break MacOS until someone with a Mac fixes all my fuckups.